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Succubus_Lady Vice Captain
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Posted: Sun Mar 22, 2009 11:52 pm
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Posted: Mon Mar 23, 2009 7:20 pm
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Posted: Mon Mar 23, 2009 8:01 pm
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Posted: Tue Mar 24, 2009 2:38 pm
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Posted: Tue Mar 24, 2009 7:49 pm
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Posted: Sat Mar 28, 2009 9:23 pm
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Posted: Sun Mar 29, 2009 1:44 am
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Posted: Sun Mar 29, 2009 7:59 am
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XxCrimson_ShinobixX Vice Captain
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Posted: Tue Apr 14, 2009 12:20 am
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Posted: Fri Apr 24, 2009 7:06 pm
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Posted: Sun Jun 27, 2010 1:20 am
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Posted: Wed Jun 30, 2010 6:42 pm
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I don't know, extra s.p.e.c.i.a.l.s technically don't matter by the time you get almost perfect anyway. If you work the points right at the beginning of the game, take advantages of certain perks and skills, along with the bobbleheads your pretty set honestly. In essence, you could choose not to advance in your s.p.e.c.i.a.l.s, hold off on on special bobbleheads, and by the time you reach level 30 - activate almost perfect and retrieve all bobbleheads. Bing, bang, bongo - 10 in all s.p.e.c.i.a.l.s.
Hell you can even grab the strength or perception bobblehead, and still end up with 10 in all - because the grayditch quest will add a point to either strength or perception in your s.p.e.c.i.a.l.s.
I see swift learner as an optional, depends on how you want to play the game and how fast you want to level. The perks that I honestly think are a waste, are the skill oriented perks, since by level 30 if your not maxed (which is rare) there are books you can read to advance these. Along with bobbleheads and quests, items and such. The only reason they should ever be used, is if you didn't rationalize your s.p.e.c.i.a.l.s in the game start.
Too each his or her own, that's what I say.
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Posted: Sun Jul 04, 2010 2:07 pm
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Posted: Sun Jul 04, 2010 5:05 pm
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Posted: Sat Jul 24, 2010 6:48 pm
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