|
|
|
|
|
|
Posted: Wed Nov 30, 2016 1:25 am
|
|
|
|
There is no concert.
The beach is empty, save for those who echo the presences of another world.
To the north, by the embers of a fire, Juniper and Nasir stand a pace apart, dark circles around their eyes and not even acknowledging one another. Algernon stands with them now, blood streaked down his front and a black eye in full bloom. Rabbit clutches his head and sits on the stones nearby.
To the south, around the smaller bonfire sit Rylan and Finn. They stare off towards the too-dark ocean. Leila has her head between her knees, all pretenses of watching her charge forgotten.
To the west, where the stage was, Ezra stands between Melany and Preacher.
Vivien and Sunny stand together at the shore. Vivien holds Sunny's hand.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Nov 30, 2016 1:26 am
|
|
|
|
persuasion.Making it successfully through the meta will be largely predicated on the characters' ability to find the information they need in a timely manner. Persuasion is not an easy thing in an era where the player characters don't belong, so this is much tougher than it sounds. Persuasion is based on a single d20 roll for every question you ask or favor you request. This means if you make one roll to get an NPC to give you an answer to your question, that doesn't carry over and mean they'll answer your next question. You must roll anew for every new question.
Please remember we are roleplaying. Just because you roll high doesn't mean that a character will automatically open up to you and spill all the beans; you still have to earn their trust first! Consider spending a little while buttering them up or intimidating them first: particularly successful attempts will earn persuasion roll bonuses at the discretion of the GMs.
Each NPC has a different threshold for persuasion, which is in the cast post of your main thread. The lower the number, the easier to persuade. Low-rating NPCs are unlikely to have valuable information to share, however.
Sharing information will be vital to the event. You may create your own PRP threads in the event forum for this purpose.
If you chose to purchase an upgrade to your ability to persuade in phase one, please note this at the top of your post. There are three or four people handling each thread, so this makes it easier for all of us to keep track of who's got what bonuses.
Quick Reference of Persuasion RollsSunny Shore: N/A Maren Greenmantle: N/A Leila Townhome: 16 Cam Rylan: 10 Preacher Maria: 14 Melany Dubhslaine: 8 Juniper Wilcox: 6 Rabbit Vaughn: 4 Algernon Mixlin: 14 Nasir Vasile: 4 Finn Derouen: 10
Please quote iloveyoudie to interact with:Algernon Mixlin Leila Townhome Cam Rylan Nasir Vasile Finn Derouen
Please quote kuropeco to interact with:Maren Greenmantle Preacher Maria Juniper Wilcox Rabbit Vaughn
For any NPCs not listed above (Ezra, Melany, Vivien, etc) please quote shibrogane.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Nov 30, 2016 1:26 am
|
|
|
|
combat.Combat will be very simple. Combatants roll 1d20 per round. The lower number takes five damage. Everyone has a pool of 25hp, which is persistent throughout this section of the meta: unless healed by another character, your hit points will not increase or decrease outside of combat. Should both combatants agree (oocly), the fight can end or be interrupted before a combatant is knocked out. Reaching zero means that your character cannot join any other fights for the rest of the meta unless healed. Some fights have the chance to end in death or incapacitation: these will be clearly labeled and clearly avoidable.
There are some exceptions to the five damage rule:
>Your character has a firearm. Firearms inflict 10 damage, but they also subtract 3 points from your roll. You must call that you're using a firearm when you make your original roll and this cannot be retracted. >Your character is using magic. Magic inflicts 10 damage, absolute, no matter what your opponent rolls, but it takes a round for your character to focus enough to make it do. So you'd call magic (with no roll) in the first round, take 5 damage from your opponent, and in the second round (if you're still standing) your opponent takes ten damage from you. You must still roll to dodge their attack. >Your character is healing another. Healing doesn't require a roll. You just post that you're healing and who the target is, and they regain 5 health. >You can't perform two actions on the same round. You can't attempt to block and heal at the same time; nor can you attempt to attack and heal.
ADDENDUM: In a 2v1 situation where one character is attempting to block for another, all characters still roll. Blocking doesn't automatically succeed. For the block to be successful, both characters (blocker and blockee) have to roll above the attacker. The attacker takes no damage in this situation.
Formula: A = Attacker B = Blocker C = Defended
A outrolls B + C: A succeeds in attacking C, C takes 5 damage. A outrolls B, but not C: B takes 5 damage, block is successful. A outrolls C, but not B: B fails to block, but does cause damage to A. A + C take 5 damage. A is outrolled by both B and C: No one takes damage. Block is successful.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Nov 30, 2016 1:27 am
|
|
|
|
|
|
|
Blade Kuroda rolled 1 20-sided dice:
12
Total: 12 (1-20)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Nov 30, 2016 6:21 pm
|
|
|
|
America Jones p+1-2 c-1 Hp 18
The bluejay hops into Sunny's hand without hesitation with a pathetic warble, My America misses you. There's a pause and then, The glasses man was mean to me. He bobbed toward the younger Algernon, still holding enough of a grudge to Tell On Him.
At Shun's order the bird went still and thoughtful, trying to remember the sounds to give back to America. After a moment, the bird gives Sunny a gentle peck and then launches into the air, flying back to his human who was a lot better at remembering what's been said to her than what she's read.
notebook pages - cliffs have a special spot vivian and sunny and preacher know it - has magic in it that people catch or something - three missing kids were here but not really here just everyone seemed to think theyd always been here when they just sorta turned up instead - deer triplets here (thats a lot of threes - three kids three deer three tears in the veil thingy) - theres been fires in the woods - magic talk ******** people up they gotta no-speaking whammy maybe - ezra the band guy seems awake to whats happening with the rewinds - some folks were just total window dressing looks like the ones left might be the ones sunday was talking about the folks kept here who were really part of things LAST CHANCE
At Mr. Bitterberry's return, America startles out of her concentration.
This Sunny is still nice.
He starts with the most important information, and the girl brightens immeasurably as her gaze darts toward the shore. She can't help but give them a happy wave, even as the bluejay continues.
Preacher. Bring. Shun.
Blinking, America turns toward the nearby band, now without the props of stage and instruments. "That's the drummer right? The one that was upset last we saw? He said she knew about the cliffs..."
Inhaling deeply as the bird bobs in approval, America got up to make her was over to what was left of the band. Approaching the girl after giving Ezra and Mel a friendly glance, she begins, "Hey, I'm America. Pretty new around here, gotta say, just started working for Eddie, the bar at 3rd and Baker? Anyway, I heard you know this area pretty well."
She holds out her hand, trying her best to pretend that she wasn't hurt from traveling back to the start of the concert, that the girl across from her hadn't been either.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|