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Posted: Wed Nov 11, 2009 10:28 pm
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Posted: Thu Nov 12, 2009 2:43 am
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Sgt Buckner OberFeldwebel Thdark Just picked it up.
I can't believe how many perks, attachments and.... STUFF there is. It's a bit of sensory overload.
Oh, and my gamertag is Karabiner 98 Wait... Perks? Like CoD: WaW? If so; Not getting it. Almost any weapon and be suppressed, including the SPAS12 and RPD Martyrdom is a death perk, so it only happens after you have been killed 4 times in a row. And it unlocks much later. "Double Tap" is now "Rapid Fire" and is a weapon attachment :/ NEW! Bling: 2 weapon attachments Marathon: unlimited sprint Scavenger: resupply from dead enemies Cold Blooded: undetectable by UAV and Heartbeat sensor Scrambler: jams radar of enemies near you Stopping Power returns! Slight of Hand returns! Steady Aim returns! I hear there's a perk for throwing knives. That could be interesting.
@Requiem: That game is only as violent as you make it. It's perfectly possible to beat the entire game without hurting anyone.
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Posted: Thu Nov 12, 2009 3:25 am
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Fresnel Sgt Buckner OberFeldwebel Thdark Just picked it up.
I can't believe how many perks, attachments and.... STUFF there is. It's a bit of sensory overload.
Oh, and my gamertag is Karabiner 98 Wait... Perks? Like CoD: WaW? If so; Not getting it. Almost any weapon and be suppressed, including the SPAS12 and RPD Martyrdom is a death perk, so it only happens after you have been killed 4 times in a row. And it unlocks much later. "Double Tap" is now "Rapid Fire" and is a weapon attachment :/ NEW! Bling: 2 weapon attachments Marathon: unlimited sprint Scavenger: resupply from dead enemies Cold Blooded: undetectable by UAV and Heartbeat sensor Scrambler: jams radar of enemies near you Stopping Power returns! Slight of Hand returns! Steady Aim returns! I hear there's a perk for throwing knives. That could be interesting. @Requiem: That game is only as violent as you make it. It's perfectly possible to beat the entire game without hurting anyone.
There is indeed a perk for throwing knives... sort of. One throwing knife, assigned to the right bumper. It's thrown forward very quickly with a pretty straight trajectory at close range, and can be picked up to use again. I've only used it once, but the single time I threw it I got a direct hit to the opponent's face for an instant kill. I'll have to use it more to tell how worthwhile it is, but it's a very stylish way to a kill.
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Posted: Thu Nov 12, 2009 8:49 am
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Sgt Buckner OberFeldwebel Thdark Just picked it up.
I can't believe how many perks, attachments and.... STUFF there is. It's a bit of sensory overload.
Oh, and my gamertag is Karabiner 98 Wait... Perks? Like CoD: WaW? If so; Not getting it. Almost any weapon and be suppressed, including the SPAS12 and RPD Martyrdom is a death perk, so it only happens after you have been killed 4 times in a row. And it unlocks much later. "Double Tap" is now "Rapid Fire" and is a weapon attachment :/ NEW! Bling: 2 weapon attachments Marathon: unlimited sprint Scavenger: resupply from dead enemies Cold Blooded: undetectable by UAV and Heartbeat sensor Scrambler: jams radar of enemies near you Stopping Power returns! Slight of Hand returns! Steady Aim returns!
I can see the weapon modifications, those are more or less realistic, except for the suppressors on shotguns and ******** MGs.
That Scavenger perk is pretty cool.
So wait, from the old only STOPPIN' POWAH, Slight of hand and steady aim are there?
I might get it. But if s**t like juggernaut and martyrdom (even though you have used your grenades) remains, No.
So wait, martyrdom doesn't happen EVERY time you die? I think they fixed a few things that pissed me off. Too many retards running around corners with the double shotty and martyrdom perk.
That 'Double tap' perk is retarded. I hope they didn't keep the weapon's accuracy.
I might actually get this game after all, instead of just pirating it. But still, $60 for a console game is insane.
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Posted: Thu Nov 12, 2009 12:25 pm
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Posted: Thu Nov 12, 2009 3:52 pm
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Posted: Thu Nov 12, 2009 8:19 pm
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ArmasTermin Buckner, it was good playing with you! My first online match with a GGE. I'm trying to unlock the FAL (as I love it in single player with the shotgun attachment) but it's taking a while. Although you can equip two attachments onto a gun eventually, I still haven't been able to do it. Right now I'm using the SCAR as my primary and the M79 as secondary. I actually prefer the M79 over other launchers just for its trajectory. It's good at getting over things, and into windows and stuff, but it's not as slow to detonate as hand grenades. I'm fooling with the one attachment I get on my SCAR--usually the suppressor because not appearing on radar is useful to me. I'm using the red dot sight right now, just to unlock the holographic sight, but really I like the SCAR's standard sight--it's very slim and easy to see it against the enemies. FN = awesome. I guess I should get a headset soon. But Christmas is coming up and I've already been spending too much, so I need to hold onto my money a little more.
Apparently the phone mics that you can get at the dollar general store work as headsets! I'm going to ask my friend and post his answer; he's the one that told me this.
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Posted: Thu Nov 12, 2009 9:51 pm
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Fresnel OberFeldwebel I can see the weapon modifications, those are more or less realistic, except for the suppressors on shotguns and ******** MGs. After finding a suppressed Pancor Jackhammer in 7.62mm, I'm starting to wonder. Does anyone know if the Jackhammer had an optional suppression system? Also, MG36? Totally suppressible. Also, it was the PANCOR that you can rig up the drum to be a claymore. I've been looking for that for YEARS.
Yeah, but why? Suppressors lose their effectiveness as they're used. They wear out. On an MG they'd be worthless fast!
They'd also melt and would probably even burn depending on the materials involved.
If the shotgun is firing a solid projectile I can see it, but not anything in a sabot.
Also, the flat faced slug on a shotgun would wear out the suppressor fast, just like the Nagant Revolvers did.
PANCOR;
lol wut?
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Posted: Fri Nov 13, 2009 1:47 am
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OberFeldwebel Fresnel OberFeldwebel I can see the weapon modifications, those are more or less realistic, except for the suppressors on shotguns and ******** MGs. After finding a suppressed Pancor Jackhammer in 7.62mm, I'm starting to wonder. Does anyone know if the Jackhammer had an optional suppression system? Also, MG36? Totally suppressible. Also, it was the PANCOR that you can rig up the drum to be a claymore. I've been looking for that for YEARS. Yeah, but why? Suppressors lose their effectiveness as they're used. They wear out. On an MG they'd be worthless fast! They'd also melt and would probably even burn depending on the materials involved. They'd last the battle, though. And if they didn't, by that point you kind of don't need them any more.
Quote: If the shotgun is firing a solid projectile I can see it, but not anything in a sabot. Also, the flat faced slug on a shotgun would wear out the suppressor fast, just like the Nagant Revolvers did. At the point when the shot exits the barrel, it's still a solid projectile inside the cup. And in 7.62, you have to use special "Jackshot" buckshot rounds in the Jackhammer, and it won't fit slugs or flechettes. If it weren't for the suppressor, I'd be using the USAS-12, with a TWENTY-round drum, instead of 10.
Yeah... hook the thing up with a tripwire, and when it's tripped it fires all ten shells at once. They called it "The Beartrap".
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Posted: Fri Nov 13, 2009 1:41 pm
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Posted: Fri Nov 13, 2009 3:22 pm
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Posted: Sun Nov 15, 2009 5:37 pm
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