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Posted: Thu Aug 12, 2010 8:34 pm
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Posted: Fri Aug 13, 2010 11:22 am
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Posted: Fri Aug 13, 2010 6:10 pm
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I think they'll keep the BioShock title as long as mutation maintains a key role in powers and plot development.
As far as Rapture's concerned, what else is there to do with it? They have a story expansion in 2 on the way that 2K might use to try to tie in Columbia, but I doubt it. Irrational wants to keep as little ties to the original as possible and create a new and unique world that could stand on its own.
A couple of other things, Columbia is nothing like Rapture, Columbia was the world's biggest P.R project during American Epxansionism and a big ******** you to the rest of the world. Just a giant middle finger floating above every other country. Something went wrong and turned this from laughing at the world, to trying to kill it, making the city a veritable Death Star while disappearing into the clouds.
Their big game changers seem to be, aside from the openness that Columbia has.
The SkyLine - A grapple hook and zipline leaves you on a vertigo inducing rollercoaster that you can use to get around the city and make tactical advantages. If someone wants you dead, they'll start from a distance and either shoot at you already or take the Line themselves.
Elizabeth - She's been described as someone who enables the impossible, her powers are on a much grander scale than anything seen in the BioShock world and she's helping you on your command.
Neutrality - Columbia isn't inherently hostile to you, they'll go about their usual business with you around, but they'll do it with an uneasy glare and a hand on their gun until they know where you stand.
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Posted: Fri Aug 13, 2010 10:02 pm
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Posted: Sun Aug 15, 2010 9:00 am
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Posted: Sun Aug 15, 2010 11:21 pm
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Posted: Mon Aug 16, 2010 5:05 am
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Posted: Tue Aug 17, 2010 5:49 pm
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Posted: Wed Aug 18, 2010 7:51 am
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Posted: Wed Aug 18, 2010 8:02 am
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Posted: Wed Aug 18, 2010 2:49 pm
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Posted: Wed Aug 18, 2010 3:44 pm
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Posted: Thu Aug 19, 2010 12:41 pm
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I have mixed feelings for DLC.
On one hand, it allows developers to add in things they feel would add to the game. In theory it would proportionately priced to the base game's content/price ratio.
Unfortunately, it's fairly obvious that certain publishers (EA, Capcom, Bethesda) push/force developers to pump out DLCs to merely make a few extra bucks. I suppose that with Gamestop taking a massive amount of their profits with used games this is kind of understandable, but when you're paying 10$ for 2-3 hours of gameplay? Or 5$ for new god damn costumes on your characters? Or 10$ to fix the ending/low level cap of your game (fallout 3 I'm looking at you)... then gimme a break.
Having said that, there are a few times I have purchased blatantly poorly priced DLC and not minded. Perfect example: Castle Crashers. My friends and I in college annhilated that game, and it only cost $15 in the first place. Handing over $5 for the king+necromancer wasn't worth it, but I felt that the developers deserved more for their fine game. (Especially since it's Behemoth, small scale studio, developers will definitely see more of that money than Bioware will for any of the DLC in their games)
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Posted: Tue Sep 21, 2010 10:33 pm
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