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Reply The Second Imperium
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Nelowulf
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PostPosted: Sat May 28, 2005 11:12 am
I'll take the ol' janx spirit that can kill an innocent cow at 50 feet.  
PostPosted: Sat May 28, 2005 11:15 am
Only when poured into the gas chamber of a DL-44. but sure.*wips it up and slides it down to him.*  

Sol Walker
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Nelowulf
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PostPosted: Sat May 28, 2005 11:16 am
The HHGG Ol' Janx Spirit...  
PostPosted: Sat May 28, 2005 11:19 am
...must have skipped that page.... sweatdrop ((gets him his drink.))  

Sol Walker
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Nelowulf
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PostPosted: Sat May 28, 2005 11:25 am
When I find it, I wil try to print it out.

ANyways... Acording to HHGG, every species developed some kind of Ol' Janx Spirit. Anyways, some are no more than water, others kill an innocent cow at 50 feet.... you get the point.

But I have to reread the entire series just to find the page, so I'm not going to look for it now. But I do know the HHGG pretty well, but I can't remember order... not like it mattered, since events that cause events are caused by events.. but not necessarily in that order...  
PostPosted: Sat May 28, 2005 2:11 pm
thanks, Cale, for the info. =)

i'll put it to good use. (i was trying to design a spec forces uniform... turns out there isn't a generic one, which is fine for my character)  

Nospai Deathous


Sol Walker
Crew

PostPosted: Sat May 28, 2005 4:08 pm
Hey no problem. Back in the day I used to play star wars the role playing game. we were Brisken's Banshees, the best Spec force squad in the Rim. we ate blasterfire and crapped detonite. No Imperial garrison was safe from our wrath.

good times....good times...  
PostPosted: Sat May 28, 2005 7:16 pm
I wont be in tomorrow, much. Going out of town. But I'm staying where there is a computer, so It will just be limited to tomorrow.... hopefully.

In other news, since so many people (okay, just the players in COTGCW) have been wanting Master class, we are working on the Master class of Force Users and the rules and regulations on it. I personally don't care, but FP needs an excuse to use all the powers of the force...

Over and out.  

Nelowulf
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Darkened Angel
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PostPosted: Sat May 28, 2005 7:41 pm
I would think having all Force powers, but those that aren't your main 4 causing you be more drained or so ( to discourage using them all the time ) to be a good idea. IMO, it'd work without screwing the RP up. Example: Neb COULD do a Mind Probe, but since it's not one of his main powers, it'd take too much out of him to do it that he just decided to never use it up to now.

But, it's up to you guys how to work that out, I'm just throwing an idea out there.

Double double,
Toil and trouble.
Fire burn,
And cauldron bubble.
I make this rhyme,
This very day.
But I must admit,
It sounds quite gay.  
PostPosted: Sat May 28, 2005 7:46 pm
sorry. Im an outlaw. the only force I rely on is luck. 3nodding  

Sol Walker
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Darkened Angel
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PostPosted: Sat May 28, 2005 7:52 pm
My luck is still only 10/100. My critical chance during fights sucks, but at least I'm close to levelling up.

Wait a second... My charisma is insanely high. Huh... * puts clothes on * Nope, now it dropped down to an absurdly low level... * takes clothes off * Now it's back up again. Weird...  
PostPosted: Sat May 28, 2005 7:58 pm
confused what are you talking about?  

Sol Walker
Crew


Darkened Angel
Vice Captain

PostPosted: Sat May 28, 2005 8:06 pm
No idea, but for some reason, when I hit someone, a random number appears over their head.  
PostPosted: Sat May 28, 2005 8:10 pm
note: its not tommorrow, but the next day I'm leaviing... I need to look at a calendar more often...


And the knights having only 4 powers is for a special reason. You have to pick your fights and powers carefully, or be screwed.  

Nelowulf
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Darkened Angel
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PostPosted: Sat May 28, 2005 8:18 pm
Oh, so you're adding an extra rank then? Padawan-Knight-Master?  
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The Second Imperium

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