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Posted: Mon Jan 03, 2005 10:14 pm
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Posted: Tue Jan 04, 2005 11:36 am
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Posted: Tue Jan 04, 2005 5:09 pm
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Posted: Sun Jan 09, 2005 6:10 am
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Posted: Mon Jan 10, 2005 1:26 pm
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Posted: Tue Jan 11, 2005 10:55 am
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Posted: Tue Jan 11, 2005 1:07 pm
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NickCpointless jedi_master_tenku Part of the consideration that goes into the Force Powers is the practicality of them. While it is used in the movies and whatnot, it would be very hard to put into a game, because there'd have to be items around for you to throw at people. They'd have to do a lot more work as far as the surroundings and making them more interactive, and in some places, there just isn't anything to throw. It'd be so complicated to make it work in any situation, so that's probably why they don't have it. yes but look at half life 2 in that game allmost every object in the game interact in some way and not everything would have to be so just a few creates and such 1. Never played half-life of any kind. 2. It's fine and dandy for some games, because their level of complexity overall is different. If you consider the amount of programming that goes into some of the Star Wars games, especially ones like the KOTOR series, they can't be expected to fit everything in. some ideas get sacrificed so other things can be added in. Right now, companies aren't budgeting the time or money to add everything in. But for anyone who has watched the progression of gaming in the last few years especially, it should be obvious that it's only a matter of time before they can do that. Video games have outsold movies in the past few years, and companies are taking notice. The technology they use is getting better all the time, and the gaming budgets will increase as it becomes even more profitable.
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Posted: Tue Jan 11, 2005 2:07 pm
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Posted: Tue Jan 11, 2005 2:47 pm
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Posted: Tue Jan 11, 2005 2:52 pm
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Posted: Tue Jan 11, 2005 3:03 pm
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Posted: Tue Jan 11, 2005 3:13 pm
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Posted: Wed Jan 12, 2005 11:14 am
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Posted: Sat Jan 15, 2005 9:02 am
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Posted: Wed Jan 19, 2005 8:17 am
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