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Posted: Sun Jan 03, 2010 4:55 pm
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Posted: Sun Jan 03, 2010 10:46 pm
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Posted: Sun Jan 03, 2010 11:02 pm
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Posted: Mon Jan 04, 2010 2:25 am
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Well, storywise, "FFCC: The Crystal Bearers" takes place 1,000 years after the original Crystal Chronicles where the Lilties defeated the Yuke tribe and destroyed their tribe crystal, thus causing the whole tribe to become "extinct" as they were sucked into a dimension between life and death, like a void. The Lilty then rule the world once again and this time, they have banned the use of magic in favor of technology where their airships and machinery use the fragments of the Yuke crystal as a power source. Some of the other fragments, though, found their way into some people and they became Crystal Bearers, which are people infused with a crystal shard on a specific part of their body and use a certain type of magic. The hero, Layle (a Clevat) is a Crystal Bearer that can control gravity.
As for the gameplay, it's somewhat different where although there is still exploration in beautiful environments, you fight monsters by using gravity-based magic. As a gravity-controlling Crystal Bearer, you must defeat enemies by picking them up and tossing them to walls or other enemies to kill them. You can also pick up many objects and toss them to damage monsters. Also, each area is connected to each other so either run there, use a train, or use a chocobo (in other words, it's, in some ways, an open-world type of game). There are also no Crystal Caravans or Miasma fields that harm you while touching it. Also, to be more specific, the game focuses on a more single-player adventure instead of being team-based like the other main Crystal Chronicles games.
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Posted: Mon Jan 04, 2010 12:37 pm
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Yeah, this guy pretty much hit everything you need to know. Some other things that should be said:
First, a correction. Crystal Bearers aren't actually infused with stray fragments of the Yuke Tribal Crystal. However, bearers are born after the Yuke Crystal is broken because the balance of the world has been disrupted. Sorta like the Fire, Water, Wind, and Earth Crystals of the old Final Fantasy titles. I wouldn't know about VII and beyond having the Crystals, though.
The Lilty view bearers as cursed abominations and shun them, and the Clavat who were imposed under Lilty rule typically think the same way. The Selkie managed to maintain their independence, although through a bit of dumb luck. The Selkie typically dislike the Lilty, although there are some who do make a living among the Lilty.
There's no rampaging Miasma spores killing you when you're out in the open. However, there are Miasma Streams, and when they appear, monsters come out of them. Interestingly, Miasma Streams come and go periodically, bringing monsters when they come and taking monsters away when they go. Layle can actually close the streams with his bearer powers if he defeats all the monsters in the area. This leads to a good result if you can do it.
There's a truckload of optional side-quests. And some are even repeatable, indefinitely so. The medals system rewards creative thinkers, and promotes creative thinking by giving you somewhat vague hints on how to earn the medals, similar to the achievement system of Kirby Air Ride, if you played that. If you haven't, it's basically "Earn one medal, the 2-4 adjacent medals have their clues exposed." However, these are basically all show, but it's still fun to try for all golds.
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Posted: Tue Jan 05, 2010 3:37 pm
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Posted: Tue Jan 05, 2010 5:25 pm
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Posted: Wed Jan 06, 2010 11:34 am
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