Just so I don't forget where I'm going and what I'm doing
Tier 1 - Grunnies
These furry little creatures may seem cute at first, but don't let that fool you. They've been made specifically for attacking anything they see. They're ferocious and hungry, and they're only the beginning of things. . .
AC - 10
HP - 40
Tier 2 - Labtechs
Due to years of experiments gone horribly wrong, these labtechs have become virtual supersoliders. Their incredible physique is only rivaled by their pursuit of new test subjects.
AC - 12
HP - 60
Your weapons will be two 20-sided dice.
The first dice will be your AC dice, while the second is your Damage dice.
To attack, you must roll an AC that is equal to or greater than the AC of the enemy you are fighting.
If your AC dice meets the above requirement, then you subtract the roll of your Damage dice from the remaining HP of the enemy you are fighting.
Tier 1 - Grunnies
These furry little creatures may seem cute at first, but don't let that fool you. They've been made specifically for attacking anything they see. They're ferocious and hungry, and they're only the beginning of things. . .
AC - 10
HP - 40
Tier 2 - Labtechs
Due to years of experiments gone horribly wrong, these labtechs have become virtual supersoliders. Their incredible physique is only rivaled by their pursuit of new test subjects.
AC - 12
HP - 60
Your weapons will be two 20-sided dice.
The first dice will be your AC dice, while the second is your Damage dice.
To attack, you must roll an AC that is equal to or greater than the AC of the enemy you are fighting.
If your AC dice meets the above requirement, then you subtract the roll of your Damage dice from the remaining HP of the enemy you are fighting.