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Teh Frogggg
Captain

PostPosted: Fri Aug 31, 2007 12:03 am
Characters:


This thread involves character/character creation, understanding of the structure, and leveling.

The Stucture:

The structure is very simple, only involving a few stats and words. It's like this to keep up to date on a charater during battle.

Name: Player - Lvl 1- 0 FP/EXP

HP: - SP: -

Attack: -
Power: -
Agility: -
Defense: -
Speed: -

Equiptment: example1, example2 d6
Skills: skill1, skill2

When your battling, it would be better to have your charater copied to your clipboard to paste it easily when you done posting. This way, both players can see the current state of his/her opponent, and his/her own. The equiptment/skills it self would have to be posted and updated on the main page by the GM to save time and space.

Charater Creation:

Character creation is also simple. It's a simple point system to add to your character. For your HP/SP, you'll have the option to split 50 points in any number to either Stat. For the rest, it's 25 points to divide amonst the 5 remaining battle stats.

Example:

Name: Tony - Lvl 1 - 0 FP/EXP

HP: 30/30 SP: 20/20

Attack: 7
Power: 10
Agility: 2
Defense: 5
Speed: 1

25 points have been spent.

Simple, is it not?

Leveling:

Arena Style:
Leveling will go by FP (Fighting Points). To level up, you will need to gain a certain amount of battle points before you can level up to the next level. You can also spend your FP on certain skills, or weapons in the arena. Note: If your character were to level, spending your FP will drop you level(s) if your FP drops below the level threshold. Meaning you lose the amount of stats you gained.

Winning a battle will get you 3 FP. Losing, you will only receive 1 FP, meaning that players that spend alot of time battling will level up alot faster, even if they lose. So spend your FP in the arena on skills or weapons your character may need to turn the battle around!

RP Style:
Experience will be giving depending on the strength of your opponent. If you lose or run, no experience will be given to you. You don't spend your

Both styles will go under the same chart.

Level 2: 10
Level 3: 20
Level 4: 40
Level 5: 80
Level 6: 160
Level 7: 320
Level 8: 640
Level 9: 1280

Your FP/Exp Must be at the number to Level.

After each level, you will be rewarded a certain amount of stat points.

Level 2: 20 Hp/Sp - 10 Battle Points
Level 3: 40 Hp/Sp - 20 Battle Points
Level 4: 60 Hp/Sp - 30 Battle Points
Level 5: 80 Hp/Sp - 40 Battle Points
Level 6: 100 Hp/Sp - 50 Battle Points
Level 7: 120 Hp/Sp - 60 Battle Points
Level 8: 140 Hp/Sp - 70 Battle Points
Level 9: 160 Hp/Sp - 80 Battle Points

Once a player reaches Level 9, he is considered mastered. He/She can't gain another level beyond that.
Note that as we get more characters and attention, we may be expanding the levelling system to incorporate more levels, and more features.  
PostPosted: Fri Aug 01, 2008 7:05 pm
Hey, I haven't been admitted into the guild yet, but I have a question about experience gain, so I figured I'd ask it now while I still remember it.

Your EXP/FP system, from what I can tell, is universal across all battles that will take place in this guild. My question is this: is it possible to come up with another system that can be used by RPG-style combat? I'm thinking along the lines of DnD and Warhammer. I only suggest this because it would obviously be wrong for someone who's only done several DnD campaigns to saunter into your arena with enough experience to qualify as a level 9 battler.

If its easier, each RPG-style thread could come up with its own system of character creation and experience gain, explained in the first couple of posts in the thread. However, if you'd like a uniform system of exp gain, I wouldn't mind coming up with a quick outline for you to review. It would most likely be simpler than what you have already done for the Arena exp system.  

TanManDown

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PfP Dice System - Start Here

 
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