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Posted: Tue Sep 19, 2023 8:21 pm
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Posted: Tue Sep 19, 2023 8:55 pm
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Game Lab: Let's Make a Deal (Sampler) *Minigames* Page 1 =============================
============================= NOTICE: Hitting a Zonk Low Cost results in bankrupt. The Prize Wheel maybe hidden via Mystery Item. Prize Wheel Clues = Cash Gain = Cash Loss = Prize = Give/Take = Double = Exchange = Divider = Bankrupt = Mystery Mystery Item Quality Odds 1-3 = Guaranteed/Grand/Greatest 4-6 = Very High/Grand/Greater 7-9 = High/Grand/Great 10-11 = Standard/Common 12-14 = Lesser/Pretty/Superior 15-17 = Low/Cracked/Crude (Out of Play) 18-20 = Very Low/Cracked/Crude (Out of Play)
Mystery Item Quality Odds (Inverted) 20-18 = Guaranteed/Grand/Greatest 15-17 = Very High/Grand/Greater 14-12 = High/Grand/Great 11-10 = Standard/Common 9-7 = Lesser/Pretty/Superior 6-4 = Low/Cracked/Crude (Out of Play) 3-1 = Very Low/Cracked/Crude (Out of Play)
NOTE: Minigame Subjects known to change or vary. *Lootbox Trader*
The Player/Players are shown an initial prize of Normal Value inside a Small Chest. The player is then given a decision to accept the Extra Small Chest or exchange it for a Bigger Chest. However, the Bigger the Chest, the odds of a Greater Value Prize decrease. So a Player could drop to a Superior Quality/Lower or increase to a High Quality/Higher The Game ends when a Player Clears all Chests or is eliminated by a Low Cost Prize Bankrupt. HINT: XS = Initially Guaranteed S Sized Lootbox = Very High M = High L = 50-50 XL = Low 2XL = Very Low
??? *Grocery Shopping* Based on the Grocery Pricing Game of the Price is Right. The Host shows the bankroll of money to the player and 3 items along with a Prize to play for. The Player must then choose how many items they buy with a set number of money the host showed earlier and the closest the player is to the bankroll goal without going over wins or can opt to make Mystery Item purchase with less than the goal value of the prize.
*Fortune Cookie*
The 3 Players are shown 3 Fortune Cookies and is asked to pick one. The Player can then choose to open the Fortune Cookie or Trade it for Mystery Item.
*Life's Little Games*
Spin to Win or Spin to Play The Player Rolls a 10-Sided Dice. 5 are Cash Prizes while the remaining half are Random Minigames. Cash Values Range from $100 to $500. Then the Player can choose to keep the won amount or purchase a Mystery item. = Safecracker ??? = Get a Life The Player is shown 12 Envelopes containing L, I, F or E. The player can then choose 6 envelopes to Spell the word LIFE. Doing so, grants the player $1,000. Other Payouts include 3 of a Kind ($750), Two Pair ($500), Pair ($250) or Any Letter ($100). = Up or Down The Player is shown 12 Envelopes, half contain Plus Values while the rest are Minus Values. The Player must then choose any 6 envelopes but can choose to withdraw if he or she has earned enough or if a Minus Value is the next thing to appear.
*Treasure Chest* *Skunk Money* *Cannonball*
*Crane Game* Players have 6 attempts to capture any Cash Capsules from the Crane Machine. If successful, they win the capsule. After 6 Crane attempts are played, the player can open the capsules or trade them for a mystery item.
*Trash Can* Similar to Plinko, the player must place a bucket at a money amount where the marble will land ranging from $1,000 to $100. The player is given a total of 6 marbles to drop.
*Lucky 7s*
No relation to the Lucky Seven Pricing Game. The Player is shown a stack of Wheel Wedges shuffled at random containing $1, $2, $5, $10, $20, $50, $100, $500 & $1,000 just to name an example and the player must pick one of 9 Wedges. Once that's done, the player can chose to keep the money or spend it on a Mystery Item.
*Money Machine*
The Player is presented with a Dot Matrix Printer that shows money values and the player is given the option to see what value the Printer has on display or opt for a Mystery item.
*Light It Up*
This Pricing Game has the player go for $1,000 to $5,000. First the 5 is lit automatically and the player must guess 3 Items within the closest price range without going over to increase the Cash amount shown. The Minimum that can be won is $1 to $5 as it can't be reduced past that point. Then the player has the option to trade the amount for a Mystery Item.
*Merchant's Corner*
The Player is given the option to choose cash or a mystery item.
*Poker Bills*
3 Player is given 3 Money Amounts out of 9. The First 2 Bills are shown then the player can either go for the third bill or mystery item. However, if that player gets zonked by a Low Quality Mystery Item, then that player is knocked out of play.
*Player's Row* 2-3 Players are used for this game. Like the Price is Right's Contestant's Row, the player who bids closest to the retail value without going over wins. Unlike Price is Right, more than one Item is used each closest item is worth $100. The Player with the most money after a number of items. Then the player has the option to trade in for a Mystery item or keep the money.
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Posted: Wed Sep 20, 2023 1:48 pm
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Game Lab: Let's Make a Deal (Sampler) *Minigames* Page 1 =============================
============================= *Secret Package*
The Player is given an item which contains a Mystery Value. The player then has the option to keep the item to see what's inside or trade it for a Mystery Item.
*Money Bag*
The 2-4 Players are given a money bag of equal shares. The players are given the option to keep his or her shares or trade it for a mystery item.
*Least to Most/Most to Least Expensive* Like Supermarket Sweep, players place items in order from Least to Most Expensive or from Most to Least Expensive. Unlike Supermarket Sweep, doing so, will net the Player a High Quality Prize. Each Correct Item is worth $150. The players can choose end the game and either take the money to keep or trade it for a Mystery item.
*Mystery Envelope*
The Player is given $50 to $100 and is given the option to keep the money or go for the First Mystery Envelope which either contains $500 to $1,000 or $1 to $5, while the second Envelope contains $1,000 to $5,000 or $10 to $50. If the Player does not want either envelope, then that player has the option for a Mystery Item. Sometimes 4 Envelopes maybe used
*Free Samples*
Each Player is given a small sample of an item that contains a base retail. The player is then given the option to keep the item a multiple of the base value or trade it in for a Mystery Item.
*Magic Envelopes*
A Player is shown 7 Envelopes and a Prize to play for. 4 Envelopes contains $2 while 3 contain $1. The Player then chooses 4 out of the 7 and if the player's total adds to $7 to $8, that player wins the featured prize. However, the player can choose to trade the envelopes for a Mystery Item instead.
*Master Key*
No Relation to the Price is Right's Pricing Game of the same name. The Player is presented 3 Keys, 2 keys don't work while 1 key opens a safe containing $500. The player can select a key and choose to attempt to open the safe with the selected Key or trade it for a Mystery item
*Where's an Egg*
Each Player can pick one of 3 colored eggs and if that Egg is Raw, its worth $500. If its Hard Boiled, its worth $5, once the egg is used. Otherwise, the player can trade the egg for a Mystery Item. The Player must be careful NOT to break the egg prematurely or that player is out.
*Mystery Wallets*
The Player is presented with 4 Wallets along with a Featured Prize. 3 Wallets have $10, $100 or $1,000 while one wallet has $1. If that player picks the wallet with the Single Dollar, that player wins the Featured Prize. Before the Player checks the wallet, the player can choose to keep the wallet to see what's inside or go for a Mystery Item.
*Prize Exchange*
The Player is presented with a Prize of Standard Value and the player has the option of keeping the prize or a Mystery Item.
*Mystery Transaction*
Each Player is given $200 and 4 Mystery Items are shown. Each player can purchase 2 Items individually or of the same item. However, the player can choose to save the money for a later purchase.
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