|
|
|
|
|
|
Posted: Sat Dec 22, 2007 5:03 pm
|
|
|
|
|
|
|
Posted: Sat Dec 22, 2007 5:08 pm
|
|
|
|
|
|
|
|
|
Posted: Sat Dec 22, 2007 5:09 pm
|
|
|
|
|
|
|
Posted: Sat Dec 22, 2007 5:09 pm
|
|
|
|
|
|
|
|
|
Posted: Sat Dec 22, 2007 5:16 pm
|
|
|
|
|
|
|
Posted: Sat Dec 22, 2007 5:18 pm
|
|
|
|
|
|
|
|
|
Posted: Sat Dec 22, 2007 5:20 pm
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Dec 22, 2007 7:09 pm
|
|
|
|
|
|
|
Posted: Sat Dec 22, 2007 8:24 pm
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
Shigeru K Deathguiser no, I just don't like the format much, everything happens at once and sometimes I can't tell what happened. Exactly. You need to be able to read everything and react to it more smoothly. This isn't like on wi-fi where you have an entire 30 seconds to figure out what's going on. P.S. Choice-chomps are very common. I've noticed that Scarfchomps are a bit of a fad right now, and I don't blame people for it. They make great revenge killers. Anyways, you do pretty much have 30 seconds to figure out what's going on, but not much more. Timed battles start you with 5 minutes and give you back 10 seconds after each action, so 30-second turns gives you 15 turns, which is usually long enough to get your butt kicked. There are some turns where it takes you 2 seconds to figure out what to do, as well, so those add time to your clock. Then again, I'm used to calculating random figures for no apparent reason, so you might want to read over this section, but I assure you that it is quite enlightening.
|
![](//graphics.gaiaonline.com/images/posts/say/say_b3_p.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
|
![](//graphics.gaiaonline.com/images/template/s.gif) |
![](//graphics.gaiaonline.com/images/template/s.gif) |
|
|
|
|
|
|
|
|
|
|
Posted: Sat Dec 22, 2007 9:50 pm
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/posts/say/say_b1_p.gif) |
Shigeru K Deathguiser no, I just don't like the format much, everything happens at once and sometimes I can't tell what happened. Exactly. You need to be able to read everything and react to it more smoothly. This isn't like on wi-fi where you have an entire 30 seconds to figure out what's going on. P.S. Choice-chomps are very common.
Oh yah I am still not used to seeing choice chomps, I more used to the life orb chomp. I'll get used to whats going on more. Is shoddy accurate when it coems to damage like in the game, or is it little off?
|
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
|
![](//graphics.gaiaonline.com/images/template/s.gif) |
![](//graphics.gaiaonline.com/images/template/s.gif) |
|
|
|
|
|
|
|
|
Posted: Sat Dec 22, 2007 11:20 pm
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
Deathguiser Shigeru K Deathguiser no, I just don't like the format much, everything happens at once and sometimes I can't tell what happened. Exactly. You need to be able to read everything and react to it more smoothly. This isn't like on wi-fi where you have an entire 30 seconds to figure out what's going on. P.S. Choice-chomps are very common. Oh yah I am still not used to seeing choice chomps, I more used to the life orb chomp. I'll get used to whats going on more. Is shoddy accurate when it coems to damage like in the game, or is it little off? Shoddy uses the same damage formula and rounding as Pokémon, so it's pretty dead on.
|
![](//graphics.gaiaonline.com/images/posts/say/say_b3_p.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
|
![](//graphics.gaiaonline.com/images/template/s.gif) |
![](//graphics.gaiaonline.com/images/template/s.gif) |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Dec 23, 2007 5:54 am
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/posts/say/say_b1_p.gif) |
I think its calculations for Splash is a bit off.
It never OHKOs for me.
Quote: Anyways, you do pretty much have 30 seconds to figure out what's going on, but not much more. Timed battles start you with 5 minutes and give you back 10 seconds after each action, so 30-second turns gives you 15 turns, which is usually long enough to get your butt kicked. There are some turns where it takes you 2 seconds to figure out what to do, as well, so those add time to your clock. Then again, I'm used to calculating random figures for no apparent reason, so you might want to read over this section, but I assure you that it is quite enlightening. Well I guess you do have the time, but most regulars tend to streamline their moves, so everything is often in 5 seconds or less. I personally hate it when a person takes over 10 seconds to make a move (unless they're talking with me).
|
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
|
![](//graphics.gaiaonline.com/images/template/s.gif) |
![](//graphics.gaiaonline.com/images/template/s.gif) |
|
|
|
|
|
|
|
|
Posted: Tue Jan 01, 2008 3:45 pm
|
|
|
|
|
|
|
|
|
Posted: Sat Jan 12, 2008 2:55 pm
|
|
|
|
|
![](//graphics.gaiaonline.com/images/template/s.gif) |
|
|
|
|
|