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Reply The Second Imperium
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Sol Walker
Crew

PostPosted: Sun Oct 09, 2005 10:39 am
I'll tell you whats wrong with the walker designs right off the bat.
both, though more well protected, sacrifice battile field visibility.
If you can't see the enemy, then you're dead.  
PostPosted: Sun Oct 09, 2005 10:40 am
Darth_Ravage
That argument aken off of SD.Net? I think I read something similer on the portion dedicated to Imperial Ground Combat Technology

Mechs are horribly unrealistic, ergonomically impractical, and extremely overused by sci-fi writers.

no not quite. I also used info from star wars tech comentaries.  

Sol Walker
Crew


Darth_Ravage

PostPosted: Sun Oct 09, 2005 10:42 am
The first walker has the same visibility as the AT-AT with greater firepower, no exposed neck, and larger fields of fire thanks to hte rotating ball turrets. ANd the second has the same visibility as the AT-ST, you can see its cockpit and sensor hub underneath the guns.  
PostPosted: Sun Oct 09, 2005 10:43 am
as for mechs, the gundamish ones are rather unrealistic, but the smaller ones, like the ones from StarShip Troopers are far more possible than you might believe.  

Sol Walker
Crew


Sol Walker
Crew

PostPosted: Sun Oct 09, 2005 10:45 am
Darth_Ravage
The first walker has the same visibility as the AT-AT with greater firepower, no exposed neck, and larger fields of fire thanks to hte rotating ball turrets. ANd the second has the same visibility as the AT-ST, you can see its cockpit and sensor hub underneath the guns.

No it doesnt! The neck allows it to turn to address its targets.
The second walker couldn't even ship its position to address new targets. and the recoil on those guns would proably be murder on its legs.  
PostPosted: Sun Oct 09, 2005 10:46 am
But they take a lot more resources and tech to build than tanks, if you can build those kind of mechs, think of the unstoppable tanks you can build. To build an effective mech, you need advanced interface, stabilizing, and weapon tech as well as incredibly strong materials. Using that same tech, you could build a tank that could pawn mechs by the hundreds.  

Darth_Ravage


Sol Walker
Crew

PostPosted: Sun Oct 09, 2005 10:47 am
Darth_Ravage
But they take a lot more resources and tech to build than tanks, if you can build those kind of mechs, think of the unstoppable tanks you can build. To build an effective mech, you need advanced interface, stabilizing, and weapon tech as well as incredibly strong materials. Using that same tech, you could build a tank that could pawn mechs by the hundreds.
grantes, but with a mech, you have the versitility of the human form, something you lack with a tank.  
PostPosted: Sun Oct 09, 2005 10:48 am
Rotating ball turrets remove the need to turn hte head using vulnerable neck, and cameras and sensors easily remedy the need to see areas other than the direct front. There doesn't have to be a viewport at all actually. SW can compensate for recoil on guns that fire gigatons of energy every shot, those guns would be no big deal.  

Darth_Ravage


Darth_Ravage

PostPosted: Sun Oct 09, 2005 10:49 am
Versatility? A human form is vulnerable, lumbering, hard to build, easy to cripple (blow a leg off and down it goes), and a much larger target. Tanks are superior in every way. And tanks can compensate for recoil easier (assuming you need the help) and are more compact, thus easier to store or transport. And multiple kinds of shells for a tank's main gun can serve instead of strapping multiple guns onto easily blasted off arms for a mech, and mechs usually don't account for ammo either.  
PostPosted: Sun Oct 09, 2005 10:51 am
Darth_Ravage
Rotating ball turrets remove the need to turn hte head using vulnerable neck, and cameras and sensors easily remedy the need to see areas other than the direct front. There doesn't have to be a viewport at all actually. SW can compensate for recoil on guns that fire gigatons of energy every shot, those guns would be no big deal.

Cameras can be hacked by any rebel with a good data pad. Generals on the battlefield need to SEE what the hell is going on with their own eyes to better assess the situation. why the hell do you think Wellington actually risked his neck to move down to the front lines when in the peninsula campaign? it wasn't for his health. it was to see how the battle was shaping out first hand.  

Sol Walker
Crew


Sol Walker
Crew

PostPosted: Sun Oct 09, 2005 10:53 am
Darth_Ravage
Versatility? A human form is vulnerable, lumbering, hard to build, easy to cripple (blow a leg off and down it goes), and a much larger target. Tanks are superior in every way. And tanks can compensate for recoil easier (assuming you need the help) and are more compact, thus easier to store or transport. And multiple kinds of shells for a tank's main gun can serve instead of strapping multiple guns onto easily blasted off arms for a mech, and mechs usually don't account for ammo either.
sure. a tank is perfect for every mission: including going into houses, cramped areas, boarding ships, ecetera ecetera.
You really don't klnow what Im talking about when I refer to Star Ship Trooper Mechs do you?  
PostPosted: Sun Oct 09, 2005 10:55 am
So all the rebel would know is what the cameras are looking at. And if it were really that easy, why would sensors and viewscreens be used in warships and vehicles at all? They don't have to be high tech cams, they could just use fiber optics like today's cameras and send data to hte viewscreens in the walker's "head". What made sense 200 years ago might not make sense 25000 years in the future  

Darth_Ravage


Sol Walker
Crew

PostPosted: Sun Oct 09, 2005 10:57 am
never read Sun Tsu either eh?
you may know the government stuff kid, but leave war to those who know what the hell they're doing.  
PostPosted: Sun Oct 09, 2005 10:57 am
I didn't say tanks were perfect for every mission, they aren't designed to be. They are good for far more than mechs. And no, I don't. You are probably talking about the small suits that enhance your abilities, combat armor is its name. It is horribly unrealistic and would not be that useful. The kind of tech requiered for it would mean a similerly increase in firepower/weapons, which would render its increased toughness useless.  

Darth_Ravage


Darth_Ravage

PostPosted: Sun Oct 09, 2005 11:00 am
I have read the Art of War. Leading from the front can be done from a walker. And viewscreens allow you to see the enemy without having to have windows, viewports, and their like. If you are one of those foolish to think that all of his statements will always be applicable in the present day or in the far future, then I am saddened and disappointed.  
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The Second Imperium

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