GoNintendo
A portion of a WiiWare-World interview with Gaijin Games head, Alex Neuse…
WW: We understand that the paddle is controlled by twisting the Wii Remote. Won’t that get tiring? Do you offer a D-pad option as an alternative?
AN: You are correct; the game is controlled by holding the Wii Remote sideways like an NES controller and tilting it forward and backward. I’ve been playing the game every day over the course of development and it hasn’t gotten tiring for me yet. During our preproduction phase we tried out various options and kept returning to the Wii Remote tilting. It feels the most like a spinner controller and offers much more precise navigation of the play field than the +Control Pad ever could so we decided not to support it. I’m a big fan of “paddle” games like Super Breakout, Kaboom!, Arkanoid, etc., and on the consoles with D-pad controls none of them feel right. We chose to go with the control scheme that felt the most “right”, knowing that we couldn’t get a true spinner controller.
WW: We understand you have another 5 games planned for the Bit.Trip series. What other game styles are you considering? Could we see an Atari 2600 style platformer such as Pitfall perhaps?
AN: For the other games in the series, we’re definitely keeping a 2600 vibe going strong, and while I don’t want to give too much away, we might have some kind of side scrolling adventure - although it might be more akin to Jungle Hunt than Pitfall!. All the games in the series will be music/rhythm based, of course.
Link
WW: We understand that the paddle is controlled by twisting the Wii Remote. Won’t that get tiring? Do you offer a D-pad option as an alternative?
AN: You are correct; the game is controlled by holding the Wii Remote sideways like an NES controller and tilting it forward and backward. I’ve been playing the game every day over the course of development and it hasn’t gotten tiring for me yet. During our preproduction phase we tried out various options and kept returning to the Wii Remote tilting. It feels the most like a spinner controller and offers much more precise navigation of the play field than the +Control Pad ever could so we decided not to support it. I’m a big fan of “paddle” games like Super Breakout, Kaboom!, Arkanoid, etc., and on the consoles with D-pad controls none of them feel right. We chose to go with the control scheme that felt the most “right”, knowing that we couldn’t get a true spinner controller.
WW: We understand you have another 5 games planned for the Bit.Trip series. What other game styles are you considering? Could we see an Atari 2600 style platformer such as Pitfall perhaps?
AN: For the other games in the series, we’re definitely keeping a 2600 vibe going strong, and while I don’t want to give too much away, we might have some kind of side scrolling adventure - although it might be more akin to Jungle Hunt than Pitfall!. All the games in the series will be music/rhythm based, of course.
Link
I don't know if you guys have seen this, but it's a new Wiiware title on the way, called BIT.TRIP BEAT. It's got a specialized graphical look which looks like it shot acid into some 8-bit games and then broke the pixels apart and decided to shoot them at you to kick-a** music as you fly through hyperspace. The only good way to understand it is to watch.
Trailer 1
Trailer 2