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Posted: Fri Sep 14, 2007 9:42 am
IceStormV1 Dancing Time! *parades around topic* Yay! pirate
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Posted: Fri Sep 14, 2007 10:08 am
SilentBlackTiger IceStormV1 Dancing Time! *parades around topic* Yay! pirate Waggles control stick left and right to perform a dash dance for IceStorm.
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Posted: Fri Sep 14, 2007 10:11 am
:Wavedash/wavelands around thread:
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Posted: Fri Sep 14, 2007 11:25 am
Do you think that they'll continue to have their old move list, without any sort of modification? IE,
Ice Shot will still be B; Squall Hammer will still be Side + B; Belay will still be Up +B; And Blizzard will still be Down + B.
From the looks of it, they still have Blizzard. I honestly don't see any way they can drastically change the Ice Climbers and I wouldn't mind if they didn't. I just want Nana to be smarter than a Fifth grader while you're not holding her hand. It seems like she doesn't do anything more than just sit there if you've been knocked away. Occasionally she gets a single hit in, but usually she just kind of sits there and acts as fodder for your opponent to rack up Total Damage on. I don't imagine it would be very hard to program an intelligence into Nana for situations where you've been placed more than so-and-so distance from her. She'd take on, say, a computer opponent level five or six intelligence while trying to get back to you. stare
This means that she would be able to logically attempt to move to your position without suiciding or helplessly walking back while your opponent takes swings at her. I don't want her to become a button reader, capable of racking up plenty of damage on her own, but I also don't want her to be absolutely ignorant while you're a slight distance from her.
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Posted: Fri Sep 14, 2007 12:21 pm
I'm worried about desynch mechanics and if they will still be in the game.
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Posted: Fri Sep 14, 2007 12:32 pm
I had my doubts the Ice Climbers would be back... but here they are. Meh.
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Posted: Fri Sep 14, 2007 12:54 pm
I'm happy their back it's always fun to do 4 ice climbers in a free for all
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Posted: Fri Sep 14, 2007 1:10 pm
4 Ice climbers is crazy. I've seen that happen in teams once (both teams were ice climbers). eek Good freakin' lord was that confusing.
Anyway, some intelligence for Nana would be nice. I don't know much about desynching, but provided the mechanics are still the same, I think they it will be.
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Posted: Fri Sep 14, 2007 6:32 pm
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Posted: Sat Sep 15, 2007 5:06 am
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Amazing-Ness287 Vice Captain
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Posted: Sat Sep 15, 2007 8:34 am
So I almost succesfully wobbled Elana in a friendly yesterday. Got her from 13% to 103%, and then she wiggled out. O_o Don't know how...
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Posted: Sat Sep 15, 2007 8:50 am
Likely because you started the wobble while she was at 13%. You should attempt to get your opponent up to at least 30% to make the wobble permanent. The wobble still holds all the standard rules of throws, the healthier your opponent is, the easier it is for them to escape your grab. I mean, 90% damage is nothing to scoff at, especially since it's relatively easy to do, but start later to make it last longer.
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Posted: Sun Sep 16, 2007 8:37 pm
Eh, I'm sure I will get bashed for this but I'm going to ask anyway. What exactly is the "wobble"?
And SilentblackTiger, does gamestop really start hiring at 16? That would be an awesome job for me. I'm probably going to have to start working at a movie theater :/.
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Posted: Sun Sep 16, 2007 11:08 pm
MONKIE LAD Eh, I'm sure I will get bashed for this but I'm going to ask anyway. What exactly is the "wobble"? And SilentblackTiger, does gamestop really start hiring at 16? That would be an awesome job for me. I'm probably going to have to start working at a movie theater :/. It was 16 in my state/area. At least my store needed the applicants to be 16.
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