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Tags: Halloween, Demons, Monsters, Roleplay, Academy 

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[Artifact] The Sunken Cave (Toki + Kane + Katya) Goto Page: 1 2 3 ... 4 5 6 [>] [»|]

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PyroGoth
Crew

Invisible Cat

PostPosted: Mon Nov 06, 2017 7:33 pm
The Sunken Cave

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gaia_crown The Sunken Cave (click spoiler to read)

Requirements: You will need to PRP "researching" up this area (again a prp with your characters just discovering this information in a book is fine), before heading off on this quest. One person will need to be the dungeon master of this quest line: you can have a minimum of 2 and a maximum of 6 characters in this quest. Due to not taking forever, the "Dungeon Master" has control of the pacing: even if not everyone replies, it is okay to go the next round as long as it makes sense from the Dungeon Master's POV.

Historical IC Background: The Sunken Cavern was once said to be a place of great wealth, a vast expanse of knowledge and power. Humans used to come from across the world to bask in its provisions and seek enlightenment, but over time the Cavern began to sink into the waters which rose every year. Due to the instability of the ground, the people fled the area, and the Cavern and all its teachings, belongings, and stash of priceless artifacts were lost. No one has dared to try and find it again, as some humans have claimed the Cavern was sunk because of the greed of humankind, and that there was a curse upon the place for all who tried to take that knowledge back.

gaia_crown [ Getting Started ]

Getting to the Cavern:
As the Cavern is half submerged in water, and is basically an underwater island, you'll have to open the portal very, very carefully - otherwise you might just find yourself learning what it's like to be a fish. Hunters can enter Halloween as well without a golem (recommended as the Isle itself is very golem unfriendly due to its climate and high altitude as well as natural enemies), for a max of 30 minutes. Each roll takes 5 IC minutes - students can pretty much park here as long as they need as well as horsemen while Hunters will need to exit and enter back again.
- Basically, all Hunter characters have 6 chances to find the portal. If they don't find it, they will need to leave and come back. Students and Horsemen do not need to ICly leave and come back.
- All players roll 1d100.
- Rolling 50 or less will let players find a portal that randomly leads to an island - except not the right island, where on Earth are you??
- Rolling 70 or less will let players find a portal that randomly leads to what appears to be an empty shack on an entirely different island. But there is something hostile lurking here...
- Rolling 80 or less will lead you to the Haunted House. Oops.
- Rolling 81 or higher will lead you to the portal that opens up on the most stable part of the Sunken Cavern. Congratulations, you've made it. I hope you know how to swim.


gaia_crown [ Setting and Rules ]

The Cavern is surrounded by greenish blue water on all sides. Craggy rocks dripping with algae and kelp lift up above the surface, and if you look down you'll be able to see the entrance, halfway buried in gently rippling sea water. Once inside, it's all dry (mostly), but it looks like you'll have to swim a bit to get there.

- Roll 2d20 for each player. List the players ie: 1. Player 1, 2: player 2, etc. Just roll all the dice at once. This is the number of rounds they can take for each player. Also include your own character. Post this stat at the very first post ie: Player 1 has 5 stamina, player 2 has 10 etc.
- Now players can begin to RP. They start at the base of the mountain and must move upwards. Each ACTION they take is 1 stamina point. Once they have used up all allotted stamina points, they can go no further/ have to leave the area.
- If their HP turns to 0, they cannot go any further as well.
- If a character runs out of stamina or HP, they must try again from Round 1!

gaia_crown [ Round 1 ]

All players must roll 1d6. If any player rolls a 1 or 6, you have triggered a boss! The DM will be in charge of rping and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal. The boss is shadow shaped, a remnant of the old world, noone can go any further until the boss is defeated. IF NOONE rolls a 1 or 6, or you have defeated the boss, you may proceed to round 2. If two players roll a 1 or 6, you now have two bosses... congratulations.
- This initial roll does not cost stamina!

gaia_crown [ Round 2 ]

Inside the Cavern, it's dark and difficult to see, and it smells strongly of brine and fish. You're standing at the beginning of what looks like a center room, with several other rooms split off of it, but it's too dark to see what exactly they are.

- Use the diagram in the spoiler tags below to move around the room! You start at the heart square.
- You will be rolling 1d4 ten times.
- The key is: 1 = up, 2 = down, 3 = left, 4 = right
- If you're at the edge, and you roll in that direction, you don't move, and stay on that square - i.e. if you're on the heart square, and you roll a 1, you don't move anywhere, because you can't move upwards.
- Do not take into account any effect on the square until after you have rolled all five times! It is only where you are left standing after five rules that counts!

BONUSES:
- Life Hunters/ Undead/ Famine Horsemen: At any point you may FORFEIT your roll to choose any tile that is NOT a tile with a glyph on it to move to. You can only use this once. Note which tile you are moving to.
- Death Hunters/ Reapers/ Death Horsemen: You may choose EITHER directions horizontal or vertical from each other equal to your dice roll. So if you roll a 4 (right), you may choose instead to go (left). If you roll 1 (up), you may choose instead to go down. This is unlimited.
- Moon Hunters/ Demons/ Conquest Horsemen: Whenever you OVERLAP and step on a tile with a glyph you have already stepped on, you may choose instead, to immediately teleport to a tile with a glyph you have not stepped on. This is applicable two times MAX.
- Sun Hunters/ Monsters/ War horsemen: Your may move UP TO 2 tiles at once in your direction! (You choose how many 1 or 2)
- Mist Hunters/ Ghosts: You may copycat any ability above. Once you copycat it this is your passive ability. Roll a 6-sided dice before you copycat. If even, your copycat fails and you have no special abilities sad You can only attempt to copycat once.

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gaia_crown [ Round 3 ]

- If you are left standing on black space:

- If you are left standing on the knife icon, noose icon, or heart icon: You and your team makes are all ejected from the area, the last thing you see is the darkness looming over you and a voice that seems to whisper something...

- If you are left standing on the flower icon, star icon, or starburst icon: At last a room opens up in front of you. You enter the STAR ROOM (see below).

- If you are left standing on the book icon, chair icon, or table icon: At last a room opens in front of you. You enter the BOOK ROOM (see below).

- If you are left standing on the chandelier icon or the sleuth icon: At last a room opens in front of you. You enter the SECRET ROOM (see below).

gaia_crown [ Round 4 ]

You are now inside of a room. Inside the room are several glittering artifacts. Roll 1d4, match your dice roll to the result. You can only obtain ONE of these artifacts at any point in time. If that item is taken just round to closest one.

- If your thread is 25 pages or longer, everyone in your group is given the option to reroll once. This resets every time you proceed through the artifact run from round one. If you choose to reroll, you may not use the first roll. It is one or the other, thank you!

gaia_star STAR ROOM: Class C Artifacts (open to all). All artifacts are TRINKET based. That means when you bring it home the artifact will be shaped like a trinket. Please see below as to the EXACT shape of the artifact. It cannot change shape or form, and even if brought over on Hunter side, it retains its original shape (with a few runic markings Hunter side). These artifacts bind to the player, and respond to being summoned

1. Droplets of the Mist: A beautiful small vial that has a valuable liquid within. It glows a opalescent hue.
Status Effect: Droplets can be scattered on players afflicted by Insanity, temporarily ceasing their pain. The cure only lasts for 6 IC hours. Only one person can be cured at once for that duration. However, droplets take 1 IC week to recharge. Cannot be used in battle.

3. Necklace of Pledge: A simple necklace with a large stone at the end. The stone changes colours according to the mood of the owner.
Battle effect: Once per battle, you may PLEDGE YOUR LOYALTY to one character. If that character dissipates/ falls in battle, or is ready to take the killing blow, you can instead, take that blow for them. This is only applicable for any blows that would send that pledged character to 0 HP or lower. You can only pledge to one character once per battle and its effect can only be used once.

4. Clasp of Fortune: A simple clasp with an opal gem, round in shape, embedded on a silver backing.
Battle effect: Once per battle you may forfeit your turn (non Fear charge only) to grant ANOTHER PLAYER that turn that you forfeited. That player will get an extra turn during that round at no cost!


gaia_star BOOK ROOM: Class C Artifacts (open to all). All artifacts are TOME/BOOKS EXACTLY like this! That means when you bring it home the artifact will be shaped like a book/tome/notebook. You can choose how large it is, but once you do, it cannot change shape or form, and even if brought over on Hunter side, it retains its original shape (with a few runic markings Hunter side). These artifacts bind to the player, and respond to being summoned. They will dissipate/ flare out of existence when desummoned through sensitivity of your Fear levels alone (weapons and Halloween creatures)


2. Book of Creation: A book that glows a brilliant green. It speaks of creation.
Battle effect: Once per battle, you can heal yourself +1 x the number of times you have been hit by the opponent. If you were hit six times you can heal yourself 1 x 6 = for 6 HP. This does not take up a turn.



gaia_star SECRET ROOM: Class C Artifacts. All artifacts are SMALL WEAPON SHAPED. You can choose what colour they are but their design is described as below. That means when you bring it home the artifact will be shaped like a small weapon (about gauntlet/ dagger sized). Even if brought over on Hunter side, it retains its original shape (with a few runic markings Hunter side). These artifacts bind to the player, and respond to being summoned. They will dissipate/ flare out of existence when desummoned through sensitivity of your Fear levels alone (weapons and Halloween).
- Randomise between 1 - 2 to determine which item you get. If that item is taken just round to closest one.

1. Thorn of Pendragon: A beautiful, ornate dagger that glows a brilliant white. A fine white mist escapes its tip...
Battle effect: This item is useless unless there is are people who own ARTIFACTS from this cavern. It resets ALL USES of those artifacts, not including this one. This affects allies and opponents.

2. Thorn of the Enchanter: A small wizened stick with a single glowing blue orb at the tip. A fine mist escapes from the orb...
Battle effect: This item is useless unless there is are people who own ARTIFACTS from this cavern. It resets ALL USES of those artifacts, not including this one. This affects allies and opponents.




Toki: 17 stamina

Katya: 23 stamina

Kane: 9 stamina  
PyroGoth rolled 1 100-sided dice: 26 Total: 26 (1-100)
PostPosted: Mon Nov 06, 2017 8:26 pm
Quote:


Toki: 17 stamina

Katya: 23 stamina

Kane: 9 stamina



"Alright! Now we just have to open the correct portal."

Toki fiddles with her sleeves, trying very hard to concentrate.

"Good luck, everyone!"

Aria Starstone

_ p a o cx


-----

"Huh? This...uh...this is not the island."

Perhaps she should return and try again.  

PyroGoth
Crew

Invisible Cat

Aria Starstone rolled 1 100-sided dice: 29 Total: 29 (1-100)

Aria Starstone

Sexy Goat

32,115 Points
  • Friend of the Goat 100
  • Wintersday Bard 50
  • Enemy of the Goat 25
PostPosted: Mon Nov 06, 2017 8:34 pm
Ekaterina was sort of stunned by the speed at which they had made it to the starting location of this quest Toki had set the three of them on. She was not even sure, yet, how she felt about going somewhere with a strange man, who on meeting her, had looked up her skirt. But she also got the feeling he had not done it on purpose, so she decided to let it go for now. Toki seemed to like this man, and that was a good start in Katya's mind. She looked around at the island, and the portals available, curiously. There were several options, and she was not sure which one to take, so she looked at all of them for a long moment before she made any decisions.

She saw Toki head through a portal, and thought she had figured something out, so she followed Toki through. When they emerged onto an island, and Toki spoke, Katya went silent as she looked around. This was definitely not the right island. She had no idea where in Halloween or the human Earth Toki had lead them both to, but it was an interesting place. She'd never found an island quite like this one before. "I agree, this is definitely not where we were aiming to be, Toki. But look at it. Such an interesting island. If it was close to humans, it would be an ideal place for me to use to try to gather FEAR, don't you think?"  
its_ p a o rolled 1 100-sided dice: 26 Total: 26 (1-100)
PostPosted: Mon Nov 06, 2017 8:36 pm
Toki was definitely a fast one; they made it to the almost-entrance in what he could only assume was record-time. He had decided to join them but didn't get to leave his pelt behind like he wanted...but that was fine. He felt more comfortable with it on, after all. Covered more of him, and it made him feel much, much safer while out in the open. Which they were now, and even going to strange and unknown places. At the very least he wasn't alone, though.

The boil followed after both Toki and Katya, who had gone through the same portal. They emerged at...not where they were supposed to emerge, so he blinked and wrapped his pelt a bit more securely around himself. He considered Katya's words and eventually nodded. "S-silver linings...?" he offered, then turned to go back to where they'd come from. They needed the right portal to find that treasure, after all.
 


its_ p a o


Witty Punching Bag

PyroGoth rolled 1 100-sided dice: 86 Total: 86 (1-100)

PyroGoth
Crew

Invisible Cat

PostPosted: Mon Nov 06, 2017 8:36 pm
"Nnnrrghh. This time for sure."

She tries one more time, making sure to hold on to her companions. No getting separated this time!

They portal out onto a high cliff. She looks down, a little nervously, and can just barely make out the entrance to the cave.

"It appears that we have to, ah, climb down. I suppose portals are not all-powerful!"

Aria Starstone
oboy

_ p a o cx
GOOD LUCK US
 
PyroGoth rolled 6 20-sided dice: 1, 16, 6, 17, 5, 4 Total: 49 (6-120)
PostPosted: Mon Nov 06, 2017 8:44 pm
Quote:

Rolling for every character's stamina!

Roll 2d20 for each player. List the players ie: 1. Player 1, 2: player 2, etc. Just roll all the dice at once. This is the number of rounds they can take for each player. Also include your own character. Post this stat at the very first post ie: Player 1 has 5 stamina, player 2 has 10 etc.

3 characters: (2x3) 6 dice

First pair: Toki
Second pair: Katya
Third pair: Kane

 

PyroGoth
Crew

Invisible Cat


PyroGoth
Crew

Invisible Cat

PostPosted: Mon Nov 06, 2017 8:45 pm
Quote:
RESULTS:

Toki: (1+16) 17 stamina

Katya: (6+17) 23 stamina

Kane: (4+5) 9 stamina (IM SO SORIETYRIGHIDHGTYIG)

 
PyroGoth rolled 1 6-sided dice: 6 Total: 6 (1-6)
PostPosted: Mon Nov 06, 2017 8:48 pm
Rolling for Round 1!

Stamina left: 17

Quote:
All players must roll 1d6. If any player rolls a 1 or 6, you have triggered a boss! The DM will be in charge of rping and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal. The boss is shadow shaped, a remnant of the old world, noone can go any further until the boss is defeated. IF NOONE rolls a 1 or 6, or you have defeated the boss, you may proceed to round 2. If two players roll a 1 or 6, you now have two bosses... congratulations.
- This initial roll does not cost stamina!


A giant, wobbly-looking slime appears directly behind the team. Where did it come from? Its gelatinous body looks...uh...well, maybe a little threatening?

Boss HP: 50/50
Autodamage: 5  

PyroGoth
Crew

Invisible Cat

Aria Starstone rolled 1 6-sided dice: 3 Total: 3 (1-6)

Aria Starstone

Sexy Goat

32,115 Points
  • Friend of the Goat 100
  • Wintersday Bard 50
  • Enemy of the Goat 25
PostPosted: Mon Nov 06, 2017 8:50 pm
Rolling for Round 1!  
its_ p a o rolled 1 6-sided dice: 6 Total: 6 (1-6)
PostPosted: Mon Nov 06, 2017 8:55 pm
Rolling for Round 1!

He followed after Toki into the right portal this time, and he peered curiously around. He took pictures of what he saw, just one actually...and it attracted the attention of something less than pleasant. Turning to the other two, he grimaced.

"S-sorry..."

Boss Fight
A giant, wobbly-looking slime appears directly behind the team. Where did it come from? Its gelatinous body looks...uh...well, maybe a little threatening?

Boss HP: 50/50
AD: 5
 


its_ p a o


Witty Punching Bag


PyroGoth
Crew

Invisible Cat

PostPosted: Mon Nov 06, 2017 8:57 pm
TWO giant, wobbly-looking slimes have appeared. What? Do slimes even live on cliffs? Why are they so big? How did they climb up? Mysteries for another time.

Boss 1 HP: 50/50
AD: 5

Boss 2 HP: 50/50
AD: 5  
PyroGoth rolled 2 6-sided dice: 4, 4 Total: 8 (2-12)
PostPosted: Mon Nov 06, 2017 9:00 pm
"Well. Uh. No time like the present!"

ATTACKING!

Stamina: 16

Boss 1 HP: 46/50
AD: 5

Boss 2 HP: 50/50
AD: 5  

PyroGoth
Crew

Invisible Cat

Aria Starstone rolled 2 6-sided dice: 2, 6 Total: 8 (2-12)

Aria Starstone

Sexy Goat

32,115 Points
  • Friend of the Goat 100
  • Wintersday Bard 50
  • Enemy of the Goat 25
PostPosted: Mon Nov 06, 2017 9:02 pm
Katya darts in and tries to punch the slime. She manages some damage, but oh ew it managed to get slime ALL over her, and oh worse it hurt!

Stamina: 22
Damage: 4
Charge: 1/3
HP: 35/40  
PyroGoth rolled 2 6-sided dice: 1, 6 Total: 7 (2-12)
PostPosted: Mon Nov 06, 2017 9:03 pm
"AAAAH! Ahh! God! It's slimy! It oozes! Why?!"

ATTACKING!

Stamina: 15

Boss 1 HP: 39/50 (katya, toki)
AD: 5

Boss 2 HP: 50/50
AD: 5  

PyroGoth
Crew

Invisible Cat

Reply
THIS IS HALLOWEEN

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