Character Submittal Form
- Screen Name:
Character Name:
Description:
-Gender:
-Age:
-Height:
-Weight:
-Eye Color:
-Hair Color:
-Physical:
-Mental:
Equipment:
Clothing -- Description
Accessory -- Description
Weapon -- Description
History:
Class:
Element:
Current Level:
Experience Points:
Next Level:
Fighter
Mushroom Points: 25 + (Mushroom modifier)
Flower Points: 10 + (Flower modifier)
Strength: 12 (+1)
Agility: 8 (-1)
Mushroom: 10 (0)
Intelligence: 8 (-1)
Flower: 8 (-1)
Awareness: 8 (-1)
Flower Points: 10 + (Flower modifier)
Strength: 12 (+1)
Agility: 8 (-1)
Mushroom: 10 (0)
Intelligence: 8 (-1)
Flower: 8 (-1)
Awareness: 8 (-1)
Archer
Mushroom Points: 20 + (Mushroom modifier)
Flower Points: 15 + (Flower modifier)
Strength: 8 (-1)
Agility: 12 (+1)
Mushroom: 8 (-1)
Intelligence: 8 (-1)
Flower: 8 (-1)
Awareness: 10 (0)
Flower Points: 15 + (Flower modifier)
Strength: 8 (-1)
Agility: 12 (+1)
Mushroom: 8 (-1)
Intelligence: 8 (-1)
Flower: 8 (-1)
Awareness: 10 (0)
Cleric
Mushroom Points: 15 + (Mushroom modifier)
Flower Points: 20 + (Flower modifier)
Strength: 8 (-1)
Agility: 8 (-1)
Mushroom: 10 (+0)
Intelligence: 12 (+1)
Flower: 8 (-1)
Awareness: 8 (-1)
Flower Points: 20 + (Flower modifier)
Strength: 8 (-1)
Agility: 8 (-1)
Mushroom: 10 (+0)
Intelligence: 12 (+1)
Flower: 8 (-1)
Awareness: 8 (-1)
Mage
Mushroom Points: 10 + (Mushroom modifier)
Flower Points: 25 + (Flower modifier)
Strength: 8 (-1)
Agility: 8 (-1)
Mushroom: 8 (-1)
Intelligence: 12 (+1)
Flower: 10 (+0)
Awareness: 8 (-1)
Flower Points: 25 + (Flower modifier)
Strength: 8 (-1)
Agility: 8 (-1)
Mushroom: 8 (-1)
Intelligence: 12 (+1)
Flower: 10 (+0)
Awareness: 8 (-1)
Single-Hand Damage: (weapon damage) + (Strength modifier) + (weapon-related skill)
Two-Hand Damage: (weapon damage) + 2(Strength modifier) + (weapon-related skill)
Dual-Wield Damage: (Main Hand Damage) + (Off Hand Damage)
- Main Hand Damage: (weapon damage) + (Strength modifier) + (weapon-related skill)
Off Hand Damage: (weapon damage) + (Strength modifier)/2 + (weapon-related skill)
Attack Bonus Single Hand: (Strength modifier) + (weapon-related skill) + accuracy
Attack Bonus Main Hand: (Strength modifier) + (weapon-related skill) + accuracy
Attack Bonus Off Hand: (Strength modifier) + (weapon-related skill) + accuracy - 2
Attack Bonus Two-Hand: 1.5(Strength modifier) + (weapon-related skill) + accuracy
Attack Bonus Ranged: (Agility modifier) + (weapon-related skill) + accuracy
Attack Bonus Unarmed: (Strength modifier) + (related skill) + accuracy
Attack Bonus Magic: (Awareness modifier) + (related skill) + accuracy
Dodge Bonus Normal: 10 + (Agility modifier) + (Awareness modifier) + (related skill)
Dodge Bonus Resist: 15 + (Agility modifier) + (Awareness modifier) + (related skill)
Dodge Bonus Weak: 5 + (Agility modifier) + (Awareness modifier) + (related skill)
Dodge Bonus Flat Footed: 10 + (related skill)
Skills
Fighter
One Handed: every 10 points spent here increases the chance to hit with a one-handed weapon by +2 and increases damage by +2 minimum to +4 maximum
Two Handed: every 10 points spent here increases the chance to hit with a two-handed weapon by + 2 and increases damage by +2 minimum to +4 maximum
Dual Weild: every 10 points spent here increases the chance to hit with dual weapons by +3/+1 and increases damage by +2/+1 minimum to +4/+3 maximum
Shield: every 10 points spend here increase the chance to block an attack with a shield equiped by +4
Two Handed: every 10 points spent here increases the chance to hit with a two-handed weapon by + 2 and increases damage by +2 minimum to +4 maximum
Dual Weild: every 10 points spent here increases the chance to hit with dual weapons by +3/+1 and increases damage by +2/+1 minimum to +4/+3 maximum
Shield: every 10 points spend here increase the chance to block an attack with a shield equiped by +4
Archer
Markman: every 10 points spent here increases the chance to hit with a ranged weapon by +4 and increase damage by +1 minimum to +2 maximum
Pivotal: every 10 points spent here increase the chance to dodge by +4
Break: every 10 points spent here increase additional effect checks by +2 and duractions by +4 minutes
Explosion: every 10 points spent here increases splash range by +1/4 and damage by +1/4 minimum and +1/2 maximum
Pivotal: every 10 points spent here increase the chance to dodge by +4
Break: every 10 points spent here increase additional effect checks by +2 and duractions by +4 minutes
Explosion: every 10 points spent here increases splash range by +1/4 and damage by +1/4 minimum and +1/2 maximum
Cleric
Healing: every 10 points spent here increases healing by +4 minimum to +10 maximum
Pray: every 10 points spent here increases the effectiveness of enhancement spells
Fright: every 10 points spent here decreases enemy motivation
Mark: every 10 points spent here increases the ability to target only allies with aid spells avoid allies with damage spells
Pray: every 10 points spent here increases the effectiveness of enhancement spells
Fright: every 10 points spent here decreases enemy motivation
Mark: every 10 points spent here increases the ability to target only allies with aid spells avoid allies with damage spells
Mage
Magic: every 10 points spent here increases chance to hit with magic by +2 and damage by +2 minimum to +4 maximum
Resist: every 10 points spent here decreases elemental damage by -1/2
War: every 10 points spent here increases physical chance to hit by +1 and damage by +1 minimum to +3 maximum.
Recovery: every 10 points spent here increases FP regeneration by +3/round
Resist: every 10 points spent here decreases elemental damage by -1/2
War: every 10 points spent here increases physical chance to hit by +1 and damage by +1 minimum to +3 maximum.
Recovery: every 10 points spent here increases FP regeneration by +3/round