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Posted: Tue Dec 07, 2010 7:05 pm
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Posted: Tue Dec 07, 2010 7:59 pm
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~Yuki~ I know the newer generation of zOMGers can be a little immature and frustrating but maybe we can educate them and mature them up a bit and they will become just as addicted to zOMG. This way they can help their friends and continue the cycle thus creating more people willing to play So heres my plan, on set days a group of people willing to teach other users the ropes can go to village greens and basically walk the noobs through the lay of the land. This would include Rage ranks, ring sets, crewing, being polite, respect of authority, Ghi, and anything else thats vital to zOMG existence. You see forum topics all the time in the "welcome to gaia" section about the best way to make gold. THATS where you want to hit up people and pull in that new crowd. Gold is an encouraging factor so while having this whole "teach a noob" thing have a drawing or contest for noobs who reach 10k tcl which would give them MORE gold or possibly a power up. {All ideas here are subject to refinement. I just wanted to get the idea out there before I forgot ^^;;} Maybe we should make a kind of teaching syllabus, a rough outline of what things to teach the noobs, what order, how to explain certain tricky topics, etc. - to make it easier for each individual to be a teacher. Perhaps take inspiration from Nespin's Newbie guide.
Perhaps to get the drawing, answering randomized quizes on the topics, like the old (not sure - they might still do that) early areas used to do? I'm not sure whether that tactic, or a tcl based tactic, would be the best.
Maybe more like a driving test? After they get the teaching, and then they practice based on their knowledge, they can attend the next similar event or so, and then go through a boss instance, with the instructor judging their tactics (perhaps telling them specific things, like "buff now" or "now use a raged attack" or such, to make sure they know the terminology and tactics) and then rewarding them with their graduation?
Maybe a neat looking sig zOMG Warrior Training Diploma or something...
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Posted: Tue Dec 07, 2010 8:50 pm
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Posted: Wed Dec 08, 2010 8:51 am
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Posted: Wed Dec 08, 2010 8:57 am
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Posted: Wed Dec 08, 2010 1:14 pm
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Posted: Wed Dec 08, 2010 1:29 pm
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Posted: Wed Dec 08, 2010 1:35 pm
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Posted: Wed Dec 08, 2010 1:44 pm
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cnoisy sky_rider19 cnoisy u could always try making a thread that maybe answers questions for those new players who have no idea wat they r doing... We kind of do that already. We just answer the questions when they pop up. ya but maybe we could organize it, right now it is just all over the place possibly, but noobs don't usually look for boards with their problem. They merely create more boards. We can organize the boards as much as we can, but we can't organize the new players.
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Posted: Wed Dec 08, 2010 6:56 pm
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sky_rider19 cnoisy sky_rider19 cnoisy u could always try making a thread that maybe answers questions for those new players who have no idea wat they r doing... We kind of do that already. We just answer the questions when they pop up. ya but maybe we could organize it, right now it is just all over the place possibly, but noobs don't usually look for boards with their problem. They merely create more boards. We can organize the boards as much as we can, but we can't organize the new players. Plus, that information can be found in the help section of the game's menu. But again, the newbs don't tend to look there. That's why it is beneficial to have experienced players who are willing to help.
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Posted: Wed Dec 08, 2010 7:30 pm
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cnoisy sky_rider19 cnoisy u could always try making a thread that maybe answers questions for those new players who have no idea wat they r doing... We kind of do that already. We just answer the questions when they pop up. ya but maybe we could organize it, right now it is just all over the place
actually, there is a faq thread, put together by jzmajor...
http://www.gaiaonline.com/forum/zomg-gaia-s-mmo/zomg-s-faq-possible-things-to-add/t.65884637/
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Posted: Thu Dec 09, 2010 1:18 am
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Posted: Thu Dec 09, 2010 2:01 am
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Posted: Thu Dec 09, 2010 3:04 am
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Posted: Thu Dec 09, 2010 8:35 am
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~Yuki~ I like the kidnapping idea too XD The teacher would have to work with them for a while because to start out with the user only gets guns and has to work their way up. To teach the nooblet about rage you would have to wait with them till they get a buff. Well, you could teach them about rage for attacks too (and then teach them about how they should use rage for buffs just when they get a buff, but with the concept of what rage is already down).
Kidnapping noobs sounds pretty good. A sort of group mule clearly labeled teacher might be handy for that, or a uniform. Maybe announcing (in speak, occasionally maybe in shout) the availability of teachers in VG.
TCL might be a good indicator for the low levels, but it doesn't work as well in higher levels. Quest completion (leaders for instances have to have had the quests for them, right? So just promote them to leader, then have them enter Papa Saw or whatever, to show they got that far with quests?), Badge Completion (just the lowest kill badges for a couple things, from the first few maps to inspire people to not just stay in VG), ring obtainment (eight rings and the knowledge of how to use each one)... those might be better things, perhaps.
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