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Posted: Tue Apr 24, 2007 7:55 pm
You may discuss stuff here.
Enjoy.
Please keep it related to the Nintendo Role Playing Game.
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Posted: Wed Apr 25, 2007 1:40 pm
...Summoners rule! When can we expect the next post?
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Posted: Wed Apr 25, 2007 2:28 pm
Depends on when life returns to normal gonk ...and somebody stops pretending to be a truck magnet xp
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Posted: Wed Apr 25, 2007 3:41 pm
Well, in the mean time. For a good laugh, go check out my introduction in the Chatterbox. You'll love it. 3nodding
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[Unnamed Angel] Vice Captain
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Posted: Mon Apr 30, 2007 4:38 pm
Yeah... Insurance and Lawyers still haven't stopped calling...
*grumbles about garbage rental*
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Posted: Wed May 02, 2007 11:04 am
Invulnerable:
I'm going to have to ask you to reduce your elemental spells by one or two. I think three elemental spells per five levels is fair, but I could be inclined to change the methodology of mage spell gaining to either 4/5 levels or 1/1 level.
In the case of 4/5 levels, at level 1, 5, 10, et cetera four spells not of weakness can be selected. In the case of 1/1 level, every level is the selection of a new spell not of weakness.
I'll let you decide as your our first mage. If you choose 4/5 you need to lose one elemental, or "mage", spell. If you chose 1/1 you need to lose two elemental, or "mage", spells.
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Posted: Wed May 02, 2007 12:45 pm
I was just following what you told me. x_x But, I'll do the 4/5 thing.
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Posted: Wed May 02, 2007 2:28 pm
xd Interestingly, 1/1 gives you five spells per "evolution" of a class. I'll change it to 4/5 levels, then.
I do realize you were following what I said. It was my mistake, and now I'm fixing it.
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Posted: Wed May 02, 2007 2:43 pm
I got rid of Flicker because it was the only spell that I haven't used yet, and it makes more sense than just getting rid of one I already have.
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Posted: Wed May 02, 2007 2:53 pm
We could have always worked around it, being as it was my mistake. Anyway... Stuff...
EDIT: All known and defeated enemies have been added to the main thread!
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[Unnamed Angel] Vice Captain
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Posted: Wed May 02, 2007 5:36 pm
Edy... You have way too much time on your hands if you just posted all the spells for the currently available classes...
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Posted: Wed May 02, 2007 6:25 pm
Point? ninja A well versed character can/will completely own the fodder... Wait until we get to the real bosses! Those things we faced in the first encounter can and will be encountered regularly...
Also... Invulnerable... When is your friend going to start posting?
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[Unnamed Angel] Vice Captain
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Posted: Wed May 02, 2007 6:37 pm
-_-
I'm seeing that... Charge is teh pwnage for a fighter...
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Posted: Tue May 08, 2007 7:50 pm
A semi-important announcement is being made now.
Now that the riffraff are out of the way, we won't be having it so easy. Enemies are going to get tougher, but they aren't going to be awarding more experience because of it. The "boss" battles so far have been previews of what kind of opposition we have on the horizon. Those two were beefed up (HP and MP) because they belong to a "select" classification. They are tougher than the average enemy at same/similar level. However... You can expect to see some fun stuffs coming down the road. I just need to dream them up...
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Posted: Mon May 21, 2007 4:35 pm
Let's go fight Star Fox! I wanna fly.
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