|
|
|
|
|
|
Posted: Fri Apr 25, 2008 1:49 pm
|
|
|
|
|
|
|
Posted: Mon May 05, 2008 2:44 am
|
|
|
|
|
|
|
|
|
Posted: Mon May 05, 2008 4:43 pm
|
|
|
|
|
|
|
Posted: Mon May 19, 2008 3:14 pm
|
|
|
|
|
|
|
|
|
Posted: Mon May 19, 2008 4:18 pm
|
|
|
|
|
|
|
Posted: Fri Jun 06, 2008 4:31 pm
|
|
|
|
|
|
|
|
|
Posted: Fri Jun 06, 2008 10:09 pm
|
|
|
|
|
|
|
Posted: Fri Jul 11, 2008 12:57 am
|
|
|
|
|
|
|
|
|
Posted: Fri Jul 11, 2008 10:25 am
|
|
|
|
|
|
|
Posted: Sun Jul 13, 2008 1:49 am
|
|
|
|
|
|
|
|
|
Posted: Sun Jul 13, 2008 11:57 am
|
|
|
|
|
|
|
Posted: Mon Aug 04, 2008 8:42 pm
|
|
|
|
|
|
|
|
|
Posted: Tue Aug 05, 2008 2:27 am
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/posts/say/say_b1_p.gif) |
Starfox64x Wha? Thats stupid! I dont like the 'no items' rule anyway, people need to learn how to use and avoid them... theyre no more unfair than snake using explosives everywhere or something... I could rant about this all day, but i wont... If you dont like him being able to throw an item, OH WELL! It's not a matter of being able to dodge items. You could be doing really well down to say one stock a piece and a random capsule or box explodes on you and you die, game over.....and the other person wins the tourney, how would that be proving he is more skill full than you. With snake you can utilize his items and so can his opponents. It's more about seeing two peoples skills not two peoples skills and the randomness of items thrown into the mix.
Many non-tournament Smashers notice that the ruleset demands highly specific conditions - conditions under which they would rarely play - and that these rules squeeze the "fun" out of competitive play, and don't reflect a player's more cerebral skills. This argument, however, is disregarded by most tournament Smashers, who hold the opinion that the rigorous ruleset prevents "degenerate" gameplay, thus making competitive play more enriching (and fun).
More legitimately however, many players do argue about specific tournament rules. In Smashboards' nascent years, items were a major point of contention amongst Smashers - generally, East Coast Smashers wanted them turned off in tournaments and West Coast Smashers wanted them turned on. Item proponents stated that the use of items itself required skills and did not reduce the depth of the game; item opponents emphasized the often unfair randomness to item appearances, especially explosives like Bob-ombs and capsules. Eventually, the community reached a consensus that items should be turned off in tournaments due to the element of randomness.
Another point of controversy involves which stages should be deemed neutral, pickable, or banned. While Smashers generally agreed that the immense Hyrule Temple gave an unfair advantage to fast-moving characters like Fox, other stages were still up to question. Some people wanted to ban all moving and irregular stages, to reduce the game to battles on relatively simple stages, whereas others wanted to allow any stages that did not foster an unfair advantage to one strategy or character. Today, the neutral and banned stages are generally constant, but they still fluctuate from tournament to tournament.
|
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
|
![](//graphics.gaiaonline.com/images/template/s.gif) |
![](//graphics.gaiaonline.com/images/template/s.gif) |
|
|
|
|
|
|
|
|
Posted: Tue Aug 05, 2008 5:02 pm
|
|
|
|
|
|
|
|
|
Posted: Thu Oct 23, 2008 1:22 pm
|
|
|
|
|
![](//graphics.gaiaonline.com/images/template/s.gif) |
|
|
|
|
|