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Posted: Mon Sep 18, 2006 6:27 am
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Posted: Mon Sep 18, 2006 3:20 pm
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FrozenPhoenix32 Theris Faan okay....you might be thinking, where the hell has she been for the last 6months, but.... wii ******** hilarious At least in my book. I still giggle when i read it. What?
I was reading up on the Wii and somebody called the Wii controller a "Wiimote". Like remote, only with a speech impediment....? I found it entertaining.
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Posted: Mon Sep 18, 2006 4:16 pm
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Posted: Mon Sep 18, 2006 5:21 pm
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Posted: Mon Sep 18, 2006 10:13 pm
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Posted: Mon Sep 18, 2006 10:13 pm
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Posted: Tue Sep 19, 2006 5:36 am
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Posted: Tue Sep 19, 2006 8:44 am
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Posted: Tue Sep 19, 2006 4:23 pm
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Yeah, there is... The Republic and Seperatists are both groups of two seperate armies, so you can either play in teams or take control of both... The major differences are that there are 'seperatist leader' tokens that the CIS players put on a planet at the beginning of their turns, and if a republic player takes the planet, they get a bonus, and there's the Order 66 thing... Order 66 works like this:
At the end of every CIS turn, Darth Sidious is moved one space up a row of spaces on the board, each has some numbers by it. It starts with 8, then 7,8, then 6,7,8, and so on, all the way down to 2,3,4,5,6,7,8. At the end of any of their turns, a CIS player can choose to execute order 66. When this happens, for each republic controlled planet on the board, the CIS guy rolls an 8-sided die. If the result is one of the numbers shown on the space that Palps occupies, then all the republic armies on that planet change allegience to the CIS. It can be pretty devastating if the CIS armies survive long enough to get all the way to the end...
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Posted: Tue Sep 19, 2006 5:04 pm
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Posted: Tue Sep 19, 2006 5:14 pm
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Posted: Tue Sep 19, 2006 9:31 pm
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Posted: Fri Sep 22, 2006 1:16 pm
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Posted: Fri Sep 22, 2006 1:44 pm
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Posted: Fri Sep 22, 2006 4:33 pm
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