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Posted: Sat Apr 15, 2017 7:54 pm
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Posted: Sat Apr 15, 2017 7:57 pm
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Posted: Sat Apr 15, 2017 8:00 pm
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Battle RulesSee: Post Action - Roll Dice - Choose Sided Dice
Pokemon HP is ([Every 10th Level x 10] + lvl)
1 - 10 = 10 hp +lvl 11 - 20 = 20 hp +lvl
Example lvl 1 is 11hp, and lvl 9 is 19.--- To decide which Pokemon strikes first, roll a D20. Pokemon with the highest roll strikes first.--- Attack, and defend (defending does not include the use of moves unless they are defensive in nature (light screen, etc). They can include dodging, and distracting actions.
Both Pokemon roll a D20, if the attacker rolls higher, they hit. If the defending Pokemon does they miss.
If anyone rolls a 1, they critically fail! (x2 damage if hit, or dodging Pokemon gets a +5 to their next attack roll).
If anyone rolls a 20, this is a critical hit! (x2 damage if hit, or dodging Pokemon gets a +5 to their next attack roll)--- For Damage!
Roll a D10! Every time your pokemon gains a tenth level, add an extra die.
Level 0 - 19 = 1 Level 20 - 29 = 2 Level 30 - 39 = 3 Level 40 - 49 = 4 Level 50 - 59 = 5 Level 60 - 69 = 6 Level 70 - 79 = 7 Level 80 - 89 = 8 Level 90 - 99 = 9 Level 100 = 10
--- Status/Defensive Moves
For moves that improve the Pokemon's own defence/special defence such as: Light Screen, harden, agility, and double team.
+2 to defence rolls
For Moves that lower the other Trainer's Pokemon's defence/special defence such as: Tail whip, fake tears, and screech.
-2 to defence rolls
For moves that improve the Pokemon's own attack/special attack such as: Howl, coil, and quiver dance.
+2 to attack/damage rolls
For moves that lower the other Trainer's Pokemon's attack/special attack such as: Growl, Charm, Captivate, and Confide
-2 to the other Trainer's attack/damage roll
For a list of Status moves see: Status Move - Bulbapedia--- Health Moves
For moves that draw health from the defending Pokemon such as: leech horn, absorb, mega-drain, and drain-punch.
Half of the Damage done to the defending Pokemon
For moves that continually draw health from the defending Pokemon such as: Leech seed
1/20 of the defending Pokemon's total health
For moves that continue to give health to the attacking Pokemon such as: Aqua Ring
1/20 of the attacking Pokemon's total health
For moves that return total, or half of the attacking Pokemon's health such as: Morning Sun, Wish, and Rest
Half to Full health (see move on Bulbapedia), and can only be used 3 times per battle
For List of all Attacking moves Special - Bulbapedia Physical - Bulbapedia--- Mega Evolution
Your character MUST be an experienced trainer in order to use Mega evolution. You must have the appropriate stones. Your character must have a long, and strong relationship with the Pokemon they are Mega evolving. If you have questions, or are interested in using Mega Evolution please speak with a crew member first.
With Mega Evolution, the Pokemon gains +3 to ALL rolls--- Type Advantage/Disadvantage
For Damage Rolls impacted by type advantage and disadvantage. See the defending Pokemon on Bulbapedia:
NationalPokemon List
Go to "Type Effectiveness," multiply your damage rolls by the number shown.
For example... This is Bulbasaur's Type Effectiveness chart.
Bulbasaur is weak against fire x2. This means any fire attack he is damaged by, would be doubled in damage. However, if he is damaged by a water attack, that attack would only do half damage. --- Example...
Lvl 5 Bulbasaur is being attacked by a lvl 7 Fennekin
Bulbasaur has 15 hp!
Fennekin uses howl (+2 to damage rolls), and later attacks with Ember. The Damage roll (1 D10) is 3, and Bulbasaur is weak to fire attacks.
(3 + 2) x 2 = 10 damage!
Bulbasaur has 5 hp left!
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Lvl 5 Bulbasaur is being attacked by a lvl 7 Squirtle
Bulbasaur has 15 hp
Squirtle uses tail whip (+2 to damage rolls), and then water gun. The Damage roll (1 D10) is 3, and Bulbasaur is resistant to water attacks.
(3 + 2) x 0.5 = 2.5
Bulbasaur has 12.5 hp left!
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Lvl 5 Bulbasaur is being attacked by a lvl 7 Squirtle
Bulbasaur has 15 hp
Squirtle uses tail whip (+2 to damage rolls), and then tackle. The Damage roll (1 D10) is 3, and Bulbasaur is damaged normally by normal attacks.
(3 + 2) x 1 = 5
Bulbasaur has 10 hp left!
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