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Outlaw's Guide to the Galaxy 2.6: 200 Entries and Growing!! Goto Page: [] [<<] [<] 1 2 3 ... 10 11 12 13 14 15 17 18 19 20 [>] [»|]

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ElladanKenet
Crew

PostPosted: Sun Sep 03, 2006 6:51 pm
Entry: 10,005
Subject: Pellaeon-class Star Dreadnaught
Status: Canon/Fanon
Capsule:
User Image

After several incarnations, the Empire comes to witness its third flagship class. First was the Executor-class behemoths, spanning over ten miles long and with enough power to annihalate a fleet of star destroyers. Next was the Eclipse-class, even larger, with a massive bow and hyperdrive with enough momentum to ram straight through a fleet without being hurt at all, and enough firepower to take on a fleet without help, not to mention a turbolaser 1/20 the power of the Death Star's.

The Pellaeon-class, named after Gillad Pellaeon himself, is a fine ship, and serves with the fortitude that Mith'raw'naurudo's pupil had. Though not nearly as long as an Executor, this ship is twice as tall, putting it at 8 miles long, and 3/4 of a mile at its highest point. The ship boasts six smaller engines and one massive engine, giving it about the same power as the Executor with less add-on. A Pellaeon is at least as power as an Executor, and with modern technology, this ship can easily take on a dozen Nebula-class Star Destroyers.

Crew is approximated 200,000, with a Class 1.7 hyperdrive, and capable of 2500 G- a massive improvement. There are estimated 4000 quad, twin and regular turbolasers, as well as 400 ion cannons, and 600 missile launchers. Ships carry enough consumables for 3 years, and carry a minimum of 1000 squadrons of 7 Predators (7000), 500 squadrons of 4 bombers (2000), 20 AT-ATs, 40 AT-STs, 80 TIE-ap1's, and 10,000 stromtroopers. The hangars can be retrofitted to also carry additionally either four Tartan-class Corvettes and an additional 100 squadrons of 7 Predators (700) and 25 squadrons of 4 bombers (100) OR 30 AT-ATs, 50 AT-STs, 50 TIE-ap1's, and 30,000 stormtroopers. By default, the ship carries enough Lambdas to bring all of this to the ground, and then some.

If one decides to believe the Pellaeon is the modern SSD, estimations put it at a Class 1 or better hyperdrive. Well over 100 turbolasers dot the ship, while the status of barbette cannons is still unknown, though 8 would be possible. at least 20 ion cannons and 10 tractor beams are on the ship. The thing could store 2 wings of predator fighters, while still maintaining enough crew to deploy for a land invasion.

ERA: Legacy (130 ABY)
*Note- There is virtually no material to date on this vessel. All figures were made up in relevance to the size of the Executor-class Star Destroyer. If any statistcs are found, please let me know.
Cale
Will the owner of this picture please get his a** around to shrinking it? Thank you.
 
PostPosted: Fri Sep 08, 2006 8:05 am
Entry Number: 10,006
Subject: Rapora
Warning: Fanon
Capsule:

Rapora:

History:

The Rapora are by no means a new part of the galaxy, nor are they a race which hasn’t taken up arms, their history predates both the Old Republic and the Jedi Order.

The history of the Rapora originally began during the reign of the Infinite Empire aka Rakatan Empire. Created by the ruling portion of the infinite empire, the Rapora were genetically engineered as weapons against their foes. Every one was force sensitive, every one was a warrior, and every one was indoctrinated into a religious reverence of those who demonstrated the full extent of the powers of the dark side of the force. Then the Infinite Empire fell, its members being scattered across the galaxy. The Rapora ended up on a lonely desert world in the Unknown Regions.

Without leadership the race fell into a vicious cycle of warfare and violence for some time. Eventually a stable balance of power arose on the world centering on a caste system where the entire race was divided up into three castes: Warrior, Worker, and Religious. The Warrior caste would eventually usurp the other two castes in a coupe and secure all power and setting loose two exiles on the galaxy.

Appearance:

Rapora are saurian bipeds which vary in height between 1.5 to 2.5 meters, their skin coloration varies but most are a rusty brown in color. Their chest and upper body is built in a manner similar to most humanoids enabling them to use weapons and equipment designed for humans. They have five fingered clawed hands. One of the most distinctive features of the Rapora is the design of their legs and feet. The leg is jointed in manner similar to a bird’s legs and its feet feature three forward pointing toes and one toe which points backward much like other birds. Additionally the middle claw of the foot is elevated and substantially enlarged (A male’s claw is larger then a female’s however), this ‘killing claw’ is often used in combat to great effect against unarmored opponents.

Rapora are primarily carnivorous, but can eat other foods. The organic sugars in fruit produce a euphoric affect within a Rapora’s brain making fruit a delicacy. Their heads are built with teeth similar to a vornskr’s making it possible for a Rapora to chew its food. Their heads could best be described as having the shape and bone structure of a wolf’s head, but with scales.

Dealing with Rapora:

Do not make a Rapora angry, while not as strong as a wookie Rapora can dice up the stupid Outlaw that insults one. Never mock a Rapora’s mother, nor should one offer a drink to a Rapora, they consider alcohol to be a pollution of water (Except for members of the Worker Caste which have their own love for Alcohol and Caffeine). Treat them with respect and they will treat you with respect, help one in battle and expect its code of honor to force it to repay the debt, especially if it’s a member of the Warrior Caste.

Cale
"Oh look Mommy! Force using Tiss'shar!"
 

stellarmagic


Sol Walker
Crew

PostPosted: Sat Sep 09, 2006 9:13 am
Entry: 66878
Subject: Koensayr BTS-A2 Long-Range Strike Fighter/Bomber
Status: "Canon"
Capsule:
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And you thought the Y-wing was slow, tough, and well armed....
Enter the BTS-A2 Long-Range Strike Fighter/Bomber, Most often reffered to as the "H-wing".
The H-wing was used in limited amounts by the Rebel AllianceDue to it's high purchase cost, Crew intensive maintenance requirements, and the fact it had trouble fitting in most Rebel fighter hangars.
Nonetheless, this was one bad bird.
Armwise, the B-wing barely manages to outgun it. The H-wing has two torpedo tubes with an eight torpedo magazine each. When necessary, this could be swapped out for a Proton Bomb bay much like the Y-wing's Munition system. In Addition it sported two fire-linked ion cannons in the Starboard control pod. The Main gun of the H-wing was a heavy laser cannon mounted in a turret. Thats right, a turreted heavy laser cannon.

She needed it too, because this ship was going no where fast. Even the B-wing was faster and more maneuverable. The Y-wing may move like a sleepy Hutt, but the H-wing moves like a Hutt's corpse. She does have her own hyperdrive and nav system, class 1 too. She also had good shields, hull, and Sensors.

She needed a crew of three to fly, one pilot, two gunners. For long space trips it had a rather cramped and underfurnished bunk. Bad news flyboys: No ejection seats. So wear your space suits.

As prieviously stated, the H-wing was an expensive bird to fly. Rebel HQ could by almost any two single seater fighters for the price of one H-wing. The H-wing saw limited service and was quickly replaced by the B-wing, relegating the huge fighter to anti-commerce roles and starfighter screening for transports. By the Vong invasion, only pirates and mercs were using them.  
PostPosted: Mon Sep 11, 2006 9:45 pm
Entry: 66844
Subject: Sorosuub Preybird Class Starfighter
Status: Canon
Capsule:
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Let me tell you he story of the best little Starfighter never made.
It was called the Preybird, and if it werent for internal politics within the Company it would have made a killing.
Literally.
Essentialy a heavy 2 man Starfighter, the Preybird was equiped with a pair of real big laser cannons and two concussion missle launchers, one front one facing aft.
It had a stout hull, shields and can hype in and out of a system. Granted the hyperdrive was only Class three and the Nav Computer could hold only 5 jumps. Nonetheless it was also a fairly fast and maneuverable fighter.
The problem with it? It cost more to make for the Sullustians than what they were selling 'em for. This was due in large part to Imperal restrictions on non human owned corporations. The Empire wasnt fond of such a Nifty fighter being available on the open market. They buired it in red tape, something I'm sure they felt awkward about when, durring the pre-Vong years of the Reminant, they were forced to use pirate made copies of these ships.
The fringe community is real fond of these ships. Sorosuub models however are hard to come by since they made only a handful so more likely than not if you find one, you're gonna be looking at a knock off.
Trust me though, this baby is one sweet bird.  

Sol Walker
Crew


Sol Walker
Crew

PostPosted: Thu Sep 14, 2006 1:25 pm
Entry: 77-48
Subject: Wayland
Status: Canon
Capsule:
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Wayland was a lush, semi-tropical planet in the Outer Rim where a good deal of weird Sith went down. Listen up because I'm about to give you the run down. Also take note I used the term "was".
This will be important later.

Wayland was discovered and colonized during the Old Republic's second wave of expansion, but a filing error, of all things, removed all record of the planet from astrogation charts and planetary logs.

The human colonists quickly came into conflict with Wayland's indigenous sentient species, the "crystal-skinned" Myneyrshi and the "lumpy armor-plated" Psadans. In their early years, the colonists came to dominate the Myneryrshi and Psadans with Republic technology, but isolated over time, the colonists technologically regressed to the level of the indigenous species.

Centuries later, Wayland was rediscovered by Palpatine, who determined its isolation and uncharted nature made it ideal for a storehouse of arcane artifacts and secret technology. Palpatine built his storehouse into Mount Tantiss in Wayland's northern hemisphere and placed a Dark Jedi as its guardian. Its inknown weither this was the psyco-clone Joruus C'baoth, or someone else, and Clone-boy's own testemony of having fought someone else is possibly just the ramblings of a force powered loony.

In 9 ABY, Grand Admiral Thrawn showed up to claim the cloaking shield technology and thousands of Spaarti cloning cylinders Palp's left behind. This was all destroyed however by a NR Task force consisting of the heroes of Endor, plus Mara Jade.

After the destruction of Mount Tantiss, Wayland became a planet of particular interest to the New Republic. Researchers and Intelligence officers scoured the planet and ruins for clues to aid in their defeat of Imperial warlords, discovering evidence that would lead to the political fallout of Bothan involvement in the destruction of Caamas. The New Republic also relocated the Noghri to the colony of New Nystao on Wayland to escape their collapsing home world of Honoghr.

Wayland served as a safe world for New Republic personnel during the Yuuzhan Vong invasion. Until the Vong found out about it that is.

The Vong subjugated Wayland, converted it to a organic weaponry breeding ground and destroyed much of the planet's crust and mantle with one of their bio superweapons.
And that was the end of that.
Wayland was just another vong-victim world.

Cale
Yeah, if some of this seems familiar, I got a huge chunk of the data from good ol' Wookieepedia. So props to them for making my job much easier.
 
PostPosted: Thu Sep 14, 2006 3:57 pm
Entry: 11-38
Subject: Advanced Recon Commandos
Status: Canon
Capsule:
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Advanced Recon Commandos, also known as ARC troopers, were elite forces of clone troopers in the Grand Army of the Republic during the Clone Wars.

It was said that one ARC trooper was the equivalent of four clone commandos or one hundred clone troopers they were extremely effective as a group but were able to be just as deadly alone.

During the early stages of the clone army's development, Jango Fett and his Mandalorian military advisors advocated the creation of clones capable of handling covert missions too delicate for the standard units. To achieve the desired results, the Kaminoans did not apply the standard behavior correction and enhanced the Prime Clone's genetic sample to increase physical prowess
The first attempt at genetic alterations failed, resulting in the Null-class ARC troopers. Having learned their lesson, the Kaminoans succeeded in their second attempt, generating the first 100 ARC troopers, designated Alpha-class.

The clones were ready just in time as the CIS launched an invasion of kamino in an attempt to destroy the cloning facility’s thus making reinforcements for the republic impossible however several Jedi and the batch of arc troops were able to fight off the battle droids and save the facility. Following the battle the ARCs were brushed into the army, As the ARCs took their place in the larger world, they developed distinct personalities due to their unaltered nature; some gave themselves names, others formed relationships outside the GAR. Once integrated, ARCs worked as solo operatives or in small squads led by ARC captains, either performing self-contained missions or supplementing larger GAR operations.

The ARCs slowly became as useful as Jedi sometimes being the only thing that could turn the tide of battles the Advanced Recon Commandos proved time and time again as to why they were the best of the best in the Grand Army.

After the Clone Wars, all surviving ARCs were offered either retirement or the option to train their successors, the stormtroopers. Some even defected to the Alliance to Restore the Republic and some went rogue, following in Jango Fett's footsteps by becoming bounty hunters and assassins.

Rank system
• White—standard.
• Blue—Lieutenant.
• Red—Captain.
• Yellow—Commander.
Subdivisions
There were a few subdivisions of the Advanced Recon Commando:
• ARC heavy gunner
• ARC pilot
• BARC trooper  

NickCpointless


ElladanKenet
Crew

PostPosted: Mon Sep 18, 2006 6:12 pm
Entry: 7665
Subject: Noghri
Status: Canon
Capsule:

User Image - Blocked by "Display Image" Settings. Click to show.

And you thought Hutts are ugly. Well, technically they still are, but noghri aren't exactly attractive either. These pre-teen human-sized aliens are real fun to play with, especially their claws. Most noghri grow to between 4 and 5 feet tall, and colors range from brown flesh-scales to dark blue or black. They also have REALLY sharp talons and teeth that make wookies like stuffed bears. Granted, if a wookie and noghri fought, the noghri would get it's arms ripped out of it's sockets.

Originally they all lived on this little utopian rock called Honoghr. Originally everything was good. then one day, a huge Core-ship carrying a very lethal toxin crashed into the planet, and in a matter of rocks turned the place to a nasty, brown little rock. Soon enough, Vade and Palps found out, and in return for restoring their planet to health, required their services, usually as assasins. Finding that they excelled at this, they extended the contract.

Eventually a guy called Thrawn showed up and appeared even more of a good fellow than Vader. He sent them to kill Leia and Luke, but eventually they turned on him, and became his very downfall, at the hands of Rukh. Needless to say, Rukh didn't even make it down the hallway.

Seeing as how Honoghr was pretty much wasted, and the Empire had just got kicked off Wayland, the New Republic went ahead and moved the Noghri to Wayland and a few other worlds. They started the first true city there, New Nyatso, and maintained watch ofver the remnants of the Imperial Warehouse of Mt. Tantiss.

As thanks for the service the Skywalkers did in liberating and relocating them, the best Noghri became bodyguards for Leia and her children, chief among these being the legendary Cahkmaim clan Eikh'mir.  
PostPosted: Wed Sep 20, 2006 1:03 am
Entry: 29364
Subject: Sevid'nak
Status: Completely made-up for the Legacy RP
Capsule:

Sevid'nak is a relatively primitive planet, long forgotten by history, far removed from the core, and of almost no strategic importance. It rests on the borders of the outer rim, opposite the Vong entry corridor during the New Jedi Order. It shares its solar system, Kalustha, with a planetoid named Erest that the colonists use for mining and industrial facilities, in order to keep the main planet relatively unpoluted.

Sevid’nak’s lush, expansive fields were prime fodder for a boom of colonists seeking planets to use for agricultural means many decades before the fall of the first Republic. Sevid’nak was home to a primitive indigenous and populous species of bird-like creatures called Therfas, which preyed on a more sentient nomadic species of insectoid beings that called themselves Sevidans. The small group of colonists came peacefully with their animals, offering their technology to the natives, and quickly learning their language with their then-current protocol droids.

There was almost no major conflict on Svid'nak. The inhabitants co-existed peacefully, seperated most often, but never in aggressive contact. The Sevidans kept to their nomadic paths, centered mostly on their mating patterns, armed with the colonists' technology against the predatory Therfas. The colonists kept to their colonies, bordered against the Sevidan mating routes and protected against animals taht attacked livestock. Infrequently the natives would visit the colonies for trade.

The planet continued on in this way. The colonists became more isolated from the Republic, almost completely disregarded by the Empire, and successively unknown to the New Republic and its political descendants. The colonists' technology was intigrated with that of the Sevidans, and so was not fated to retrogress, but it did not progress in tandem with that of the core worlds. As of 130 years ANH, their technology was on par with that of the outer rim worlds circa 12 ANH.

The planet developed a kind of satisfaction from its isolation, and never attempted to reach out to the inner worlds. It exists to this day as a pleasant, peaceful, and untouched- if boring, planet.  

Alianna Naviri


stellarmagic

PostPosted: Fri Sep 22, 2006 11:07 pm
Entry: 154841
Subject: X-wing Starfighters
Status: Canon (+ Interpretation)
Capsule:
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"Time to retire those Z-95 Headhunters!"
- Raymus Antilles after the victory at Fresia

If only he knew what he was saying.

The T-65AC1 or T-65B (Both terms apply to the same craft) which the Rebel Alliance used at the Battle of Yavin are among the most well known starfighters in history, but they are the direct descendent of a combat craft that’s career is older then the Battle of Naboo.

The Z-95 Headhunter, a starfighter that is more common today in the space lanes then even the classic Imperial TIE/Ln fighter and it is from this craft that the first X-wing was born around the time of the Clone Wars.

The Z-95X Upgrade
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An upgrade kit to the venerable Z-95, the Z-95X has the classic profile of the X-wing series, but slower and lacking a hyperdrive and R2 unit. Still the upgrade did extremely well commercially for an upgrade kit, and the early concepts of the X-wing received combat testing in dozens of small brush wars between solar systems, all of this information would be put to good use with the T-65 Project.

The T-65 Prototype Starfighter
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The initial prototype for the X-wing was the T-65, and it displays clearly its lineage from the Z-95. Despite this the T-65 prototype included a number of features that would become hallmarks of the X-wing design. Dual Proton Torpedoes and Quad lasers were substantial improvements over the Z-95’s Autoblasters and Concussion Missiles, still the craft remained much slower then a straight line Z-95 and lacked a hyperdrive and astromech initially (Later testing as proof of concept to the A model was conducted with both a hyperdrive and astromech).

The T-65A Prototype Starfighter
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Due to the success of hyperdrive equipped spacecraft in the modern fighter market the T-65 was radically redesigned early in its development. The resulting craft, the T-65A, was the first X-wing to include a hyperdrive and astromech. The cockpit was redesigned so that it would enable even rookie pilots to grasp the controls of the fighter.

The T-65AC1 – T-65B Combat Starfighter
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With the defection of Incom along with four of the Prototype T-65As the Rebel Alliance began a campaign to rush the new ship onto the front lines while the Incom design team did a series of small tweaks of the design. The result was the T-65B, the first widely produced X-wing starfighter. Among the last minute changes was a reduction in wing mass by increasing the area of the wing’s rear sweep. Additionally the craft was given an engine upgrade which would push its top speed to just under a 100 MGLTs making it nearly a match to the TIE Fighter in top speed.

It was this craft which Luke Skywalker piloted on the Death Star Trench Run.
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The T-65AC2 – T-65C Combat Starfighter
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The Galactic Civil War had only begun when the T-65B X-wing became legend even though the starfighter had proven to be less then perfect in the battle. The Alliance engineers quickly managed to work on creating a further evolution of the X-wing, the T-65C. This craft featured upgrades to its maneuverability controls and engines giving it the speed of a TIE Fighter and nearly the maneuverability of one. This starfighter would serve both the Rebel Alliance and New Republic until several years after the fall of Coruscant and would continue in service until the arrival of the T-65E.

The T-65AC3 – T-65D Combat Starfighter
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By the fight with Grand Admiral Thrawn, the T-65C was beginning to show its age so Republic designers turned to Incom engineers and set to creating a next generation X-wing. The result was one of the greatest failures in New Republic starfighter design.

The T-65D lacked the engine and maneuverability upgrades that would have made it more successful in the modern battlefield. Instead the upgrades focused mainly on the computer systems and countermeasures. The astromech was removed from the design and replaced by an autonomous nav computer. Unfortunately for the Alliance the computer manufacturer was allied with an insurgency resulting in the sabotage of almost the entire starfighter force and the cancellation of the project.

The T-65AC4 – T-65E Combat Starfighter
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After the failure of the T-65D upgrade the New Republic was rather cautious to authorize another upgrade to the X-wing and instead began placing new orders of E-wings and A-wings. When those craft failed to perform the Republic once again turned back to the venerable T-65 series.

With the creation of Freitek and the Imperial domination of the nationalized Incom Corporation the T-65E was at first manufactured under the old Incom defectors at Freitek, as such it incorporated parts and features from the E-wing starfighter. Among the upgrades were enhancements to the targeting computer and nav computer, an engine upgrade giving it the speed of the older A-wings and better structural strength through the addition of appliqué armor. This fighter would serve with distinction until the Yuuzhan Vong invasion.  
PostPosted: Sun Sep 24, 2006 8:55 am
Entry No: 119
Subject: Medpacs
Status: Canon
Capsule:
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One of the most useful devices in the galaxy is your standard first aid medpac.
Usually, the Medpac is an undernoticed piece of hardware. Most amatuer outlaws and inexperienced jedi and mercs forgo this lifesaving item in favor of more ammo or grenades or even bacta packs.
It should be noted that Bacta packs dont come with bandages and painkillers.

Medpacs Are small and easily portable mini medical packs that are stuffed with an array of equipent and treatments. Usuall stuff includes Bacta, syntheflesh, spray-bandages, antiseptics, coagulants, stimulants, and other essential medicines for the treatment of wounds such as a universal antivenom. They also come with limited use Diagnosics equipment, but this is not generally that helpful. Your better off stowing a medical tricorder in your gear and anything that a Medpac can heal or help with is usually something veteran combatants have seen a dozen times over.

A medpac is usually good for treating minor injuries or first aid. Larger versions of the Medpac exist which are just shy of a hospital room. These are called Medkits. Their built in gear is comparable to ten medpacs but the whole thing is bulky and heavy to carry around. Species specific Medpacs also exist whcih offer much quicker treatments for the species in question, but these have obvious limitations in a galaxy with so many variations on sentinence.  

Sol Walker
Crew


stellarmagic

PostPosted: Fri Sep 29, 2006 7:50 am
Entry: 154884
Subject: Action IX Medium Transport
Status: Fanon
Capsule:
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Leave it to CEC to wring every last credit out of a design line. With the advent of the Action IX some one hundred years after the Battle of Endor the designers breathed new life into the Action series of medium transports. With a moderate increase in cargo capacity and a significant increase in engine space the vessel recaptured what makes CEC one of the most loved starship manufacturers in the Galaxy.

Speed! With a thrust to weight ratio almost twice that of the old Corellian Corvette that became so infamous during the Galactic Civil War as a blockade runner, the Action IX can outrun almost any opponent, and even can outpace heavy starfighters.

In its stock version the ship is a clear representation of CEC’s belief in customization and personal modification, it completely lacks shields and weaponry though it has mounting points for both pieces of equipment as well as ample space for engine improvements and hardware modifications.

Most captains that obtain these vessels modify them to fit their environment, though one common modification is the installment of military grade shields and separate power generators to power them. Thus only marginally limiting speed to increase survivability against pirates and hopefully giving the captain a chance to run away and jump to hyperspace before being boarded.

Production of these vessels continued for decades after the seizure of imperial power by the sith, often times with waiting lists for the delivery of the vessels.  
PostPosted: Sun Oct 01, 2006 9:14 am
Entry: 154898
Subject: Gladius-class Star Frigate
Status: Fanon
Capsule:
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The bane of smugglers and pirates in the core worlds, the Gladius-class Star Frigate is a nasty piece of equipment utilized by the Imperial Fleet. Many a smuggler has a tale of being nabbed by one of these in the dense space lanes over Bestine, Yaga Minor, and Coruscant. If one of these lights up its gravity wells on your ship… its almost certainly all over.

Armed with 10 class-7 Heavy Turbolasers, 20 class-5 Turbolasers, 10 class-5 Ion Cannons, and 8 class-7 Laser Cannons the Gladius is capable of fending off attacks by light star frigates and corvettes with ease. At 600 meters from bow to stern the vessel is classified as a heavy Star Frigate, but her armament is not sufficient to hold off other vessels of her class. Her primary role is customs, hyperspace patrol, and combat interdiction.

Equipped with three Gravity-well projectors the ship utilizes the most advanced gravitational projectors in the galaxy. Their design is so slick in that it can literally hold and track individual light freighters and heavy starfighters in its beam thus enabling it to capture a smuggler’s ship without interfering with other ship traffic. In its interdiction and patrol role the vessel is often paired with a Wombat II-class Star Frigate or other true combat vessel.

In addition the Gladius-class has enough room in its hanger bay to store up to a full squadron of Predator fighters. Though this is often not the case in patrol operations where space normally allotted to fighters is given to assault shuttles and ion equipped craft.  

stellarmagic


stellarmagic

PostPosted: Sun Oct 01, 2006 6:56 pm
Entry: 154899
Subject: Wombat II-class Star Frigate
Status: Fanon
Capsule:
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What a funny name for a ship… the Wombat. Still, the vessel packs a wallop in its 400 meter long space frame. The ship, while technically light frigate has enough firepower to intimidate most, heavier vessels. Equipped with four quad class-12 heavy turbolasers, six class-9 heavy concussion missile tubes, and eight class-4 point defense laser cannons this ship can deliver a beating to almost any ship it runs across.

Like most units assigned to the Rapid Response Task Forces the Wombat II has a class 0.5 Hyperdrive. Equipped with an enormous power plant the ship’s capable of being propelled up to 60 MGLTs. Still her hull is weak and powerplant unstable making her vulnerable to overloading and containment failure, if hit hard enough the powerplant was certain to cause the destruction of the vessel. Also the ship is equipped with both primary and secondary shielding giving it a double layer of protection.

The ship’s hanger can only accommodate a single shuttlecraft for transferring officers to meetings on command vessels and vice versa.  
PostPosted: Sun Oct 01, 2006 7:33 pm
Entry: 154992
Subject: Stalwarth-class Star Destroyer
Status: Fanon
Capsule:
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When Grand Admiral Thrawn chose his first command as admiral during the galactic civil war, he chose the Victory I-class Star Destroyer Stalwarth as his command. The Victory-Is were a constant weapon under Thrawn’s watch, representing the only dedicated missile destroyer in the Imperial Fleet. When the designers at Rendili Stardrive began work on the replacement of the aging Harrow II-class Star Destroyer they went back to the lessons which Thrawn had dealt in galactic civil war.

The resulting craft was the Stalwarth-class, named both as a celebration of the Victory line as of Thrawn’s influence and promotion of the Victory classes.

The Stalwarth is a marvel of modern imperial engineering, equipped with eighty class-12 proton torpedo tubes, sixteen class-9 laser cannons, and one-hundred-twenty dual phase class-7 turbolasers. The dual phase turbolaser enables the weapon mounts to switch from normal fire mode to ion pulse mode, removing the need for dedicated ion weaponry. Additionally the modular design of the torpedo tubes enables them to be loaded with variable warheads including ion-pulse and mag-pulse. Often times captains would use a mixed load of missiles to give the greatest possible damage to the target.

Finally the torpedo tubes themselves are the next generation of Imperial Torpedo technology, unlike most torpedoe tubes of earlier eras these weapons can be loaded with multiple warheads to fire a salvo of missiles from a single tube... Standard procedure is to utilize a stack of three warheads per tube for maximum effect, though it does delay the reload time between missile launches.

The ship also is equipped with a class 0.5 hyperdrive and an advanced engine system enabling it to reach a top speed of just over 40 MGLTs. Additionally the spacious hanger bay can accommodate as many as six squadrons of predator fighters in addition to shuttles and support craft making it capable of carrying a complete imperial fighter wing. Like all dedicated combat ships of the Legacy era Empire the vessel is equipped with both primary and secondary shielding.

One shouldn’t mess with this class of vessel unless they have a really good point defense system.  

stellarmagic


stellarmagic

PostPosted: Sun Oct 01, 2006 8:29 pm
Entry: 154994
Subject: Revenge II-class Star Cruiser
Status: Fanon
Capsule:
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The Revenge II-class Star Cruiser is one of the most powerful weapons in the Imperial Starfleet. She is the heart for Imperial Carrier Task Forces, over 4.8 Km of starship dedicated to starfighter deployment and ground assault.

The ship carries six wings of starfighters, as well as the capacity to deploy three full stormtrooper divisions. In addition the ship is equipped 240 class-7 turbolasers, 480 class-5 turbolasers, 320 class-5 ion cannons, and 20 class-9 concussion missile tubes. Additionally the Revenge II-class carries a pair of high powered gravity well generators and a number of tractor beams. It also is equipped with both primary and secondary shields, additionally it features a double hull design enabling it to take more damage to its hull before being impaired.

While massive the Revenge II is quite fast for a carrier, capable of up 20 MGLTs. Also, it has a high speed Class 0.5 Hyperdrive, making it ideal for rapid response to enemy breakthroughs. While it isn’t designed for direct combat, it can be an effective combat warship when pressed, and is a deadly opponent for most of its foes.  
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The Outer Rim

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