gaia_crown [ LOCATION ]
Isla de Las Munecas, Mexico
gaia_crown [ SETTING ]
"The Isla de Las Munecas - Or Island of the Dolls - was once started by a human as a tribute to a drowned little human girl. As the years progressed, more dolls appeared on the island, and soon it became more than just a tribute to the little ones that have been lost. It is now a place of great sorrow and FEAR as honouring the dead mixes with the psychological anxiety of seeing so many human-like dolls in such a lonely, haunting place. They hang from trees, they sit in crevices. Some have been there so long that they are being engulfed by the foliage themselves, becoming part of the landscape. Broken doll parts litter the ground, some half-buried enough to make tiny porcelain fingers reach hopefully for the sky. Hundreds - perhaps thousands - of open glass eyes follow your every move as you navigate this silent, lonely island. "
gaia_crown [ MISSION ]
This island is a place to store - and grow - FEAR. Some of the dolls are just dolls, innocently placed there to honour the dead, but others have been planted on purpose as well-hidden FEAR containers. They siphon the FEAR and hold onto it, containing it in the little plastic, porcelain or fabric bodies. You will be given some dolls - ones that are empty FEAR containers - and you will have to switch them out with the full ones on the island, without getting intercepted by Hunters or dropping the doll-like container(s).
gaia_crown [ MECHANICS ]
Step One: Prep Work
Roll a 1d4 - this is how many empty doll-shaped FEAR containers you receive at the beginning. This will also be how many chances you have to roll in step two.
Example: I roll a 1d4, and get three - this means I have three fear containers to start with.
Step Two: Harvest
1 - 20 : You come across a lone Human in a dirty, torn janitor's outfit. They don't bother you or seem to notice you, and simply go about their business, hanging dolls and doll parts from trees. You notice that some of the dolls this human possesses are actually empty fear containers - what you do here is up to you. You can either leave the human be, since they are helping, or you can try to steal one of the FEAR containers for a chance to harvest more. If you choose to steal, roll a 1d6 - evens, you get 1 empty FEAR container (which will give you one more opportunity to harvest), odds you get nothing. Whether or not you let the human live is up to you as well.
21 - 40 : It starts off as a regular harvest, but something happens and you drop the full container! The doll shatters, and the FEAR escapes. You get nothing.
41 - 60 : Hunter Encounter! - You come across a lone Hunter, and they are trying to destroy the fear containers before they can be used! To stop them, you must defeat them. They have 20HP and do an auto damage of 3. If you win the battle, you gain +1 FEAR. If you lose, you simply escape before you can be dissipated.
61 - 80 : One of the dolls you walk by begins to scream - apparently, this one is so full of FEAR that it's threatening to become sentient. In order to harvest this one, you have to move fast - to cut it free from the tree, roll your regular attack dice; if you do damage, the doll stops screaming, and you gain +2 FEAR. If you miss, the doll falls from the tree and shatters, rendering the gathered fear useless.
81 - 100 : You find a human. A "ghost hunting" human, complete with cameras and all sorts of curiously beeping gadgets. Time to harvest some fresh FEAR! Scare the humans however you'd like. By the time you're finished with them, the three FEAR containers nearby are full! +3 FEAR.
You may do this for each empty doll container you have (you rolled for these in step one!). Example: I rolled a 3 in step one, which means I can roll 1d100 a total of 3 times.
Every prompt you answer will end with you hanging up a empty FEAR container doll.
If you roll between 1-20, you DO lose one of your starting FEAR containers. You just have the opportunity to steal another one, which means you can roll again if you're lucky.
Step Three: Return to Base
When you're finished on the island, simply return home with your harvested FEAR in tow!
gaia_crown [ BONUS MECHANICS ]
Please apply these bonuses based on your clan:
Famine: Add a +1 to any gained FEAR totals while harvesting.
War: Add +2 to any battle roll while on this island.
Death: Gains a +1 empty FEAR container in step one.
Conquest: Either add or subtract 20 from your 1d100 roll. (ie. I roll a 50 - I can either make it a 30 or a 70, and respond to one of those prompts instead.) You may do this once.
gaia_crown [ REWARDS ]
+1 Additional rp points for completion