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Posted: Sat Nov 10, 2012 11:16 am
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Posted: Sat Nov 10, 2012 11:59 am
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similar to AV's question, during round 2 of the underwater labyrinth-
Quote: gaia_crown [ Round 2: ] - All players must now navigate the labyrinth. Roll 1d100. - If you roll 80 or higher you have made it to the center! You're kind of amazing you know - If you did NOT roll 80 or higher you still need to keep on searching the area, full of traps and dead ends. You need to continue rolling until you roll 80 or higher. - For ever time you do not roll 80 or higher (each reroll), you must subtract one of your given stamina points. If you hit 0, you cannot go any further/ you dissipate/ pass out/ are worn out. - If you made it past this round, you can proceed to round 3:
one person rolls over 80, or everyone needs to roll over 80?
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Posted: Sat Nov 10, 2012 10:03 pm
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Posted: Sat Nov 10, 2012 11:54 pm
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Suggestion time! ovo
I was inspired by a rather dark and twisted game known as Rule of Rose (wiki link in case anyone's not familiar with it). As is mentioned in the wiki, there is an elite group formed by some rather nasty children in the game known as the "Red Crayon Aristocrats", and they force the main protagonist, Jennifer into collecting a series of random (often odd and a little grim in appearance) items from around the area and offer to them through a sort of mail slot in a red door before being able to join them. And all of this while she's trying to solve the mystery of what's going on and how they're involved in it.
Drawing inspiration from this, I think it would be interesting to perhaps hold a little TIH mini-event based loosely around this?? Such as perhaps the students manage to find a mysterious door in the school with a note or clipboard message attached with a clue to items that they would then have to go out and find and offer through the door. (As well, the items in the game were color-themed, I believe, so maybe these items could have a common theme to them?? Something TIH-themed like Pumpkin/Deus/Horseman symbolic maybe??) And after venturing inside, they would end up uncovering the remains of an older secret hideout inside (and I use that term loosely. This could go a more cannon route into that they find old Defenders files and meeting memorabilia, or even something more crack RP and funny, such as they end up finding a secret Amity Staff lounge and possibly even Arel's secret stash of Cider?? otl There are alot of possibilities as to what they could find inside!) But I think it would be a fresh and neat little event maybe?? ovo
Also, it might even be neat to make some Rule of Rose-themed minipets?? Such as have them themed off of some of the characters and their titles, such as "Stray Dog" for Gregory (and a burly, jagged-mawed dog/wolf-themed mini), "Princess of the Red Rose" for Wendy (with a red rose theme), "The Unlucky Girl" for Jennifer (with clovers in it's stages/theme, as she is called unlucky in game for having not picked a lucky four leaf clover), etc. I'm not sure how much of this would be do-able, or how much interest there would be in it, but I thought it not to hurt to at least suggest it! :>
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Posted: Sun Nov 11, 2012 3:02 am
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Posted: Sun Nov 11, 2012 7:17 am
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Posted: Sun Nov 11, 2012 10:14 am
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chimarii similar to AV's question, during round 2 of the underwater labyrinth- Quote: gaia_crown [ Round 2: ] - All players must now navigate the labyrinth. Roll 1d100. - If you roll 80 or higher you have made it to the center! You're kind of amazing you know - If you did NOT roll 80 or higher you still need to keep on searching the area, full of traps and dead ends. You need to continue rolling until you roll 80 or higher. - For ever time you do not roll 80 or higher (each reroll), you must subtract one of your given stamina points. If you hit 0, you cannot go any further/ you dissipate/ pass out/ are worn out. - If you made it past this round, you can proceed to round 3: one person rolls over 80, or everyone needs to roll over 80?
Everyone! * relevant to each person
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Posted: Sun Nov 11, 2012 10:16 am
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Posted: Sun Nov 11, 2012 10:18 am
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Posted: Sun Nov 11, 2012 10:19 am
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Posted: Sun Nov 11, 2012 12:57 pm
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Posted: Sun Nov 11, 2012 6:40 pm
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Posted: Mon Nov 12, 2012 12:45 am
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Posted: Tue Nov 13, 2012 12:16 am
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[A.V.] For the first portal prompt (Insanity World), are hunters able to become "mob bosses", or is this still only reserved for students/horsemen? And if we end up failing a portal (dying in one of the stages before reaching the end), do we start a new thread, or can we re-start in the thread we're in? Tacking on one more question! I realized I should of asked this earlier, but forgot and now... For Altar of the Gods artifact quest, there's 13 items listed, but instructions tell you to roll a 1D12. Should we RNG 1-13, or still keep with the 1D12?
Hunters can become mob bosses too now! They appear as twisted versions of their weapons mostly (or some odd combination in between), and are pretty much beyond reason!
Roll 1d12, 13th is saved for later really xD
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Posted: Tue Nov 13, 2012 12:18 am
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