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Posted: Tue Sep 27, 2011 11:36 am
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Posted: Tue Feb 21, 2012 6:24 pm
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Posted: Sun Sep 09, 2012 12:44 pm
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Posted: Sun Sep 09, 2012 3:42 pm
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Posted: Sun Sep 09, 2012 3:51 pm
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That is very true. With DMS going public, more people can play the area now - which should be a good thing. There are a number of extremely helpful guides that I'm sure is getting passed long to new players all the time.
Speaking of which, a friend of mine has finally reached cl 10 and been prepping for DMS, which I'll be taking him along for his first time next weekend. This is the best way I can contribute to the zOMG community (quality over quantity in players, heh) It should be fun though ^^
I'd like to say, before the developers expect the game to generate a wider audience or even revenue for the future, they should continue working on it in the sense of "perfecting" it. This is a good as time as any to rid the game of bugs, defects, server lags, and expanding it while they still can. Another part of trying to get more players to play the game is a marketing aspect. Gaia has so many members, it's a wonder why not a good majority have played the game. But even if the majority of Gaia's users were to play the game, I'm curious to know if the servers can even house that many users at a time without lagging or crashing.
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