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PostPosted: Wed Aug 05, 2015 8:10 pm
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Bodhidharma's Gauntlets


One of the first patriarchs of Buddhism in the world, and a great warrior in his own right, Bodhidharma was known for his fighting skill just as much as he was known for his wisdom.

Weapon Info:
- Chakra Leech: All things are in a constant cycle of balance. As you expend physical stamina to strike your foe, you leech their chakra on strike, draining 5 chakra from the opponent and giving it to the holder of the gauntlets.

- The Unbreakable Object: Through Buddhist rituals, the gauntlets are all but unbreakable. Using them to block physical attacks does not do any damage to the gauntlets, making them excellent blocking weapons.

- Elemental Affinity: Regardless of the user's own elements, they may charge the gauntlets with 1 of the 5 elements every 3 posts. Each element grants a different bonus.
Fire: You burn with fiery passion, and so do your strikes, causing C rank fire damage on contact
Earth: Your will is unbreakable, and this fortitude is passed to your fists, increasing your strength and literally allowing you to punch through a single jutsu or defense, shattering and negating it. (Only works on 'Physical' jutsu)
Wind: You possess unmatched fury, and your attacks are too. All attacks you unleash are coated in slicing wind, causing them to cut the enemy, even if your fist misses.
Water: Unlike the other forms, this one causes water to flow from the gauntlets to heal small wounds and close them. This does not repair limb damage or gaping holes, but will heal small cuts and bruises.
Lightning: A tazer. Your fists are filled with lightning, and when they impact the foe, they reduce the foes speed by 2 for 2 turns while they recover.  
PostPosted: Fri Aug 07, 2015 3:34 pm
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PostPosted: Sat Aug 08, 2015 8:57 pm
Clan or Bloodline: Tota

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xxxxxxxxxxTen no hokō-sha [天の歩行者]
[ Walkers of Heaven ]


xxxxxHISTORY
The monks of the far south find balance and beauty in all things. Everything is an art form. There is a balance to be found in every situation. With a powerful desire to save lives, they too understand that life must also be taken. As there are those who must be defended, there are those who must be defeated. This is the way of life, and the way of death. One cannot exist without the other.


xxxxxDESCRIPTION
The Walkers have an unmatched understanding of chakra, breaking it down into its most base components, Ying and Yang. They use them both to create and utilize techniques of dazzling power.


xxxxxRULES
• You are neither good nor evil, you are the balance in the middle. When there is Dark and Light, you are the Twilight in the middle.
• This takes both Asset Slots as it is a Tota
• Only 1 Element



xxxxxWEAKNESSES
• Primarily focused on close range combat. If they can't touch you, they can't kill you.
• Can only pick one element



xxxxxSTRENGTHS
• +1/+1 at all times and an additional +2 to the stat of the user's choosing
• Walkers utilize a special chakra system of Ying and Yang. Ying and Yang do not possess any chakra strengths or weaknesses. Any stat boosts that effect chakra raise both stats.
Gennin: 100 Ying and 100 Yang
Chuunin: 150/150
Jounin: 180/180
Sannin: 225/225
Kage: 300/300



xxxxxPASSIVE ABILITIES
• [CQC Masters] Just as with Samurai, years of training has honed the Walker's sense, slowing down CQC combat. This does not make the Walker faster in CQC, but instead slows time to 1/5 its normal speed, allowing them time to react to almost anything at close range.
• [The Beauty in All Things] Due to an all but unmatched understanding of chakra and its usage, Walker's have learned to literally see chakra formations in everything from people to trees.
• [Balance] If a Walker finds himself relying to heavily on either Ying or Yang, he can even out the pools by adding them together and splitting them evenly.
• [Way of the Fist] Walkers can utilize two taijutsu styles at a time. The first style costs nothing to maintain, and the second style has its cost cut in half. The Walker can use either Ying or Yang or both to pay the cost. The Walker can use any stat boost granted by both styles.
• [Ascension] Walkers have no soft cap, only the hard cap imposed by each rank.
• [Elevated] Walkers, oddly enough, can hover off the ground and move like this. They cannot fly, but instead as stated, hover a few feet off the ground.
• [This for That] The Walker can shift their own stats, moving 2 points from one stat to another. For example, if the Walker moves 1 point to speed, he loses 1 point of strength. This can be swapped in battle, but has a 2 post cooldown every time it is done.



xxxxxTECHNIQUES


Mantra 15 Ying/15 Yang
A mantra is a word or hymn, repeated to aid the Walker's concentration, granting them unique bonuses for short periods of time. Each one is different and cannot be stacked. They last for two posts
- Mantra of Air: Kuki > Grants +1 Speed and adds Fuuton Elemental Affinity to strikes
- Mantra of Earth: Chikyū > Grants +1 Strength and adds Doton Elemental Affinity to strikes
- Mantra of Flames: Honō > Grants +1 Strength and adds Katon Elemental Affinity to strikes
- Mantra of Lightning: Kaminari > Grants +1 Speed and adds Raiton Elemental Affinity to strikes
- Mantra of Waves: Nami > Grants the ability to slowly heal small wounds and adds Katon Elemental Affinity to strikes
- Mantra of Heaven: Tengoku > Adds a rank reduction to all damage taken that stacks with any other active reduction. Also reduces jutsu cost by 10%.

Fists of Fury 50 Yang
Upon entering their fighting stance to being this move, 7 copies of the user will appear around the target as long as they are within 10 yards. These copies and the original will then proceed to attack the target. The target will think that all 8 are causing physical damage, but only 1 is actually real. The real danger is that the user can instantly switch between any of the copies they have created for the duration of the jutsu. Lasts 3 posts.

Judgement 30-50 Ying
The powers that govern and judge a person over their lifetime, Kharma and Dharma, are called upon to immediately pass judgement on a single target. This appears in the form of a bright light emitted from the Walker's palm, that, you guessed it, travels at the speed of light (funny how light moves at the speed of light). Upon impact, depending on what the Walker has decided to judge the target on, they will instantly sustain a massive amount of damage (or be partially healed if friendly) and:
- Judgement of Retribution: Half of the damage that has been dealt to the Walker during the course of battle is done to the target
- Judgement of Protection: For the next 3 posts, all damage the target takes is reduced by 1 rank.
- Judgement of Time: The targets speed is reduced by 2 (or increased by 2 if friendly)
- Judgement of Space: The targets strength is reduced by 2 (or increased by 2 if friendly)

Dashing Strike 30-50 Yang
The Walker runs at incredibly high speeds becoming a blur before seemingly teleporting to their target to unleash a powerful punch infused with Yang. The destructive capabilities of the Yang can cause any chakra construct of the same rank (30 Yang is equal to 30 Chakra, so S rank) to rapidly break apart. However, if the fist comes in contact with a chakra construct of the same rank, it loses the Yang infusion.

Breath of Heaven 25 Ying/25 Yang
The Walker will point his palm out towards the target, putting his index and middle fingers upwards to the heavens. A beam of light will appear from the sky, and a moment later, a beam of energy will slam into the ground in a 25 foot radius, removing whatever it touches from existence.

Exploding Palm 30-50 Yang
The Walker charges their palm, causing it to give off a faint glow before slamming it into an unlucky target. The resulting blast of Yang shreds what it comes into contact with before exploding and expanding outward.

Sanctuary 30 Ying
The Walker designates a 20x20 area on the battlefield as his sanctuary. Inside this box, he can instantly teleport, allowing for truly devestating attacks if an enemy is foolish enough to enter what is often referred to as the kill box.

Salvation 50 Ying
The Walker is surrounded by a bright light, encasing him in a shell of protective energy that makes him immune to any damage for a single post. This can only be used once per battle but cannot be broken during the post it is used.

Long Arm of the Law 10 Yang to 50 Yang
Instead of relying on physical contact to deal damage, the Walker instead releases jets of chakra from his palms of varying lengths and strengths to strike enemies who just seem to stay out of reach.
10Y - 1 foot chakra burst
20Y - 3 foot burst
30Y - 5 foot burst
50Y - 10 foot burst, can curve before it reaches maximum length

Determination 10 Ying
For the next two posts, the Walker is immune to pain, fear, guilt, and sorrow. Attacks will still cause damage, but the Walker will not even flinch. During this time, Genjutsu a rank lower then the Walker will not have any effect either.

Transcendence 20 Ying
Focusing on a single point, the Walker can teleport to any location that he can see, as long as it is not within 10 feet of an enemy ninja.

Jutsu Here Rank Here
Description here

Avatar State 50 Ying/50 Yang
The Walker's piece of resistance, the Mona Lisa, the Ninth Symphony. A Walker will only resort to this if he has no other choice, or truly feels overwhelmed by an opponent. Channeling energy throughout his body, the Walker become the embodiment of balance. In this state, all of the Walker's techniques have had their costs cut in half, and Transcendence has had its cost completely removed. The Walker can now stack two mantras at the same time as well, as long as they are not the same one. This form also grants access to the Walker's finaly ability Unity. Unity allows the Walker to bless nearby allies, increasing their stats by +1/+1 for as long as the Walker is in the Avatar State. This state lasts for 7 Posts, and can only be used once per battle per month.


xxxxxADDITIONAL COMMENTS
COMMENTS/CLARIFICATIONS HERE

xxxxxRESTRICTIONS
• No other asset
• Only 3 in the world at any given time



xxxxxMEMBERS
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PostPosted: Mon Aug 10, 2015 2:45 pm

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PostPosted: Mon Aug 10, 2015 7:36 pm
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PostPosted: Fri Nov 27, 2015 11:17 pm

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[size=9][color=black]Masako Chiru - Medical - BSS/Chiru - Gennin
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PostPosted: Mon Nov 30, 2015 7:34 pm

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XXXXX▇▇ ▇▇ ┈┈┈ BASICS ▇▇X
X

XXXXXXXX generalXinfo
Full Name: Masako Chiru
Nicknames: Maso
Gender: F
Age: 18
Birth date: 3/23
Sexuality: Omnipanheterohomoxenosexual

Birth Country: Ame
Country of Residence: Ame
Position: Medical Professional
Social Class: Middle

Race:
Alignment:

XXXXXXXX appearance
Personality: While initially outgoing and kind, a part of her died on the day of the Village Massacres. A person can't see that much blood and destruction without changes. Outwardly, she appears the same, but one the inside, she has become cold and distant.

            (post personality here)

Take on warfare: A part of life
Loyalty to Village- Limited
Theme song:
Height: 5'6"
Weight: 115
Build: Slim
Hair Color: Pink
Eye Color: Red
Complexion: Pale


XXXXXXXX backgroundXstory
            From a young age, Masako was raised to be a doctor. Everyone like her was expected to devote themselves to others, thinking little of their own dreams. This was the way of it. She was simply a vessel to help others. It wasn't until she got older that she realized that she was simply a tool to be used and forgotten, simply because of a condition that she was born with. It wasn't until after the Village Massacres that she finally snapped. Humanity was a vile creation now. It strove only to harm others and kill the weak. No longer did she care about doing the right thing. She would do anything to get ahead. No matter what it meant.

XXXXX▇▇ ▇▇ ┈┈┈ POWER ▇▇X
X

XXXXXXXX abilityXinfo
Rank: Chuunin
Elements: Universal
Sub-Element(s): Medical and Sealing

Bloodline: Body Sacrifice Sensor
Clan: Chiru


Stat Points
xxx► Strength
Power: 0
Toughness: 0
xxx► Agility
Balance: 5
Speed: 10
xxx► Intelligence
Chakra: 60
Chakra Control: 25


Skill Points
Ninjutsu: 1
Genjutsu: 1
Taijutsu: 0
Bukijutsu: 0
Medical: 4
Puppet: 0
Sealing: 2


xxxSKILLS

          Universal
          Start with Clone, Substitution, and Transformation

          Sub-Element



          First Element



          Second Element



          Bloodline



          Clan



          Styles

          Style #1 Learned

          Style #2 Learned

          Style #3 Learned




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PostPosted: Tue Dec 01, 2015 9:56 am
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Prologue - The Clan Wars


The War of the Clans. A brutal and bloody affair, staining the pages of history for over a hundred years. Warlords from the world over vied for power, each carving a path of destruction across the world as he attempted to seize power. Those foolish enough to get in the way were imprisoned, enslaved, or killed en mass. Hope of a world beyond the fighting seemed a fleeting dream. That is, until they came. Some called them heroes, others called them legends, but most called them Shinobi. A few Shinobi was all it took to stop entire armies in their tracks. One by one, warlord after warlord was vanquished. Slowly, peace returned to the world, and the Shinobi, once a nomadic band, settled down, creating a pair of villages. The first was Uzushiogakure, The Village Hidden in the Whirlpool, and the second was Amegakure, The Village Hidden in the Rain. While still early in their life, the villages are already becoming the centers of power in the world. In this new age, will the villages strive for peace? Or will they destroy the other and claim everything for their own? And what of the defeated barbarians that still roam the countryside, moving all but unchallenged?  
PostPosted: Sat Sep 24, 2016 1:16 am
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                                                                  | Uchiha Eiji | Shogun | Class | Bloodline | Bloodline |

                                                                  Stats
                                                                  Speed:
                                                                  Strength:
                                                                  CP:



                                                                  Passives












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[spoiler]
[size=9][u]| Uchiha Eiji | Shogun | Class | Bloodline | Bloodline |[/u][/size]

[size=9][u]Stats[/u]
Speed:
Strength:
CP: [/size]


[size=9][u]Passives[/u]
[spoiler]

[/spoiler][/size]

[/spoiler]

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PostPosted: Sat Oct 15, 2016 6:26 pm
Clan or Bloodline: Justice Rains from Above

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xxxxxxxxxxMyakudō
[ Greatness Ripples Outward ]


xxxxxHISTORY
The story of The Myakudo is as old as the world itself. Just as the world was bathed in light, so too was it covered in darkness. The Myakudo learned very quickly that such darkness could never be allowed to overtake them, and thus, they wielded the raw power of the Sun against it. Their attacks are known as Hamon, or Ripples, and are made up of energy that comes from the Sun. The Myakudo allow it to fill their body to empower their attacks against their foes, smiting them concentrated solar radiation and heat.


xxxxxDESCRIPTION

Superior close range fighters harnessing the power of the sun. Do you even praise the Sun bro?



xxxxxRULES
• Must be a Physical Class
• No Sealing
• Due to the juxtaposition of Light and Demons, No Demon 4 u



xxxxxWEAKNESSES
• Limited Range
• Prefer to burst down target. A prolonged battle is their enemy
• Hamon attacks cause the Myakudo to literally glow and give off pulsating energy. Its a dead giveaway.



xxxxxSTRENGTHS
• Close range fighting specialists (+1 Speed /+1 Strength)
• Dost thou need more Strengths? Praise the Sun heathen!



xxxxxPASSIVE ABILITIES
Hamon Disruption: Myakudo can cancel out other Ninja's Jutsu by hitting it with a wave of Hamon, which disrupts the composition of the chakra in the jutsu, causing it to break down. This costs chakra one rank less than the technique being destroyed.
Hamon Projection: Myakudo can transmit Hamon energy through any surface not made out of an enemy shinobi's chakra for free. The max distance you can transmit a technique through another material is 20 feet.
Hamon Rejuvenation: Myakudo slowly heal minor wounds over time due to the Hamon energy pulsating through their body. The Ripples naturally push out foreign objects such as poison or shrapnel and encourage rapid blood clotting and healing. This will not regenerate lost limbs or heal extremely deep wounds.
Hamon Infusion: The Myakudo can infuse their limbs with Hamon, letting the pulsing effect swell their muscles, allowing them to move faster and hit harder for a single movement. For C rank chakra once per post, the Myakudo can either increase their speed or strength by 1 for a single, linear, movement.



xxxxxTECHNIQUES


Zoom Punch (ズームパンチ Zūmu Panchi) D-S Rank
The Ripple user launches his fist forward and strikes his opponent. First used by Zeppeli, the attack involves a ripple breathing technique that dislocates and stretches the joints to extend the arm and give it greater reach while also using the same ripple to dull the pain caused by the move. Due to the increased length, the strike immediately reaches the opponent's face first, which from that perspective seems "zoomed in".

Ripple Cutter (波紋カッター Hamon Kattā) D-C Rank
The user spits globs of wine from between his teeth. The ripple combined with the liquid makes it sharp and dense enough to cut through solid objects, as well as agile and accurate enough to deflect other projectiles.

Sendo Wave Kick (仙道波蹴ウェーブキック lit. Way of the Hermit Wave Kick) B-SS Rank
A ripple-infused strike with the knee. The ripple energy tears into the enemy, disrupting their internal organs and their bloodstream, radiating through the entire body.

Scarlet Overdrive (緋色の波紋疾走スカーレットオーバードライブ Sukāretto Ōbādoraibu) C-SS Rank
Charging the ripple into one hand, the Ripple user can create a ripple of flame. He is able to transfer over this flame to another part of his body, and anything that touches that body part has a chance of catching fire.

Overdrive Barrage (波紋疾走オーバードライブ連打 Ōbādoraibu Renda) A Rank
When a Ripple user jabs fast enough consecutively, he can release multiple Ripple attacks at once that appear as a blur to the target, making dodging nigh improbable.

Sunlight Yellow Overdrive (山吹き色の波紋疾走サンライトイエローオーバードライブ Sanraito Ierō Ōbādoraibu, lit. Bright Yellow Ripple Sprint) S-SS Rank
It is a devastating and extremely rapid flurry of Ripple-infused punches with power comparable to the sun itself and has the ability to completely obliterate whatever it touches, burning it with such intense heat that it destroys the target on the atomic level.

Tornado Overdrive (波紋乱渦疾走トルネーディオーバードライブ Torunēdei Ōbādoraibu) C-S Rank
The Ripple user leaps into the air and points his legs towards his opponent. From here, he is able to move the ripple to his lower half and essentially dive bomb the opponent in a spinning motion, much like a drill.

Repel D-SS Rank
A Ripple user is able to use the Ripple as a repellent of sorts, as well as a shield. The protection is able to deflect a high pressured oil jet. In close combat, it can also be used as a blunt force attack, knocking opponents back and dazing them for a moment.

Ora Ora Ora Ora Ora Ora!!! SS Rank
The Ripple user charges their entire body in Hamon energy to the point that they are glowing and charges at the enemy, unleashing powerful ripple attacks from every part of their body, as well as any nearby surface that can transmit Hamon. This is the peak of the Myakudo's fighting abilities. While the user remains charged with Hamon, their stats are increased by +1 Speed, and +2 Strength. This lasts for 3 posts and due to the immense strain is puts on the body, the Myakudo can only use it once per month. Using it more than this will cause the ripple energy to literally breakdown its host body before turning it to ash.


xxxxxADDITIONAL COMMENTS
COMMENTS/CLARIFICATIONS HERE

xxxxxRESTRICTIONS
• RESTRICTION HERE
• RESTRICTION HERE
• RESTRICTION HERE



xxxxxMEMBERS
Head: HEAD HERE






[ Created by: ]
 
PostPosted: Sun Oct 16, 2016 5:16 pm
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xxxxxxxxxxShi no Kiyosho
[ Death is Everlasting ]


xxxxxHISTORY
Necromancers trace their origin to the original priests and worshipers of The Old God, Xhu. His darkness tainted them, changing them and causing them to absorb the dark energy flowing from his body. They grew attuned to the void and all of its dark energy. They learned to channel is power and to control its minions. As their power grew, they became hated and hunted. For centuries they endured persecution and witch hunts until they finally seemed to disappear from sight at last. But in the darkness, they knew power, and waited. In their absence, they only grew in power until now, when they once again emerge from the shadows to spread death and decay across the land.


xxxxxDESCRIPTION

Shi no Kiyosho are necromancers, pure and simple. The hold the very powers of life and death in their hands, wielding it to cast techniques of great and terrible power, laying waste to all life before them. They also wield the power to subjugate and bind minions of dark power to their will, forcing them to become their servants.



xxxxxRULES
• Cannot be paired with any asset considered light or "good" in alignment. You wield the power of death and darkness.
• Must be RPed properly. You hear the whispers of death and the creatures of the void constantly. As you progress in RP, it will slowly begin to drive you insane. At first, the voices will only whisper in your ear, but eventually you will begin to hear them speaking in loud voices. Not much later, and you will begin to see the shades of evil that inhabit the world. They will appear as corporeal beings made of smoke, and you will never escape them. You cannot kill them, and no one else can see them. It will feel like you are living in your own personal hell until you go completely crazy.
• You may only control one minion of the void at a time. Summoning one while another is out will cause the current one to be replaced by the most recent one.
• When not using abilities, you appear normal. Once you begin to cast abilities, you take on your true form. Proximity to Xhu and the presence of his taint within your body has changed you. You are a grotesque looking monster with boils and tumors coating your body. Your skin is pale and cracked in places, oozing a thick slime. You are a monster, pure and simple.



xxxxxWEAKNESSES
• Both Light and Fire deal one rank increased damage as it purges the darkness withing them.
• Rely heavily on Summons and ranged abilities to deal damage.



xxxxxSTRENGTHS
• Death Siphon: Shi no Kiyosho passively drain life from the thing around them, regenerating +5 CP Per Post.
• Shi no Kiyosho gain access to multiple minions and are also allowed to create one personal demon summon as well.



xxxxxPASSIVE ABILITIES
Desecration: The Shi no Kiyosho can choose to desecrate a weapon or object, infusing it with dark energy. Any target struck by the weapon or that touches the object will be inflicted with Bane, a curse that causes incredible pain and a burning sensation at the point of contact. The burning sensation continually gets worse for 3 posts until dissipating. Most shinobi find the pain excruciating and lower ranked shinobi have known to drop their weapons and sit on the ground, clutching their wound.
Dark Passenger: You are never alone, even in your deepest thoughts, a sliver of Xhu's essence lingers in your mind, haunting your thoughts and guiding your actions. It will advise you in combat, and if your life is truly in danger, it may even warn you. If you don't go crazy first. This cannot alert you to a genjutsu as it is only really a figment of your crazed imagination. More of an alter ego.



xxxxxTECHNIQUES


            The Spells

            Death Comes C Rank every 2 posts
            Neromancers are drawn to sources of life, seeking out the largest sources to drain. This is not true perception, but closer to a sixth sense or premonition that alerts them to sources of chakra.

            Shadow Bolt B-SS Rank
            The Shi no Kyosho launches a shadowy bolt of dark energy at their target, which explodes on contact, dealing massive splash damage to the target and surrounding area. The damage radius starts at 3 meters and doubles every rank.

            Chaos Bolt S-SS Rank
            The Shi no Kiyosho points both of his hands at his target. A moment later, a ball of green energy will flow from their hands, seeking out its target. The attack homes in on sources of life, preferring its original target. The technique can be controlled after it is fired for up to 3 posts.

            Soul Siphon D-SS Rank
            The Shi no Kiyosho shoots out a tether that attempts to latch onto its target, stealing life energy from it, allowing the Shi no Kiyosho to both regenerate his own wounds and kill his target. The range of the tether starts at 10 meters and increases by 5 yards every rank.

            Fel Armor D-SS Rank
            The Shi no Kiyosho infuses their body with demonic energy, creating an energy barrier over their entire body, negating attacks of equal ranks.

            Death and Decay A Rank
            The Shi no Kiyosho will desecrate a 20 meter wide radius around themselves, causing the ground and plants to die. Any enemy that crosses into this zone will be attacked by shadowy hands that reach out of the ground, attempting to pin them down, which reduces the speed of all enemy shinobi in the zone by 2 for its duration. Lasts 5 posts.

            Dark Metamorphosis S Rank
            The Shi no Kiyosho gives into the darkness, causing their body to change temporarily as it is twisted by dark energy. A pair of horns sprout from their head and they grow a large pair of wings from their back allowing them to fly and increasing their speed by 1 for its duration. Lasts for 3 posts.

            Well of Souls S Rank
            The necromancer creates a portal on the ground, dragging forth the souls of the damned from the deepest depths of hell to assault and harass their target. The well creates three phantoms every turn for 3 turns. The souls are immune to most physical attacks, save when they are actively fighting their target, when they become target able. The souls will attempt to reach out, latching onto their target, and will begin to pull them into the ground, literally dragging the target to hell if they are not stopped. Each soul takes C rank chakra to destroy as normal weapons that lack chakra do not phase them.

            The Minions

            Dark Ritual: Ghoul Summoning B Rank
            The Shi no Kiyosho draws a circle of blood on the ground or uses a premade seal to summon a ghoul from the depths of the void. The Ghoul is a relentless melee attacker that uses quick, savage, and merciless attacks to wear down their opponent in physical combat. The Ghoul's stats are 6 Speed/7 Strength and it is incapable of using any techniques. The Ghoul does one passive ability. Whenever it strikes and enemy, it inflicts them with Festering Wounds. The wound is a dark infection that saps its victims strength, causing their moves to become sluggish almost immediately. After three posts, the targets vision blurs. After five posts without any treatment, they develop a high fever and begin to froth at the mouth. At seven posts, the victim dies. The only cure is to either burn the wound shut, sterilizing and cauterizing it, or to remove the infected flesh with a kunai.

            Dark Ritual: Dark Atronach Summoning A Rank
            The Shi no Kiyosho places a circle of blood on the ground or uses a premade seal to summon forth a Dark Atronach from the the depths of the void. Once per post, the Atronach fires a volley of three Shadow Bolts at its target, each one causing C Rank damage.

            Dark Ritual: Hellguard Summoning S Rank
            The Shi no Kiyosho summons forth a terrible Hellguard, a being with 4 arms, each wielding a myriad of weapons. The Hellguard is far more experienced in combat than the ghoul and is often the go to attacker summon for most Shi no Kyosho. Its stats are slightly better than the ghoul, with 7 Speed / 7 Strength. Just as with the ghoul, its attacks inflict Festering Wounds, with the same effects.

            Dark Ritual: Bahamut Summoning SS Rank
            Arguably the strongest of all the minions of darkness, Bahamut is a force as old as Xhu and represents the primal forces of chaos and destruction. Once summoned, he takes on the form of a massive black dragon covered in spikes. As he flies, Bahamut can unleash several special attacks. The first is a roar that can stagger most opponents and knock away any jutsu of B rank or lower. Next, he can fire jets of black flame from his mouth that burn anything they come in contact with and is considered B rank in damage. Finally, he can open his mouth and fire balls of energy that explode for C rank damage.





xxxxxADDITIONAL COMMENTS
COMMENTS/CLARIFICATIONS HERE

xxxxxRESTRICTIONS
• RESTRICTION HERE
• RESTRICTION HERE
• RESTRICTION HERE



xxxxxMEMBERS
Head: HEAD HERE





Akshae Shanka

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Somnus Aeternam

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PostPosted: Mon Oct 17, 2016 6:50 pm
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xxxxxxxxxxLords of Babylon
[ The World is my Birthright ]


xxxxxHISTORY
Hailing from the war torn lands far across the Oceans, the Lords first came with open arms. They were benevolent and rewarded their friends. It was only once they were trusted that their true side was revealed. They slew those that had once given gifts too, and slaughtered thousands, carving out a new dominion for themselves. They claimed that the world was rightfully their possession, and all of the things and people in it, their property, to do with as they pleased. The greatest among them even going so far as to call himself the King of Kings. But as quickly as they came, they vanished from sight, hoarding the treasures they had amassed. But now, drawn by the weakness present in the shinobi nations, they have returned to once more claim their prize and to assert themselves above all others.


xxxxxDESCRIPTION

You are literally the King of the World. In your mind, all things are beneath you, and therefore, rightfully yours. The most powerful among you is the King of Kings, a ruler so mighty that he commands all the other rulers of the world. You command a limitless supply of weapons in combat, using them to slay your opponents.



xxxxxRULES
• You are a great ruler. You bow to no man and do not suffer the opinions of peasants. You cannot be timid or afraid. You are the rightful master of the world and all of the treasures in it. You are regal, even among friends.
• Can only be a Weapon Master



xxxxxWEAKNESSES
• You are only as powerful as your weapons. If they can negate your weapons, you are powerless.


xxxxxSTRENGTHS
• Opening a Gate of Babylon takes only a simple thought. A Lord needn't tire himself out with silly arm movements.
• A Lord is the ultimate physical specimen and his stats are naturally +1/+1
• A Lord doesn't carry his own weapons. Instead he can summon any of his custom weapons through the Gate of Babylon directly into his hands, changing weapons freely. You can even use this to change your own clothes and armor.



xxxxxPASSIVE ABILITIES
The Gates of Babylon: You can freely summon an endless supply of weapons through the Gates of Babylon. When summoning weapons, a gold disk will appear where you intent to fire them from before a stream of weapons comes out. These weapons fly through the air at high speeds and upon impact with a target not only impale it, but explode shortly there after. You can also summon a weapon directly into your hand and use it in combat, minus the whole exploding thing of course. You cannot summon a weapon within 5 feet of a shinobi. Opening a portal costs D rank chakra and once open, it cannot be destroyed and disappears at the end of its second post. It can fire a limitless amount of weapons.


xxxxxTECHNIQUES


A King Doesn't Walk C rank every 3 posts
It is heresy for a King to be seen walking upon the ground. Instead, you fly through the air freely, soaring above the ignorant masses that you will one day subjugate and bind to your will.

The Wrath of a Mad King A Rank every 2 posts
There are some things that not even a King can control. This things must not be allowed to exist. During combat, a Lord of Babylon can unleash a cloak of flames from his body, extending 2 meters in all directions. These flames burn and ignite whatever they come in contact with, save for the Lord. The Lord is free to move while these flames radiate outwards from him.

The Chains of Babylon A Rank
To touch a Lord of Babylon is the highest form of crime. To prevent this, a Lord of Babylon will summon 8 titanic chains to bind and pin their foe. Four of the chains will wrap around the targets arms and legs, one around the waist, two around the chest, and the final chain around the neck. The chains are anchored on the other side of the Gates of Babylon and are unyielding.

Enuma Elish SS Rank
Only the most valiant of foes is even worthy to look upon this technique, let alone be slain by it. The Lord of Babylon will create an orb of golden energy, pulling a red sword from it. He will then raise the sword into the air before bringing it down and pointing it at his foe. A torrent of energy will immediately be unleashed, rippling across the ground. The very earth itself will them begin to crack and crumble as a large chasm begin to take shape beneath the target, swallowing them and everything near them. The technique travels out in a 160 degree arc for 100m, causing everything in front of it to drop into the abyss. The pit itself is over 500m deep and a fall would surely kill anything, let alone the mass of rocks and materials falling down into the hole as well.


xxxxxADDITIONAL COMMENTS
COMMENTS/CLARIFICATIONS HERE

xxxxxRESTRICTIONS
• RESTRICTION HERE
• RESTRICTION HERE
• RESTRICTION HERE



xxxxxMEMBERS
Head: HEAD HERE






[ Created by: Aaron and Dakota ]


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PostPosted: Tue Oct 18, 2016 9:17 pm
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xxxxxxxxxxNankaina
[ Limitless Manipulation ]


xxxxxHISTORY
There was once a man, who had a dream. And that dream, was magic.


xxxxxDESCRIPTION

High power, high destruction. Siege is the name of the game for Nankaina. They excel in mass destruction and area of effect abilities. They wield the Aether sub element, a powerful, non-elemental power source to devastate their foes.



xxxxxRULES
• While none of your techniques require handseals, they do require a full body motion and a moment of concentration. They do not instantly fire from your hands and takes a second to charge up as the Aether forms.
• Your attacks are pure energy or Aether. They are not stronger or weaker to any element.



xxxxxWEAKNESSES
• Squishy clothie caster with like 4hp
• Most Techs have a charge up time and flashy particle effects



xxxxxSTRENGTHS
• +25 Chakra
• Gain the Aether sub element. Aether is a non elemental power source. It has no weaknesses and no strengths.



xxxxxPASSIVE ABILITIES
Don't Hurt Me! The Nankaina can teleport up to 50 feet in any direction once every 3 posts for free. They cannot teleport anywhere within 5 feet of an enemy shinobi.
Mirror Image: Once every 4 posts during combat, you can create a mirror image of yourself. This clone will copy your next spell for free and fire it at the same target. After this, it disappears. It cannot move once created and is only allowed cast that Nankaina Techniques. It cannot double cast Explosion! This technique is a rank weaker than the version it is copying.



xxxxxTECHNIQUES


Aether Storm B-S Rank
The Nankaina raises their hand to the sky, causing a swirling vortex of clouds and energy. The storm form quickly there after, shooting down bolts of lightning across the battlefield. The lightning will attempt to strike designated targets or enemies within range. Fuuton of the same rank can blow the storm clouds away.

Arcane Shackles C Rank
The Nankaina fires a pair of shackles at their target, that once attached, increase their weight greatly, slowing the target by 1 for its duration. Lasts 2 posts. Once attached, they cannot be destroyed. That shackles move relatively quickly and it is difficult to dodge them in close range.

Aetherial Wildfire D-S Rank
The Nankaina sweeps their arm in front of themselves, unleashing a torrent of magical flames that travel out 30 yards in an arc in front of them, igniting whatever they touch. As the fire is a form of Aether and not normal fire, it cannot be extinguished except by smothering it.

Aether Orb C-SS
The Nankaina creates an orb between their hands and launch it at the opponent. The orb starts at the size of a baseball and doubles in size every rank. The orb is capable of redirecting itself in flight to reach its target. Upon impact, the orb causes magical burns, equivalent to fire of the same rank. The orb only lasts for 3 posts if it does not impact a target.

Disintegrate A-SS
The Nankaina raises their index finger, letting it glow for a second before firing a concentrated laser from their finger that shoots out 50 feet, cutting through whatever it touches, disintegrating it.

Flare A-SS Rank
The Nankaina fires a small orb from their hand that rapidly expands into a raging inferno in an explosive shockwave. At A rank the radius is 20 feet and doubles range every rank.

Colossus S Rank
The Nankaina animates a series of objects around them, fusing them into a humanoid shape. The Colossus's size varies from 5 feet to 9 feet based upon user preference. Once created, the colossus acts as an autonomous warrior with stats one higher than the Nankaina that summoned it. It cannot use any techniques.

Explosion! SS Rank
The Nankaina lifts their hand into the air, creating a massive magic circle above their target. The formation of the circle takes only a moment and once formed, a massive beam of energy fire through it, slamming into the ground, exploding outward, damaging and most likely destroying everything in a 50m radius around the target.


xxxxxADDITIONAL COMMENTS
COMMENTS/CLARIFICATIONS HERE

xxxxxRESTRICTIONS
• RESTRICTION HERE
• RESTRICTION HERE
• RESTRICTION HERE



xxxxxMEMBERS
Head: HEAD HERE





[ Created by: Aaron ]
 

Somnus Aeternam

Adorable Trendsetter

11,875 Points
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