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Posted: Wed Jan 25, 2012 5:16 pm
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I felt as though the piece was slow moving, although that itself is not a bad thing, the melody was really the only thing moving, everything else was just coming along for the ride. I found the constant change of keys to be interesting, and the constant alteration of the main melody. The arbitrary percussion sounds and constantly changing melodies made it really hard to follow though.
6.5/10- although it did have an interesting selection of instruments, the harmony remained stagnant when the composer could have done something about it, and was a bit confusing to follow as a musician lover to a certain extent.
I just want to remind you, that you MUST (hence, "Rate") leave a number to the piece you're rating, as well as do research (i.e- .5 seconds Googling) to the composer of the piece. It's just a respectful thing to do, citing your sources in an essay sort of speak. :]
Also, I went ahead and edited in the mainstream Youtube version, as Mobile Youtube links don't work on computers.
Clock Town Day 3 from Legend of Zelda Majora's Mask by Koji Kondo
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Posted: Sun Jan 29, 2012 4:04 pm
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I don't want to work on my essays any more, or read, so I'll just hide here for a bit. cool
The thing I LOVE about Sugiyama is he doesn't piss around with titles. When he says the piece is going to be a march, it's going to be a march, when it's going to be a rondo, you better believe it's going to be a rondo. This is a perfect piece portraying of what he says it's going to be: a march. Although I do love Sugiyama with all my heart, I felt the brass in DQIV had a hollow sound to it, which is unfortunate, seeing as there is so much to be filled in this piece. However, Sugiyama does capture dynamics in this piece, which is a dying trait in the video game, seeing as most game music tend to stick to a single dynamic and don't touch the knob after that. I did love the woodwinds in this piece, especially the ascending and descending flute line featured later on, which gave the feeling of going to something overwhelming large. 8/10, although the quality of the instruments could have been better I felt, the feeling one gets from listening to this composition fits the title 100%.
And Nom, you didn't comment on the scary bass line in Day 3 Clocktown I was hoping that you would, that's what I like Day 3 more than Day 1. sad
While were on the concept of N64:
Tubba Blubba from Paper Mario by to my surprise: Yuka Tsujiyoko!
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Posted: Fri Feb 10, 2012 7:07 pm
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Reminded me a little of a t.A.T.u meets modern sound quality piece. ;P
What I loved about this piece was how masterful the sound quality was, it was very much something that one could hear on a radio station, but it was different from a generic radio song in that the singer had quality in her voice, opposed to those other singers on the radio. Having worked retail for awhile, I can tell quality in pop singers, there are some really good ones, like this woman, and the others, who will go unnamed. Her quality came from the beautiful harmony her and the backup singer had, most pop singers usually go solo, without harmony, so when there are true backup singers, opposed to just singing the exact same notes at the exact same pitch as the main singer, it's usually beautiful.
For the instruments, I LOVED the drum line, it was powerful, strong and very much so reminiscent to a typical Cranberries drum line, which is a band that I quite love. I thought the strings were a bit too predictable, in particular the pizzicato line, and there was a piano line that resurfaced a whole lot, but that was all that this piece had against it. 8.95/10
V: I want this piece played if I ever go on hiatus on FEF and I still happen to be Ishtar.
Return of Ishtar from Namco X Capcom originally by Junko Ozawa.
The original 8bit version is like 10 minutes long, this remake of course is an excerpt of it, playing only the climax of the piece.
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Posted: Thu Feb 23, 2012 10:27 pm
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I am really sorry for the delay, Roy, my internet is being hilariously slow for various reasons and often failing to load Youtube videos.
Now that I have my usual Thursday break from university, and Youtube is at least being decent (in the most liberal way of possibly saying that), I will rate.
The beginning chord at the beginning of the piece was really cool sounding, and just cool in general to me. It brought a divine feeling, but from the title "Requiem", I of course felt an element of sadness to it. Being a requiem, no doubt there were strings played in an adagio pace, but I thought the death bells were a welcome innovation to the genre, they're an underrated percussion instrument you know!
Anyway, I thought the requiem component of the piece was cool, albeit short, the strings were a bit predictable, but did the job of carrying out dissonance nonetheless. 8/10
The second half is another genre, so I will rate that separately. As you probably know by now, I am a big sucker for Hispanic sounding acoustics. The second half I feel is a great acoustics part, the woman has great emotion in her voice as well as the instruments amplify her emotions with well placed dynamics. Overall, a very solid and great part in the piece, even if the strings just carried on over from the requiem with no new content, 9.5/10
9.5 + 8 = 17.5 / 2= 8.75/10
(hopefully. my math is right, it's been awhile since I last worked with normal numbers versus hex and stuff) sweatdrop
Challenge from Breath of Fire by Yasuaki Fujita
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Posted: Wed Feb 29, 2012 4:32 pm
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S' been a bit. But snow days and active thoughts allow me to post things here and there, so here we go!
This is a fun battle theme. The fast paced tempo gets me going, and I really like that short intro, which sounds like a map-to-battle transition. I like that the intro feels a fair bit different from the rest of the song, but not too much that it feels dissonant. The fact that the base melody in the intro has more space between notes is what makes it. That and the two accented notes followed by the brief rest. The rest of the song has some good synth instruments going for it. In particular, I really like the climbing brass bit towards the end of it, and the strings are nice too. However, I sometimes feel like the bass melody is a bit too loud and overcomes the rest of the song. And the beat, while it keep the song going at a good place, is pretty typical and a bit repetitive, though of course it isn't all on the same note which helps. Overall, I'd give it an 7/10. Not mind-blowing, but certainly quite good.
Humoresque of a Little Dog- Super Smash Bros Brawl version, originated in Mother, by Masato Kouda
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ThePersonInFrontOfYou Vice Captain
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