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Posted: Sat Oct 04, 2008 8:01 pm
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Posted: Sat Oct 04, 2008 8:44 pm
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Posted: Sat Oct 04, 2008 9:18 pm
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Posted: Sat Oct 04, 2008 11:32 pm
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Posted: Sun Oct 05, 2008 3:40 am
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Posted: Sun Oct 05, 2008 3:59 am
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Posted: Mon Oct 06, 2008 4:46 pm
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Posted: Mon Oct 06, 2008 5:15 pm
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Posted: Mon Oct 06, 2008 10:00 pm
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Posted: Mon Oct 06, 2008 11:08 pm
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Posted: Mon Oct 06, 2008 11:53 pm
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Posted: Tue Oct 07, 2008 4:12 am
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Posted: Tue Oct 07, 2008 10:23 am
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Huzzah! A break-through. I've finally been able to simplify the battle system I came up with. Better? (Edited for the millionth time, lol)
I -BATTLES- Before drawing anything, specify your opponent (i.e. @Aojiroigon) and roll a six-sided die. - If your roll is four or higher, draw a short strip depicting your character successfully making a move - If your roll is three or lower, draw your character attempting a move. Your opponent should then draw a comic of how s/he would block or avoid the move. Anything can be treated as a move; attacks of course, fleeing, inducing sleep, poisoning, etc. Try not to overdo it with critical injuries. Don't kill unless it's been cleared with me and your opponent. If neither party wishes to lose- I, the GM, will choose the winner.
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Posted: Wed Oct 08, 2008 9:11 am
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DrunkenStyle Vice Captain
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Posted: Wed Oct 08, 2008 7:23 pm
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