Herd Description
Vaia, Grandmother, had three children-Red (female), Blue(female), and Yellow(male). These three children found mates and each had two children of their own. These are Vitaan and Fengod (red), Vaali and Selena (blue) and Unmade and Toji(Yellow)
The naming convention of the family is the first born has a name with a "v", an "i" and two "a"s in it.
Family physical traits - All are Elaphotaurs currently, often with wolf-like tails and custom antlers, as well as extra fluff. They live in the mountains where it's cold. They like tiara-type jewelry, gemstones, and furs, as well as items and outfits specific to their jobs.
Each of the branches has different specialties and jobs and tend to have the following visual traits, though none are required to join or exist in the herd! Anyone can look like anything, these are just some basics!
Red: They have red as a main color but can also have white/black/grays as well. They tend to have glowing eyes and animal prints, natural world markings (stars and rainbows, clouds, etc), or stripes.
Dexterity. Fast, nimble, agile, stealth. Monks, Rogues. Knitting, leathermaking, butchers, bartenders, etc
Blue: They have blue as a main color but can also have white/black/grays as well. They tend to have glowing eyes and animal prints, natural world markings (stars and rainbows, clouds, etc), or stripes.
Constitution. Hunters, rangers, trackers, gatherers, traders/merchants
Yellow: They have yellow as a main color but can also have white/black/grays as well. They tend to have glowing eyes and animal prints, natural world markings (stars and rainbows, clouds, etc), or stripes.
Strength. Blacksmiths, farmers, warriors
Purple: They can have purple as a main color but don't need to have any at all so long as they have both red and blue on them. They can also have white/black/grays as well. They tend to have glowing eyes and animal prints, natural world markings (stars and rainbows, clouds, etc), or stripes.
Wisdom. Healers, both magical and non-magical
Orange. They can have orange as a main color but don't need to have any at all so long as they have both red and yellow on them. They can also have white/black/grays as well. They tend to have glowing eyes and animal prints, natural world markings (stars and rainbows, clouds, etc), or stripes.
Intelligence. researchers, explorers, surveyors, magical users other than medicinal
Green. They can have green as a main color but don't need to have any at all so long as they have both yellow and blue on them. They can also have white/black/grays as well. They tend to have glowing eyes and animal prints, natural world markings (stars and rainbows, clouds, etc), or stripes.
Charisma. Bards, writers/storytellers, records keepers, recruiters for the herd.
Family members needed: The mates to Red (female), Blue(female), and Yellow(male). Red, Blue, and Yellow themselves are dead, tragic attack by Nightstalkers. Their mates and children survive though. The mates can be any gender but should be elaphotaurs!
Non-related members!
While the Vaia Family is all related, they aren't the only family from the region they're from. Anyone can join the herd, and you can plot in as original members of the original herd. Plot-wise the Vaia family herd scattered after an attack by the Nightstalker herd and is being round back up to re-form their herd so we can plot in anyone!
They don't need to have wolf traits
They don't need to be elaphotaurs
They don't have to follow the name convention, as that derives from Vaia
Herd Beliefs
They worship the spirits of the Wolf and Deer, which is why many end up with wolf-like traits or unique deer antlers
Herd Values
Herd Rules
Babies born are assessed at birth for what path they should be on and assigned accordingly. Children are assigned one of the six paths but learn about all of them as they grow up. When they reach adulthood there is a ceremony in which they choose their Path going forward, and while most tend to stay with one of the paths of their parents or the path assigned at birth, some choose an altogether different one.
Herd Celebrations
Herd Branches
Red: Dexterity. Fast, nimble, agile, stealth. Monks, Rogues. Knitting, leathermaking, butchers, bartenders, etc
Blue: Constitution. Hunters, rangers, trackers, gatherers, traders/merchants
Yellow: Strength. Blacksmiths, farmers, warriors
Purple: Wisdom. Healers, both magical and non-magical
Orange. Intelligence. researchers, explorers, surveyors, magical users other than medicinal
Green. Charisma. Bards, writers/storytellers, records keepers, recruiters for the herd.
Herd Roles