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Lavender Wishes

Clever Trickster

PostPosted: Tue Mar 10, 2020 10:36 am
.: Custom Techniques :.

This is the Sixth Version of the Customs Page. This is only for Custom Abilities achieved at the proper Stat intervals which are determined by your Character's Class. If you have any questions about Customs please post them in the Questions Thread rather than here, you can also take it to the OOC or even PM one of the Moderators. If you feel your Customs are not being looked at in a timely manner [3 Days IRL] please politely inform one of the Moderators of the Guild and they should be able to assist you.

.: Basic Customs Info :.

- Low Level Techniques cannot affect Characters outside of the Area which your Character is in.
- The excuse, "Why cant I get this? Someone else has it," will never honestly work. Customs are determined on a case to case basis and what works for some people may not work for others.
- There are no absolutes. Everything must have some sort of limit on power or ability. Limits come in many forms but you have to limit your ability in some way.
- Almost all techniques which have an effect on your character or someone else's character in battle will need a Cost and a Resistance. There are rare exceptions but if you dont want to waste time arguing give it a cost.
- Just because you have two approvals doesn't mean that a Custom cant be revoked. If two or more Mods have a serious issue with the way a Custom is being used it can be put back on Pending and the owner will have to rework the Custom.
- The max increase for anything is a +200. It is possible to get past this through combos but in terms of pure increase +200 is the highest you can go.
- Reiatsu cannot determine the power of a Custom, in some cases it can limit the number of uses but as far as determining attack power or defensive power Reiatsu shouldn't be used.
- Rules are subject to change.

===========================================================

.: General Rules :.


.: Custom Slots and Boosts :.

Every character, by default, gains a custom technique slot every 25 reiatsu. It may be used to create any (within reason) ability that your character might be able to use or have. These techniques may apply a boost to the user's stats (or penalty to the opponent) when in use but the amount of how much is restricted by the technique's 'level'. Every custom technique's 'level' is equal to the amount of reiatsu that was needed to unlock that particular slot. The adjustment permitted by any given technique by level is as follows:
Quote:
Level 25: +/-5
Level 50: +/-10
Level 75: +/-15
Level 100: +/-20
Level 125: +/-25
Level 150: +/-30
Level 175: +/-35
Level 200: +/-40
Level 225: +/-45
Level 250: +/-50
Level 275: +/-55
Level 300: +/-60
Level 325: +/-65
Level 350: +/-70
Level 375: +/-75
Level 400: +/-80
Level 425: +/-85
Level 450: +/-90
Level 475: +/-95
Level 500: +/-100
Level 525: +/-105
Level 550: +/-110
Level 575: +/-115
Level 600: +/-120
Level 625: +/-125
Level 650: +/-130
Level 675: +/-135
Level 700: +/-140
Level 725: +/-145
Level 750: +/-150
Level 775: +/-155
Level 800: +/-160
Level 825: +/-165
Level 850: +/-170
Level 875: +/-175
Level 900: +/-180
Level 925: +/-185
Level 950: +/-190
Level 975: +/-195
Level 1,000: +/-200

1-75: 1-2 SE
100 - 175: 3-5 SE
200 - 275: 4-6 SE
300 - 375: 5-8 SE
400 - 475: 6-10 SE
500- 575: 7-12 SE
600- 675: 8-15 SE
700-775: 9-16 SE
800-875: 10-19 SE
900- 975: 12-22 SE
1000: 25-50 SE


.: Healing Techniques :.

Techniques that restore lost health or repair bodily damage, or even restore lost body parts fall under this category. Injuries are categorized into the following types: Minor, Moderate, Major and Fatal. - Healing techniques Heal 10% of the Healer's SP + Custom Bonus [IE: A Level 25 would heal 10% SP+5 HP]
The limitations and costs for each form of healing by custom level are as follows:
Quote:
Level 25: Minor wounds
Level 50: Moderate wounds
Level 75: Major wounds
Level 100: Fatal wounds
Level 500: Resurrection, maximum of 3 posts after fatality.
Level 700: Self-resurrection


.: Custom Fighting Styles :.

Fighting Styles are personal form techniques that can improve your offenses, defenses, or both at once. They will apply their own boost to your performance after all other calculations and do so regardless of the stat actually determining the effectiveness of your offensive/defensive abilities as well, always being useful to you. All fighting Styles can be created with only a Lv.25 custom technique but will not apply its bonus until the character has reached 100 reiatsu. The bonus provided shall improve every 100 reiatsu thereafter before capping out at 1,000 reiatsu. You must choose from one of the following types of Fighting Style and may only have a single Fighting Style per character.
Quote:
Offensive Style: An offensive style of martial arts is one that allows the user to focus all of their energies into their attacks, be it what ever means. Users of Offensive Martial Arts style gain +5 power to offensive actions they take during fights. This bonus increases by +5 each time the style improves (Cap of +50).

Defensive Style: A defensive style of martial arts is one that allows the user to focus their energies into their defenses, be it what every means. Users of Defense Martial Arts gain +5 power to defensive actions they take during fights. This bonus increases by +5 each time the style improves (Cap of +50).

Healing Style: A form of fighting style that revolves around more of a knowledge on the anatomy and how to repair damage. It has nothing to really do with fighting per say outside of actually fixing the damage from it. Most combat medics train in this doctrine. This bonus increases by +5 each time the style improves (Cap of +50).

Mixed Style: A mixed style of martial arts is one that allows the user to focus on both offense and defense in a fight, while never master either of them. Users of the Mixed Martial Arts style gain +2 and +3 power to offensive and defensive actions (Chosen at creation of FS; and can not be changed). These bonuses increase by +2 and +3 each time the style improves (Cap of +20 and +30)


.: Traps :.

Traps are a classification of techniques that involves setting up attacks, defenses, or effects during a fight without the opponent noticing, to be triggered by surprise at an opportune time. Traps may be created with any level of custom technique, but there are a few universal rules regarding their use, detection, and avoidance.
Quote:
Damage: Damage is determined by Strength for any physical effect and by Spiritual Power for energy effects.
Costs: Each post a trap is maintained (undeteccted or triggered) costs 1/2 of the technique's activation cost each post or be rendered inactive.
Limits: You may never have more than 6 traps actively set at one time.
Preparation: Each time a Trap is set up (ability is used) the user assigns it a number from 1-8 and multiple Traps may not share a number.
Trigger Vs Detection: Any time the opponent attacks the user of the trap, they must roll a D8 in their post. If the result matches the assigned number of any readied traps set, then it is either Detected or Triggered. If the opponent's Clarity is less than the user's Intelligence, they trigger the Trap. If their Clarity is higher, they detect the Trap instead and it is considered nullified.
Results: If a Trap is triggered, then it may not be avoided or specially blocked as it will be treated as a direct hit on the opponent.
Clones/Afterimages: These type of techniques are treated as Trap type techniques for classification, comparisons and usage.


.: Pets, Servants, and Summons :.

Using a custom of the appropriate level, you can create a personal NPC of sorts that is linked to your character. Close friends, bound creatures, allies, relatives, magically conjured monstrosities, etc are all things that might fall under this category. Making especially effective Summons will require multiple custom slots to provide them some abilities and the very act of creating one at all will result in a small loss of reiatsu to the character creating them. Only one Summon may be created per custom slot and they will not have their own custom techniques under normal conditions. The rest of the rules are as follows:
Quote:

Level 125: Creation of a Summon that has 1/2 of the characters own reiatsu, distributed as desired upon creation. This will cost 5 points of reiatsu to create.
Level 250: Creation of a Summon that has the same reiatsu as the character, distributed as desired upon creation. This will cost 10 points of reiatsu to create.

- Additions to the Summon::

Level 100: This will allow you to grant your summons a Base Class of choice, giving them all of the standard perks and access to Guild Techniques that a member of that class should have (free stat kill bonuses are not gained however)
Level 200: This will allow you to grant your summons an Upgraded Class of choice, giving them all of the standard perks and access to Guild Techniques that a member of that class should have (Hollow can't be given a class over Gillian)
Level 500: Summon will be granted the ability to have 1 custom technique of their own for every 100 reiatsu they possess. This will cost 15 points of reiatsu to create.

Note: Any given Summon may roleplay away from their master and even in different areas or dimensions if they can properly travel there by some means, but any and all words typed by the Summon while on their own are done without the interaction bonus their owner would normally gain.


.: New Stats :.

When making some techniques with a hybrid base, such as physical and spiritual, you can base their power or effectiveness upon two different stats at once. This can help to justify certain effects or getting a particular stat to contribute to a given task that it normally couldn't under other circumstances. When using 2 different stats to create an attack, defense, or effect/comparison, you add half of their current values together to create the 'new stat'. Effectively you use the average value of the two numbers when determining the effectiveness of that particular ability. This is typically a lv. 100 custom or ability.

Exception: There are none.

Please use the template below when making a request for a custom. If you do not use the template below, it will simply take longer for your technique to get approved.
(things in the "<" and ">" should be erased when you fill in the information)

[b]Gaia Name:[/b]
[b]Character Name:[/b]
[b]Link to Profile:[/b]
[b]Class:[/b]
[b]Stat used:[/b]
[b]Name:[/b]
[b]Description:[/b]
[b]Type:[/b]
[b]Cost:[/b]
[b]Effect:[/b]
[b]Duration:[/b]
[b]Cool-down:[/b]
[b]Range:[/b]

[quote][size=9]- - - - - - - - - - [b]Approval/Denial[/b] - - - - - - - - - -
1.
[i]Comments:[/i]
2.
[i]Comments:[/i] [/size][/quote]

[quote][size=9][b]Added to profile?[/b] [color=red][b]NO[/b][/color][/size][/quote]


[b]Character Name:[/b]
[b]Link to Profile:[/b]
[b]Class:[/b]
[b]Reiatsu Level used:[/b]
[b]Name:[/b]
[b]Description:[/b]
[b]Type:[/b]
[b]Cost:[/b]
[b]Effect:[/b]
[b]Duration:[/b]
[b]Cool-down:[/b]
[b]Range:[/b]

[quote][size=9]- - - - - - - - - - [b]Approval/Denial[/b] - - - - - - - - - -
1.
[i]Comments:[/i]
2.
[i]Comments:[/i] [/size][/quote]

[quote][size=9][b]Added to profile?[/b] [color=red][b]NO[/b][/color][/size][/quote]


PLEASE read the rules listed below BEFORE posting the custom.

MODs
When looking over customs and techniques, please copy and past the following in the original request post:
[quote][size=9]- - - - - - - - - - [b]Approval/Denial[/b] - - - - - - - - - -
1.
[i]Comments:[/i]
2.
[i]Comments:[/i] [/size][/quote]


Add your Approval or Denial icon to the #1 or #2 and comment on why it was denied (if it was). Whichever mods gives the second approval, please click Edit on the post, then click Submit. Once Gaia loads and you are looking at the post again, copy the URL of the page and add the following to their profile:
[url=link][b]Technique Name[/b] [i](# Stat)[/i][/url]

Or this one if you don't want to keep deleting the stuff:
[url=][b][/b] [i]()[/i][/url]

Where it says LINK, replace it with the URL you copied. Then add the Technique Name and which stat was used for it. This will take up less space in someone's profile, and they can see the exact description of the technique.

Afterwards, return to the post for the custom and add this underneath the approvals:
[b]Added to profile?[/b] [color=green][b]YES[/b][/color]


Edit 10-3-08 by Rock Ballad: The customs form has been edited to include the Approvals/Denials box and the "Added to Profile" box.  
PostPosted: Sat Mar 14, 2020 12:15 pm
Character Name: Lord Dio Cris
Link to Profile: Bow to your King
Class: Bount
Reiatsu Level used: 25
Name: Sunshine
Description: Golden rays of light cascade from Lord Dio's divine form, the aura of a god of war eminating from his pure existence.
Type: Fighting Style
Cost: ---
Effect: Gains +2 defensive and +3 offensive power. These bonuses increase by +2 and +3 each time the style improves (Cap of +20 and +30). Bright light pours off of him in the stated range below, dispelling any darkness.
Duration: ---
Cool-down: ---
Range: 15 ft

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Cass
Comments:
2. Approved - Ryuu
Comments:


Quote:
Added to profile? NO


Reiatsu Level used: 50
Name: The Sun will always be above you
Description: Just like the star that will forever be out of reach. So too is Lord Dio's eminance.
Type: Comparison
Cost: 15 SE/Use
Effect: Lord Dio lowers an opponent's spiritual power for comparison purposes only. For comparisons, and comparisons only, the opponent's spiritual power is treated as less than his. This does not lower spiritual power in relation to any attack/defense or similar custom effects. This effect can be negated if the opponent pays the cost of [The Sun will always be above you] * 3.
Duration: 1 post/cost paid
Cool-down: 2
Range: 25 ft

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Cass
Comments: Needs a defense clause otherwise in most situations this is an auto win for comparisons.
2. Approved - Ryuu
Comments:


Quote:
Added to profile? NO
 

Saucy Goblin

Greedy Punk


Lavender Wishes

Clever Trickster

PostPosted: Sat Mar 14, 2020 4:16 pm
Character Name: Rosa Alise Toulan
Link to Profile: [X]
Class: Bount
Reiatsu Level used: 25
Name: Puppet Master
Description: A personal fighting style that utilizes puppet strings for defense and utility.
Type: Fighting Style
Cost: N/A
Effect: Gains +5 Defensive power. This bonus increase by +5 each time the style improves. (+50 Cap)
Duration: N/A
Cool-down: N/A
Range: N/A

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Sayeth Chaos
Comments:
2. Approved - Ryuu
Comments:


Quote:
Added to profile? NO



Character Name: Rosa Alise Toulan
Link to Profile: [X]
Class: Bount
Reiatsu Level used: 50
Name: Am I cute?
Description: Rosa's small statute, refined nature, and girlish appearance makes her seem non threatening.
Type: Passive
Cost: N/A
Effect: If Rosa's intelligence is higher than those around her, then direct attacks may not be made against her. If Rosa makes an attack at an individual then this effect is null. Under the range/influence of an AOE attack, Rosa's defensive power is increased by +10.
Duration: N/A
Cool-down: N/A
Range: N/A

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Sayeth Chaos
Comments:
2. Approved - Ryuu
Comments:


Quote:
Added to profile? NO
 
PostPosted: Sat Mar 14, 2020 6:29 pm
Character Name: Venator 005 Mars
Link to Profile: x
Class: Human
Reiatsu Level used: 25
Name: Bad Company
Description: I was born, a shotgun in my hands.
Type: Fighting Style
Cost: ---
Effect: +5 offensive power. This bonus increases by +5 each time the style improves (cap of +50). Mars is inherently proficient with any kind of weaponry.
Duration: Passive
Cool-down: ---
Range: Self

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Ryuu
Comments:
2. Approved - Cass
Comments:


Quote:
Added to profile? NO


Reiatsu Level used: 50
Name: Spartans never die..
Description: ..they are just missing in action.
Type: Effect
Cost: 3 SE/Post maintained (Doubles per post)
Effect: Mars cannot die so long as the cost for this ability is maintained. Damage accrued is not negated. At 0 HP Mars staggers for a post [unable to attack or defend], and upon reaching 150% of her HP total in damage she dies.
Duration: As long as cost is maintained
Cool-down: 2 posts
Range: Self

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Ryuu
Comments: I like where this is going, but I need more limitations(?) other than cost. While you can not die is fine... I do want a clause placed in that can stop you, or one that states when HP reaches zero [0] that Mars passes out.. or is stalled.. or some type of hindrance.
2. Approved - Cass
Comments:


Quote:
Added to profile? NO
 

Saucy Goblin

Greedy Punk


Ryuu Sanada

Divine Knight

PostPosted: Sun Mar 15, 2020 3:50 am
Character Name: Kazuki Muramasa
Link to Profile: Vice Captain of the Eleventh Division
Class: Shinigami

Reiatsu Level: 25
Name: Shunko Master
Description: Kazuki is a practiced user for Shunko, and hand to hand combat. Unlike members of the Second and Fifth; he does not practice it in such a way to improve his defense, but employs its use in its more offensive purposes.
Type: Fighting Style
Cost: ---
Effect: +5 offensive power. This bonus increases by +5 each time the style improves (cap of +50).
Duration: Passive
Cool-down: ---
Range: Self

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Chaos
Comments:
2. Approved - Cass
Comments:


Reiatsu Level: 50
Name: Momentum
Description: Kazuki is a quick and agile fighter, despite his size, and he uses that to his advantage. He uses his speed to add a bit more force into his physical attacks.
Type: Support
Cost: ---
Effect: Adds half of Kazuki's Speed to his Strength for damage calculations involving physical attacks only. This effect does not stack with the effect of [Shunko], or any other techniques that change his typical damage calculations.
Duration: Passive
Cool-down: ---
Range: ---

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Chaos
Comments:
2. Approved - Cass
Comments:



Quote:
Added to profile? NO
 
PostPosted: Sun Mar 15, 2020 6:19 pm
Character Name:Gundulf The Excel-er
Link to Profile:x
Class:Hollow
Reiatsu Level used:25
Name:Flaming Path Of The Dicer
Description:Gundulf is a warrior that flame for battle lives on the inside and outside of him. His pride about Hollows rather pushes him to reinforce himself much more so he can enjoy his fights while still inflicting damage.
Type:Fighting Style
Cost:---
Effect:+2 Offensive Power and +3 Defensive Power. This bonus increases by +2 and +3 each time the style improves (cap of +20 and +30 ).
Duration:Passive
Cool-down:----
Range:Self

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Chaos
Comments:
2. Approved - Cass
Comments:


Quote:
Added to profile? NO


Character Name:Gundulf The Excel-er
Link to Profile:x
Class:Hollow
Reiatsu Level used:50
Name:Fiercer Of Flames
Description:Gundulf has a nasty habit of releasing a flame wave out of his mouth attempting to blow back a foe with flames. Its very well shaped similar to Getsuga Tenchou as it would when it comes in contact to a enemy, its flame will envelop near them and explode in order to blow them back.
Type: Offensive
Cost: 4SE
Effect: Attack=Spiritual Power, If target fails Spiritual Power vs Strength Comparison, They will be blown back 20 feet.
Duration: ---
Cool-down: Two Post Cooldown
Range: 40

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Chaos
Comments:
2. Approved - Cass
Comments:


Quote:
Added to profile? NO
 

KibitzRajas

Fluffy Swapper

4,925 Points
  • Friend of the Goat 100
  • Gaian 50
  • Person of Interest 200

Sky Queen Blitz

PostPosted: Sun Mar 15, 2020 9:25 pm
Character Name: Nayumi "Havok" Horono
Link to Profile: Profile
Class: Mod-Soul
Reiatsu Level used: Mod-Soul Specialization
Name: Master Level Swordplay
Description: Havoc was created to be a master with a sword. This allowed others to train with Havoc and hone their skills, but also afforded the Mod-Soul higher than normal combat expertise with a blade, even better than some higher ranked Shinigami.
Type: Fighting Style
Cost: N/A
Effect: +5 power to offensive actions they take during fights, beginning at 100 Reiatsu. This bonus increases by +5 each time the style improves at every 100 Reiatsu (Cap of +50).
Duration: Passive
Cool-down: N/A
Range: Self

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Chaos
Comments:
2. Approved - Cass
Comments:


Quote:
Added to profile? NO




Reiatsu Level used: Lv.25
Name: Stubborn Will
Description: Havoc knows that to get the job done, one has to push through the pain. Utilizing their Spirit Power, Havoc is able to continue fighting as if they are not affected by outside forces.
Type: Support
Cost: As much as the technique affecting Havoc
Effect: Negates any negatives to Havoc's stats, comparison, or status effects.
Duration: Same as technique/ability affecting Havoc
Cool-down: N/A
Range: Self

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Chaos
Comments:
2. Approved - Cass
Comments:


Quote:
Added to profile? NO
 
PostPosted: Mon Mar 16, 2020 1:59 pm
Character Name: Enforcer Laxer Grim
Link to Profile: x
Class: Mod Soul
Reiatsu Level used: 25
Name:Order Is To Be Obeyed, Regardless If You Die.
Description:Enforcer, with his attitude about order regardless how it is achieved, he punishes all sinners, outlaws, and thieves how little or big their crime is.
Type:Fighting Style
Cost:---
Effect: +5 to Offensive Power. This bonus increases by +5 each time the style improves (Cap of +50).
Duration: Passive
Cool-down: ---
Range:Self

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Chaos
Comments:
2. Approved - Cass
Comments:


Quote:
Added to profile? NO


Character Name: Enforcer Laxer Grim
Link to Profile: x
Class: Mod Soul
Reiatsu Level used:50
Name:Crime Cannot Touch My Being
Description:As a Mod Soul, Enforcer had the fondness of becoming a ascended being, a judge of all things and life. In order to make this happen, he worked on creating a technique that allowed him to speed step but almost seemingly disappear out of existence.
Type:Movement Technique
Cost:2SE
Effect:Movement Speed=Speed +10
Duration: ---
Cool-down: One Post Cooldown
Range:Self

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Ryuu
Comments:
2. Approved - Cass
Comments:


Quote:
Added to profile? NO
 

KibitzRajas

Fluffy Swapper

4,925 Points
  • Friend of the Goat 100
  • Gaian 50
  • Person of Interest 200

KibitzRajas

Fluffy Swapper

4,925 Points
  • Friend of the Goat 100
  • Gaian 50
  • Person of Interest 200
PostPosted: Tue Mar 17, 2020 9:09 am
Character Name:Magus Slither Curse
Link to Profile:x
Class:Blank
Reiatsu Level used:25
Name:Shriek Of Echos
Description:As a blank, Magus's fighting style is unpredictable due to it symbolizing his being is scattered with countless memories he has collected in his time as a Blank. Though he fights more passively then he does aggressively almost as if trying to keep himself alive despite not being born like other beings.
Type: Fighting Style
Cost:----
Effect: +5 to Defensive Power. This bonus increases by +5 each time the style improves (Cap of +50)
Duration: Passive
Cool-down:----
Range: Self

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Cass
Comments:
2. Approved - Ryuu
Comments:


Quote:
Added to profile? NO


Character Name:Magus Slither Curse
Link to Profile:x
Class:Blank
Reiatsu Level used:50
Name:Fleeting Cat Of Ace
Description:Magus learned how to tap into a new power, the speed of a cat became part of his being. By using this power he learned to enhance his attack speed to higher speeds hoping to get a jump on his enemy.
Type:Enhancement
Cost:4SE to activate, 2SE to Maintain
Effect:Attack Speed=Speed+10
Duration:3 Post
Cool-down:4 Post Cooldown
Range:Self

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Ryuu
Comments: You can keep this as is if you up the cost to 4 SE to activate, or it can be +3 SE added to the cost of the technique your enhancing.
2. Approved - Cass
Comments:


Quote:
Added to profile? NO


Character Name:Magus Slither Curse
Link to Profile:x
Class:Blank
Reiatsu Level used:75
Name:The Elegance Of Twin Cats
Description:Due to being drawn to cats so much, Magus learned to further tap into a cat like power. This power allows him to morph himself into a black cat and creates another black cat like himself. Magus and the cloned cat attack together in a feral pattern either its going into a claw spiral attack attacking the opponent on two different angles or both rushing at the opponent pouncing and clawing on the face of the opponent. After the technique is over, Magus goes back into his normal form and the clone cat disperses.
Type:Offensive
Cost:4SE for Rush Attack, 2SE for Spiral Angle Attack
Effect:[Spiral Angle Attack: Attack=Spiritual Power +15/ Attack Speed=Speed] [Rush Attack: Attack=Spiritual Power/Attack Speed=Speed +15]
Duration:---
Cool-down: 3 Post Cooldown if Rush Attack, 2 Post Cooldown if Spiral Angle Attack
Range:40

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Cass
Comments: As long as which form of this technique is being used clearly in combat.
2. Approved - Ryuu
Comments: Clearly state what technique is being used when activated, and [Elegance of the Twin Cats] can not be used while either is in cooldown.


Quote:
Added to profile? NO
 
PostPosted: Tue Mar 17, 2020 9:35 am
Character Name: Kazuki Muramasa
Link to Profile: Eleventh Division Vice-Captain
Class: Shinigami

Reiatsu Level: 75
Name: Overbearing Assault
Description: Kazuki's style is to rush into danger with fists flying, and often times he gives up the option of defending, or dodging, to further press his attack.
Type: Support
Cost: ---
Effect: Sacrifices his [Defense/Dodge] action, but gains another [Attack] option in the same post.
Duration: ---
Cool-down: ---
Range: ---

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Cass
Comments:
2. Approved - KibitzRajas
Comments:
 

Ryuu Sanada

Divine Knight


Lavender Wishes

Clever Trickster

PostPosted: Tue Mar 17, 2020 10:07 am
Character Name: Yuisis Sanada
Link to Profile: [X]
Class: 3rd Division Shinigami
Reiatsu Level used: 25
Name: Forged in Fire
Description: A mix of a style taught to her by her grandfather, and her own personal taste that she uses normally in combat.
Type: Fighting Style
Cost: N/A
Effect: Gains +5 Defensive power. This bonus increase by +5 each time the style improves. (+50 Cap)
Duration: N/A
Cool-down: N/A
Range: N/A

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Ryuu
Comments:
2. Approved - KibitzRajas
Comments:


Quote:
Added to profile? NO


Character Name: Yuisis Sanada
Link to Profile: [X]
Class: 3rd Division Shinigami
Reiatsu Level used: 50
Name: Zanpaku-tou Mastery
Description: Yuisis has taken the time and effort to develop a mastered use of her Zanpaku-tou.
Type: Passive
Cost: N/A
Effect: Yuisis is able to use their release abilities of lower levels in their higher level releases.
Duration: N/A
Cool-down: N/A
Range: N/A

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Ryuu
Comments:
2. Approved - KibitzRajas
Comments:


Quote:
Added to profile? NO


Character Name: Yuisis Sanada
Link to Profile: [X]
Class: 3rd Division Shinigami
Reiatsu Level used: 75
Name: Forged in Fire: Counter
Description: A master in swordsmanship, Yuisis can counter most attacks made at her.
Type: Defensive
Cost: 2SE
Effect: If Yuisis's clarity is higher than her opponent's, Yuisis is able to counter melee ranged attacks. If countered said enemy takes damage equal to Yuisis's strength +15. This ability may use either the defense or attack action slot.
Duration: Single Use
Cool-down: N/A
Range: Melee

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Ryuu
Comments:
2. Approved - KibitzRajas
Comments:


Quote:
Added to profile? NO
 
PostPosted: Tue Mar 17, 2020 3:24 pm
Character Name: Akagi Rin
Link to Profile: X
Class: Shinigami
Reiatsu Level used: 25
Name: Soul Sight
Description: Rin is blind to the world of light, but her eyes can peer into the world of the soul. Reishi and reiryoku are as visible to her as the heavens and earth are to you; This insight fuels her swordsmanship.
Type: Fighting Style
Cost: ---
Effect: +3 Offensive power +2 defensive power. This bonus improves by +5 each time the style improves (+50 cap). Rin can perceive reishi and the reiryoku of others despite being entirely blind.
Duration: ---
Cool-down: ---
Range: Self

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Cass
Comments:
2. Approved - KibitzRajas
Comments:


Quote:
Added to profile? NO


Reiatsu Level used: 50
Name: Akagi arts: Uteki
Description: The first art of the Akagi style. This art relies on having the blade sheathed and ready to be drawn. This art requires great speed and incredible precision, drawing the blade so fast it appears more like a ribbon of water. The name of the art is derived from the sound the sword makes when performed correctly.
Type: Augment
Cost: 2
Effect: +10 Speed to next attack. Reduces the cooldown of all other [Akagi Arts] by 1 post. Her sword must be sheathed.
Duration: 1 use
Cool-down: 2 posts
Range: Self

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Cass
Comments:
2. Approved - KibitzRajas
Comments:


Quote:
Added to profile? NO
 

Saucy Goblin

Greedy Punk


Saucy Goblin

Greedy Punk

PostPosted: Sat Mar 21, 2020 7:14 pm
Character Name: Akagi Rin
Link to Profile: X
Class: Shinigami
Name: Akagi arts: Moya
Description: The second art of Akagi style. This art relies on creating an opening where there might not be one. By waiting for an opponent to step into your range, or by moving into theirs while preparing to draw; The user of this art is able to draw their blade into an opponent's dead-angle. The act creates the illusion of mist when performed correctly.
Type: Debuff
Cost: 4
Effect: Increases power of next attack by +05 and lowers opponent's clarity by -10 if they have less intelligence than the user's speed. Reduces the cool-down of all Akagi arts by 1 post. Rin's sword must be sheathed.
Duration: 1 use
Cool-down: 2 posts
Range: Self
Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Ryuu
Comments:
2. Approved - Cass
Comments:


Quote:
Added to profile? NO


Reiatsu Level used: 100
Name: Akagi arts: Hyōga
Description: The fourth Akagi art. This one is exceptionally hard to learn and master. This art is less of a sword art and more of a spiritual one. The Akagi swordsman learns to ground themselves and in doing so clears their body and mind of any impurities. If performed correctly, the air around the user noticeably chills.
Type: Defense
Cost: 05 + The total cost of all negative effects
Effect: Rin removes any and all negative effects currently assailing her and is temporarily immune for 3 posts. This effect can be used to counter an effect that would seal/cancel an Akagi art. Reduces the cooldown of all other Akagi arts by 1 post.
Cool-down: 5 posts
Range: Self

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Ryuu
Comments:
2. Approved - Cass
Comments:


Quote:
Added to profile? NO
 
PostPosted: Sat Mar 21, 2020 7:44 pm
Gaia Name:
Character Name:
Link to Profile: <Eleanor Comet Titania>
Class:
Level: 75
Stat used:
Name:
User Image
Description:
Type:
Cost:
Effect:
Duration:
Cool-down: < N/A>
Range:

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Chaos
Comments: Use our template and please read the rules for customs.
2. Approved - Ryuu
Comments: As Chaos said above...


Quote:
Added to profile?
 

The Froggy Girl

Hilarious Prophet


killer-wolf-kun

Hardcore Loiterer

12,900 Points
  • Brandisher 100
  • Person of Interest 200
  • First step to fame 200
PostPosted: Sun Mar 22, 2020 8:47 pm
(U/C)

Gaia Name: Killer-wolf-kun
Character Name: Stan Lee Fisher
Link to Profile: Feeling the groove!
Class: Human/Full Bringer
Stat used: Speed
Name: Ping-Pong
Description: The ability move swiftly, almost instantaneously to the naked eye across short distances using sound waves. The long and louder the wave, the easier it is to ride.
Type: Speed
Cost: -
Effect:
Duration:
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