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Posted: Thu Jun 14, 2012 2:58 pm
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How's the articulation in the shoulders? that looks like a single shoulder pad component instead of having the shoulder guard armor being attached on a hinge to stay out of the way. are the balljoints for swapping hands any harder than on most figuarts? (they look a little recessed in the picture, unless they used the larger balljoints) And hows the waist articulation with that big belt?
Now, I've heard that he comes with the Drill and Rocket attachment. (which would make sense as most base rider figuarts come with the components that make up their final attack. if not the effect parts. Is that true? I'd hate to shell out for a Fourze and not be able to Rider Rocket Drill kick for example.
(actually for Fourze I think that the Module Change Series might be a better investment as it's about the same size as the figuarts and comes with several attachments including supposedly a set of all of the astroswitch components at the end. Not sure if that' rumor is true though. if it is, it might be worth investing in the Base, Elec, Fire, Cosmic, and Magnet states initially since you could mix and match the module change astroswitch components)
......What, figuarts are a rather expensive action figure to purchase large quantities of, gotta make sure the quality, posability, and show accuracy are good.
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Posted: Fri Jun 15, 2012 6:53 am
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Posted: Fri Jun 15, 2012 12:02 pm
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I see, cause I know that OOO used a simple balljoint for the ankle which hindered articulation I thought. (i've found Den-o climax form to be one of the harder ones to swap hands because the balljoints in the wrists are rather small) oh, like, all of his switches can be swapped? sounds troublesome. (I can only imagine the SIC release of Double's memories all over again)
Oh, that makes some sense I guess. So then there'd be Base States, Fire States, Elec States, Magnet States, Cosmic States, and the one other switch that changes more than just the attachment. (the Stealth switch)
I see I see. I'm not sure I can get behind the design of Fourze as a figuart though. might pick up Meteor though. (I'll have to see about his shoulder guard though, that could really mess with articulation.)
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Posted: Fri Jun 15, 2012 7:11 pm
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Posted: Sun Jun 17, 2012 1:13 pm
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Katsumi Daido How's the articulation in the shoulders? that looks like a single shoulder pad component instead of having the shoulder guard armor being attached on a hinge to stay out of the way. are the balljoints for swapping hands any harder than on most figuarts? (they look a little recessed in the picture, unless they used the larger balljoints) And hows the waist articulation with that big belt? Now, I've heard that he comes with the Drill and Rocket attachment. (which would make sense as most base rider figuarts come with the components that make up their final attack. if not the effect parts. Is that true? I'd hate to shell out for a Fourze and not be able to Rider Rocket Drill kick for example. (actually for Fourze I think that the Module Change Series might be a better investment as it's about the same size as the figuarts and comes with several attachments including supposedly a set of all of the astroswitch components at the end. Not sure if that' rumor is true though. if it is, it might be worth investing in the Base, Elec, Fire, Cosmic, and Magnet states initially since you could mix and match the module change astroswitch components) ......What, figuarts are a rather expensive action figure to purchase large quantities of, gotta make sure the quality, posability, and show accuracy are good. Yes it comes with rocket arm and drill leg kick.
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Posted: Sun Jun 17, 2012 4:50 pm
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Posted: Sun Jun 17, 2012 10:10 pm
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Posted: Mon Jun 18, 2012 7:44 am
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Claw is magazine exclusive. I'd imagine a few others will have similar origins. Base has rocket and drill Elec comes with scissors and beat Fire comes with spike The bike comes with flash Module set 01 is magic hand, launcher, radar, and camera Module set 02 is parachute, smoke, chainsaw, and hopping Module set 03 is gatling, winch, shield, stealth, and chain Module set 04 is medical, hammer, pen, water, and wheel. Those are the only ones I know of. So 25/40 so far?
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Posted: Mon Jun 18, 2012 8:47 am
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Posted: Mon Jun 18, 2012 11:50 am
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Techie Creek Claw is magazine exclusive. I'd imagine a few others will have similar origins. Base has rocket and drill Elec comes with scissors and beat Fire comes with spike The bike comes with flash Module set 01 is magic hand, launcher, radar, and camera Module set 02 is parachute, smoke, chainsaw, and hopping Module set 03 is gatling, winch, shield, stealth, and chain Module set 04 is medical, hammer, pen, water, and wheel. Those are the only ones I know of. So 25/40 so far? Rocket, Drill Claw, Elec, Scissors, Beat, Fire, spike, and Flash would make 9. Module sets 1-4 would come with 18 additional ones. for a total of 27/40
Magnet states would be +2 and whatever switch gear they might add. and Cosmic would come with at least number 40, so that's at least +1. So those two extra states would set us at at least 30. So, if they added 2 more module sets that would be anywhere from 8-9 i guess. and cosmic states could come with 1 to make 9-10.
So my guess is 2 more module sets, Magnet States, and Cosmic states?
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Posted: Mon Jun 18, 2012 1:19 pm
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Posted: Mon Jun 18, 2012 2:10 pm
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