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Posted: Tue May 12, 2020 9:54 am
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Kowsauni PupSage I realize that I failed to update it when I copy/pasted the power, but symbol of divine reach would expand the radius to seven which includes everyone, its why I risked taking an AOO. So Irene doesn'tt have DR5, but everyone else should have. Otherwise I could have used it to get Valac, Illikan and her, shift one, then heal Ruin and not have taken an attack in the process. Symbol of Divine Reach increases range of the attack but not the size of the Area of Affect . Those are two separate things. There are actually very few ways to increase the size of an aoe due to how powerful that would be. If you want, I can treat it as if you didn't move and take back the attack of opportunity.
Yeah, lets do that, so Illikan, Valac, and Kuori have the DR5 then, and Kuori didn't move.
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Posted: Tue May 12, 2020 9:55 pm
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Posted: Wed May 13, 2020 1:26 pm
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Posted: Wed May 13, 2020 2:49 pm
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Posted: Wed May 13, 2020 4:47 pm
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Southern Cross Nemesis Vice Captain
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Posted: Wed May 13, 2020 5:24 pm
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PupSage Psychofish My dice REALLY aren't wanting to hit that one umberhulk. Must know it's Valak's. Also, I'm a little unclear whether it's UH1 or UH3 that we were granted the bonus against? Though I'm pretty sure that my attack hits UH1 either way, and I doubt bumping the other attack to a 23 will make it land. Its a bonus against anything. Attack a goddamned floorboard if you want to, take a +1 to do it.
Quote: Strength of Spirit Encounter ✦ Divine, Weapon Standard Action Melee Weapon Requirement: You must use this power with a simple weapon. Target: One creatureAttack: Strength+1 vs. AC Hit: 2[W] + 2 + Strength modifier damage. If you're wielding your weapon with both hands, you gain a +2 bonus to the damage roll. Effect: Until the end of your next turn, you and your allies gain a +1 power bonus to attack rolls and damage rolls against the target. In addition, whenever you or one of your allies within 3 squares of you is hit or missed by an enemy's attack, this bonus increases by 1 to a maximum of 5.
The bonus applies to your target, but you didn't say which Umber Hulk your attacking. And where you moved puts you in range of both UH1 and UH3.
Edit: RAW, Dropping an item is a free action.
Drop a Held Item
Action: Free action. In the Creature’s Space: A creature can use this action to drop an item it is holding. The item lands in the creature’s space. If the creature’s space is larger than 1 square, the creature can choose what square the item lands in.
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Posted: Wed May 13, 2020 10:30 pm
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Posted: Wed May 13, 2020 10:49 pm
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Southern Cross Nemesis Vice Captain
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Posted: Thu May 14, 2020 6:44 am
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Southern Cross Nemesis I have to ask, can Ruin attack the Umber Hulk's arms? I won't change my post and will blame current actions on PTSD from the Worm and backstory events that did end up in a near-death experience for him. But, most of his attacks and spells are melee range or adjacent square range. Noted exceptions are those he already cast with the only repeatable mention going to Eldritch Bolt. And his Athletics and Acrobatics are a +3, I am not saying to change anything. I am just trying to judge what options Ruin has at this moment. I mean, if you want to kill Ruin; I would be okay with it. I have Thork, Adoros, Rhaun, and a few others I could draw from. If anyone else has ideas I am all ears.
Game mechanic-wise, no you can't specifically attack the arms to try and get him to let you go,. However, there are other ways to break the grab. For example if he is pushed or slid away from you or stunned it would cause him to drop you. Also, since he is using both his arms to hold you he cant make opportunity attacks.
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Posted: Thu May 14, 2020 7:53 am
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Southern Cross Nemesis Rain Yupa I appreciate your vote of confidence. It's not like I plan to give the Umber Hulk -4 to attack you, make it marked, and lay on hands on my turn or anything stare Vote of confidence, you have. But, Ruin is still immobilized outside his effective range. All I am asking are for a different way to break this hold. Last time, he was grabbed he was closer and could use a power to push the creature(breaking the hold by the failure to maintain distance). Can't do that now... because it is one square to far.
I do have a way that might help you escape (bonus to your roll), but it would mean sacrificing the heal/mark (I would still attack and give it -2 though). Would you prefer that instead? (Also, you haven't used an item daily power yet today, right?)
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Posted: Thu May 14, 2020 8:10 am
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Posted: Thu May 14, 2020 8:29 am
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Rain Yupa I do have a way that might help you escape (bonus to your roll), but it would mean sacrificing the heal/mark (I would still attack and give it -2 though). Would you prefer that instead? (Also, you haven't used an item daily power yet today, right?)
If I am honest, I still didn't summon my blade, yet. So, if your bonus did help to free me this round, it would only free me. And there would be no keeping a Hulk from grabbing me, again(aside from your -2).
I would say hold on to your plan 'til next round. So, I can summon my blade and an +1 to my AC and Reflex(And attempt another attempt to escape).
And yes, I did use an Item's Daily power. Last round, I used my rod's daily for THP... that the Umber Hulk plowed straight, through. sweatdrop That is going to eliminate your plan, isn't it.
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Southern Cross Nemesis Vice Captain
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