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Posted: Thu Nov 19, 2009 6:21 am
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Anyone who has been here for a while and reads the majority of the threads in the main forum probably knows that Blizzard is one of my all time favorite developers.
Well. They finally made a move that's fully irked me. Or, rather, their World of Warcraft development team has.
Arthas, the final boss of the expansion Wrath of the Lich king is going to be released along with his icecrown citadel soon. Fair enough, it's a fitting conclusion to the expansion to finally be able to take down The Lich King, you know, the defining moment of the entire game that we've all been waiting for since it was in early beta stages.
Unfortunately the encounter is going to be offered on more or less 4 different difficulties. 10 or 25 man "normal" and 10 or 25 man "heroic" (25 man raids are almost always harder to complete due to needing all 25 people to work well as opposed to all 10). This has been blizzard's latest model for making raids... but come on, you're going to allow almost anyone with enough gear to plow through ******** Arthas on normal difficulty?
God dammit Blizzard. Not to mention they're giving the encounter achievements. I have no problem with one for triumphing, but this battle should be a struggle. Any achievement for making the encounter look like child's play is just stupid and belittles what should be the epic scale of the fight. I'm positive that Heroic 25 man Arthas will be a struggle, but, honestly, I'm also positive that 10/25 man normal Arthas will be on "farm" for most decent guilds after the encounter is available for 5 months.
tl;dr - The final boss of Wrath of the Lich King, Arthas, who's kind of a big god damn deal, is going to ultimately be easier to beat, at least on normal difficulty, than past endbosses of WoW (Like Illidan, Kiljaden, original Naxxramus, C'thurn, possibly even the not so end ones like Lady Vashj, Onyxia, and Kaelthas)
This proves the hardcore players' fears of Blizzard yielding to the more casual crowd. Everyone I know who gives a damn about Warcraft's story wanted Arthas to only go down in the most epic of fashions. Make him nearly unbeatable if needed. I guess Blizzard would rather just let the Warcraft IP be raped for money.
Let's hope a different philosophy is in place for Starcraft 2. (We all already know that Diablo 3 is going to be just as easy a level up hack and slasher as D2, lol)
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Posted: Thu Nov 19, 2009 6:22 pm
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Posted: Thu Nov 19, 2009 8:34 pm
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Posted: Thu Nov 19, 2009 9:01 pm
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Posted: Fri Nov 20, 2009 10:10 am
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Posted: Fri Nov 20, 2009 12:07 pm
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Yes. What people like Jon truly don't understand is how the game wasn't always like that. Back in Burning Crusade when the ultimate enemy was Illidan, less than 1% of people ever saw him, let alone beat him.
Why?
Was raiding that hard? No. You could start off in karazhan, which was easy, and work your way up.
But back then Blizzard cared that Illidan, and later Kil'jaden should be a total badasses who very few people ever kill.
And this was a dumbing down of the difficulty earlier. Raids required 40 people originally, assembling 40 people is a feat in itself. On top of that, Deathwing Layer, the raid with C'thulu, and original Naxxramus required perfect precision from all 40 players. But I digress, BC's difficulty was in between original WoW and Burning Crusade.
Now we're in the Wrath of the Lich King raid. Arthas, The Lich King, is the final boss. His power is considered to be of "godlike proportions". He enslaved an old god earlier. I have no doubt that it'll be a tough fight, and I'm sure that the "heroic" difficulty will be quite the achievement, but the simple fact that there is both a normal and heroic difficulty says that it's going to be relatively much easier to beat him than it was to beat past "final" bosses.
Not to mention guilds are going to be "farming" normal difficulty Arthas weekly for, what I'm assuming will be, great loot, which will make fighting him on heroic even less of an achievement.
What's so bad about this is that it's Arthas. If you make a reader poll almost anywhere, Arthas is everyone's villain in the series. He represents the pinnacle. After this, Blizzard is going to have to do more s**t involving Deathwing, and the simple fact is no one cares about Deathwing. All of the good villains are dead. Arthwas was the last hurrah, and he should have been treated as so.
To try to put this into context for the WoW lore retarded, imagine if I made a Super Mario MMO using WoW's game style. It'd be like if the end boss of the first expansion was, say, Birdo, and he was a total b***h to kill. Understandable, Birdo should be hard to kill. However, in the sequel expansion, I make Bowser himself the endboss, and he's relatively easier to beat than Birdo... relatively much easier.
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Posted: Fri Nov 20, 2009 10:16 pm
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Posted: Sat Nov 21, 2009 12:44 pm
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Posted: Sat Nov 21, 2009 6:27 pm
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Posted: Sun Nov 22, 2009 1:11 am
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Posted: Mon Nov 23, 2009 1:53 am
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Posted: Mon Nov 23, 2009 10:32 am
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Posted: Mon Nov 23, 2009 12:30 pm
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Posted: Mon Nov 23, 2009 1:06 pm
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Posted: Mon Nov 23, 2009 2:26 pm
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