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Posted: Wed Feb 27, 2019 12:19 pm
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Easier said than done if you'r grappled and panicking. (I can't see my shadows as being all that useful here unless they can cause madness and make it trash about, which could do more damage to me while I'm grappled... I suppose that shadow darts or whatever we call them might hurt it, but can I hold my breath long enough to get free? cat_confused )
Hit it hard enough and it would let go(that is how I would play it) then kill it after ypu get free
Haru Yates How? Water has no bones or nerves? When it reforms, because the spell turns you from puddle to person being ice would A. Kill you B. Stun you, at witch point you could be broken up and... C. You reform not as yourself/deformed ]Haru Yates I was on the fence over whether or not he should be 15 or 16, but ended up settling on 16. (I imagined him as being a lot more angsty at age 15 and a lot more short tempered. Making him 16 gives him an opportunity to be more mature and level-headed, which is something I really did want him to be. Although he still has a bit of a short fuse when he's in a bad mood, especially when it comes to his mother. [He often doesn't respond to insults made about him because he's used to that and doesn't care much (although even that has a limit), but the moment you insult Yulia, something usually snaps.])
He can drink then
Haru Yates The wagon this is more for transporting people instead of having to walk. (Horse-drawn wagon might be useful for travelling to certain places. We don't need to use one, but it's nice to have the option in case we ever get enough gold to splurge on a luxury ride, lol.) A horse would do the same a wagon wouldn't be needed(maybe have a different thing instead of horses, lizards?) "Ride ze shoopuf?"[e] ? []Haru Yates Way more extreme as in the pictures are more extreme than the spell, or the spell is more extreme than the pictures? And which spell is which effect? The first would be shade and even that is a stretch, the other you can do basically anything, even have a floating Shadow A stretch how? too much movement?[qe]
To big as well
[Another spell idea would be something similar in that a fire mage could create images/objects out of smoke to tell stories and send smoke signals. Is that covered under the "Flame" spell.]
So could you, say, create/conjure a shadow-doppelganger of sorts with conjure shadow? (Like an anti-Sora [kingdom Hearts1] in a sense? Or could that be a different spell?) Or what can I do with Conjure shadow? (like, what can a floating shadow do?) Fire one qould work(would probably add another effect(maybe related to cooking)
The clone would be way to strong if it could cast spells, if it only did physical or only had 1 generic shadow attack it could work but at that point it is just a minion and that is something I wanna keep in earth for the most part
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Posted: Wed Feb 27, 2019 2:46 pm
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Xa44 Haru Yates How? Water has no bones or nerves? When it reforms, because the spell turns you from puddle to person being ice would A. Kill you B. Stun you, at witch point you could be broken up and... C. You reform not as yourself/deformed Ice? Who said anything about ice? I'm talkin' about slime~
Xa44 Haru Yates The wagon this is more for transporting people instead of having to walk. (Horse-drawn wagon might be useful for travelling to certain places. We don't need to use one, but it's nice to have the option in case we ever get enough gold to splurge on a luxury ride, lol.) A horse would do the same a wagon wouldn't be needed(maybe have a different thing instead of horses, lizards?) "Ride ze shoopuf?"? It's a FFX thing.
Xa44 Haru Yates Way more extreme as in the pictures are more extreme than the spell, or the spell is more extreme than the pictures? And which spell is which effect? The first would be shade and even that is a stretch, the other you can do basically anything, even have a floating Shadow Haru Yates A stretch how? too much movement? To big as well ??? You can't extend your shadow anymore?
Xa44 Haru Yates So could you, say, create/conjure a shadow-doppelganger of sorts with conjure shadow? (Like an anti-Sora [kingdom Hearts1] in a sense? Or could that be a different spell?) Or what can I do with Conjure shadow? (like, what can a floating shadow do?) Fire one qould work(would probably add another effect(maybe related to cooking) The clone would be way to strong if it could cast spells, if it only did physical or only had 1 generic shadow attack it could work but at that point it is just a minion and that is something I wanna keep in earth for the most part
It would likely be a minion. It would be incapable of speech and it can't use magic.
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Posted: Wed Feb 27, 2019 3:03 pm
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Posted: Wed Feb 27, 2019 3:09 pm
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Xa44 Haru Yates Ice? Who said anything about ice? I'm talkin' about slime~ ice is the most extreme example of this but still
emotion_eyebrow ...Ok, If it was a slime getting frozen then I'd see where you were coming from, but we were talking about a water spell called "Flatten", no?
Haru Yates ??? You can't extend your shadow anymore?
not like in the 2nt photo, but yes you can extend it but not to double the size What, what? You weren't talking about the first photo? (The second photo is definitely too extreme, but I couldn't find a better picture to explain what effect i meant without posting Nightcrawler's teleporting.
Because the spell in question does not teleport.
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Posted: Wed Feb 27, 2019 3:24 pm
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Haru Yates emotion_eyebrow ...Ok, If it was a slime getting frozen then I'd see where you were coming from, but we were talking about a water spell called "Flatten", no?
yes but it translates over, unless you are asking about a slime useing it(witch is a thing)
Haru Yates What, what? You weren't talking about the first photo? (The second photo is definitely too extreme, but I couldn't find a better picture to explain what effect i meant without posting Nightcrawler's teleporting. Because the spell in question does not teleport. shade can't -create new shadows -expand them to 2+ times the size -make self sustaining shadows
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Posted: Wed Feb 27, 2019 4:03 pm
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Xa44 Haru Yates emotion_eyebrow ...Ok, If it was a slime getting frozen then I'd see where you were coming from, but we were talking about a water spell called "Flatten", no? yes but it translates over, unless you are asking about a slime useing it(witch is a thing) No, I was talking about a person casting it to move from A to B. You said that it wouldn't work because the dirt would absorb the water that the caster becomes, but I said that if they turned into water with a thicker consistence like slime (mucus?) then the dirt wouldn't be able to absorb it so easily.
Xa44 Haru Yates What, what? You weren't talking about the first photo? (The second photo is definitely too extreme, but I couldn't find a better picture to explain what effect i meant without posting Nightcrawler's teleporting. Because the spell in question does not teleport. shade can't -create new shadows -expand them to 2+ times the size -make self sustaining shadows Ok, so is there anything that can? Because it's kinda sad that I can't extend/enlarge my own shadow enough to make me look more menacing.
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Posted: Thu Feb 28, 2019 2:44 pm
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Posted: Thu Feb 28, 2019 3:01 pm
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Posted: Thu Feb 28, 2019 3:22 pm
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Posted: Thu Feb 28, 2019 3:38 pm
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Haru Yates Xa44 Well yeah I get what you mean by saying arcane but it doesn't really fit into a lot of what arcane does(because battlefield manipulation is water/wind), and if it required a puddle to be there it would nerf the spell and kinda would play like an ice spell(because ice is all about putting down ice/snow to cast stronger spells If you can make water, then it's not really nerfed. It would practically turn a rainy field into a water mage's personal domain. (It would be like using water like a portal. In addition to teleporting yourself, you could make it so that you can also force other people to move by teleporting them when they step into one of the puddles. Or would that suddenly make it OP?) I'm ignoring ice/snow/frost magic for the sake of focusing on the water spell. Ice could be used to counter/block the water spell, kinda like how a light spell can dispel darkness. Speaking of "dispel", do you have an anti-magic spell? You would still need to spend a turn setting up the warp, and it would also show where you would be moving to(plus weather is kinda hard to add(I probably will though))
As for counter spells yes and no No, there will never be a spell that just is a spell to negative all other spells Yes, a lot of dark spells are based around negation of various things Dark is basically a control deck
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Posted: Thu Feb 28, 2019 4:13 pm
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Xa44 Haru Yates Xa44 Well yeah I get what you mean by saying arcane but it doesn't really fit into a lot of what arcane does(because battlefield manipulation is water/wind), and if it required a puddle to be there it would nerf the spell and kinda would play like an ice spell(because ice is all about putting down ice/snow to cast stronger spells If you can make water, then it's not really nerfed. It would practically turn a rainy field into a water mage's personal domain. (It would be like using water like a portal. In addition to teleporting yourself, you could make it so that you can also force other people to move by teleporting them when they step into one of the puddles. Or would that suddenly make it OP?) I'm ignoring ice/snow/frost magic for the sake of focusing on the water spell. Ice could be used to counter/block the water spell, kinda like how a light spell can dispel darkness. You would still need to spend a turn setting up the warp, and it would also show where you would be moving to(plus weather is kinda hard to add(I probably will though))
You could just create multiple puddles. Or better yet, make it rain. Make it pour. Then you'll have multiple natural puddles to use and your opponent won't expect it unless they are familiar with water magic. (And even then, they wouldn't be able to predict where you'd appear.) *Unless that's what you meant by "weather is hard to add".
Remember when I said simple is not entirely weak? "Weak" spells come in handy. (Like a spell to instantly clean things may seem useless, but I guarantee you that it has it's benefits.) People talk about stuff being nerfed, but it's usually done intentionally to balance out gameplay.
Also, we'll be in a party, not solo, so you don't have to worry about us needing to be able to do anything and everything alone. (That's why I argued about clerics being the ones responsible for healing the party. I want to be able to rely on my allies to help me achieve what I can't on my own, so some co-op things would also be cool.) Not sure where I'm going with that thought...
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Posted: Thu Feb 28, 2019 4:31 pm
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Haru Yates Xa44 Haru Yates Xa44 Well yeah I get what you mean by saying arcane but it doesn't really fit into a lot of what arcane does(because battlefield manipulation is water/wind), and if it required a puddle to be there it would nerf the spell and kinda would play like an ice spell(because ice is all about putting down ice/snow to cast stronger spells If you can make water, then it's not really nerfed. It would practically turn a rainy field into a water mage's personal domain. (It would be like using water like a portal. In addition to teleporting yourself, you could make it so that you can also force other people to move by teleporting them when they step into one of the puddles. Or would that suddenly make it OP?) I'm ignoring ice/snow/frost magic for the sake of focusing on the water spell. Ice could be used to counter/block the water spell, kinda like how a light spell can dispel darkness. You would still need to spend a turn setting up the warp, and it would also show where you would be moving to(plus weather is kinda hard to add(I probably will though)) You could just create multiple puddles. Or better yet, make it rain. Make it pour. Then you'll have multiple natural puddles to use and your opponent won't expect it unless they are familiar with water magic. (And even then, they wouldn't be able to predict where you'd appear.) *Unless that's what you meant by "weather is hard to add". Remember when I said simple is not entirely weak? "Weak" spells come in handy. (Like a spell to instantly clean things may seem useless, but I guarantee you that it has it's benefits.) People talk about stuff being nerfed, but it's usually done intentionally to balance out gameplay. Also, we'll be in a party, not solo, so you don't have to worry about us needing to be able to do anything and everything alone. (That's why I argued about clerics being the ones responsible for healing the party. I want to be able to rely on my allies to help me achieve what I can't on my own, so some co-op things would also be cool.) Not sure where I'm going with that thought... I was talking about a situation like, ok we need to sneek into the building and do a thing, also again something like that would be more of an ice spell because having ice/snow on the ground is(ok kinda a lot to explain and I don't know jow to rap that point up but basically, it is too many things to keep track of because if there is a fight with a ice mage, a fire mage, and a water mage, I would need to keep track of where the ice puts down ice&snow, then need to keep track of where fire spells are used, then keep track of those spots so the water mage can jump and then cycle it back around so the ice mage could freeze the water then making me need to check again where the water mage can jump to)
And the spell still mostly works the same as is
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Posted: Thu Feb 28, 2019 4:55 pm
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Xa44 Haru Yates Xa44 Haru Yates Xa44 Well yeah I get what you mean by saying arcane but it doesn't really fit into a lot of what arcane does(because battlefield manipulation is water/wind), and if it required a puddle to be there it would nerf the spell and kinda would play like an ice spell(because ice is all about putting down ice/snow to cast stronger spells If you can make water, then it's not really nerfed. It would practically turn a rainy field into a water mage's personal domain. (It would be like using water like a portal. In addition to teleporting yourself, you could make it so that you can also force other people to move by teleporting them when they step into one of the puddles. Or would that suddenly make it OP?) I'm ignoring ice/snow/frost magic for the sake of focusing on the water spell. Ice could be used to counter/block the water spell, kinda like how a light spell can dispel darkness. You would still need to spend a turn setting up the warp, and it would also show where you would be moving to(plus weather is kinda hard to add(I probably will though)) You could just create multiple puddles. Or better yet, make it rain. Make it pour. Then you'll have multiple natural puddles to use and your opponent won't expect it unless they are familiar with water magic. (And even then, they wouldn't be able to predict where you'd appear.) *Unless that's what you meant by "weather is hard to add". Remember when I said simple is not entirely weak? "Weak" spells come in handy. (Like a spell to instantly clean things may seem useless, but I guarantee you that it has it's benefits.) People talk about stuff being nerfed, but it's usually done intentionally to balance out gameplay. Also, we'll be in a party, not solo, so you don't have to worry about us needing to be able to do anything and everything alone. (That's why I argued about clerics being the ones responsible for healing the party. I want to be able to rely on my allies to help me achieve what I can't on my own, so some co-op things would also be cool.) Not sure where I'm going with that thought... I was talking about a situation like, ok we need to sneak into the building and do a thing, also again something like that would be more of an ice spell because having ice/snow on the ground is (ok kinda a lot to explain and I don't know how to rap that point up but basically, it is too many things to keep track of because if there is a fight with a ice mage, a fire mage, and a water mage, I would need to keep track of where the ice puts down ice&snow, then need to keep track of where fire spells are used, then keep track of those spots so the water mage can jump and then cycle it back around so the ice mage could freeze the water then making me need to check again where the water mage can jump to) And the spell still mostly works the same as is
Usually, that's why a tabletop RP will often try to work in a concrete way to measure distance. In D&D, distance is measured in feet and a character has a speed measured in feet as well. In general, if you are using a grid then each square represents a 5'x5' space. So if you can move 25', then you can move up to 5 squares on your turn (unless you dash). And you move through difficult terrain at half your speed because it's, well, difficult.
The grid-based maps with markers or tokens (or whatever you want to call the things you put on the paper to represent characters, effects, difficult terrain, and whatever else you might need to keep track of) may be a good option if you find it easier to have a visual to go off of to see who is where in relation to what. The rest all boils down to good old pencil and paper. Not sure if this information is helpful, or if I'm just telling you stuff you already know, but it might be worth setting up measurements for distances other than far away, nearby, etc. (touch is fine. It's a no-brainer distance-wise.) Might help to figure out actual distance. Might work better with a grid that way.
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