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Somnus Aeternam

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PostPosted: Thu Aug 21, 2014 7:53 pm


                                  User Image



                                  TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST


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                                  Speed: 8
                                  Strength: 8
                                  CP: 400
                                  Senju: Taijutsu Sub
                                  Uzumaki



 
PostPosted: Fri Aug 22, 2014 9:00 pm
-------------------------------------------------

|T|aijutsu |C|urse |M|ark


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Description: A curse seal that strengthens the power of taijutsu


Stage One: Upon activation, the curse mark will glow and triangle like line pattern will spread over half the body. The user's body will begin to grow alittle taller, their muscle mass increasing making them more stronger physically. The user's speed will increase more then the other curse marks and the user's endurance becomes better, more flexible and overall taijutsu is stronger by one rank.

Passive: +2 Speed, +1 Strength, +1 to Taijutsu Rank, Stances cost no Chakra

Drawbacks: Despite the user's physical abilities being enhanced, their intelligence drops slightly, making them alittle more reckless. Ninjutsu's power becomes weaker, due to the mark's nature. Also, Genjutsu will suffer alittle, but not as much due to the drop in intelligence. The user can remain in this state for 12 posts before reverting to normal and incapable of using the curse mark again for the remainder of the fight.

______________________________________


Stage Two: In the second stage the curse mark will consume the user, their skin turning red and hair grows longer and will usually turn white or orange. Their muscle definition will become much larger and bulk as well, the height of the user increases even more. Spikes grows on the knuckles and overall the user's taijutsu capabilities become stronger by two ranks. Their speed also rises as well, making them rather faster then they already are. A punch from the user can be enough to destroy a stone wall easily. Taijutsu against the host would be severly weakened. This stage lasts only 6 posts before the user finds themselves back in their original form, and incapable of transforming again for the remainder of the fight.

Passive: +3 Speed, +2 Strength, +2 to Taijutsu Rank, Stances cost no Chakra. You are a wild beast by this stage, attacking whatever is in front of you, friend or foe alike.

Requirements: Must of had the cursemark for at least three weeks, and trained with your cursemark for about 50 posts. They must be very detailed, lengthy and a link must be provided for crew so we know you have done this. And then we'll give you the ok that you have unlocked stage two. You must work for the benefits.

Passive: +3 Speed, +2 Strength, +2 Taijutsu Rank. You are almost a monster in this state, bent on drawing blood. You are incapable of preforming Gen of Ninjutsu beyond Chuunin rank. You are however increasingly resistant to Genjutsu and Elemental Ninjutsu attacks, reducing them by 1 rank.

Once per fight, user can fully negate an incoming attack of any kind.

Drawbacks: The user will find themselves incapable of performing any ninjutsu, or genjutsu past Chuunin Rank. Their intelligence drops even more, making them more of a beast then human. The User relies less on their mind, and more on primal instincts, increasing resistance to Genjutsu, and ignoring pain from Ninjutsu. After the transformation time period has lifted not only will the user revert to regular form, but they'll not be able to transform again. Attempt to hold the second stage would drain you 20 points of chakra every post. Should chakra hit zero, you automatically black out.

__________________________________

Bearer:
 

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Somnus Aeternam

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PostPosted: Thu Aug 28, 2014 7:39 pm
        The Hidden Art of Kung Fu
        Smooth, Gliding, Gentle



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        History: More of a way of life than a style, this method of fighting blends a calm mind with a trained body, creating a very powerful foe. Through intense training and hundreds of hours of meditation, masters of this art hone their body into a weapon stronger than any blade and achieve a state of near perfection, ever searching in an attempt to reach a state of ascension, where they can leave this world behind. Practitioners of this art are usually calm and reserved, and will never attack unless provoked or if they feel they have no other choice to prevent a greater evil.
        Style Requirements: Taijutsu/Medical Class can learn all stages. All other classes cannot pass Stage 4. Demon Hosts and Curse Mark holders cannot learn this. Those who devote themselves to evil cannot learn this.
        Movement Description Hand to Hand
        Passive: +1 Speed/+1 Strength



        Stage 1 - Gennin
        The Art of Finding Peace
        (ファインディング平和のアート Faindingu heiwa no āto)



        Stage Description: Before the User can even begin to train their body or face the trials ahead, they must first conquer themself. This stage forms the basis for all other stages as it instills a nature of calmness within the user, allowing for judgement that is not clouded by emotion, and removes any notion of fear from them as well. By the end of this, they are in perfect harmony with all emotion, and in control of them.
        Stage Powers:

        Meditation: The Mind is a weapon just as much as the body and the user knows this. Through intense meditation and hours of practice, they find it easier to recognize and escape Genjutsu passively

        Calm: The user is very calm, reacting less to taunts and jeers from other ninja.

        Stage Training: A total of 2000 words spent meditating, where the user faces the evils that control their mind.
        Stage Jutsu: None

        Stage 2 - Gennin
        The Art of Finding Balance
        (ファインディング·バランスのアート Faindingu· baransu no āto)



        Stage Description: After mastering the mind and the fears that plague the mortal body, a user must now master their body, finding a balance between their calm mind, and powerful body. Where the mind must be calm, the body must be able to endure endless hardship without losing any of its power.
        Stage Powers:

        Boundless Energy: The user hides fatigue very well, and seems as fresh at the end of the fight as they were at the beginning, even capable of masking injuries, making enemies think they are non-existent.

        Body of a Warrior: While attacks do not do less damage, users are less phased by them, seeming to shrug off powerful attacks like they are nothing.

        Stage Training: 2000 posts spent doing intense full body training while maintaining a calm mind as part of stage 1.

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        Stage Jutsu:


        Stage 3 - Chuunin
        The Art of A Single Strike
        (単一のストライキのアート Tan'itsu no sutoraiki no āto)



        Stage Description: The user is finally ready to begin basic striking. However, unlike most styles that prefer power and speed, this one focuses solely on form and perfection of technique. This stage focuses on delivering a single, powerful strike from the palm. While novices laugh at the training, later on, they realize the full power that an open palm strike can deliver after countless months spent training.
        Stage Powers:
        Stage Training: 1500 words spent striking objects using only the palm, and only one strike at a time, to gain perfect control.

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        Stage Jutsu:

        The Iron Palm: The user enters a near zen-like state before stepping forward to strike. Every movement flows smoothly, resulting in the power of a full body strike being delivered through the user's palm.


        Stage 4 - Chuunin
        The Art of Several Strikes
        (いくつかのストライキのアート Ikutsu ka no sutoraiki no āto)



        Stage Description: The mark of a true user of the art. The user can now launch multiple strikes in sucession, each one as accurate as the last, maintaining their calm, cool, collected persona throughout the battle. The user becomes a beacon of serenity on the battle field, flowing from attack to attack in perfect harmony with each other. The sight of a practicioner of this style can strike fear into the hearts of the enemy, and bring hope to allies.
        Stage Powers:

        Beacon of Serenity: Simply being near the user makes others feel calm and enter a peaceful state. Enemies are less likely to wish to continue fighting, and allies will feel less discouraged, even when fighting a losing battle. (Purely RP, no actual value xD)
        Stage Training: 1500 word spent training with multiple striking attacks

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        Stage Jutsu:

        Cobra Strike: Just as with Iron Palm, the user flattens the hand and moves forward as if to attack with the flat of the palm. Instead, they change the direction of the attack and drive the fingers into exposed weak areas, such as the neck or joints.

        Dragon's Tail: The user slides on the ground, positioning their feet between the enemies legs, before spinning their entire body, causing the enemy ninja whose feet they have trapped to also spin wildly.

        Teeth of the Tiger: Just like Dragon's tail, the user tries to position their feet to allow them to throw an enemy, but this time lock the feet on either side of the opposing ninja's head, spinning with enough force to dislocate the neck and cause serious harm.


        Stage 5 - Jounin
        The Art of Controlling The Battle
        (バトルの制御のアート Batoru no seigyo no āto)



        Stage Description: Controlling the flow and pace of battle is important. If you allow your foe to set the tempo, they force you into a defensive stance, and you are always reacting to their movements and attacks. But if you can control the speed that the fight moves at, you can force them to take on a defensive stance are react to you. During this stage, the User learns to slow, reverse, and control the tempo of a fight. They begin to excel at countering their opponents attacks and capitalize on the mistakes of others, seeing every little opening that their opponent leaves.

        Stage Powers:

        An Eye for Battle: The user is a seasoned fighter. By learning and studying the way their opponent moves and strikes, they can quickly recognize patterns of attacks, weak areas, and hole in their defense.

        Stage Training: 1000 Words training with another Taijutsu Master
        Stage Jutsu:

        Break Yourself Upon My Body: The User instantly tenses the muscles in a certain area, reinforcing it with chakra, reducing the damage of an attack that hits this area. [Jounin - Slightly Less Damage / S Rank - Skin is much harder, blades can barely cut through / SS Rank - Blades only scratch now]

        A Slight of Hand: The user launches an attack at a certain part of the enemy, before changing direction at the last moment, to the other side, attacking the enemy's flank.


        Stage 6 - Jounin
        The Art of A Perfect Attack
        (完璧な攻撃のアート Kanpekina kōgeki no āto)



        Stage Description: You are all but a master now. Few can withstand the power of your attacks and your body is rock solid. You fully understand just how devastating a single strike can really be in the hands of a skilled warrior. You devote all your training to creating the perfect attack.
        Stage Powers:

        My Body is a Temple: Your body is a symbol of purity, void of evils and toxins. Your body is capable of targeting and destroying poisons passively. [CP cost based on rank of poison and amount used. D and C rank poison - No CP / B - A rank Poison - 20 CP / S-SS Poison - 30 CP and takes 2 posts]

        Stage Training: Must train with a master of the art. [Cannot buy this rank]
        Stage Jutsu:

        A Perfect Strike: A User slowly stores chakra in the arm readying for a final, all out palm strike. The moment the attack makes contact, a massive blast of chakra exits their palm with explosive force, causing damage to whatever it strikes. Can also be used as a means to negate an incoming jutsu {has to be something like a projectiles or a stream that way it can actually impact something} of S rank and below.


        Stage 7 - Densetsu
        The Art of Serenity
        (セレニティのアート Sereniti no āto)



        Stage Description: You are a master now. The embodiment of balance and peace.
        Stage Powers:
        Stage Training: Must train with another master of the art. [Cannot buy this rank]
        Stage Jutsu:


        The 3 Grand Stances:

        A true master of Kung Fu now, you are the embodiment of the perfect, ideal, balanced warrior. Depending on the situation that you face, you are capable of changing your fighting form to overcome each threat as it stands to oppose you. Maintaining each form costs 15 CP a post. Switching between forms in battle costs an additional 10 CP.

        Flight of the Crane:
        +1 Speed, greater reaction time. Attacks focus on using the feet and staying mobile, making it hard to trap or stop your movement. You almost look like you are gliding across the battlefield, as graceful as a crane.

        Roar of the Dragon:
        +1 Strength. 1 rank less damage from other Taijutsu attacks. Your focus less on attacks now, and instead on being the most balanced warrior you can be. Your strikes are powerful, but your defense remains as solid as a dragon's scales.

        Attack of the Lion:
        +2 Strength. You are the ultimate warrior, striking fear into those that face you. Your ferocity is matched only by your strength and skill in combat.



        MASTERS:
        1) Tomiji Hyuuga

        MEMBERS:
        1)
 
PostPosted: Sat Aug 30, 2014 2:53 am
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𝓣𝓸𝓼𝓱𝓲𝓴𝓸 𝓚𝓾𝓼𝓸𝓷𝓸𝓴𝓲
Chuunin | Cloud | Hatake -- Jiton




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    CHAKRA : 250/250
    SPEED: 6
    STRENGTH: 4

    Techniques in use:
     

    Somnus Aeternam

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    Somnus Aeternam

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    PostPosted: Mon Sep 01, 2014 6:58 pm
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    xxxxxxMysterious Legendary Ephemeral

    xxxxxx

          Contained within is a very odd set of summons. These beings, or spirits, have no real land they call home, and instead exist on the edge of the living world and spirit world, fading in and out of each. Where most summoners pull their summons from a set land where they live, Shinto Summoners, pull them form the spirit world and use their own chakra to anchor the spirits in this world to fight for them.







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    xxxxxxxKodama

    A small, tree dwelling spirit, the Kodama has no combat value, aside they serve as a second pair of eyes. After summoning a Kodama, the summoner develops a sixth sense, sensing what the Kodama senses. Most Shinto Summoners will keep a Kodama out at all times, usually found sitting on their shoulder. The most distinctive thing about the Kodama is the clicking noise they make passively.

    Speed - 5 Strength - 5 CP - 100 Jutsu - No Elements Cost to Summon - 20CP, 0NE

    Jutsu

    Sonar 10CP per use - The Kodama creates a varying array of clicking noises, that is uses to pinpoint locations in dark places. This data is then relayed to the Summoner who can use it to pinpoint attacks.

    Division Passive - The Kodama splits itself into multiple copies, disguising the original. These clones a literally whisps of smoke and can do nothing, serving only to confuse those who try to target the Kodama.


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    xxxxxxxInugami

    Inugami are a kind of dog-like spirit. They have little combat strength, relying on jutsu. Their cheap cost makes them excellent to turn to for quick firepower.

    Speed - 6 Strength - 5 CP - 120 Jutsu - All Elements up to Chuunin Cost to Summon - 50CP, 10NE

    Jutsu

    Fade B Rank - 10CP - The Inugami fades back into the spirit realm for a few moments, causing most attacks to pass through them harmlessly for the duration.


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    xxxxxxxBasan

    Basan, literally a fire breathing chicken, is one of the more odd summons contained within. While at first the concept seems silly, in practice, it is highly effective. Moving swiftly on it's chicken legs, Basan is a high speed flamethrower for all intensive purposes.

    Speed - 10 Strength - 6 CP - 220 Jutsu - Katon up to Sannin Cost to Summon - 70CP, 15NE

    Jutsu

    Sunny Side Up
    A Rank - 20CP - Defying all laws of anatomy and physics, Basan, a male chicken, will create an egg within his body and fire it from his mouth, propelled by a jet of flame. This egg however, is no normal egg, and explodes into a massive fireball upon impact.


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    xxxxxxxMizuchi

    Mizuchi is a powerful serpent residing in great bodies of water. While he cannot fight on land, he can battle anywhere near water. This limits his effectiveness, making him one of the least used summons. However, his mastery of water is almost unmatched by any other summon.

    Speed - 11 Strength - 5 CP - 210 Jutsu - Suiton up to Kage Cost to Summon - 80CP, 20NE


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    xxxxxxxGashadokuro

    Standing 15 times taller than humans, Gashadokuro are massive, hollow skeletons. While they lack an element of their own, they make excellent weapons due to their sheer size and they fact they are made of bone, and know no pain, obeying any order without question. Their weakness is their own size and lack of any apparent jutsu.

    Speed - 10 Strength - 10 CP - 0 Jutsu - None Cost to Summon - 60CP, 10NE

    Jutsu

    Reform Passive - Gashadokuro posses the ability to reassemble themselves if broken apart. This occurs very quickly, with pieces magically floating and reconnecting.

    Combine Passive - If two or more Gashadokuro are present, they may merge into a single mega-being, with stat increases of +2/+2 for each additional Gashadokuro.


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    xxxxxxxYamata no Orochi

    The legendary 8 headed and 8 tailed serpent, Yamato no Orochi is the most powerful summon available to a Shinto Summoner. His raw strength is matched only by the power of his Jutsu and skill in battle. His only weakness is his sheer size, requiring a large area to be used effectively.

    Speed - 12 Strength - 11 CP - 250 Jutsu - Suiton/Raiton/Fuuton/Katon up to Sannin Cost to Summon - 120CP, 35NE

    Jutsu

    Surge of the Elements SS Rank - 50CP - Arguably one of the most powerful moves in the known world, Surge of the Elements combines all of Yamata's elements to deal a single powerful attack that leaves nothing in its wake. To begin, two heads build up Suiton, two build Raiton, two build Fuuton, and two build Katon. Once each head is completely charged, they all point towards a single point before unleashing a vicious torrent of chakra.




    xxxxxxxImperfect Sage Mode

    Attaining the Shinto Sage mode is different then the rest of summons. Instead of traveling to a summoning land, you instead have to summon each of the Shinto beings. After you summon all of them, you must then meditate in a peaceful place. This meditation lasts for 1500 posts, and most be done with a Shinto Summon present to guide your soul as you let your mind wander. After this, you must seek out the Original Summoner or another Perfect Sage, and train under them. Once all of this is done, you can enter into the Imperfect Shinto Sage Mode

    Stat Bonuses +2 Strength/ +1 Speed

    Appearance Changes Dark circles begin to develop around the eyes, like a girl who just discovered make up and put on way to much eye shadow. The next major change is that the user begins to develop a faint aura, slowly starting to look the ghostly body of a Kodama.


    xxxxxxxPerfect Sage Mode

    A Perfect Shinto Sage Mode is a rare thing. Unlike other Sage Modes where you travel to the home of your summons, you stay in the real world with this summon. Before you can even attempt this, you must have entered the Imperfect Sage mode 3 times and have summoned Yamata no Orochi in battle. Once all of this is done, you once more seek out the Original summoner, and train under them. This training must exceed 5000 words and be approved by a Crew/VC.

    Stat Bonuses +3 Strength/ +3 Speed

    Appearance Changes The shadows around the eyes are now pitch black, and the Sage is almost see through at this point.


    xxxxxxxSage Mode Jutsu

    Fade Out 10NE - The Sage fades into the spirit realm, taking a page from the Inugami summon. For an entire post, attacks pass through the Sage, causing no harm. This can only be used once every 4 posts, and only 2 times a battle. Prolonged usage can result in the Sage being trapped in the spirit world.

    Division 10NE per post - The Sage, like the Kodama, replicates itself rapidly, creating multiple ghostly copies of itself. Unlike a clone jutsu, these are simply whisps that float around. Each of these copies can cast jutsu, but these are nothing more than ghostly illusions that pass right through the target.

    Kami Kata
    5NE per post - Literally God Form, this is a fighting style based around that of the Shinto spirits. In this style, the Sage seems to float between attacks, and covers their body in Natural Energy. When he attacks, he glides forward, attacking with an open palm style, similar to that of the Hyuuga. Instead of making contact however, the Sage unleashes a concentrated blast right before they make contact, serving the same effect as a close range shotgun blast. In this form, Speed is further increased by 1 point.



          -------














          Masako Chiru (Kitten Kashensu) -- Original Summoner




     
    PostPosted: Mon Sep 01, 2014 8:57 pm
    User Image - Blocked by "Display Image" Settings. Click to show.XXXXXXXXXXXToshiko 'Jäger' Kusonoki
    XXXXXXXXXXXXXXXXXKumogakure Raikage Jiton Hatake




          TEST t e s t TESTICLES



    CHAKRA : 560/560
    SPEED: 9
    STRENGTH: 7

    Techniques in use:
     

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    PostPosted: Mon Sep 01, 2014 10:48 pm
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                                                                    As a master of the bloodline, the Kaguya Sages are capable of manipulating




                                                                    Passive:
                                                                    Byakugan: Can see Underground and the Chakra Network inside the human body.
                                                                    Gentle Fist: Direct Hyuuga strikes drain 10 CP
                                                                    Kaguya Bones: Steel Hardness Currently
                                                                    Kaguya Skin: Harder than normal skin, making it harder to cut through

                                                                    Speed: 8 +1 = 9
                                                                    Strength: 8 +1= 9
                                                                    CP: 150

                                                                    Techniques in Use:

     
    PostPosted: Fri Sep 05, 2014 8:08 am
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    xxxxxxxxxxHatake [白いチャクラ]
    [A flash of white, followed by an eternity of black.]


    xxxxxHISTORY
    While most of the history is unknown, it is theorized that those of the Hatake bloodline began in Leaf. However, recent documented evidence points to the bloodline originating up north in the Frost Country before migrating into the Fire Countr


    xxxxxDESCRIPTION

    Simply put, the Hatake bloodline is simple. They have greater, heartier builds and reserves as opposed to other shinobi. This grants them a more versatile chakra expenditure and a heightened speed. Members of this bloodline have stark white or silver hair, as well as chakra. Typically, this chakra is versatile and easily channeled into weapons for greater cutting power, but some more scholarly shinobi have begun to weaponize the chakra in itself. They have decided to share their findings below in the jutsu section.



    xxxxxRULES
    • To put this otherwise "simple" bloodline to its best usage, creativity is a must
    • Your chakra is not stronger than others'



    xxxxxWEAKNESSES
    • Easy to counter at high speeds due to reduced peripheral perception


    xxxxxSTRENGTHS
    • Increased Chakra
    • Quicker than average



    xxxxxPASSIVE ABILITIES
    • High Chakra Reserves (+20% chakra)
    • Quick-Footed (+2 Base Speed)



    xxxxxTECHNIQUES


    White Blades C rank
    The Hatake performing the jutsu, using their unique white chakra, emit long, dual curved blades jutting out from their forearms. However, they can be emitted from other places of the body, such as the lower legs. They are very durable and razor sharp on both edges. The blades dull edge can deliver a burning sensation if bare skin were to be touched to it for more than a second, but isn't too harmful in itself. The blades are able to be moved as fast as the user can move their forearms, so it is in direct relation to their speed. On a durability, they rank about an 8 on the moh scale. Striking something harder can cause them to waver or even break and disperse. The chakra cannot be absorbed back into the body after taking this shape.

    White Flash C Rank
    The Hatake user creates an orb of white chakra and launches it at their opponent. Shortly before it reaches the opponent, it explodes with the force of about 1/2 a paper bomb. It also emits a powerful, blinding white light. Anyone caught watching the ball will be blinded for the next 2 posts.

    White Plating B-Rank
    White Hatake chakra is pushed to the surface of the body out of the skin and forms armor plating in hexagonal patterns. This can not be done for the entire body, only a full limb or patch of body. This can be used to make taijutsu more damage inflicting due to its hardness, ranking 8 on the moh scale. Well protecting the user well from physical attacks, it will falter under jounin or above level ninjutsu.

    Hatake Will O' Wisps A-Rank
    Base-ball sized globes of swirling chakra are dispersed from the user's hands, an amount of fifteen to twenty-five at a time. Although slow moving, they are very dangerous. The smallest amount of physical contact with one of the globes will cause it to detonate with the force of 3/4 of a papertag and a short-range cloud of slicing chakra. This sharp chakra is not great enough to produce life threatening cuts, but can be incredibly painful...think papercuts all over ones limb or body. The user can detonate them remotely one at a time as they see fit as well as control their movement...though slow in this manner. Their paths and positions are easily affected by wind. They will not detonate in a chain-reaction manner and cannot be set off by contact with one another. Only solid objects can effect them. (I.E. Doton, kunai, throwing a stick, ect.)

    White Whip C-Rank
    The user is able to emit a single, long, whip made of chakra from their arm and have complete control over it. It can be cut with normal weapons of durable construction, but can still be used even if cut down. Being struck by the whip will often result in a painful sting and a long laceration meant to draw a good amount of blood. Such a whip might also be used as a rope for climbing or maneuvering.

    White Sapper C-Rank
    After activating the jutsu, the user's hands glow bright white with chakra. They will then make a grab for an adversary's body. If skin contact is made, a white hexagonal pattern will appear on their body and seem to graft onto their skin. Every three second interval (once per enemy post), this will emit a blinding flash and cause a strong burning sensation, though no physical damage. This jutsu stays attached to the person as long as it is not disrupted by a form of chakra. Following this principle, the sapper is easy to remove by a simple "wall-walking" technique specified to the area affected.

    White Bolt B-Rank
    Much like the Suiton: Mizu Peretto, this jutsu is purely projectile based. A bullet-sized amount of white chakra is gathered at the palm and then fired at will toward the target. The bullet strikes with blunt force, causing a small burn mark where it strikes, plus the trauma of the impact. Upon striking a surface, it dissipates into a white haze.

    White Doppelganger B-Rank
    A different take on the usual elemental clone jutsu, the user forms, essentially, a "blank" clone made of the bloodline's white chakra. This blank clone is one rank weaker than the caster. It has the ability to use one genin-ranked Hatake ninjutsu in its blank state before vanishing. However, its true potential lies in the fact that it acts as an elemental canvas. First contact with an element gives the clone the choice to become a clone consisting of that element. For example, if the clone touches the ground, it may become an Earth Clone. If water, a water clone. If struck by a fire ninjutsu, it can choose to become a fire clone or be destroyed. However, attacks that change its nature must be weak. Any attack exceeding and including chuunin level will cause its destruction regardless. A clone may only changes its state ONCE.

    Raikiri (Lightning Edge) A Rank
    The original technique that spawned chidori and a myriad of other copies, Raikiri was a moved designed to make use of the immense natural speed and massive chakra reserve of Hatake members. It is said that at full speed, a Hatake can cut a bolt of lightning in half with this move, hence its given name. Using this technique, the user is even faster than ever before, increasing speed by +2, however, they develop a narrow tunnel vision and find it almost impossible to react once committed to a charge.

    White Genesis S-Rank
    Inspired by the Genesis Rebirth medical technique, the Hatake will build up white chakra in a certain point at their body over time, passively. When released, this puts them in the White Genesis state. Their hair will turn an even brighter white/silver and their eyes will lose all detail, save for a bright white glow. Their chakra system is outlined almost like geometric circuitry in glowing white on their skin. The rush of chakra allows them to freely use any and all Hatake jutsu without chakra cost, save for the cost of initiating White Genesis. This state lasts for five posts. Upon deactivation, they will have a one point reduction in speed and strength, as well as lose their ability to use any and all ninjutsu for three posts. This jutsu may only be used once per month.
    In total, they may only cast 150 chakra-points worth of Hatake jutsu before the effect wears off. This overrides the time limit. Using up 150 points worth of jutsu in two posts will end the state prematurely as opposed to the time limit of five posts.


    xxxxxADDITIONAL COMMENTS
    COMMENTS/CLARIFICATIONS HERE

    xxxxxRESTRICTIONS
    • RESTRICTION HERE
    • RESTRICTION HERE
    • RESTRICTION HERE



    xxxxxMEMBERS
    Head: HEAD HERE






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    PostPosted: Fri Sep 05, 2014 9:48 am
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    xxxxxxxxxxTHE MOKUTON [ senju ]
    [we like wood]


    xxxxxHISTORY
    The Senju clan descended from the younger of the two sons of the Sage of the Six Paths who was born with the "body" of the Sage, inheriting his father's strength of will and physical energy and believed that love was the key to bringing peace to the world. The Sage grew to favor the ideals of his younger son over those of his older son, who believed that power alone was the true key to finding peace. Therefore, on his deathbed it was the younger of the two brothers that the Sage chose to name as his successor. The elder brother, bitter and hateful at having being denied what he felt was rightfully his to inherit, attacked his younger sibling. The Uchiha clan would descend from the elder brother, resulting in the bitter centuries-long rivalry between the Senju and the Uchiha.


    xxxxxDESCRIPTION
    Under most circumstances, the Senju are famed for their deepened chakra pools (similarly to the Uzumaki) as well as their abilities in Mokuton (Wood Release), Medical Ninjutsu, and their powers over Bijuu. However, their clan has received the title of "The Clan with a Thousand Skills" (「千の手を持つ一族」, "sen no te o motsu ichizoku"). From this, it can be inferred that the Senju possess the potential to be well-versed in all areas of combat.


    xxxxxRULES
    • Users of this Bloodline must have the Water and Earth elements unless they have the Elemental Specialist path.
    • As an add-on to the previous rule, each Senju can have a type of skill (be it Genjutsu, Ninjutsu, Taijutsu, etc) that their character typically doesn't specialize in. When they choose this one aspect of combat, it must be mentioned in their profile which one they're choosing. Taking the Elemental Specialist Path counts as one of these choices. (The Elemental specialist path boosts the power of the one element you choose, and allows you to use it without hand seals. Otherwise, you could become well-versed in Genjutsu with a weapons class character, allowing you to gain 10 extra Genjutsu. It follows the chart below:

    Ninjutsu: You can learn 15 Additional Ninjutsu, and gain an extra element. You cannot exceed three Elements with this.
    Genjutsu: You gain 10 additional Genjutsu, and your skill is considered second to only the Genjutsu class.
    Taijutsu: You gain +1 base to your strength, and obtain one Additional Taijutsu Style.
    Weapon: You gain +1 base to your speed, and one additional Weapon style
    Medical: You may learn Medical jutsu, and you can use jutsu for 10% less chakra. This does not apply to styles.

    You may not use the specializations of a class you already have, meaning that a Taijutsu class ninja cannot take the Taijutsu specialization listed above. These are meant to broaden your specialties; consider it a small version of subclassing.)
    • Typically, users of this bloodline will be incredibly charismatic.
    • Can alter the trajectory of wood techniques once they've been used.



    xxxxxWEAKNESSES
    • Their wood is weak to Fire Jutsu.
    • As a well-rounded clan, they don't excel incredibly in any one area of combat..



    xxxxxSTRENGTHS
    • Heightened physical and mental stamina in battle.
    • Well-versed in combat.
    • Can use medical jutsu without handseals
    • Preform Mokuton with simple gestures
    • +1 rank to wood techniques



    xxxxxPASSIVE ABILITIES
    • Immense Chakra
    By inheriting the 'body' of the Sage of Six Paths, they also inherited his vitality and survivability. Because of this, their chakra is increased substantially. (+20%)

    • High Aptitude
    Members of the Senju clan are not restricted to 'Learning Restrictions' based on class, meaning that every style/sub-element is available to them. The exception to this rule is sealing.



    xxxxxTECHNIQUES

      Genin-ranked:
    • Mokuton: Shibu Shuriken [Wood Release: Branch Shuriken]
      A skill where the user has a branch emerge from the ground and swing towards the opponent. Released from the branch is bits and pieces of bark, that spiral off and transform into shuriken.

    • Mokuton: Moku Kawarimi no Jutsu [Wood Release: Wood Replacement Skill]
      A skill that is a build up upon Kawarimi no Jutsu, in which the user creates a dummy made of wood as they disappear. When the opponent attacks this kawarimi no jutsu version, will disperse into bits and pieces of wood hitting the opponent.

    • Mokuton: Moku Bunshin [Wood Release: Wood Clone]
      A skill that causes a bunshin made of wood to emerge either from the body or the ground. These clones can easily be tracked by the user, and they have a direct link with the user. When this bunshin is struck by taijutsu, half the damage is returned to the opponent. The clone can also transformed into a pill that when swallowed, the user and the caster of the pill can communicate through thoughts.

      Chuunin-ranked:
    • Mokuton: Soutei Hashira [Wood Release: Binding Pillars]
      A skill that causes various branches to emerge up from the ground. These pillars bind the opponent as they wrap around them. Making them incapable of moving so that they cannot escape.

    • Mokuton: Shichuuka no Jutsu [Wood Release: Four Pillar Home Skill]
      A skill that is used in order to create a shelter out of wood. This can be used in order to quickly make a shelter for a traveling shinobi, however it can also be used to change the flow of battle. Altering the surroundings to one the user can move around better.

    • Mokuton: Shichuurou no Jutsu [Wood Release: Four Pillar Prison Skill]
      A skill creating a large forrest of bamboo around the opponent, encasing them inside a prison of wood. The sides, are very hard to break through and metal weapons even have a hard time cutting through. If using a fire jutsu in order to break free, the user just causes the prison to catch fire and wait it out with unbearable pain.

    • Mokuton: Moku Shouheki no Jutsu [Wood Release: Wood Barrier Skill]
      A skill that creates various bits of wood to emerge from the ground, creating a cave type barrier around the user capable of absorbing large amounts of damage in the process. After the attack is over, the user can simply slip out the back side and continue with the battle. This jutsu can also be used, to make a complete barrier and also trap people inside.

    • Mokuton: Shi-do Torakkingu no Jutsu [Mokuton: Seedling Tracking Skill]
      A skill where the user can create a seed made from their own chakra. Able to sense where this seed is at all times, the user can plant this seed upon an opponent in battle and track their movements so the opponent can never get the drop on them.

    • Mokuton: Moku no Yoroi [Wood Release: Wood Armor]
      A skill where the user can create an armor made of wood, however this armor is a special type of armor. Weighing less then conventional steel armor, it is actually stronger then steel. Being heavily infused with Wood Chakra, making it very resilient to taijutsu damage. Ninjutsu blades can penetrate this armor.

    • Serial Pillar Houses Technique
      This technique is a larger scaled version of the Wood Release: Four-Pillar House Technique where, instead of creating a single house, the user creates multiple houses at once. Because of the sheer volume of structures created with this technique, it appears to exhaust him rather quickly. The user can create an entire section of a village with this technique.

    • Smothering Bind Technique
      This technique is similar to the Wood Release: Great Forest Technique, as it also transforms the user's arm into several wood tendrils which can be used to capture and restrain an enemy. It can be made large enough to capture a giant squid and strong enough to capture even taijutsu specialists of the same rank as the user.

      Jounin-ranked:
    • Mokuton: Moku Keiteki Denka no Jutsu [Wood Release: Wooden Rhino Charge]
      A skill where the user creates a large rhino from the ground, being approximately four and a half feet tall and six feet long, with a large horn that is about three inches in diameter and three feet long. The rhino charges towards the opponent, having a bunshin type of intelligence. Normally after charging into something stone or stronger, it dissipates into a pile of broken wood. However, it can easily plow through a forest.

    • Mokuton: Take Yaiba Joushou no Jutsu [Wood Release: Bamboo Blade Rising Skill]
      A skill where the user infuses their chakra through the ground, creating pillars of bamboo underneath the ground. As the opponent rushes towards them, the user releases this jutsu. Having multiple hollow bamboo spikes to emerge from the ground in order to impale the opponent from various angles. Spikes can reach a maximum of five feet tall, and there can be a maximum of thirty spikes

    • Mokuton: Kyuutai no Jukai no Jutsu [Wood Release: Orb of Genesis Skill]
      A skill where the user creates an orb of wood around themselves, acting as if it is some type of barrier. However, the barrier is actually a farce as when the opponent(s) get close from all sides various small branches emerge outwards in various striking motions to deflect all oncoming attacks from hitting the user while inflicting damage. branches are created all around.

    • Mokuton: Chakra Akyo Ki no Jutsu [Wood Release: Chakra Drain Tree]
      A skill which creates a large tree out from the ground, this tree being approximately fifty feet tall and having a diameter of fifteen feet. This special tree, knows in tune with the users chakra. So the user can run up the side of this tree without even using chakra, however any other shinobi that touches this tree in any way will have some of their chakra drained each moment they continue touching it.

      S-ranked:
    • Mokuton: Jukai Koutan [Wood Release: Birth of Dense Woodland]
      A skill where the user summons forth a great mass of woodland from the ground. This dense growth of woodland can roam around and constrict an opponent or even crush an opponent under its wake.

    • Mokuton: Mokuryuu Rendan no Jutsu [Wood Release: Wooden Dragon Barrage Skill]
      A skill that is a widespread attacking jutsu, where the user brings forth various dragon heads from the ground. These dragon heads are created out of wood, and essentially pin down the opponent onto the ground slamming them in the process. It is rumored this jutsu was used to help subdue Jinchuuriki.

      S+ -ranked:
    • Mokuton: Mokuryū no Jutsu [Wood Dragon Technique]
      After performing the required hand seals, the user creates a gigantic wooden dragon from any surface, which is then directed to attack an intended target. Its shape closely resembles a Chinese dragon, though with a short trunk-like nose, having an elongated and serpentine body, which can be used to constrict larger opponents. It also has the ability to absorb a tailed beast's chakra once it is bound. Since it is animated, it essentially has a mind of its own.

    • Mokuton: Mokujin no Jutsu [Wood Avatar Technique]
      After forming the required hand seals, the user creates an enormous statue-like creature out of wood. This humanoid creature with a full body, and an oni-like face is usually created with a wooden dragon wrapped around its left arm, and is generally used in battle as an avatar. This creature is powerful enough to catch an uncompressed Tailed Beast Ball fired by the Nine-Tails. If the wood dragon is used as a weapon, it is the ultimate anti-bijuu weapon, with the long sword-like whip draining the tailed-beast's chakra upon all contact. It can go toe-to-toe with a Susano'o.

      SS-ranked:
    • Mokuton: Kajukai Kōrin [Wood Release: Advent of a World of Flowering Trees]
      Taking advantage of the innate properties of Wood Release — to be able to force trees to grow on any surface in an instant — the user creates a dense forest of flowering trees. The pollen produced by these flowers is then released into the air and when inhaled, renders any afflicted target unconscious.

      In order to counter the technique fully, either the trees themselves must be destroyed completely or the target must continue to remain elevated above the dispersed pollen. Inhaling any amount the pollen will weaken your body, reducing your stats by three for the duration of the battle. Inhaling a decent sum of the pollen will render you unconscious, totally at the mercy of the foe. The pollen stretches out as high as the tallest tree, which is 400 feet in the air. The user of the technique is immune to the pollen.



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    xxxxxxxxxxStage Two: The True Senju Arts



      Unlocking the true potential of the Senju clan, certain individuals are capable of attaining a state like those of the Animal Sages, granting them immense power and increasing their skills and access to jutsu. In this state, your wooden creations are as hard as steel and are colossal, towering above any other creation techniques. You gain dark circles around your eyes, and another set of circles appears on your forehead in the shape of a target while in Sage Mode. In this form, your power is all but undeniable.

      You are not always in Sage Mode, and it can only be maintained for short periods of time, but when used, grants immense bonuses. Sage Mode can only be taught by the Senju Head, or someone who already knows it.
      Passive:
      • +1 to Mokuton
      • Mokuton can be controlled with simple gestures
      • Mokuton is harder then steel, and no longer 1 rank weaker to fire

      Strengths:
      • + 1 Strength
      • +25% Chakra
      • Can turn body into Wood and Merge with Tree's you create for fast movement

      Weakness:
      • Fire of same rank can still burn wood
      • Sage Mode is only temporary when used

      Unlocking Stage Two: This is a hidden path, unlocked through RP. This is a lengthy process and must be verified by VC/Captain and approved by Senju head before you can attain this stage. It will not be easy to unlock and will not be handed out freely, due to the great power this stage holds. A lengthy RP where you slowly unlock the second stage will be made, totaling somewhere around 5000 words at least, and you must be Jounin before you can even hope to attain this stage.

      Stage Jutsu:

      • One With the Forest - No Cost
      The user can turn their body into wood and even merge with their wooden creations. They can even turn their body into wood to use as the foundation for casting other Mokuton Jutsu, eliminating the need to use the ground to grown trees.

      • Mokuton: Sashiki no Jutsu [Wood Release: Cutting Technique] - B Rank
      A versatile technique where the user can produce sharp wooden spikes from their body to either fashion short-range weapons akin to a makeshift sword, or else use them as long-range projectiles, where the branches' growth can be triggered remotely, skewering the enemy as a result.

      • Wood Release: Thousand Wooden Rods Technique - A Rank
      The User creates hundreds, up to a thousand, small wooden rods that shoot out of the ground. These rods are about the size of a bamboo shoot and stand 10 feet tall. This can be used to create a maze over a large area, or to slow the advance of a large force, causing it to crash into the miniature forest.

      • Wood Release: Wood Spikes Ring - A Rank
      The user creates a wooden circle around a target, creating spikes on the inside of the circle. Any sudden movement by the target causes the wood to rapidly constrict, impaling them on the spikes.

      • Wood Release: Underground Roots Technique - A Rank
      A simple technique, where instead of growing a tree, you simply grow roots and vines to grab and slow opponents. The vines can also be used to wield weapons. They can also be used pull the user underground with great speed.

      • Mokuton: Jubaku Eisō [Wood Release: Tree Bind Flourishing Burial] S Rank
      This technique lets the user summon a tree around their opponent to bind them. This technique is relatively powerful and holds opponents much more gracefully, with less of a strain on the user, because the user sinks them into the ground. Afterwards, the user can enclose the opponent so that their body is crushed.

      • Mokuton: Jukai Heki [Wood Release: World of Trees Wall] S Rank
      One of the strongest barriers in the Senju arsenal, this one creates multiple pieces of wood that all interlace, to form a net-like wall that is extremely strong, capable of even catching a tailed beast ball, greatly slowing it, and altering its path.

      • Mokuton: Hōbi no Jutsu [Wood Release: Hōbi Technique] SS Rank
      Using Wood Release, the user creates a dome-like defensive structure that completely surrounds which takes the form of a dragon's face. This defence is split down the middle and can be opened on the user's command. It is strong enough to withstand the destructive force of a Tailed Beast Ball.

      • Mokuton: Hotei no Jutsu [Wood Release: Hotei Technique] SS Rank
      After performing the required hand seals, the user creates a number of gigantic wooden hands that erupt upward from beneath the ground, which encircle and then attempt to restrain a chosen enemy. The size of each of these hands varies greatly, from around the size of a man to large enough to hold down a fully grown Tailed Beast.

      • Mokuton: Senpō [Wood Release: Sage Arts] SS Rank - Forbidden - Can only be taught by someone who knows it - Cannot be bought
      A legendary status, reached by only the greatest of Senju Clan members. Your power in this state is immense, greatly increasing your own strength and speed, as well as the power of your jutsu and chakra. In this state, handsigns are useless as your creations come to life by sheer force of will. Your power in Mokuton is increased another rank, capping at SSS rank for all jutsu, and the wood created by your techniques even harder then steel, reaching adamantine status. You also gain access to the following Jutsu while in this state:

        • Senpō: Mokuton: Shin Sūsenju [Sage Art: Wood Release: True Several Thousand Hands] SS Rank
        After entering Sage Mode, the caster creates a wooden statue of titanic proportions, easily able to dwarf a full-sized Kurama. Thousands of hands originate from the statue's back in countless concentric rows, while its two main hands are clasped, as if in prayer. The statue can serve a variety of purposes in battle, from fighting on caster's behalf to defending and even using other techniques. The sheer size of this technique makes it almost impossible to attack the caster himself.

        It can also detach its main self from its main arsenal. With its immense strength, it can grab hold of a tailed beast with ease and hold it in place, leaving it unable to move. The statue is capable of using up to 150CP worth of Jutsu before falling apart. After 3 turns it falls apart anyway. *Jutsu cost for the statue is doubled*

        • Senpō: Mokuton: Chōjō Kebutsu [Top Transformed Buddha] SS Rank
        After creating a gigantic wooden statue that possesses thousands of hands, the user utilises all of these hands simultaneously to deliver thousands of powerful blows to a target. Due to the sheer volume of the punches involved, defending against the entirety of them is nearly impossible.

        Sage Strengths
        • +2 Strength/+2 Speed (May only break soft cap by 1 on either stat)
        • +100 CP
        • +2 to Mokuton
        • Doesn't even require simple gestures to create, only a powerful thought

        Sage Weaknesses
        • 5 post maximum
        • Due to the strain it puts on the body, -1/-1 to both stats for 5 posts after Sage Mode ends
        • -1 to Mokuton techniques for 3 posts after Sage mode ends
        • Wood is not completely immune to fire, even at S/SS/SSS ranks, it will still cause it to smolder



    xxxxxADDITIONAL COMMENTS
    A very well-rounded bloodline for those people who want a well-balanced RPC. I feel that the current version of the Senju bloodline is...empty. It needs more flesh. Flesh has been granted

    xxxxxRESTRICTIONS

    • The Senju are considered to have skill in all areas of combat. However, they aren't normally 'elite' at these areas of combat. Even in Sage Mode, they still don't excel beyond that of any normal sage.
    • If using the Elemental Specialist specialization, you may not be a god slayer.


    xxxxxMEMBERS
    Head:






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    PostPosted: Fri Sep 05, 2014 8:06 pm
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                                                                          xxxxx



                                                                          Konohagakure - Jounin - Weapon Master
                                                                          CP: 240
                                                                          SPD/STR: 6/7


                                                                          Lava Manipulation
                                                                          No Cost
                                                                          The host of the Yonbi is capable of freely manipulating lava, and is the best when it comes to lava manipulation. Depending on the user's stage, they can manipulate the lava in vast areas. But while in human form, the host is limited to 1/4 of the total distance they can manipulate lava while in demon form. As far as the manipulation goes, the user can freely create geysers that periodically shoot out lava (every other post), can shoot out stored lava from their stomachs, and even superheat the ground beneath them and manipulate it to protect them from incoming attacks and can shoot slow hardening chucks of lava at the user (no matter the distance, the lava chunk will not solidify).



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    Somnus Aeternam

    Adorable Trendsetter

    11,875 Points
    • Angelic Alliance 100
    • Party Animal 100
    • Ultimate Player 200

    Somnus Aeternam

    Adorable Trendsetter

    11,875 Points
    • Angelic Alliance 100
    • Party Animal 100
    • Ultimate Player 200
    PostPosted: Sat Sep 06, 2014 8:41 am
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    PostPosted: Mon Sep 08, 2014 2:31 am
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                                                                              Wandering Kage
                                                                              9 speed 7 strength
                                                                              560/560 CP

                                                                              █ █ █ █ █ █ █ █ █ █ █ █ █ █



                                                                              PASSIVE:

                                                                              • Can perform Jiton and doton with simple gestures.
                                                                              • +1 to Magnetism and Sand Sub-Elements
                                                                              Blood of Iron: This allows the user to manipulate iron sand in the area around them that they unearth or create. This is heavier than sand techniques, and can be used to neutralize them with techniques. The amount manipulated varies by rank, and this amount is always with them, be it in a gold, in the ground below, or however. This amount cannot exceed the amount that is allowed to be manipulated at that rank. The speed of the sand is one higher than your speed if using hands to manipulate it, or your speed normally. It is as strong as you are as well.
                                                                              Genin: about 50 gallons
                                                                              Chuunin: 100 gallons
                                                                              Jounin: 200 gallons
                                                                              Saanin: 400 gallons




     

    Somnus Aeternam

    Adorable Trendsetter

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    Somnus Aeternam

    Adorable Trendsetter

    11,875 Points
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    • Ultimate Player 200
    PostPosted: Sat Oct 11, 2014 9:38 am
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                                                                                Kusagakure - Jounin - Medical - Body Sacrifice Sensor - Chiru
                                                                                CP: 265/265
                                                                                Sp:7 Str: 7

                                                                                Passive:
                                                                                Chiru
                                                                                • Given the ability to change their body, parts of their body, or anything on their body, but not other people, into flower petals for short amounts of time. The petals have razor chakra edges.
                                                                                • Chiru clan members gain a +1 to their base speed. (6 -> 7)
                                                                                • Chiru Clan members have higher chakra/natural perception than normal shinobi and better reaction time others as well.
                                                                                • Hanaton are stronger by one rank.
                                                                                Body Sacrifice Sensor
                                                                                • Body Sensors can detect the demons/angels inside of people
                                                                                • Body Sensors can discover the hidden weaknesses of bloodlines like Kitsune, Apocalypto, Prophets, Evictus, Elementals, etc
                                                                                • You can find stealth-based enemies, even when they use chakra stealth
                                                                                • Can find hidden enemies
                                                                                • The best healing abilities out there. You can heal fatal wounds and revive the dead if they've only been gone for less than a minute and a half. (You can revive people who have been totally destroyed, if you can find even one scrap of them)
                                                                                • Are able to learn medical jutsu faster than others (-2 posts)
                                                                                • Can learn powerful medical abilities as nearly any class
                                                                                • All medical jutsu are increased in strength by one rank
                                                                                • Your perception is naturally good, and you have a similar muscle movement detection as the sharingan, although slightly weaker
                                                                                MEDICAL CLASS
                                                                                CHAKRA CONTROL -- Medical shinobi have exceptional chakra control. For this reason, jutsu that shinobi of this class perform have a (-5) chakra point discount. This does not apply to Academy or Genin-ranked techniques. No technique can be free when using this passive.

                                                                                Techniques Used:

                                                                                Quotes:

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    PostPosted: Mon Oct 13, 2014 4:12 pm
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                                                          Jounin - Rogue - Taijutsu Master - Hyuuga - Raiken

                                                          SPEED: 8 + 1 = 9
                                                          STRENGTH: 8 + 1 = 9
                                                          CP: 200/200

                                                          Passive:
                                                          Mirror Image Taijutsu (+1/+1)
                                                          Byakugan
                                                          Raiken - Lightning and Magnetism Manipulation - No Handsigns for Raiton
                                                          - 5 Cost to Taijutsu Styles



     

    Somnus Aeternam

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    11,875 Points
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