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Posted: Sat Oct 30, 2010 7:11 am
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Now that I've had the game for a week, I think I've figured out my favorite thing: the factions.
I always hated playing as an evil character in Fallout 3 and doing everything the Enclave wanted me to do, and in the end, after blowing up the Brotherhood base, both of them hated me. This was the problem that I thought Elder Scrolls had: if you wanted to play as a good character, you were fine, but if you wanted to be bad, you wind up kinda s**t out of luck. Instead, you actually get to choose who you want to ally yourself with from a lot of different factions, good, evil or otherwise. Not to mention the different groups are far more interesting than the ones in Fallout 3.
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Posted: Sun Oct 31, 2010 5:07 pm
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Posted: Mon Nov 01, 2010 6:53 am
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Posted: Mon Nov 01, 2010 7:17 am
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I'm loving this game, but it just doesn't seem to love me back.
[RANT INCOMING]
I only have two complains: freezing and glitches, which haunt the game in certain parts and sometimes just ruin the experience for me. For instance, the quest in the Ultra Luxe on The Strip called "Beyond the Beef" has bugs galore if you don't complete it in a certain way. Now, I can forgive this, because I don't give a s**t about the Ultra Luxe, but my game freezing just makes me want to tear my hair out in frustration sometimes. I am one who relies almost completely on the Auto-Save function, only occasionally saving on a part where I'm curious what the outcome will be. But when my game freezes while it's Auto-Saving, the data becomes corrupted, thus I have to load a save from two hours ago.
[RANT OVER]
However, the good parts of this game greatly overshadow the bad.
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Posted: Mon Nov 01, 2010 6:13 pm
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Posted: Wed Nov 03, 2010 5:39 am
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Posted: Wed Nov 03, 2010 5:05 pm
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Posted: Thu Nov 04, 2010 6:49 am
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Posted: Tue Nov 09, 2010 6:28 am
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Posted: Wed Nov 10, 2010 2:27 am
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Posted: Wed Nov 10, 2010 7:01 am
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Speech is very, very important if you want maximum caps (barter too) and ease during quests.
All of the SPECIAL stats are now good. Notable changes - Endurance is important because it determines the number of implants you can buy (implants can increase your special stats and armor). Charisma beefs up your companions. Agility now effects now fast you run in addition to giving you AP points. Luck now gives a chance for your enemies to critically miss.
Having said this, if you plan on playing hardcore you have to decide if you want to be a lone wolf or have companions. If you want companions make your charisma decent. Since they can die on hardcore you'll have to keep an eye on them. Boone + ED-E should be pretty lethal though. If you don't want them as liabilities, then having a low charisma should be fine.. gives you more points for endurance, agility, intelligence, and strength.
It's not possible to max out all of your skills by level 30... I think. You can get very close though, and with magazines you can get whatever skill you'd need to a high enough level.
VATs was nerfed I believe. As in, it's harder to hit with at far away. Other than that it's still an auto win button for close range encounters.
You can get through all the combat just fine with pretty much any of the weapon disciplines. There are now actually a lot of really good melee/unarmed weapons. Big and small guns are now one category. The shiskabob for melee and the ballistic fist for unarmed make it possible to get the 10k damage achievements for those two categories quite easily when you're a high level.
If you're going for achievements, I'd recommend getting science up there (there are not very many terminals so you'll want to hack all that you can. plus there's a good amount of science dialogue checks).
As for hardcore mode.. .well, that was a pretty big disappointment. It just makes you arbitrarily eat/drink, carry less stuff, and makes your companions die instead of go unconscious. Because of this I preferred to only use a couple weapons so I can carry fewer types of ammo. If you want to have fun running around the wasteland, Id recommend beating the game on hardcore fairly quickly, then playing on normal. (Or reverting to an earlier save and putting it back onto normal). It really adds nothing to the game's difficulty other than eating/drinking/weight and making companions a liability.
By the end of the game, the only skills I didn't use much at all were survival, unarmed, explosives and melee. There really are a lot of dialogue checks for almost every skill.
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Posted: Fri Nov 12, 2010 5:31 pm
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Posted: Sat Nov 13, 2010 11:33 am
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Posted: Sat Nov 13, 2010 1:26 pm
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pathetic_negi_magician Haratio TaFotter Yeah, I agree the karma is still kinda weird. I hate killing enemies that make me gain good karma, and then killing some that give no karma whatsoever when it seems obvious that they should give good/bad. Most Raiders are unlawful neutral, doing what they can to get by. They might get some enjoyment out of it, but that could also be reflective of their coping methods to surviving in the wasteland/ desert.
That I get. I mean when I kill a Fiend, I can kinda see why I get good karma for it. I don't really see why I get good karma for killing Powder Gangers, since I feel most of them are justified. I also don't feel like I get any sort of bad karma unless I kill people who are 100% un-allied with any sort of faction.
Nit, I still wonder why I get good karma for killing ghouls. Some friends of mine talked it over, and we think you get good karma since ghouls suffer so much becasue of the radiation (so in a way you're putting them out of their misery). That's all we really got, thought its still really annoying, since they're almost unavoidable.
Also, has anyone had anything weird happen with their faction? Because I've pretty much killed all the NCR in the Mojave, and hit all the camps, and they still just view me as a Merciful Thug. I don't see what's merciful about killing and eating people...
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Posted: Sat Nov 13, 2010 3:05 pm
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Haratio TaFotter pathetic_negi_magician Haratio TaFotter Yeah, I agree the karma is still kinda weird. I hate killing enemies that make me gain good karma, and then killing some that give no karma whatsoever when it seems obvious that they should give good/bad. Most Raiders are unlawful neutral, doing what they can to get by. They might get some enjoyment out of it, but that could also be reflective of their coping methods to surviving in the wasteland/ desert. That I get. I mean when I kill a Fiend, I can kinda see why I get good karma for it. I don't really see why I get good karma for killing Powder Gangers, since I feel most of them are justified. I also don't feel like I get any sort of bad karma unless I kill people who are 100% un-allied with any sort of faction. Nit, I still wonder why I get good karma for killing ghouls. Some friends of mine talked it over, and we think you get good karma since ghouls suffer so much becasue of the radiation (so in a way you're putting them out of their misery). That's all we really got, thought its still really annoying, since they're almost unavoidable. Also, has anyone had anything weird happen with their faction? Because I've pretty much killed all the NCR in the Mojave, and hit all the camps, and they still just view me as a Merciful Thug. I don't see what's merciful about killing and eating people...
In FO3, I remember that a certain ghoul in the Dunwich building gave you karma for killing him. (Though if you heard all the tapes recorded by him, you'd realize you really were putting him out of his misery.)
I also don't see how certain un-allied people being killed doesn't affect your karma, but killing others does... I wonder how they decided "let's make these people 'reduce your karma if you kill them' and these people 'not matter if you kill them'" ?
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