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Posted: Wed Dec 25, 2013 11:24 am
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If you own a god or goddess and would like for them to have unique/special powers fitted to their domain, please read the information here, fill out the form, and post it in this thread. If you do not apply for your god's powers here you will not be able to have your god use powers in roleplay outside of the basic powers that all gods share. If you feel like you need more information about gods, their domains, or their powers before you apply, please visit the God Information Thread.
If you do not wish for your god to have powers specific to his or her domain and only want to RP him or her with the basic god powers shared by all gods, you do not have to apply here. However, please do not RP anything but the basic god powers or you will be reprimanded. Repeated offenses will result in OOC consequences.
General Information Each god has a specific domain and he/she is the living personification of that domain; the god is a representation of mortal belief in that object or concept. Some domains are very broad, while others are very specific, and the powers held by that god has will reflect this. For example, the god of plants will have power over all plants but the goddess of roses will only have powers over roses. However, since all gods have approximately the same amount of power, this means the god of plants powers are spread out across all of the plants in his domain. In essence, if both the god of plants and the goddess of roses try to do something related to a particular rosebush at the same time, the goddess of roses will 'win.' If gods work together their power is magnified, of course, but there aren't many gods that are known for their fondness of working as a team. All gods were created when their domain was: as a consequence, there are very few new god souls.
There are three types of powers among gods: shared/universal god powers, temporary god powers, and one permanent god power. Please note that you are not required to have your god have temporary/permanent powers at all. If you do wish to RP them with temporary/permanent powers, however, they must be OKed beforehand.
Powers shared by all gods: - Flight - Teleportation - Shapeshifting and/or illusions over only themselves. This can be for an indefinite period of time. - Longer lifespan than mortals - Influencing offspring so that the god's genes do not show. They will look like their mother/mother's family or father/father's family entirely. They cannot, however, do more than sway the current genetic makeup of the cub, suppressing the god's genes in the breeding. If anyone wants to do this in breeding, they must make a note of it in the breeding form and post it in the Gene Suppression Thread so that other owners may see it later. - Creation of a token that may be used to summon them. Use may or may not be unlimited, depending on the whim of the god creating it. The most common token would be a feather from the god's own wing, though it can vary since not all gods have feathered wings.
Temporary god powers: All gods can have up to 3 temporary god powers. The key difference between a temporary power and a permanent power is that the affected object/mortal will return to their original state, unchanged, after the effect of the power has worn off. Temporary powers have a fixed duration, and may last anywhere from a few seconds up to 3 days.
Permanent god powers: Each god can have one 'long-term' power, which can leave a permanent effect on an object or mortal. While it doesn't necessarily have to affect another SoA's coloring/breeding/growth image, it certainly can! However, this power must fit the god's particular domain. IE, the goddess of birds could change someone into a bird, but it would make no sense for the god of water to do this. This power may be used once every two months, and can only be used with the permission of the affected SoA's owner. To use this power, the god owner must post in the God Used Powers thread, with the RP proof to back it up. It may be used on anyone, regardless of how you obtained your SoA.
Affecting others with powers: A god's powers can affect any SoA, including other gods, but the other owner must give their consent. If you choose to have your SoA affected by a god's permanent power, keep in mind that it is permanent - getting a curse/blessing removed later can be very difficult! The original god won't necessarily be inclined or able to remove it, and finding another who can could be tricky; it is theoretically possible, however, if they have an appropriate domain/power.
Mortal forms: While all gods appear primarily as lions, and breed as lions - breeding with lions produces, of course, more lions, and breeding with other felines produces the corresponding hybrid - they may put on an illusion of being another species. These are referred to as 'mortal forms' and, for SoA species, you may custom an unlimited number of mortal forms for your god; however, they may only breed as one of them (in addition to lion). So while your god may be able to don the illusion of being a wild dog, a cheetah, and a ratel, you must choose one alternate they can produce purebreds of. Because gods have already produced a significant number of hybrids, we feel it would be too much of a retcon for them to be able to produce purebreds with every species.
Earning new powers: If you want your god to have additional powers beyond the default set, three temporary powers, and one permanent power, you can earn them through extensive RP. 15 complete RPs (following the same length rules as breeding RPs) will get you a new temporary power, of which you can acquire a maximum of two extra. 25 RPs will get you a new permanent power, of which you can acquire a maximum of one extra.
REMEMBER to keep your god powers RELATED to your god's domain. Also, if your god has a broad/parent domain, keep in mind their powers should be more general than those of the sub domains.
If in the future, you want/need your powers to change for whatever IC reason, please contact staff and we will work it out with you to do so. We understand that as more gods are added to the list, reworking might be necessary.
If you're a current god owner with concerns about a power application posted here, please PM the mule, and we'll work with both parties to find an agreeable solution.
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Posted: Wed Dec 25, 2013 11:25 am
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Posted: Wed Dec 25, 2013 2:37 pm
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Posted: Wed Dec 25, 2013 7:26 pm
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Posted: Wed Feb 05, 2014 7:45 pm
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Posted: Sat Feb 15, 2014 1:53 pm
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Posted: Sun Mar 02, 2014 10:04 am
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Posted: Tue Mar 04, 2014 10:11 am
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Posted: Fri Apr 25, 2014 11:46 pm
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Posted: Sun May 25, 2014 4:22 pm
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Form One - Basic Powers
Owner: Andranis God: Datura Domain: Poisonous Plants Temporary Powers: Mildly poisonous - Causes otherwise normal plants within 5(cub)-15(adult) feet of his vicinity to cause mild stomach aches if ingested. If he leaves the area after less than an hour, the effect on the plants ends within 30 minutes. (Must be awake) Might Not Want to Eat That - If he remains in a specific area for an extended period of time(More than an hour), the plants around him go from causing a mild stomach ache to various forms of hallucination and excessive drooling. If he leaves the area after an hour but before two have passed, the plants will return to normal after an hour. (Must be awake) REALLY don't want to eat that - Should Datura remain in the area 2+ hours, plants will cause various effects of illness(Warning: Mild vomit, maybe excessive drool, slightly... Less pleasant things..). The effect ends two hours after he leaves the area. (Must be awake) Permanent Power: Extremely Poisonous - In a specific area, Datura will cause a specific plant, normally utterly benign, to be deadly-poisonous upon ingestion. (Depending on the animals around, this could be called a curse OR a blessing) Contact: PM
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Posted: Thu May 29, 2014 6:36 pm
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Posted: Thu Jun 05, 2014 4:38 am
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Form One - Basic Powers Owner: Quaji God: Misimu Domain: Seasons Temporary Powers: - Seasonal Step: A passive ability. When Misimu walks, he leaves a temporary trail in his wake that fades within five minutes unless he is standing still in which case it will continue to remain around his paws. What the trail is made of varies by the season: in spring he will leave flowers and fresh grass, in summer he will leave golden, brittle grass, in autumn he will leave fallen leaves and in winter he will leave snow. All of the trails he leaves are tangible, so the flowers and snow can be eaten and leaves stepped on. - Lifebloom: A passive ability. For around five feet in every direction around him, when Misimu passes by, flora and the environment reacts to his presence depending on the season. Once the affected area is out of this five foot bubble around him, the environment returns to it's natural state as if he was never there. Example: Flowers bloom and turn to face him, trees sprout leaves or turn red, water will turn to ice or snow. - Speed Things Up!: For up to three days, an area up to two mile can have its season forcibly change to any of his choosing. After the time limit is up, the area returns to how it was before. Permanent Power: - Change of Scenery: Permanent version of 'Speed Things Up!'. Misimu can bless an area up to one mile to have its season forcibly changed and the progression of seasons halted in the blessed area. It will remain like this until he removes it or another god that can remove it does so. Contact: PM
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Posted: Fri Jun 06, 2014 4:51 pm
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Form One - Basic Powers
Owner: Kaelyndra God: Throk Domain: Death Rites Temporary Powers: - Together One Last Time: Can teleport other beings along with himself. In this way he may: bring loved ones to a distant grave, take the dead to the place they wish to be buried, aid in granting the dying one last wish before they pass away, or similar situations that would necessitate travel-aid.
- Last Will: As many lions are never given proper death rites, Throk can sense the location of already dead lions or living lions who need to undergo (or are undergoing) some form of death rite or ritual. This sense strengthens the closer he is to an individual and by touching them, he receives a vision of how the lion desires/ed their death and body to be honored.
- Burial Rites: To properly honor the dead, Throk can temporarily manipulate the environment around him. The earth can be moved in small amounts to create a grave, a small fire can be summoned that burns extremely hot to turn a being to ashes, and similar effects, depending on what the dead lion’s wishes were. These actions will not last longer than needed (i.e. the earth will not move past the point of a proper burial site, the fire will not burn longer than needed to turn a body to ashes).
Permanent Power: - Rest In Peace: Creates a burial site and hallowed ground for the deceased. Those who venture onto this ground will receive visions (including bits of sound, feeling, in addition to sight) of the dead's life, their conquests, or mistakes. If anyone attempts to disturb the body or the burial site, the ground itself will animate to protect itself. Grass may wrap around paws, trees may hit unsuspecting victims, rocks may fall, or the ground itself may try and lash out against the enemy. When the hostile presence leaves, the burial site returns to its previous state.
Contact: PM or IM (spiritwolfkiros)
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Posted: Sat Jun 07, 2014 8:13 am
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Posted: Wed Jun 18, 2014 7:26 pm
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Form One - Basic Powers
Owner: Meepfur God: Aharu'kai Domain: Thieves Temporary Powers: - Creates a temporary duplicate of a stolen item as a decoy, that looks and feels and is real for just long enough that the real thing can be absconded with, at which point the duplicate disappears. - Silence a SoA's steps, breath and movement (includes rustling grass, crunching gravel, and so on) for up to three days. They can still be heard if they speak/sneeze/cough, knock something over, etc., but otherwise they will pass unheard. - Cloak a SoA in shadow for up to three days. Their coat will be dulled/darkened for the duration of the blessing, and they will blend with any shadow they enter so long as they are fully within the shadow, making them difficult to perceive. Permanent Power: - Attach a stealth enchantment to a feather from her wing, which will grant the bearer muffled movement and the ability to blend with shadows, with the same restrictions as above. In addition, it is only effective at night, and if given away or traded, will lose its power. If it is stolen, however, it will retain its power and can be used by the new owner. No more than three of these can exist at any given time. Contact: PM
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