Air/Wind ElementAir is the element of freedom. The most defensive of the Elemental arts. Though apparently lacking fatal finishing moves, it is the most dynamic of all the Elements.
Strengths-can overwhelm many opponents at once with large and powerful attacks that could prove fatal.
-If this is the primary element you are very flexible.
-Easily deflects most other elements and attacks.
-Lowest energy usage.
- Can cool water to ice
Weaknesses- Few fatal skills
- Catches fire
- Earth may overwhelm it.
- Few offensive skills at lower ranks
- The wind or air is visible.
- Being without air AKA underwater. (though your breath can power up to D rank moves)
Skills
Air ShieldRank
biggrin (Energy usage is equivalent to the rank of your enemy's attack)
Description:
The most common defensive tactic involves circling enemies, suddenly changing direction when attacked and evading by physical movement rather than bending. However, an Elementalist can still deflect as needed by throwing up gusts of air close to their bodies as a shield. This is rarely to stop attacks directly and more often pushes the attack aside and away, conserving energy and allowing them to turn the movement into an attack at the same moment. Since air can affect almost all physical objects, it can also be used to enforce the momentum of thrown objects or manipulate other objects.
Uses double energy to stop an object just normal to deflect. Fire can only be deflected if you use double the amount of energy and only if it is normal fire. Rock cannot be stopped if it is in a streamlined shape only slowed and deflected, still uses double energy.
Air BarrierRank: S
Requires: Air Shield
Description: This is a more powerful defensive technique where the entire body is surrounded by a dome of air that deflects attacks from all directions. Only sharpened rocks Lightning or ice can break through this. It may catch fire.
Air Punch/Kick Rank: E
Description: air punches or air kicks are small, compressed formations of air that can be fired off the fists or feet of an Elementalist. Commonly used in rapid succession.
Air Blast Rank: C (Energy usage depends on force inflicted)
Requires: Air Punch/Kick
Description:
A more offensive move involving a direct pulse or jet of almost solid wind from the hands or feet. The force of the attack is generated more from the user's own power rather than assisted by momentum. This direct blast can reach further with greater accuracy and is used to inflict greater damage. This is an advance version of the Air Punch/Kick because it is a constant stream of Air. This is blunt force.
C= A tackle
B= Kick of horse
A= Car
S= BUS!
(Get the picture?)
Air SwipeRank: B (may be used as a D ranked)
Requires: Air Shield and Air Blast
Description: The air swipe is a dual defensive and offensive technique in which an elementalist conjures a crescent-moon shaped construct of solidified air capable of deflecting colossal projectiles (car sized but ROUND rocks) and sending them off-course. This may be used as a wider Air Punch or Kick or even a wide Air Blast. This force however strong is still blunt.
Air Suction Rank: E
Description: A technique used to bring people or things towards the Elementalist. Though pulling people is going to cost as a C rank and they can choose to resist your pull.
Air Funnel Rank: D
Requires: Air Suction
Description: An advanced version of air Suction which allows you to pull objects up to a hundred pounds weight. Alternatively it can redirect objects of that weight at people.
Enhanced Speed and Jump Rank: C
Description: This is a passive skill that may only be taught to you at Adept Rank. Once you learn this skill you are fast enough to walk on water.
Gliding Rank: D
Description: They may use a large fan or any light wide object to glide distances. Though it would no longer be gliding you may use 10 energy to stay in the air for another post by pushing down on the air bellow you.
Air Vortex Rank B
Requires: Air funnel
Description: A spinning funnel of air of various sizes. This can be used to trap and disorient opponents or as a potent defense since it will deflect and repel any objects and can even throw them back at an opponent. If it does not weigh more than an elephant you may toss it back.
Air weapons Rank C
Description: The elementalist may now create blades out of the wind. These blades are no sharper than a sword. If the stream of air is broken the sword breaks. Any other weapon works under the same principle except staff. The staff is not unbreakable but it wont break if you cut the air stream instead it will die out after seven posts.
Air Blades (gust)Rank: A
Requires: Air weapon and a staff or actual sword/staff.
Description: This involves a focus slicing air current that can cut through stone or timber with relative ease. This is frequently conjured with a staff or sword rather than the body(not from the air weapons), using the narrow profile of the object to create a more focused and precise air movement. This move could prove fatal if used on an individual.
Air SpoutRank: D (lasts two posts Costs 10 energy per post beyond the first two.)
Description: Similar to the Water Spout, adept elementalists are able to rotate and control the direction of the Air Spout enough to levitate them off the ground and remain in the air for as long as they wish to or can maintain it. Lifts you at most two stories off the ground.
Air Concussor:Rank: A
Requires: Air Blast, master Rank and a staff or sword.
Description: The air concussor is a highly destructive move in which the user, using a staff or blunt side of the sword, creates a thin wave of air that travels quickly and explodes upon contact. The explosion is as powerful as a grenade though its just air thus it is blunt though being hit by this is lethal. Can send shrapnel flying.
There are more but you must attain them Via Quests.Quest attained (These are all S ranked and some are only for masters AND SOME HAVE REQUIREMENTS!.)
Sustained FlightRequires: Gliding
Description: By focusing streams of air beneath you you are capable of using this for flight. This flight varies in speed but only to the top speed of your running.
Tornado
Requires: Air Vortex
Description: You create a powerful chaotic tornado. This tornado can easily deflect most other elemental attacks and may provide as your shield. Offensively however this can hit the person with the blunt force of a bus, trap them or send flying shards of wood, rock, metal and etc.