Welcome to the pokémart! We are guaranteed to have every item listed in-stock. We also have information on some items that cannot be bought. So don't be shy, and take a look around!
Pokéballs
Poké Ball- Catch rate=1x
200j
Great Ball- Catch rate=1.5x
500j
Ultra Ball- Catch rate=2x
800j
Heal Ball- Catch rate=1x/Fully heals a captured pokémon
300j
Net Ball- Catch rate on Bug or Water types=3x/Other types=1x
500j
Nest Ball- Catch rate if the pokémon lv.1-19=3x/lv.20-29=2x/lv.30-Up=1x
500j
Repeat Ball- Catch rate if used on pokémon species caught before=3x/Other pokémon=1x
400j
Quick Ball- Catch rate=4x/For every 5 turns in battle, the catch rate decreases by 1x, reaching min. of 1x
900j
Dusk Ball- Catch rate=4x/Catch rate only applies when used in a cave or at night, otherwise it's 1x
700j
Fast Ball- Catch rate=4x/Catch rate only applies if the pokémon is one that flees from battles often, otherwise it's 1x
500j
Level Ball- Catch rate if the player's current Pokémon is: Lower or equal lv. with wild pokémon=1x, Higher lv.=2x, Double or more lvs.=4x, Four times as much or more=8x
700j
Lure Ball- Catch rate=4x/Catch rate only applies if the player hooked the pokémon fishing, otherwise it's 1x
800j
Heavy Ball- Catch rate if the wild Pokémon is: 100kg(220lbs)-200kg(440lbs)=1x, 200kg(440lbs)-300kg(660lbs)=2x, 300kg(660lbs)-Heavier=3x, 100kg(220lbs)-Lighter=0.5x
700j
Friend Ball- Catch Rate=1x/Raises the Happiness of captured pokémon
500j
Dive Ball- Catch Rate=3.5x on water dwelling pokémon/1x otherwise
700j
Luxury Ball- Catch Rate=1.5x/Raises the Happiness of captured pokémon
700j
Timer Ball- Catch rate= 1x if used before 10 turns have passed, 2x between 10-20 turns, 3x between 20-30 turns, 4x after 30= turns
900j
Love Ball- Catch rate=4x/Catch rate only applies if the player's current pokémon is the opposite gender of the wild pokémon, otherwise it's 1x
800j
Moon Ball- Catch rate=5x/Catch rate only applies if the pokemon can be evolved with a moon stone, otherwise it's 1x
800j
Master Ball- Catch rate does not apply to the Master Ball, it catches everything
Event
Contest balls
Compé Ball- Used in a contest/Catch Rate=1.5x
Contest
Safari Ball- Used in a contest/Catch Rate=1.5x
Contest
Park Ball- Used in a contest/Catch Rate does not apply, the Park Ball catches everything
Contest
Special balls
Rocket's Poké Ball- Used by members of Team Rocket to hold their pokémon
N/A
Premier Ball- Catch rate=1x
Donate 500 gold to the mascot
Cherish Ball- This ball cannot be used to capture wild pokémon/Contains pokémon given out for an event
Event
GS Ball- Rumored to be able to capture a legendary pokemon, perhaps this ball has great potential.
Event
Grif Ball- Catch rate=6x/Hits the captured pokémon with a gravity hammer; if it fails to capture, the wild pokémon faints
Donate 2000 gold to the mascot
Akeno Ball- This ball cannot be used to catch wild pokémon/When purchased a pokémon chosen at random will be inside for you
Donate 4000 gold to the mascot and 1 Jade Dragon
Sulfer Ball- Catch rate=1x/If ball fails to capture, the wild pokémon is unable to escape for the remainder of the battle and sustains a burn
Donate 750 gold to the mascot
Vengance Ball- Catch rate if a pokémon in your party has fainted from battling the wild pokémon you're currently attempting to capture=8x/Otherwise catch rate=2x
Donate 3000 gold to the mascot
Darkside Ball- Catch rate increased for each fainted pokémon in your party: 1 fainted=2x, 2 fainted=3x, 3 fainted=4x, 4 fainted=5x, 5 fainted=10x, 0 fainted=1x
Donate 3000 gold to the mascot
Omni Ball- Catch rate 8x/Raises the captured pokémon's level by 3, stats raise accordingly
Donate 5000 gold to the mascot
Healing Items
Potion- Restores 20 HP to one pokemon
300j
Super Potion- Restores 50 HP to one pokemon
700j
Hyper potion- Restores 200 HP to one pokemon
1200j
Max Potion- Restores all HP to one pokemon
2500j
Full Restore- Restores all HP to one pokemon and cures them of any status effect
3000j
Antidote- Cures one pokemon of the Poison status effect
100j
Awakening- Cures one pokemon of the Sleep status effect
250j
Burn Heal- Cures one pokemon of the Burn status effect
250j
Ice Heal- Cures one pokemon of the Frozen status effect
250j
Paralyze Heal- Cures one pokemon of the Paralyze status effect
200j
Full Heal- Cures one pokemon of any status effect
600j
Ether- Restores 10 PP to one move of a selected pokemon
Event
Elixer- Restores 10 PP to every move of a selected pokemon
Event
Max Ether- Restores all PP to one move of a selected pokemon
Event
Max Elixer- Restores all PP to every move of a selected pokemon
Event
Revive- Revives a fainted pokemon and restores half of its max HP
1500j
Max Revive- Revives a fainted pokemon and fully restores its HP
Event