Personality: A lover of music, though he's not particularly the most adequate at singing proper music, he does have a lovely choir voice, having grown up in an abbey, and enjoys singing when he gets the chance. He's a lover of all Pokemon and People strongly believing in "live and let live" as well as the facts of the natural order. He's rather dark compared to some people in regards to life and death, though his attitude has come to be a reflection of what he had witnessed through training. Having, quite literally, gone through Hell and back in order to grow stronger as both a trainer and a channeler has put him in a place of acceptance regarding crime and punishment so he is oftentimes less fazed than others by the way things work out. In spite of this, he does try to always act in the interest of the Greater Good without expecting others to follow. Being a "good guy" isn't for everyone and that's fine with him. He's not very expressive of his emotions most times, preferring to stay calm and calculating to the best of his ability. He's a bit bothered by his Dyslexia leaving him unable to read but gave up trying to learn a long time ago and so, more often than not, asks for mission profiles verbally or asks someone else to read messages for him when he receives them.
History: Growing up on top of Mt. Silver in the Abbey of Saint Toge, Odd is a very spiritual young man, highly in tune with his Godly side for that reason. He was abandoned at the abbey by a mother he never met when he was only a few months old and spent 15 years there before leaving to begin a journey of self discover and no clue how to train Pokemon. It was by complete miracle that he obtained the two he had when he first encountered Team Snagem, his then-Chingling and his Chatot.
When he first left the abbey, he traveled around Johto for a bit, deciding to visit the places of spiritual growth the region had to offer. He spent three months in the Sprout Tower and learning the way of life that the monks there followed before moving on and visiting the Ruins of Alph, where he spent three weeks working as an intern for an archaeologist while he learned about the supposed origin of all things. By the time he left, there, he had decided to swing through Azalea Town to visit the shrine in Ilex Forest and see what kind of enlightenment he could find in such a place. He only spent a few days there before he went on his way north to Ecruteak City. When he arrived, he spent some time exploring the ruins of the Brass Tower, where he encountered Morty, the man who would end up inspiring him to become a Ghost-specialist. They didn't spend much time together directly, however, Odd did spend much time during his stay at the Bell Tower(which only constituted another three or four months) visiting the gym almost daily and learning about Pokemon and Ghost-types in particular from his students and watching Morty's battles whenever a challenger happened through while he was there.
Finally leaving Johto after more than half a year of travelling, he headed to Sinnoh, where he discovered two things. One was a church in Hearthome City, where he ended up making himself a home and began to sing in their choir each week, and second was that the region had a rich culture full of belief and an even richer culture of music. It was in Sinnoh that he learned how much he loved music other than religious hymns and began to broaden his horizons in that regard. He even began learning to read sheet music, though he couldn't ever keep up with the words, if there were any, and learned to play several instruments. Among his musical talents, he added the flute, the piano and the harp. He was trying to learn to play the guitar when he met Toren of Team Snagem and let himself get dragged into something that would change his life forever.
Innate(passive) Power: Untethered Soul: The user is able to passively absorb their Ghost-type partner(s) residual energy, using it to step between the realms of life and death to become intangible for a few seconds at a time. Training can increase the duration of the intangibility. Generally triggered by physical assault but can be activated at will with proper training. 1. Guardian Halo: Conjure a ring of silvery Ghost energy that consecrates the space within, rejecting all spirits from passing through the barrier created and blocking attacks that are not Super-effective against Shedinja. Channeled through Shedinja. 2. Wicked Wick: Throw burning hellfire at a target that feeds on evil. The more wickedness within the victim's soul, the longer and hotter the fire burns. Channeled through Lampent. 3. Pharaoh's Oppression: Conjure arm-like ribbons of shadow from the user's own soul to entangle and slow the victim, reducing their ability to dodge attacks or escape from a fight. Channeled through Aegislash(Entr'Acte). The ribbons can be upgraded to chains with enough effort and can also be used in conjunction with Wraith Harvest to extend Odd's reach, making it easier to "taste" his victim's soul. 4. Devil Whisper: Create a melee weapon, usually a halberd, of Ghost energy to strike a target. It screams like a raging demon in flight to those who are sensitive to Ghost energy but only sounds like a whisper on the wind to all else.Channeled through Aegislash. 5. Aberrant Exorcism - Tearing the veil between the realms of life and death, the user utilizes their partner’s ability to absorb spiritual energy to drag their target’s soul from their body, forcing it through the gap and into a nexus between them. This attack starts weak but can be used to kill if trained enough. Channeled through Shedinja. The Nexus used can be anything but an Odd Keystone is most effective. 6. Soul Schism - Forcing their own soul upon the victim’s, the channeler and partner Pokemon attempt to eject the victim’s spirit from it’s body, marking them with Marowak’s forehead mark and making it more vulnerable to the channeler’s spiritual attacks. Useless against Ghost-type Pokemon, hybrids and other Channelers. Channeled through Alolan Marowak. 7. Infernal Fusilade - By channeling their energy through their channeling partners, the user creates arrows of spiritual energy fueled by their Channeling partner. Each arrow uses only a small amount of energy but the attack as a whole is draining due to the number of arrows that can be created. The longer the user channels the attack, the stronger the arrows become and the more energy consumed by each. Devastating to the user and partner if sustained for too long. Channeled through Decidueye. 8. Eldritch Maleficence - Channeling through the partner Pokemon, the Channeler unleashes a wave of spiritual energy that causes the target to succumb to temporary madness and witness spiritually affective visions of their future death or punishment in the Otherworld. The more aware one is of the weight of their sins, the stronger the effect. Strong Souls are capable of resisting or breaking free and truly pure souls are unaffected entirely. Channeled through Lampent. 9. Black Parade - Channeling the energy of those victimized by the Channeler and partner in the past through the partner, the Channeler manifests the stolen energies into shades of their progenitors that will follow the commands of the Channeler, though it requires incredible effort to maintain control for long. The partner Pokemon is able to assist to a degree but is best kept on guard to defend the Channeler while they are incapacitated. Channeled through A-Marowak. 10. Ability not yet unlocked. ULTIMATE POWER!!!! ((Ultimate ability. Unavailable.))
Signature:
Trivia: Thing's proper name is "Iqrskrl-rlhlog'yt-rus'ddhl-rha" but responds to Thing with much dissatisfaction due to the inability of any Human to pronounce it's true name. Thing is the manifestation of Malice that once poisoned the channeler known as Ryan Caughtem and such is a being of Eldritch origin. It's true powers are currently unknown because it refuses to use most attacks that are not some form of spite towards it's new "slavemaster" as it believes Odd to be.
Fermata has had both a Rainbow Pokeblock and Prism Pokeblock used on him. As such, he can speak human and has a special color. The green parts of Decidueye are a midnight blue on him with the white parts turned black. His mask is gold with flecks of silver and gold through his other colors, looking like small stars sparkling in midnight sky.
Odd's Marowak, Beat, is no longer among the living. Due to Odd's actions while consumed by obsession, Beat was lost in the Underworld, never to escape. Odd keeps his old Ultra Ball on a shelf in his and Lykas' bedroom as a reminder to never lose himself again.
Odd attended Uva-Naranja Academy as a member of Uva House for a short time.
Unique Possessions: Z-Power Ring(looks like a pair of silver-white shackles with only the left wrist one bearing a slot for Z-Crystals. An Odd Keystone containing 14 souls Odd has trapped, himself.
Odd's Channeling Artifact: Wraith Harvest
Posted: Thu Jun 21, 2018 2:30 pm
Name: Lykas-Terrynce Fenrral
Nicknames: Terry
Height: 5'4"
Weight: 119 lbs
Age: 5, Technically. 21 if going by conventional annual birthdays.
Personality: He's a hopeless thief. He always thinks about himself and the things he wants rather than how he could be helping others. He's not afraid to vocalize his desire to own something, even by theft. He's highly acrobatic, often performing gymnastics in everyday life just because he can. He also seems to have a rather loose grip on reality and can occasionally be prone to flights of fancy that come from out of nowhere.
Background:
Lykas comes from Sootopolis city at birth, the sun of renowned Gym leader and Pokemon co-ordinator, Wallace. The boy is 1/16 Milotic hybrid on his mother's side, though it's not even enough to notice. Mostly all he's ever gotten from it is uniquely pale blue hair, reminiscent of a shiny Milotic's ears.
The boy's never been too close to his father, having grown up under the care of the man's close friend, Erika. Yes the Gym leader in Kanto. He's never had much of interest happen to him, aside from that one time he pants'd Professor Oak when the aging researcher paid his caregiver a visit. Ya....the old coot's never forgiven him for that little fiasco, especially since that was the day Daisy had managed to shrink all his skivvies beyond a wearable size. Nuff said.
Lykas, being Hemophiliac, was kept from too much sun and greatly sheltered by the girls of the Gym. The overabundance of Estrogen in his environment eventually led to stinted growth and a greatly delayed onset of puberty. Thankfully freed from the grasp of the gym upon his 14th birthday, the boy set out to find his own way and ended up at Snagem.
Extra: Lykas is a Hemophiliac and must be extremely careful not to cut himself.
Abilities: Acrobatics. His mental state seems to give him a fluctuating degree of vulnerability and resistance to Psychic abilities. Sometimes he unreadable unless he wants to be and other times he's openly broadcasting thoughts without knowing it. At those times, he's particularly dangerous, as any psychic could use it to control him, should they choose.
Formes, Mega Evolutions and Special Notes Mykel - Male Ability: Pixilate Can only use Hyper Beam when Mega Evolved.
Delmare - Genderless Ability: Justified Can only use Secret Sword while shifted into Resolute Form.
Pokemon Data:
Sphynx - Female Ability: Rivalry
Lux - Male Ability: Blaze Special Notes: Can create an explosive Smokescreen Lykas refers to as "Boomscreen" for unknown reasons. Lux was born with this ability.(Pokemon received in a preboot storyline)
Mykel - Male Ability: Synchronize
Nuregami - Male Ability: Marvel Scale
Chinami - Female ~ Purified Ability: Torrent 0/40 Evo Points
Naiad - Female Ability: Hustle
Nacrearcus - Male Ability: Forecast
Palaeo - Male Ability: Poison Touch
Furor - Female Ability: Intimidate
Cascade - Male Ability: Water Absorb
Fog - Male Ability: Hydration
Tallulah - Female Ability: Sniper
Okeanos - Male Ability: Mega Launcher
Cordelia - Female Ability: Rock Head
Yarrow - Male Ability: Hyper Cutter
Genevieve - Male ~ Shadowfied Ability: Water Bubble Purification Points: 0/25
Lickitung - Male ~ Shadowfied Ability: Oblivious Purification Points: 3/20
Moor - Male Ability: Water Veil
Kamoana - Female Ability: Oblivious
Delmare - Genderless Ability: Justified
Noelani - Female Ability: Refrigerate Exp: 5/25
Caspian- Male ~ Shadowfied Ability: Run Away Exp: 0/25
Master Mission Log:
Water Master Mission 1: Passed Water Master Mission 2: Passed Water Master Mission 3: Passed Water Master Mission 4: Passed Water Master Mission 5: Passed Grand Water Master Mission: Pending
Signature: Will be updated when Jellicent gets decent SFW artwork I can utilize.
Powers and Abilities:
Ability: Cursed Body 1- Water Spout Sprayed from the gem on Lykas' forehead, Water Spout is his most frequently used ability and the single most versatile one he has. Lykas is capable of reducing the total amount of water produced by the attack in order to make it less destructive but in it's normal use, the attack's power depends on how often he uses his hybrid abilities and how weary he is at the time of it's use. 2- Pain Split Taking the form of a two-dimensional arrow of black energy fired from the chest, Pain Split focuses as much of the physical pain as Lykas is currently feeling as possible into the arrow and expels it from his body towards his unwitting victim, thereby "splitting" his pain with his target. 3- Hex Utilised via his eyes, Lykas is capable of opening the "eye of truth" a projection of Ghost energy that attacks at enemy on a spiritual level, bombarding their minds with thoughts meant to break their spirit. 4- Will-o-Wisp Looking like flames formed from boiling water, Will-o-Wisp does have focus through a specific part of Lykas' body and can be conjured anywhere the hybrid can focus on in order to compress the energy needed into it. 5- Acid Armor Breaking down the bonds within his own body, Lykas uses Acid Armor to "melt" himself down into sapient water. He is capable of traveling through places no one else can access, such as through small piped and through non-water-tight cracks in surfaces such as floors and doors. 6- Magic Coat Focusing his energy into a particular area, Lykas created a sparkling golden sheet of energy that seems to flow like a golden cloak, capable of reflecting status moves back toward their progenitor. 7- Wring Out Wrapping his ponytail tentacles around a victim, they begin to glow a bright white as Lykas tightens his grip on them. Enemies with more stamina tend to be victimized far worse than others since Lykas tries to squeeze them even harder. 8- Trick Utilizing a strange energy, Lykas swaps an item in hands with something else. Lykas must be holding the item he wants to switch in some way but his hands appear to be the most reliable. 9- Giga Drain Using his hands as the focus point for the attack, Lykas attempts to forcibly drag the life force from his victim in the form of green bubbles extracted from them and almost magnetically attracted to him. 10- Icy Wind Utilizing his lungs and his mouth, Lykas is able to chill the water in his breath into particles of ice he can blow towards his target. Unfortunately, he cannot maintain the attack for long since he has to stop and take a breath again after a few short moments. He is capable of drastically reducing temperatures and, as a result, reducing his victim's movement speed rather quickly but cannot freeze targets completely.
Unique Possessions:
Keystone(worn in a Nautilus Shell buckle on his obi),
Gardevoirite(Equipped to a sash-like belt worn by Mykel), and
Gyaradosite(worn on a custom-made diadem equipped to Furor)
Name: Wren Briony Age: 35 Race: Human Eye Color: Ice Blue Hair Color and Style: Brunet dreadlocks Hometown: Lentimas Town, Unova. Spent years working at a Cacnea ranch in the desert as well, so considers it a second home.
Backstory: Wren was born in Lentimas town, growing up fairly poor. His family didn't have much in the way of amenities but he did at least have access to television and the internet, which, from a very young age, he used to learn how to garden in the harsh desert environment of his hometown. By the time he was 12, he had a garden that was able to provide a large amount of food not only to his own family but to many of the neighboring households as well. The result ended up being his family growing in wealth. By the time he was 15, his family had enough income from the garden that they were able to hire several farmhands capable of filling Wren's shoes so that he could begin a Pokemon journey of his own at last.
Wren, intent on visiting Professor Juniper Senior(The elder Professor's daughter not yet having taken over his job of handing out starter Pokemon to new trainers), made his way towards the southeastern peninsula of the Unova region. Along the way, however, he encountered a young Maractus who appeared to be injured. Deciding to help the poor thing, he ended up making friends with it and decided that it would be his starter Pokemon rather than the Snivy he had been planning on obtaining. Having encountered the Maractus, whom he dubbed Aconite, within the desert, he ended up finding his way into the inhabited ruins to take shelter from a sandstorm. While there, he met a man who was heading home to a ranch he owned, where he raised Cacnea for their flowers. Intrigued by the idea, Wren asked about a job. And so he began his work caring for the local cacti rather than journeying. He ended up working on the ranch for close to twenty years, making a home for himself nearby. He'd been working for about five years when one of the Cacnea on the ranch birthed a new one of the species unexpectedly.
Having spent so much time raising the cacti by then, Wren stole the egg away and raised it in secret until it hatched, whereupon, he added it to his team, though he allowed it to live on the ranch with the rest of it's kind.
Shortly thereafter, using the knowledge of Pokemon and desert plant life alike that he had gained on the ranch, he returned home and began to work on starting a flower garden in Lentimas town. Even though he managed to get one growing, he was never able to expand it much, unlike the vegetable garden he had succeeded with. He did, however, get a company started that traded in fertilizers using the local supply of volcanic ash to make a strong fertilizer that is used all over Unova and some parts of Kanto and Johto.
Personality: Wren is a fairly carefree individual. He doesn't have much in the way of dislike aside from shoes and will gladly make friends with anyone. He's not above a little harmless flirting either, not that he particularly cares who it's with. Though when he does get serious with the flirting, it's typically aimed at women, he's not afraid of the affections of other males, however, should they afford them to him. While he may be carefree and have a "Love Free" attitude, he has no love in his heart for those who would use weed killer for the sake of "It's easier" or more convenient. Such people are immediately placed on his "I hate you" list and once on it, no one comes back off. He can be a bit snarky and a bit perverted at times but as far as he's concerned, as long as you don't hurt people and get along with plants, you're alright and that's usually all that matters.
Altissima – Female ~ Vaccinated Ability: Own Tempo
Asphodel – Male Ability: Sap Sipper
Thistle - Male Ability: Adaptability
Hyacinth - Female Ability: Flower Veil
Nutmeg - Female Ability: Queenly Majesty
Cassava - Male Ability: Infiltrator Evo Points: 30/40
Anemone - Female Ability: Pressure
Mandragora - Male Ability: Stench > Effect Spore(Vileplume)
Laurel - Male Ability: Frisk
Caladium - Male Ability: Contrary
Hellebore - Male ~ Shadowfied Ability: Berserk Purification Points: 1/30
Carnation - Female ~ Shadowfied Ability: Solar Power Purification Points: 5/20
Manna - Female Ability: Ripen
Acanthus - Male Ability: Bulletproof
Anthur - Female Ability: Levitate
Channeling Artifact: Gardenia's Grace
Gardenia's Grace is a Buckler Shield that has sprouted from the Miracle Seed embedded inside of Wren's silk bracelet. The shield is slowly blossoming into form as the Channeler's powers grow stronger, it's roots wrapping around his wrist and forearm to secure itself in place as it gets larger.
Channeling Abilities: Learned abilities will be highlighted in Green Bold text.
[Innate: Photosynthesis - The Channeler's Artifact absorbs and stores energy, creating Charges the Channeler can use at will. Special Seeds can be contributed to the Artifact to increase the number of Charges available but are quite rare. Each Charge requires a full day to be fully replenished and are not recharged simultaneously.
These Charges can be uses to alter the Channeler's abilities or to empower a Pokemon using an attack that typically requires a turn to charge solar energy immediately. Essentially a rechargeable Power Herb. Using the Charges leaves the Artifact momentarily depowered and, if used on a Pokemon, leaves them exhausted and unable to benefit from the effect again for a time.
Skill 1: Brambleguard - Summons a thicket of thorny vines to defend from physical attacks. The vines are pliable enough to repel physical assault from the opposite side of them and are covered in sharp thorns that harm their attacker with deep scratches. (Requires Cacnea evolution/Maractus)
Skill 2: Bloom Burst - When attacked, the Channeler's Artifact retaliates against blocked physica assaults with a blast of sedative and paralytic pollen. Attackers may be paralyzed or knocked unconscious by the pollen. (Requires a Pokemon with Effect Spore)
Skill 3: Queen's Heels - Springy vines grow down the channeler's torso, enveloping their legs. The springs have a strong recoil when compressed, resulting in high jumps and kicks with strong knockback. Extended use costs more energy the longer the vines are maintained. (Requires Bounsweet evolution.)
Skill 4: Seed Rain - Rain a hailstorm of bullet-like seeds upon a target. The Seeds are infertile and do not grow, each striking with decreasing damage at farther distance from the channeler. Empowered by Photosynthesis, the channeler fires a single fertile seed like a cannonball. When it strikes, the Seed "explodes" into bloom, releasing all of the energy not used to grow at once. (Requires Hoppip Evolution.)
Skill 5: Solarflare Bean - The Channeler drains small amounts of energy from their opponents over time in order to cultivate the Bean. Photosynthesis can be utilized to grow it rapidly. This results in a rapid growth but a volatile state, causing the bean to explode with a violent flash when jarred. When eaten, it restores a large amount of energy. It is toxic to humans, however. Only hybrid and Pokemon are able to benefit from the bean's nutritional value. (Requires Sunkern evolution.)
Skill 6: Lashing Feeder - The Channeler sprouts a vine with a carnivorous plant on it's end from their Artifact. The vine grows rapidly and can be recalled after it has caught prey. If the vine is not fed after being summoned, however, it will turn on the channeler, taking some of their energy as it's "meal", before wilting again. (Requires Carvinine or Bellsprout evolution.)
Skill 7: Frond Invasion - The Channeler sprouts an unidentified fern from their artifact which will quickly spread to an enemy if they get too close, sapping their energy until they are removed. If not careful, the Channeler can inflict themselves with the same blight, however using Photosynthesis to grow the fern larger at use also gifts the Channeler a moment of immunity to the fern's invasive properties. Grass-type Pokemon can safely retrieve the stolen energy, though. (Requires Treecko evolution.)
Skill 8: Rose Crescent - The Channeler sprouts of scythe-like blade of leaves and flower petals from their Artifact. It is as sharp as steel and can cut easily but requires continuous energy to sustain. With a Charge of Photosynthesis, the Channeler can fire a blade of solar energy from it at mid-range. (Requires Fomantis evolution.)
Skill 9: Blossom Waltz - The Channeler summons a flurry of razor-sharp flower petals that respond to influence from their energy, granting them limited control over the flurry's movements. (Requires Petilil evolution.)
Skill 10: Sticky Mines - Imbuing the surrounding earth with Grass energy, the Channeler encourages the rapid growth of wild cacti. The cacti absorb moisture from the soil, growing in size and density until they are near bursting. More damp soil causes them to grow faster. The Channeler can uproot and throw the cacti if they move quickly. The cacti will burst when they reach their maximum size, sending their needles flying in all directions. Utilising charges of Photosynthesis causes a small concussive blast to accelerate the needles farther and faster with each charge.(Requires Cacturn.)
Trivia: Wren only catches Pokemon with Nest Balls and prefers to raise Pokemon from their base forms so that he can ensure the Pokemon obtain the correct care as they mature. He also seems to have an underlying attraction to Dragon-types and Fairy-types despite his love of and connection with the Grass-type.
Wren owns a Tri-Color Flute, though he rarely uses it for it's intended effects, typically using it for the fun of playing the instrument, though he doesn't seem to be very good at it yet.
Manna likes to spend her time in the Snagem greenhouse when Wren isn't taking her on missions. Manna's Ripen ability helps the berries grow stronger alongside Anemone's careful tending.
Weight: Unknown. They appear to have Nihilego's ability to levitate just slightly enough that their weight is inconsistent.
Home: Currently unknown due to amnesia inflicted by Ultra Space travel.
Personality: Gentle, kind, lover of cuteness. Fearful of the unknown but intensely curious.
History: The only thing they remember is coming from a city shrouded in darkness and that, at one time, they were part of a group there that resulted in their ownership of a SNAG-like device that allowed GRAY to detect them upon their arrival in the Snagem Prime universe.
Pokemon Data: Visage - Female Ability: Clear Body Evo Points: 3/35
Rasana - Male Ability: Strong Jaw Evo Points: 0/25
Eidolon - Male Ability: Electric Surge
Mirage - Female Ability: Klutz
Tandemaus - Bigender(?)(Clare assumes they're a male/female mating pair.) Ability: Run Away
Trivia: Attended Uva-Naranja academy for a short time as a member of Naranja House.
M&M actually has two names: Emery and Emerson, of the House of Maus. They insist they are descended directly from Mickey and Minnie Maus, founders of the House of Maus and one of the first families of Paldea. Clare has no idea which is which and they refuse to clarify.
My characters all share the same collection of wealth. The amounts of each type of currency is as such:
Snag Coins:
59
Gengar Tokens
10
Snag Emblems:
5
Emblem Pieces
4
Item Collection:
Pokéballs: Pokeball x1, Dive x1, Dusk x0, Moon x13, Great x0, Luxury x1, Nest x0, Ultra x2, Heavy Ball x1
Apricorns: Yellow x8 Blue x4
Berries: Enigma x3, Starf x3, Sitrus x2
Candies: Exp Candy S x3, Exp Candy M x2
Special Items: Decideum Z x1(Belongs to Odd), Z-Power Ring x2(One Lykas', one Odd's, Keystone x1(Lykas'), Gardevoirite x1(Lykas'), Gyaradosite x1(Lykas'), Tri-Color Flute x1(Wren's)
The Consolidated list: Blue Scarf x1, Blue Shards x4, Destiny Stone x1, EXP Candy x4, SFull Restore x3, Ghost Gem x2, Grass Gem x1, Hyper Potion x1, Joy Scent x2, King's Rock x1, Leftovers x1, Lucky Egg x1, Luminous Moss x1, Max Mushroom x1, Max Potion x1, Miracle Seed x1, Mystic Water x1, Nugget x7, Pearl x2, Revive x3, Shadow Vaccine x0, Smoke Ball x1, Soothe Bell x1, Star Dust x1, Vivid Scent x7, Water Gem x2, Prism Pokeblock x1
Alchemy Items: ((items with a number above zero are already in my possession))