Don't forget to go to "How to Play" to learn how to play the game.
The Game Board
1 Start: 2 abilites, 100 Health, 100 Magic,
2
3
4 Bomb (50 HP [BM-Fire Breath] Defense=35)
5 New Ability
6
7 Silf (70 HP [BM-White Wind] Defense=25) (heals 5HP every Turn)
8
9
10 New Ability
11 Coyote (100 HP [BM-Poison Fang] Defense=35)
12
13 Blue Flan (100 HP [BM-White Wind, Drain/ Elm-Ice] Physical DEF=45 Magic DEF=25)
14
15 New Ability
16
17
18 Zombie (150 HP [BM-drain] Defense=25)
19
20 New Ability
21
22 Tonberry (300 Health & does 5 damage for counter ATK | Defense=35)
23
24
25 New Ability
26
27 Red Flan (100 HP [BM-White Wind, Drain/ Elm-Fire] Defense=35)
28
29 Blue Dragon (250 HP [BM-Aqualung / Elm-Ice & Asorbs Ice] Defense=25)
30 New Ability
31
32 Cactar (150 HP [+15 Def against Normal ATK] Defense=50)
33
34
35 New Ability
36
37 Adamantite (250 HP [BM-Mighty Guard])
38
39 Yellow Flan (100 HP [BM-White Wind, Drain/ Elm-Lightning] Defense=35)
40 New Ability
41
42
43 Humbaba (250 HP [Atk+20 / Elm-Immune to Ice, Lightening] Defense=35)
44
45 New Ability
46
47 Black Waltz (250 HP [Elm-Immune to Ice, Fire, Lightening] Defense=35)
48
49
50 New Ability
51
52 Purple Flan (100 HP [BM-White Wind, Drain, Osmose/ Elm-Demi] Defense=45)
53
54
55 New Ability
56
57 Killer Coyote (300 HP [BM-Poison Fang] Killer Fang: does 75% damage after 3 turns | Defense=25)
58
59
60 New Ability
61
62
63 Marlboro (200 HP/ [BM-Malboro Tenticles] - players are hit with: Poison, Darkness, Silence, Sleep)
64
65 New Ability
66
67
68 The Crawler{Machina} (300 HP [+Def to Normal ATK] Defense=45)
69
70 New Ability
71
72 A crew members Shadow: (300 HP [+15 Def to all ATK] Defense=40)
73
74
75 New Ability
76
77 Gilgamesh (350 HP [+15 Def against Normal ATK / ATK+20] Defense=40)
78
79
80 New Ability
81
82
83 Great Marlboro (350 HP/ [BM-Malboro Tenticles] - players are hit with: Poison, Darkness, Silence, Sleep | Defense=35)
84
85 New Ability
86
87 Red Dragon (400 HP [BM-Fire Breath / Elm-Fire & Asorbs fire] Defense=40)
88
89
90 New Ability
91
92 Omega Weapon (400 HP [+15 Def to all attacks] Ultima: hit anyone within 5 spaces for 35 damage | Defense=50)
93
94
95 New Ability
96 Bahamut (600 HP/ Breath: hit anyone within 5 spaces for 35 damage, Does Mega Flare after 3 turns of battle | Defense=40)
97
98
99
100 Final Boss [+20 Def to all attacks] Defense=35)
Job Classes / Abilities
White Mage - Cure, Esuna, Protect, Shell, Life, Cura, Curaga, Auto-Life
Black Mage - Osmose, Fire, Blizzard, Thunder, Drain, Fira(45 damage), Blizzara(45 damage), Thundara(45 damage)
Soldier - Strike, Swing(ATK all enemies within 2 spaces), Poison Strike, Fire Strike, Ice Strike, Thunderstrike, Slow Strike, Demi Strike(take 1/4 of enemy HP)
Knight - Power Break, Shield Break(Lower Def by 5), Magic Break(cause silence for 5 turns) Speed Break(cause Slow), Chakra(heal 20 HP/20 MP and status)
Red Mage - Cure, Fire, Blizzard, Thunder, Barrier, Sleep, Esuna, Doublecast
Blue Mage - Lancet, White Wind, Mighty Guard, Fire Breath, Poison Fang, Drain, Bad Breath, Aqualung
Thief - Steal items, Trick= {Damage Speed + Damage Power + Darkness + Damage Magic}, Chakra(heal 20 HP/20 MP and status), Mug ATK + Steal 20 HP, Cheer, Flee(50% escape from most battles)
Summoner - (able to summon within a 3 space range) Shiva, Ifrit, Siren, Kirin, Sraphim, Phoenix, Alexander, Ramuh
Lancer - Lunge(ATK within 2 spaces), Jump (ATK within 5 spaces) Poison Strike, Fire Strike, Ice Strike, Thunderstrike, Slow Strike, Demi Strike
Time Mage - Slow, Haste, Demi, Regen, Stop, Meteor, Osmose, Power Shift(Switch the Damage delivered between you and your enemy for 1 turn)
Archer - (able to strike enemies 5 spaces away) Dark Arrow, Silence Arrow, Poison Arrow, Fire Arrow, Ice Arrow, Lightning Arrow, Don't Act, Cheer.
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