((To be completed later on, but this will essentially be the page for all of the technical information, from ships to mobile suits. It will hold a larger range of information about the units than the first page. As more units are added, it will become longer so if you forgot what your unit can do, check here.))
-2x"Lohengrin" Single Positron Blaster Gun (Mounted on sides) -2x"Gottfried" Mk 74 240cm Dual High-energy Beam Gun (Mounted top and bottom) -20 x "Igelstellung" 60mm Automatic Multi-barrel CIWS (Mounted throughout the hull for maximum coverage) -2x "Valiant Mk.8" 110cm Linear Cannon (Mounted on both sides of the unit near the rear) -12x Multi-purpose Missile Launchers (Located on top of the ship near the bridge, can load multiple missile types)
-Features-
- Linear Catapult --- Launches the ship's Mobile Suits into combat at high speeds -Project H battery recharge and exchange equipment ---Designed for the sole purpose of keeping the Gundams their own, this system ensures that only the Uzumi can keep the Gundams operating. -Module Design ---Following the design of the Izumo class, the Uzumi can accept modules in certain places of the warship, but is not compatible with all of the Izumo's parts. -Receding Bridge ---Influenced by the Minerva's lowering bridge, when the ship enters combat the bridge receeds back inside of the helm, while metal plates move over the reinforced glass on both the inside and outer hull. This is to ensure that even if something as powerful as a lohengrin is fired directly at it, the bridge itself would not be compromised or damaged. Aside from such, the bridge layout is similar to the Archangel and Izumo-class. -Hover System ---While not intended for use on Earth, the ship does feature a system to keep the ship hovering over ground should it accidentally fall into Earth's gravity well. This system would just prevent the ship from crashing and is in no way intended to provide enough life for flight.
Details: This ship was designed to be the most advanced battleship in Orb's space forces. The ship was influenced by the Archangel, Izumo and Eternal for its combat roles, while the design was mostly taken from the Izumo-class. Named after the late Uzumi Nara Athha, the Lion of Orb, it was to defend the colonies and the Ame-no-Mihashira orbital station of the Orb Union. The most important feature of this ship is not only the capability to maintain the new Taeru mobile suits, but also Morgenroete's new secret Gundams, the Atama, Kyori, Sasu and Ryoko. While not intended to, the Uzumi can attach a flight unit using the modular design and can operate easily on Earth.
_____ Girty Lue-classThixo
-General Characteristics- Manufacturer; Earth Alliance Length; 380 Meters Ship Accommodations; Bridge, Observation Room, Maintenance rooms for Carbon Humans. MS Hangars; 2 MS Catapults; 4 Armor; Unknown -Armaments-
-6 x "Gottfried Mk.71" 225cm high-energy beam cannon ---Each hanger has three cannons (1 on top, bottom, and outer side). -16 x "Igelstellung" Multi-Barrel CIWS -38 x Vertical Missile Launcher
-Features-
-Linear Catapult --- Launches the ship's Mobile Suits into combat at high speeds -Gas Propulsion stealth system ---Girty Lue-class can also be equipped with a specialized stealth system, which uses jets of gas to propel the ship. Since this gas doesn't emit any heat, the ship is able to avoid detection by thermal sensors. -Mirage Colloid stealth system ---Thanks to this system, the ship can enter enemy territory and attack enemy units without being seen or detected by sensors -Rocket anchor ---To attach itself to objects in space, the ship features a rocket anchor mounted on its main body. This anchor can be fired upon a target, like an asteroid, allowing the ship to quickly attach itself to the object.
Details: The last known Girty Lue-class was only halfway through construction by the end of the second war, and after LOGOS was revealed the entire project was stopped. When the Ghost of Cosmos began to group together however, they secretly continued construction until it was capable able to launch, after which they completed it at their unknown HQ.
_____ Panthalassa-class Lenore
--IMAGE UNAVAILABLE-- -General Characteristics- Manufacturer; Zala Loyalists Length; -- Meters Ship Accommodations; UNKNOWN MS Hangars; -- MS Catapults; -- Armor; UKNOWN -Propulsion-
-UNKNOWN
-Armaments-
-UNKNOWN
-Features-
- Linear Catapult --- Launches the ship's Mobile Suits into combat at high speeds -Mirage Colloid stealth system ---With this system, the ship can enter enemy territory and attack enemy units without being seen or detected by sensors
Details: The most mysterious ship in the Earth Sphere is operated by the Zala Loyalists. It started as an incomplete design from Patrick Zala for a mobile command ship and was named after his wife, Lenore. It never left conceptualization and due to its capabilities, no recon team has been able to return with any technical information on the ship. Only the Zala Loyalists know its capabilites and design.
_____ Archangel-class Archangel
-General Characteristics- Manufacturer; Morgenroete Inc. Length; 420 Meters Ship Accommodations; Bridge, Food & Quarters, Sickbay, Angel Bath MS Hangars; 1 MS Catapults; 2 Armor; Laminated Armor -Propulsion-
- 6 x Thermonuclear Pulse Thruster - 8 x Small Thermonuclear Pulse Thruster
-Armaments-
-2 x "Gottfried Mk.71" 225cm High-energy Beam Cannon -16 x "Igelstellung" 75mm Automatic Multi-barrel CIWS -2 x "Lohengrin" Positron Blaster Cannon -16 x Surface-to-air Missile Launcher -24 x Surface-to-ship Missile Launcher -2 x "Valiant Mk.8" 110cm Linear Cannon
-Features-
- Linear Catapult --- Launches the ship's Mobile Suits into combat at high speeds - Ablative Gel ---Allows for the ship to re-enter Earth's atmosphere -Anti-Beam Depth Charge --- Spreads particles that inhibit beam fire -Laminated Armor --- protects from beam fire by dissipating the energy over the hull as heat. -Plasma Booster --- Used to help the ship leave Earth's atmosphere when launched by a mass driver.
Details: The fabled ship of both wars, it was decommissioned once the world returned to peace. The ship remains in the Orb homeland where, should the need ever arise for its crew to return, it can quickly return to operating status.
_____ FFMH-Y101 Eternal
-General Characteristics- Manufacturer; ZAFT Length; 300 Meters Ship Accommodations; Bridge, Food & Quarters MS Hangars; 1 MS Catapults; 1 Armor; Standard -Propulsion-
- 3 x Thermonuclear Pulse Thruster - 6 x Small Thermonuclear Pulse Thruster
-Armaments-
-40 x missile launcher - Primary Beam cannon -6 x small beam cannon -2 x 2-barrel CIWS -12 x CIWS
-Features-
- Linear Catapult --- Launches the ship's Mobile Suits into combat at high speeds
Details: After its tour of duty in both wars, the only ship of the Eternal class returned to Zaft's military and remains active outside the Plants with recent Ghost of Cosmos threats.
_____
-General Characteristics- Manufacturer; Length; Meters Ship Accommodations; MS Hangars; MS Catapults; Armor; -Propulsion-
-Armaments-
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-Features-
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Details:
Posted: Tue Apr 28, 2015 10:58 pm
- Project Hinode Gundams -
ORB-10 Atama Type: General-Purpose Commander Mobile Suit Pilot(s): Armaments;
-2x12.5mm Vulcans (head mounted) -Beam Rifle -Shield (Copied from the Freedom, the shield features Laminated Armor) -2x Beam Saber (stored in wing binders while not in use)
Features;
-Cockpit --- The control console lowers in front of the seat in order for the pilot to enter or exit. -Voiture Lumiere propulsion system (Refined variant from the Destiny) -DRAGOON system (Dragoons not present) -Variable Phase Shift Armor ---An improved version of Phase Shift Armor, VPS armor is capable of automatically changing its strength, as well as color and power consumption in the field. -Retina Confirmation System --- Another measure to prevent theft, this system ensures only the first pilot to activate the unit with the proper activation code can operate the Gundam. Unfortunately, the entire operating system would need to be rewritten by Morgenroete for another pilot to operate it.
Details: The first, and designated commander unit of the four gundams, the unit was given a back similar to the Destiny Gundam, and a Voiture Lumiere to compliment. Aside from its standard compliment, it was also designed with a DRAGOON system, but it is not known why the unit and DRAGOONS were stored separately. The DRAGOON system is also locked from the unit's controls by Morgenroete's decision.
ORB-11 Kyori Type: Long-range Artillery Mobile Suit Pilot(s): Armaments;
-2x12.5mm vulcans -Low-High energy Variable Beam Cannon (Capable of firing shots ranging from quick Beam SMG-power, to incredible shots similar to the Agni laucher.) -Beam Gatling Gun (Similar to the Hydra beam gatling gun from the Slash ZAKU, but fires more powerful beams.) -Micro-Missile Pod(40 per pod, can mount 2 or 4 pods) -2xBeam Boomerang -2xBeam Saber (stored in shoulders)
Features;
-Cockpit --- The control console lowers in front of the seat in order for the pilot to enter or exit. -Voiture Lumiere propulsion system (Refined variant from the Destiny) -Variable Phase Shift Armor ---An improved version of Phase Shift Armor, VPS armor is capable of automatically changing its strength, as well as color and power consumption in the field. -Retina Confirmation System --- Another measure to prevent theft, this system ensures only the first pilot to activate the unit with the proper activation code can operate the Gundam. Unfortunately, the entire operating system would need to be rewitten by Morgenroete for another pilot to operate it.
Details: The second unit was designated as an artillery mobile suits, similar to the GAT-X103 Buster of the first war. The ideal role for this unit was to dwindle down the number of enemy mobile suits moving towards friendly forces. It would first intercept with its High-energy variable beam canon before using its micro-missiles once they enter normal combat range. While it was equipped with two beam sabers, it was not expected to enter close-quarters combat at all.
ORB-12 Sasu Type: High-mobility Close-Quarters Combat Mobile Suit Pilot(s): Armaments;
-2x12.5 vulcans -2x Low-energy Retractable Beam Gun (Located beneath each forearm) -2x Large Anti-mobile suit sword (Armure Lumiere projected over cutting blades) -4x Beam Saber (Stored in legs and on the waist)
Features;
-Cockpit --- The control console lowers in front of the seat in order for the pilot to enter or exit. -Voiture Lumiere propulsion system (Refined variant from the Destiny) -Enhanced Thruster pods -Variable Phase Shift Armor ---An improved version of Phase Shift Armor, VPS armor is capable of automatically changing its strength, as well as color and power consumption in the field. -Retina Confirmation System --- Another measure to prevent theft, this system ensures only the first pilot to activate the unit with the proper activation code can operate the Gundam. Unfortunately, the entire operating system would need to be rewritten by Morgenroete for another pilot to operate it.
Details: Designed as the AKSR team's melee combat unit, it was given little in the way of ranged armaments. The suit's most impressive features are the large swords with Armure Lumiere for cutting, and the improved thrusters installed throughout the unit. Its role was to intercept any unit that approached the team and eliminate them accordingly. (Yes, I see the little GN-claw below the thrusters, but I don't think it would fit the unit so, it's just a closing thruster...)
ORB-13 Ryoko Type: High-Speed Defense Mobile Suit Pilot(s): Armaments;
-4x12.5mm vulcans -Pincer Rocket Anchor (Mounted on right forearm, retractable) ----2xBeam Saber (Mounted in each claw) -1xBeam Rifle -2x Armor Schneider Saw Disc (Mounted on both forearms) -1xArmure Lumiere Shield System (mounted on left forearm)
Features;
-Cockpit --- The control console lowers in front of the seat in order for the pilot to enter or exit. -Voiture Lumiere propulsion system (Refined variant from the Destiny) ---The Voiture Lumiere present on the Ryoko is weaker than the other units, and only used when they are traveling for long ranges and not in combat. The extra thrusters installed on the back as a replacement make the unit faster than its brethren. -Pincer Rocket Anchor System ---Similar to the Blitz's Piercer Lock "Gleipnir", this system is equiped with a claw on the front to use as an anchor or claw, while equiped with rockets to launch it out, and a beam-coated cable to pull it back. There is a beam saber built into both 'claws' of the system. -Armure Lumiere Shield System ---Able to deploy a shield similar to the one used on the Hyperion Gundam, this shield is capable of sustained use without increased energy consumption. It can generate a shield around the wheel, or project a dish-shaped shield in the center capable of reflecting beam weapons. -Variable Phase Shift Armor ---An improved version of Phase Shift Armor, VPS armor is capable of automatically changing its strength, as well as color and power consumption in the field. -Retina Confirmation System --- Another measure to prevent theft, this system ensures only the first pilot to activate the unit with the proper activation code can operate the Gundam. Unfortunately, the entire operating system would need to be rewritten by Morgenroete for another pilot to operate it.
Details: The final unit of the H Project mobile suits and the one to take the longes to complete, is the Ryoko. Prioritized as the team's shield, this unit was given weapons that would allow it to intercept any mobile suit getting close to its allies, but unlike the Sasu, it would forcibly move the suit away. Although it can use a beam rifle, its primary purpose was to defend each of the gundams while they combat the enemy. Its Voiture Lumiere system is weaker than the other suits since the unit needs to move quickly,while the Voiture Lumiere works by acceleration.
-2x75mm Vulcans ---Common Mobile Suit weaponry, designed to intercept missiles and lightly armored vehicles, but is useless against most mobile suits. -Beam Rifle ---Standard ranged weapon, capable of piecing any armor not properly treated. -2xBeam saber --- Common melee weapon, capable of cutting through any armor not properly treated with anti-beam coating. Beam Sabers can not clash without an Armure Lumiere active on one of them. -Shield ---Physical shield used to block beam fire and beam sabers. Unlike the newer Beam Shield, physical shields do not take up energy, but the anti-beam coating will deteriorate with each hit.
Features;
-Cockpit --- A new cockpit allowing a greater range of view for the pilot than previous models. The concept was taken from the Gundams of the first Bloody Valentines war, the front console lowers for the pilot to enter or leave. -Voiture Lumiere propulsion system (Refined variant from the Destiny) ---A design copied off of Gundams from the past war, Voiture Lumiere allows the unit to increase its acceleration greatly, although the power consumption limits the use to long range travel.
Description: The MBF-M3 Taeru is the latest of Orb's mobile suits, designed with its new emphasis on protecting itself. Unlike the previous M1 Astray or M11c Murasame, the Taeru is built with an advanced system; a Voiture Lumiere. Inspired by the last war's Strike Freedom and Destiny suits' system, Morgenroete designed the units with this system to increase their speed potential, and thereby improve the military's response time to attacks. Entering a new year, the Taeru was created to be the next mainstay unit of Orb, and allow normal pilots to counter new units such as the new Strike Saber or CORTZ suits fielded by GoC and ZL.
Design courtesy of Toshiro Yuki: ZGMF-X58T Impulse Kai
Pilots; Armaments;
-2 x MMI-GAU25A 20mm CIWS --- -2 x M71-AAK "Folding Razor" anti-armor knife --- -MMI-RG59V mobile shield --- -MA-BAR72 high-energy beam rifle --- - ---
Description:This Impulse Kai is a version of the Impulse that was a limited production model. It cannot transform and instead has a more basic but flexible non-transforming frame that is still just as capable as the original. It is still compatible with all Silhouette Packs. This not only makes the unit cheaper, but it can function out of normal ships rather than needing a specialized support ship like the Minerva. It is also more power efficient, yet its armament remains unchanged. While it is a limited production model, it does feature TPSA on every unit, and the colors change for the pilot. The pilots are generally ZAFT Aces or unit commanders. Its performance exceeds the Gouf only slightly due to its decreased performance, yet the TPSA allows for it to ignore all ballistic weaponry while active. The Deuterion beam energy transfer system was omitted because to none of ZAFT's standard ships had the compatible equipment.
Pilots; Armaments;
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Features;
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Description:
Posted: Fri May 08, 2015 11:21 am
- Ghost of Cosmos Mobile Weapons -
GAT-03 Strike Saber
Type; Users; Ghost of Cosmos Pilots; Armaments;
-2x75mm Vulcans ---Common Mobile Suit weaponry, designed to intercept missiles and lightly armored vehicles, but is useless against most mobile suits. -Beam Carbine ---Standard ranged weapon, capable of piecing any armor not properly treated. Taken from the previous Dagger units. -Shield ---Physical shield used to block beam fire and beam sabers. Unlike the newer Beam Shield, physical shields do not take up energy, but the anti-beam coating will deteriorate with each hit. -2xBeam saber/heat tonfas --- Melee weapon created specifically for the Strike Saber, the Beam saber/heat tonfa was designed. The hilt doubles as a beam saber and can be removed separately to operate as such. When in tonfa mode the entire piece is removed from the waist, and can be configured as a defensive tonfa or an offensive heat blade capable of piercing anti-beam coated surfaces.
Features;
-Striker Pack ____-Offensor --- Striker pack equipped with two beam cannons on the shoulders for barrage capabilities, and has hover capabilities designed within the backpack. ____-Defensor --- Striker pack created with wings that are anti-beam coated to act as shields, but also allow the unit to have flight capabilities.
Description: A unit modeled after the Dagger as a Dagger L replacement but rejected in favor of the Windam, the Ghost of Cosmos were able to obtain the design plans and prototypes before their division. They began creating this unit as their flagship model, assigning it to ace and veteran pilots of their forces. Strike Sabers are believed to have the capabilities to rival advanced units such as the GOUF or Windam, despite originating from a Dagger design.
-2x76mm Vulcans (chest mounted) ---Common Mobile Suit weaponry, designed to intercept missiles and lightly armored vehicles, but is useless against most mobile suits. -"Galleon" High-energy beam cannon --- Zala Loyalist exclusive weapon, this beam cannon features its own individual battery for firing, and has the same power as the ZAKU Gunner's M1500 "Orthros", despite being much shorter. Unfortunately, the battery does need to be replaced after every few shots. -2xMulti-launcher (On left and/or right forearms) --- This launcher is designed to fire canisters for various purposes or effects. The available canisters range from explosives, beam depth charges, incapacitating foam, electrical cables, or gas. -2xBeam sabers (Stored in legs) --- Common melee weapon, capable of cutting through any armor not properly treated with anti-beam coating. Beam Sabers can not clash without an Armure Lumiere active on one of them. =Optional Armaments= -M7070 28mm Vulcan System Shield --- Taken from CGUEs, this is an additional vulcan system can be equipped in the place of a multi-launcher. -MMI-M633 beam assault rifle --- Taken from ZAKU Warriors, this is the regular beam weapon of Zaft. Spare E-caps are stored on hardpoints. -MMI-M7S 76mm heavy assault machine gun --- A weapon originating from the GINN, it is outdated compared to beam rifles. -M68 "Cattus" 500mm recoilless rifle -MMI-M100 190mm anti-aircraft shotgun
Features;
-Hardpoints --- Unlike the usual Striker or Wizard packs, these hardpoints allow for a personalized fitting weaponry or equipment on each suit. They are spread out on the unit, leaving it with 10 different places for extra equipment. More specialized equipment, such as beam pistols or anti-armor knives, are reserved for Red Uniform Loyalists. -External batteries --- On the back of the CORTZ are two placements for batteries, which can be easily exchanged on the battlefield by another unit to extend operation time. These can also be removed completely and act as another hardpoint.
Description: The CORTZ wasn't a blueprint design, but rather a much-discussed upgrade of the GINN. When the GuAIZ was brought forth however, the military completely abandoned the upgrade program. Instead, the Zala Loyalists were able to obtain the discussed changes, and create the design themselves for manufacturing. Until the trials for the Galleon beam cannon were completed, they tested the units with weapons from the GINN, CGUE and DINN.
Variants: ZGMF-547R CORTZ Restrict Appearance: CORTZ Restrict Type; Custom Mobile Suit User; Zala Loyalists Pilots; Rein Description: A customized CORTZ used by Zala's Lion, Rein, until the pilot's main custom mobile suit is repaired. Its restrictions were near released, allowing quick movement, but making the unit extremely difficult to pilot, even for coordinators. Rein is the only one capable of piloting it.