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A Pokemon Roleplaying Guild offering a wide variety of features and characters. 

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SubonicXP

Captain

Devoted Sex Symbol

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PostPosted: Sat Nov 26, 2011 8:52 pm
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There dwells a presence within the depths of Mt. Silver, an eerie one which hungers for a precious substance. Yes, within this mountain there is a creature which hungers for gold, its hunger never satisfied. The creature goes to great lengths to obtain the gold which it feasts on, such lengths that it has journeyed all over the world mining for the precious mineral. But why should it do all the work? Why not let others do it for him? Well, that's just what this creature is doing!

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Yii em hotep! By Ra I welcome you to my humble shop! My name is Nebu! As you can see, I have a rather...disturbing, appearance. But don't let that scare you, it's been such a long time since I've had customers, please, look around! ...is that gold I smell on you? Oh yes, we will get along just well. I accept only gold (Snag Coins) in this shop, so as long as you have a piece of that precious...delectable...god flesh...you are welcome here! Please, buy something...and give me that gold!

Oh, and if you don't see something you want in our rare section, please, return tomorrow and my rare wares will be different.



Pokéballs


-Pokéballs-

Poké Ball: 5 Snag Coins
(A standard ball. Can catch first-stage and non-evolving Pokemon, but not baby Pokemon.)

Premier Ball: 6 Snag Coins
(A special edition of the normal Poké Ball. Has the same limitations as one.)

Great Ball: 7 Snag Coins
(A higher-rate ball. Can catch up to second-stage Pokemon.)

Ultra Ball: 9 Snag Coins
(An ultra-grade ball. Can catch any stage of Pokemon, but won't work on baby or legendary Pokemon.)

Nest Ball: 6 Snag Coins
(A unique ball that's cozier for baby Pokemon and allows them to be caught. Works like a Poké Ball otherwise.)

Heal Ball: 7 Snag Coins
(A remedial ball that allows captured Pokemon to be used immediately in a Mission/Team Mission. Works like a Great Ball otherwise.)

Dive Ball: 7 Snag Coins
(A unique ball that's more effective on Water-type Pokemon. Can catch any stage of that type.)

Net Ball: 7 Snag Coins
(A unique ball that can catch Water and Bug-type Pokemon of any stage.)

Dusk Ball: 8 Snag Coins
(A unique ball meant for dark environments. Also more effective on Dark and Ghost-type Pokemon of any stage.)

Quick Ball: 6 Snag Coins
(A ball whose effects are only usable during Safari Contests. Works best if used on the first encounter.)

Timer Ball: 6 Snag Coins
(A ball whose effects are only usable during Safari Contests. Works best if it's the last ball used.)

Repeat Ball: 12 Snag Coins
(A ball whose effects are only usable during Safari Contests. Allows for a fourth capture attempt.)

Dream Ball: 8 Snag Coins
(A ball whose effects are only usable during Safari Contests. Works best if a sleep-inducing move's used beforehand. Works like a Poké Ball otherwise.)


Medicine


-Medicine-

Potion: 1 Snag Coin
(Standard wound medicine. Slightly heals a Pokemon's wounds.)

Super Potion: 2 Snag Coins
(A higher-grade potion. Moderately heals wounds.)

Hyper Potion: 3 Snag Coins
(An even higher-grade medicine than Super Potion. Heals most wounds.)

Max Potion: 4 Snag Coins
(The highest-grade potion. Heals all wounds when applied.)

Paralyze Heal: 1 Snag Coin
(A medicine made from Cheri Berries. Heals paralysis.)

Antidote: 1 Snag Coin
(A medicine made from Pecha Berries. Neutralizes most poisons.)

Burn Heal: 1 Snag Coin
(A medicine made from Rawst Berries. Apply to affected area to heal burns.)

Awakening: 1 Snag Coin
(A medicine made from Chesto Berries. Stimulates Pokemon and wakes them from sleep.)

Ice Heal: 1 Snag Coin
(A medicine made from Aspear Berries. Rapidly thaws out frozen Pokemon.)

Full Heal: 3 Snag Coins
(A special medicine made with Lum Berry extract. Heals most status effects.)

Full Restore: 5 Snag Coins
(A potent medicine that combines the effects of a Max Potion and Full Heal. Heals all wounds and most status effects.)

Revive: 3 Snag Coins
(A "potion" of sorts that has smelling salts added in. Rouses a fainted Pokemon and heals some of their wounds.)

Max Revive: 5 Snag Coins
(A Max Potion with added smelling salts. Rouses a fainted Pokemon and fully heals their wounds.)

Heal Powder: 1 Snag Coin
(Heals Pokemon of all status ailments but reduces Evo Points by 1 and Happiness by 0.50 point.)

Energy Powder: 1 Snag Coin
(Restores 60 HP but reduces Evo Points by 1 and Happiness by 0.50 point.)

Energy Root: 2 Snag Coins
(Restores 120 HP but reduces Evo Points by 1 and Happiness by 0.50 point.)

Revival Herb: 3 Snag Coins
(Revives Pokemon to full HP but reduces Evo Points by 2 and Happiness by 1 point.)

Joy Scent: 4 Snag Coins
(A special scent that relaxes shadowfied Pokemon. Can be used with certain upgrades to the Snag Machine, or can be used by itself to grant 1 extra Purification Point in a Mission/Team Mission's rewards.)

Excite Scent: 5 Snag Coins
(A special scent that relaxes shadowfied Pokemon. Can be used with certain upgrades to the Snag Machine, or can be used by itself to grant 2 extra Purification Points in a Mission/Team Mission's rewards.)

Vivid Scent: 6 Snag Coins
(A special scent that relaxes shadowfied Pokemon. Can be used with certain upgrades to the Snag Machine, or can be used by itself to grant 3 extra Purification Points in a Mission/Team Mission's rewards.)

Shadow Vaccine: 15 Snag Coins
(A vaccine made thanks to Devon Corp's research and a Mew's DNA. Inoculates a Pokemon when used, allowing them to be purified once infected by the Shadow Virus. More info can be found here.)


Berries


-Berries-

Cheri Berry: 4 Snag Coins
(A berry to be held by a Pokemon. Heals paralysis when consumed.)

Chesto Berry: 4 Snag Coins
(A berry to be held by a Pokemon. Wakes a Pokemon from sleep when consumed.)

Pecha Berry: 4 Snag Coins
(A berry to be held by a Pokemon. Neutralizes poisons when consumed.)

Rawst Berry: 4 Snag Coins
(A berry to be held by a Pokemon. Soothes and heals burns when consumed.)

Aspear Berry: 4 Snag Coins
(A berry to be held by a Pokemon. Rapidly thaws frozen Pokemon when consumed, somehow.)

Persim Berry: 4 Snag Coins
(A berry to be held by a Pokemon. Snaps Pokemon out of confusion when consumed.)

Leppa Berry: 4 Snag Coins
(A berry to be held by a Pokemon. Immediately fills the Pokemon with a burst of energy when consumed, allowing them to continue using their moves.)

Oran Berry: 1 Snag Coin
(A berry to be held by a Pokemon. Heals very simple wounds when consumed.)

Sitrus Berry: 3 Snag Coins
(A berry to be held by a Pokemon. Heals some wounds when consumed.)



Battle Items


-Battle Items-

X Attack: 2 Snag Coins
(Sharply raises Attack when used. Can be stacked with certain Snag Machine upgrades.)

X Defend: 2 Snag Coins
(Sharply raises Defense when used. Can be stacked with certain Snag Machine upgrades.)

X Special: 2 Snag Coins
(Sharply raises Special Attack when used. Can be stacked with certain Snag Machine upgrades.)

X Sp. Def: 2 Snag Coins
(Sharply raises Special Defense when used. Can be stacked with certain Snag Machine upgrades.)

X Speed: 2 Snag Coins
(Sharply raises Speed when used. Can be stacked with certain Snag Machine upgrades.)

Guard Spec.: 2 Snag Coins
(Covers the area in mist when used, preventing stat reductions for a while.)

Dire Hit: 2 Snag Coins
(Makes hitting weak spots more likely when used.)

Poké Doll: 5 Snag Coins
(A doll designed to look like a particular Pokemon. Can be used as a decoy to escape some battles or attacks, but will be destroyed afterward.)


Held Items


-Held Items-

Elemental Gem: 2 Snag Coins
(Various gems that are commonly found in Unova, containing the energy of whatever type it is. Can be used to boost attacks of their respective type once per gem or to alchemize certain items. All 18 types are available, so please specify what types and how many of them you're buying when purchasing.)

Black Belt: 10 Snag Coins
(A karate belt to be held by a Pokemon to help them focus. Raises the power of Fighting-type moves.)

Black Glasses: 10 Snag Coins
(A pair of shady-looking glasses to be held by a Pokemon. Raises the power of Dark-type moves.)

Charcoal: 10 Snag Coins
(A combustible fuel to be held by a Pokemon. Raises the power of Fire-type moves.)

Dragon Fang: 10 Snag Coins
(A hard, sharp fang to be held by a Pokemon. Raises the power of Dragon-type moves.)

Fairy Feather: 10 Snag Coins
(A bag of pink gleaming feather to be held by a Pokemon. Raises the power of Fairy-type moves.)

Hard Stone: 10 Snag Coins
(A durable stone to be held by a Pokemon. Raises the power of Rock-type moves.)

Magnet: 10 Snag Coins
(A powerful magnet to be held by a Pokemon. Raises the power of Electric-type moves.)

Miracle Seed: 10 Snag Coins
(A life-imbued seed to be held by a Pokemon. Raises the power of Grass-type moves.)

Mystic Water: 10 Snag Coins
(A teardrop-shaped gem to be held by a Pokemon. Raises the power of Water-type moves.)

Never-Melt Ice: 10 Snag Coins
(A heat-repelling piece of ice to be held by a Pokemon. Raises the power of Ice-type moves.)

Poison Barb: 10 Snag Coins
(A small, poisonous barb to be held by a Pokemon. Raises the power of Poison-type moves.)

Sharp Beak: 10 Snag Coins
(A long, sharp beak to be held by a Pokemon. Raises the power of Flying-type moves.)

Silk Scarf: 10 Snag Coins
(A sumptuous scarf to be held by a Pokemon. Raises the power of Normal-type moves.)

Silver Powder: 10 Snag Coins
(A shiny, silver powder to be held by a Pokemon. Raises the power of Bug-type moves.)

Soft Sand: 10 Snag Coins
(A bag of loose, silky sand to be held by a Pokemon. Raises the power of Ground-type moves.)

Spell Tag: 10 Snag Coins
(A sinister, eerie tag to be held by a Pokemon. Raises the power of Ghost-type moves.)

Twisted Spoon: 10 Snag Coins
(A spoon to be held by a Pokemon, imbued with telekinetic power. Raises the power of Psychic-type moves.)

Muscle Band: 10 Snag Coins
(A strength-exuding headband to be held by a Pokemon. Slightly raises the power of Physical moves.)

Wise Glasses: 10 Snag Coins
(A thick pair of glasses to be held by a Pokemon. Slightly raises the power of Special moves.)

Full Incense: 10 Snag Coins
(An exotic-smelling incense to be held by a Pokemon. Makes the holder much slower.)

Lax Incense: 10 Snag Coins
(A beguiling incense to be held by a Pokemon. Rarely may cause attacks to miss the holder.)

Odd Incense: 10 Snag Coins
(An incense to be held by a Pokemon. Raises the power of Psychic-type moves.)

Pure Incense: 10 Snag Coins
(An incense to be held by a Pokemon. May repel weaker wild Pokemon during a Mission.)

Rock Incense: 10 Snag Coins
(A rugged-smelling incense to be held by a Pokemon. Raises the power of Rock-type moves.)

Rose Incense: 10 Snag Coins
(A floral incense to be held by a Pokemon. Raises the power of Grass-type moves.)

Sea Incense: 10 Snag Coins
(A sea-like incense to be held by a Pokemon. Raises the power of Water-type moves.)

Wave Incense: 10 Snag Coins
(An incense to be held by a Pokemon, reminiscent of the beach. Raises the power of Water-type moves.)

Light Ball: 10 Snag Coins
(A puzzling orb to be held by a Pikachu. Greatly raises Pikachu's offensive capabilities.)

Lucky Punch: 10 Snag Coins
(A pair of lucky boxing gloves to be held by Chansey. Allows Chansey to more easily hit weak spots.)

Metal Powder: 10 Snag Coins
(An extremely fine, yet hard powder to be held by Ditto. Boosts Ditto's Defense.)

Quick Powder: 10 Snag Coins
(An extremely fine, yet hard powder to be held by Ditto. Boosts Ditto's Speed.)

Stick: 10 Snag Coins
(A long, stiff stalk of leek to be held by Farfetch'd. Allows Farfetch'd to more easily hit weak spots.)

Thick Club: 10 Snag Coins
(A hard bone of some sort, to be held by Cubone and Marowak. Greatly boosts Cubone and Marowak's Attack.)

Absorb Bulb: 7 Snag Coins
(A bulb to be held by a Pokemon. Boosts Special Attack once if hit by a Water-type attack, and is destroyed afterward.)

Air Balloon: 8 Snag Coins
(A balloon to be held by a Pokemon. Lifts them into the air to prevent Ground-type moves from working, but will pop as soon as the holder is hit by an attack. Destroyed afterward.)

Assault Vest: 10 Snag Coins
(An offensive vest to be held by a Pokemon. Boosts Special Defense, but prevents them from using any moves within the Status category.)

Big Root: 8 Snag Coins
(A strange root to be held by a Pokemon. Allows health-draining attacks more efficacy, restoring more health.

Binding Band: 7 Snag Coins
(A constricting band to be held by a Pokemon. Increases the power of moves that bind the holder's opponents.)

Black Sludge: 10 Snag Coins
(A black glob of sludge to be held by a Pokemon. Gradually restores the health of Poison-type Pokemon, but all others will take constant damage when holding this.)

Bright Powder: 10 Snag Coins
(A highly reflective powder to be held by a Pokemon. Lowers opposing Pokemon's accuracy.)

Cell Battery: 7 Snag Coins
(A small battery to be held by a Pokemon. Boosts Attack once if hit by an Electric-type move, and is destroyed afterward.)

Choice Band: 15 Snag Coins
(A curious headband to be held by a Pokemon. Boosts Attack, but restricts the Pokemon to only one move.)

Choice Scarf: 15 Snag Coins
(A curious scarf to be held by a Pokemon. Boosts Speed, but restricts the Pokemon to only one move.)

Choice Specs: 15 Snag Coins
(A curious pair of glasses to be held by a Pokemon. Boosts Special Attack, but restricts the Pokemon to only one move.)

Cleanse Tag: 8 Snag Coins
(A spiritual tag to be held by a Pokemon. May repel weaker wild Pokemon during a Mission.)

Covert Cloak: 8 Snag Coins
(An item to be held by a Pokémon. This hooded cloak conceals the holder, tricking the eyes of its enemies and protecting it from the additional effects of moves.)

Damp Rock: 8 Snag Coins
(An oddly damp rock to be held by a Pokemon. Allows heavy rains caused by the holder to last longer.)

Destiny Knot: 9 Snag Coins
(A ball of thread to be held by a Pokemon. If the holder becomes infatuated with their opponent, so will the opponent.)

Eject Button: 5 Snag Coins
(A odd device to be held by a Pokemon, with a single button. Switches out the holder when attacked.)

Eject Pack: 5 Snag Coins
(An item to be held by a Pokémon. When the holder's stats are lowered, it will be switched out of battle.)

Electric Seed: 7 Snag Coins
(A cluster of tart seeds to be held by a Pokemon. Raises Defense while Electric Terrain is in effect, but is consumed afterward.)

Everstone: 6 Snag Coins
(A peculiar stone to be held by a Pokemon. Disallows the holder from surpassing the needed requirements for evolution.)

Eviolite: 10 Snag Coins
(An evolutionary lump to be held by a Pokemon. Boosts defensive capabilities if the holder can evolve, but won't allow them to stop the evolutionary process if it occurs.)

Expert Belt: 10 Snag Coins
(A well-worn belt to be held by a Pokemon. Slightly boosts the power of "super effective" attacks.)

Flame Orb: 9 Snag Coins
(A bizarre, flaming orb to be held by a Pokemon. Immediately burns the holder.)

Float Stone: 8 Snag Coins
(A very light stone to be held by a Pokemon. Reduces their weight when held.)

Focus Band: 9 Snag Coins
(A headband to be held by a Pokemon. May allow them to survive an attack that would otherwise knocks them out.)

Focus Sash: 9 Snag Coins
(A sash to be held by a Pokemon. Allows the holder to survive a single attack that would knock them out, but the item is destroyed afterward.)

Grassy Seed: 7 Snag Coins
(A cluster of moss-covered seeds to be held by a Pokemon. Raises Defense while Grassy Terrain is in effect, but is consumed afterward.)

Heat Rock: 8 Snag Coins
(An oddly warm rock to be held by a Pokemon. Allows harsh sunlight caused by the holder to last longer.)

Heavy-Duty Books: 8 Snag Coins
(These boots prevent the effects of traps set on the battlefield.)

Icy Rock: 8 Snag Coins
(An oddly cold rock to be held by a Pokemon. Allows hailstorms caused by the holder to last longer.)

Iron Ball: 8 Snag Coins
(A heavy ball to be held by a Pokemon. Makes the holder much slower, and forces them to remain grounded.)

Lagging Tail: 8 Snag Coins
(A tremendously heavy tail to be held by a Pokemon. Makes the holder much slower.)

Leftovers: 10 Snag Coins
(Bits of food to be held by a Pokemon. Gradually restores a Pokemon's health over time.)

Life Orb: 10 Snag Coins
(A strange orb to be held by a Pokemon. Makes the holder's moves more powerful, but hurts them as well.)

Light Clay: 10 Snag Coins
(A shiny clay to be held by a Pokemon. Allows Reflect, Light Screen and Aurora Veil to last longer.)

Loaded Dice: 10 Snag Coins
(An item to be held by a Pokémon. This loaded dice always rolls a good number, and holding one can ensure that the holder's multistrike moves hit more times.)

Luminous Moss: 7 Snag Coins
(A bright clump of moss to be held by a Pokemon. Boosts Special Defense once when hit by a Water-type attack, and is destroyed afterward.)

Macho Brace: 20 Snag Coins
(A heavy, stiff brace to be held by a Pokemon. Makes the holder slower, but also grants 50% additional credit towards move-based evolutions and increase Evo Point gains by 1.)

Mental Herb: 5 Snag Coins
(An herb to be held by a Pokemon. Lifts the effects of Infatuation, Disables, Taunt, Encore and Tormet, but is consumed afterward.)

Metronome: 9 Snag Coins
(An item to be held by a Pokemon. Boosts the holder's move if used consecutively, but only until a different move is used.)

Mirror Herb: 5 Snag Coins
(An herb to be held by a Pokemon. This herb will allow the holder to mirror an opponent's stat increases to boost its own stats—but only once.)

Misty Seed: 7 Snag Coins
(A cluster of misty seeds to be held by a Pokemon. Raises Defense while Grassy Terrain is in effect, but is consumed afterward.)

Power Herb: 5 Snag Coins
(An herb to be held by a Pokemon. Allows the holder to instantly charge an attack that requires charging, but is consumed afterward.)

Punching Glove: 10 Snag Coins
(An item to be held by a Pokémon. This protective glove boosts the power of the holder's punching moves and prevents direct contact with targets.)

Protective Pads: 10 Snag Coins
(A set of pads to be held by a Pokemon. Protects the holder from effects caused by making direct contact with their target.)

Psychic Seed: 7 Snag Coins
(A cluster of seeds to be held by a Pokemon. Raises Defense while Psychic Terrain is in effect, but is consumed afterward.)

Quick Claw: 8 Snag Coins
(A light, sharp claw to be held by a Pokemon. Sometimes allows the holder to move suddenly and attack first.)

Red Card: 10 Snag Coins
(A card to be held by a Pokemon. The holder can raise the card when attacked, forcing the opponent to switch out their Pokemon.)

Ring Target: 8 Snag Coins
(A bullseye target to be held by a Pokemon. Allows moves that normally have no effect to deal damage anyway.)

Rocky Helmet: 8 Snag Coins
(A rugged helmet to be held by a Pokemon. Causes the attacker to take damage if they hit the holder.)

Safety Goggles: 8 Snag Coins
(A pair of goggles to be held by a Pokemon. Protects the holder from the effects of weather and powder-based moves.)

Scope Lens: 10 Snag Coins
(A lens to be held by a Pokemon. Scopes out weak points for the holder, allowing them to hit those points more easily.)

Shed Shell: 8 Snag Coins
(A discarded carapace to be held by a Pokemon. Allows the holder to switch out during battle, bypassing anything that prevents recalling.)

Shell Bell: 10 Snag Coins
(A shell-shaped bell to be held by a Pokemon. Allows the holder to regain health based on the damage dealt.)

Smoke Ball: 6 Snag Coins
(A ball to be held by a Pokemon. Allows the holder to toss the ball and create a cloud of smoke, making escape and evasion slightly easier.)

Smooth Rock: 8 Snag Coins
(A smooth rock to be held by a Pokemon. Allows sandstorms caused by the user to last longer.)

Snowball: 7 Snag Coins
(A snowball to be held by a Pokemon. Boosts Attack once if hit by an Ice-type attack, and is destroyed afterward.)

Soothe Bell: 15 Snag Coins
(A bell to be held by a Pokemon. Allows the holder to gain 50% extra credit for Happiness-based evolutions.)

Sticky Barb: 8 Snag Coins
(A sticky, prickly barb to be held by a Pokemon. Constantly damages the holder, but will latch onto opposing Pokemon that comes in contact with them.)

Toxic Orb: 9 Snag Coins
(A highly poisonous orb to be held by a Pokemon. Badly poisons the holder.)

Terrain Extender: 8 Snag Coins
(A strange bottle to be held by a Pokemon. Allows terrains caused by the holder to last longer.)

Throat Spray: 8 Snag Coins
(Raises Sp. Atk when a Pokémon uses a sound-based move.)

Utility Umbrella: 8 Snag Coins
(An item to be held by a Pokémon. This sturdy umbrella protects the holder from the effects of weather.)

Weakness Policy: 8 Snag Coins
(A policy held by a Pokemon. When hit by a "super effective" attack, the holder's offensive capabilities are boosted sharply.)

White Herb: 5 Snag Coins
(An herb to be held by a Pokemon. Reverses a lowered stat in battle, but only once. It is consumed afterward.)

Wide Lens: 9 Snag Coins
(A magnifying lens to be held by a Pokemon. Slightly boosts the accuracy of moves used by the holder.)

Zoom Lens: 9 Snag Coins
(A lens to be hold by a Pokemon. If the holder attacks after their target, their move's accuracy will be greatly boosted.)


Evolutionary Items


-Evolutionary Items (25 Snag Coins Each)-


Cracked Pot
(A peculiar teapot that can make a certain species of Pokémon evolve. It may be cracked, but tea poured from it is delicious.)

Dawn Stone
(A stone that sparkles like a glittering eye. Evolves Kirlia to Gallade, and Snorunt to Froslass.)

Dusk Stone
(A stone with shadows as dark as can be. Evolves Murkrow to Honchkrow, Misdreavus to Mismagius, Lampent to Chandelure, and Doublade to Aegislash.)

Fire Stone
(A stone with a fiery, orange heart. Evolves Vulpix to Ninetales, Growlithe to Arcanine, Eevee to Flareon, and Pansear to Simisear.)

Ice Stone
(A stone with an unmistakable snowflake pattern. Evolves Alolan Vulpix and Sandshrew to Alolan Ninetales and Sandslash, respectively. Also evolves Eevee to Glaceon, Galarian Darumaka to Galarian Darmanitan, and Crabrawler to Crabominable.)

Leaf Stone
(A stone with an unmistakable leaf pattern. Evolves Gloom to Vileplume, Weepinbell to Victreebel, Exeggcute to Exeggutor (both forms), Nuzleaf to Shiftry, Pansage to Simisage, and Eevee to Leafeon.)

Metal Alloy
(A peculiar metal that can make certain species of Pokémon evolve. It is composed of many layers.)

Moon Stone
(A stone as black as the night sky. Evolves Nidorina to Nidoqueen, Nidorino to Nidoking, Clefairy to Clefable, Jigglypuff to Wigglytuff, Skitty to Delcatty, and Munna to Musharna.)

Shiny Stone
(A stone that shines with a dazzling light. Evolves Togetic to Togekiss, Roselia to Roserade, Minccino to Cinccino, and Floette to Florges.)

Sun Stone
(A stone that burns as red as the evening sun. Evolves Gloom to Bellossom, Sunkern to Sunflora, Cottonee to Whimsicott, Petilil to Liligant, and Helioptile to Heliolisk.)

Sweet Apple
(A peculiar apple that can make a certain species of Pokémon evolve. It's exceptionally sweet.)

Syrupy Apple
(A peculiar apple that can make a certain species of Pokémon evolve. It's exceptionally syrupy.)

Tart Apple
(A peculiar apple that can make a certain species of Pokémon evolve. It's exceptionally tart.)

Thunder Stone
(A stone with a distinct thunderbolt pattern. Evolves Pikachu to Raichu (both forms), Eevee to Jolteon, Eelektrik to Eelektross, Magneton to Magnezone and Charjabug to Vikavolt.)

Unremarkable Teacup
(A peculiar teacup that can make a certain species of Pokémon evolve. It may be cracked, but tea drunk from it is delicious.)

Water Stone
(A stone as blue as a clear pool of water. Evolves Poliwhirl to Poliwrath, Shellder to Cloyster, Staryu to Starmie, Eevee to Vaporeon, Lombre to Ludicolo, and Panpour to Simipour.)

Oval Stone
(A stone as round as a Pokemon egg, to be held by Happiny. Allows Happiny to evolve into Chansey.)

Auspicious Armor
(A peculiar set of armor that can make a Charcadet evolve into Armarouge.)

Deep Sea Scale
(A faint, pink scale to be held by Clamperl. Raises its Special Defense when held, and allows it to evolve into Gorebyss when traded.)

Deep Sea Tooth
(A sharp, silver fang to be held by Clamperl. Raises its Special Attack when held, and allows it to evolve into Huntail when traded.)

Dragon Scale
(A touch and inflexible scale that's quite rare. When held by Seadra, it becomes able to evolve into Kingdra when traded.)

Dubious Disc
(A transparent device with... shady, dubious data. When held by Porygon2, it becomes able to evolve into Porygon-Z when traded.)

Electrizer
(A box packed with a tremendous amount of electrical energy. When held by Electabuzz, it becomes able to evolve into Electivire when traded.)

Magmarizer
(A box packed with a tremendous amount of fiery energy. When held by Magmar, it becomes able to evolve into Magmortar when traded.)

King's Rock
(A crown-shaped rock to be held by a Pokemon. Attacks dealt by the holder may cause their target to flich. Also allows Poliwhirl to evolve into Politoed when traded, as well as Slowpoke to Slowking when traded.)

Malicious Armor
(A peculiar set of armor that can make Charcadet evolve into Ceruledge.)

Metal Coat
(A metallic film to be held by a Pokemon. Raises the power of Steel-type moves, and allows Onix to evolve into Steelix when traded, as well as Scyther to Scizor when traded.)

Prism Scale
(A scale that shines in rainbow colors. When held by Feebas, it becomes able to evolve into Milotic when traded.)

Protector
(A protective item of some sort. When held by Rhydon, it becomes able to evolve into Rhyperior when traded.)

Razor Claw
(A sharply hooked claw to be held by a Pokemon. Allows the holder to hit weak points more easily, and allows Sneasel to evolve into Weavile while holding this.)

Razor Fang
(A sharp fang to be held by a Pokemon. Attacks dealt by the holder may cause their target to flinch. Also allows Gligar to evolve into Gliscor while holding this.)

Reaper Cloth
(A cloth imbued with horrifying, spiritual energies. When held by Dusclops, it becomes able to evolve into Dusknoir when traded.)

Satchet
(A satchet filled with overwhelmingly fragrant perfumes. When held by Spritzee, it becomes able to evolve into Aromatisse when traded.)

Sweets
(Various shaped sweets used to evolve Milcery into Alcremie. Available varieties include Strawberry, Love, Berry, Clover, Flower, Star and Ribbon.)

Up-Grade
(A transparent device with all sorts of data on how to upgrade Porygon. When held by Porygon, it becomes able to evolve into Porygon2 when traded.

Whipped Dream
(A soft, sweet treat made of specially made cream. When held by Swirlix, it becomes able to evolve into Slurpuff when traded.)


Silver Labyrinth Exclusives


-Silver Labyrinth Exclusives-

[Unown are temporarily unavailable...]

Adrenaline Orb: 5 Snag Coins
(An orb filled with a strange powder similar to Rage Powder. Causes your Pokemon to attract and seek out other Pokemon to battle in the labyrinth for three rooms. Roll until you get a battle room.)

Calcium: 7 Snag Coins
(Raises Special Attack by +1 stage. Can increase Special Attack by +1 over the limit of two stages.)

Carbos: 7 Snag Coins
(Raises Speed by +1 stage. Can increase Speed by +1 over the limit of two stages.)

Ether: 5 Snag Coins
(Restores 2 PP.)

Max Ether: 6 Snag Coins
(Fully restores PP.)

HP Up: 7 Snag Coins
(Restores 50 HP and raises max HP by 50 once.)

Iron: 7 Snag Coins
(Raises Defense by +1 stage. Can increase Defense by +1 over the limit of two stages.)

Leppa Berry: 3 Snag Coins
(Restores 1 PP.)

Max Elixir: 10 Snag Coins
(Fully restores PP and increases PP capacity by 1. Max PP can't go higher than 6.)

PP Max: 8 Snag Coins
(Restores +2 PP and increases PP capacity by +2. Max PP can't go higher than 6.)

PP Up: 7 Snag Coins
(Restores +1 PP and increases PP capacity by +1. Max PP can't go higher than 6.)

Protein: 7 Snag Coins
(Raises Attack by +1 stage. Can increase Attack by +1 over the limit of two stages.)

Zinc: 7 Snag Coins
(Raises Special Defense by +1 stage. Can increase Special Defense by +1 over the limit of two stages.)



Safari Contest Exclusives


-Safari Contest Exclusives-

[Unown are temporarily unavailable...]

Piece of Bait: 2 Snag Coins

Pack of Bait (3): 5 Snag Coins

Pack of Bait (5): 7 Snag Coins

(Bait can only be used during a Safari Contest. Using a piece of bait allows you to shorten the number range, making it easier to find a specific Pokemon. When using a piece of bait declare you're doing so and cut the number range in half in any way you wish. eg. 1-50 range can be reduced to 1-25 or 21-45 and so on.)

Honey: 3 Snag Coins

(A jar of honey extracted from various berry trees, to be used in Safari Contests. Can be used thrice per contest to declare X numbers in an area's list as a different Pokemon within that area, excluding shiny Pokemon. 4 Numbers for 1-100 range area, 2 for 1-50. Effect remains for three rolls.)


[Note: Bait and Honey stack.]



Daily Rarity


-Daily Rarity-

User Image - Blocked by "Display Image" Settings. Click to show.
 
PostPosted: Mon Feb 06, 2012 2:53 pm
*Runs in, tosses six Snag Coins for a Premier Ball, runs out* (2/6/2012)  

Darksol88
Vice Captain


Otternavy

PostPosted: Thu Feb 23, 2012 1:17 pm
Maia sneaks her sneaky self on in, grabs a Premier ball and flees!! Of course, 6 snag coins lay in its place. (2/23/12)  
PostPosted: Mon Feb 27, 2012 4:55 pm
One Coin
Two Coins
Three Coins
Four Coins
Five Coins
Six Coins
Seven Coins
Eight Coins
Ok. I give up.
Twenty Five Coins in exchange for the Prism Scale  

Magiking


Tsuki the Fated Wind

Predestined Winner

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PostPosted: Mon Feb 27, 2012 5:02 pm
Arthur walks in and takes a Metal Coat, leaving behind 10 Snag coins.  
PostPosted: Mon Mar 19, 2012 2:25 pm
"hmmm...." Chirp hummed, staring at the items on display. "Well, I guess I'll take this thing here, mr.uglydude." She reached out and picked up the Grass Gem, and left 7 snag coins in its spot.  

Otternavy


Night The Zombie Fanatic

PostPosted: Thu Mar 22, 2012 4:09 pm
Larry walks in and takes a great ball, tossing 6 Snag coins at the blue creature.  
PostPosted: Sun Mar 25, 2012 6:02 pm
A Heall Ball mysteriously vanishes from it's shelf and in it's place rests 6 Snag Coins. What strange forces are at work here?  

Requiem of Whyspers

Fashionable Shapeshifter


Requiem of Whyspers

Fashionable Shapeshifter

PostPosted: Tue Mar 27, 2012 9:12 am
From Nebu's shelves, a Normal Gem disappears in the early morning light, the only sign of it's absence, 7 Snag Coins laid careful upon the item's price tag
More mysterious forces are at work, here, today.  
PostPosted: Thu Mar 29, 2012 1:06 pm
Larry walks in and looks at the displays on the shelf. Seeing nothing he likes, he's about to leave when he see's the rare Root Fossil. Grabbing it, he dashes out the store likes a robber. In the fossils place lays a buttload of Snag Coins. [40]  

Night The Zombie Fanatic


Requiem of Whyspers

Fashionable Shapeshifter

PostPosted: Thu Mar 29, 2012 7:10 pm
A shiny Swablu flies into the shop, circles several times before grabbing a Smoke Ball and flying out with it, dropping several things on the way out. Ew! Oh, wait. It's dropped five Snag Coins. Where it got them is anyone's guess but at least Nebu won't be out any.  
PostPosted: Fri Apr 13, 2012 8:02 pm
Bought an Ultra Ball for 7 SNAAAAAAGCOINS guhguhguhguhguh.  

Otternavy


Magiking

PostPosted: Sat Apr 14, 2012 5:53 am
Seven Snag Coins in exchange for the dusk ball.  
PostPosted: Mon Apr 23, 2012 4:15 pm
Buys 1 Greatball and 1 Healball

-12 Snag coins  

Tsuki the Fated Wind

Predestined Winner

7,600 Points
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Snag Mall (for all your shopping needs)

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