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Dugan195 rolled 7 6-sided dice: 6, 5, 2, 3, 1, 5, 2 Total: 24 (7-42)

Dugan195
Crew

PostPosted: Tue Nov 13, 2012 7:25 pm


Ungors take 7 wounds and roll 6+ armor saves
PostPosted: Tue Nov 13, 2012 7:26 pm


Dugan195
Ungors take 7 wounds and roll 6+ armor saves
The Gor block 1 arrow with their shields and 6 fall to the Arrows of Asp!

Dugan195
Crew

Dugan195 rolled 3 6-sided dice: 5, 5, 3 Total: 13 (3-18)

Dugan195
Crew

PostPosted: Tue Nov 13, 2012 7:28 pm


Dugan195
Dugan195
Skeleton Archers (SA1) shoot with 20 bows at Beastigors (B) on a 5+ to hit.

Skeleton Archers hit with 5 arrows (Str 3) and roll to wound on a 5+

Skeleton Archers wound the Beastigor with 3 arrows and the Beastigor's rool to save with a 5+ armor save.
PostPosted: Tue Nov 13, 2012 7:29 pm


Dugan195
Dugan195
Dugan195
Skeleton Archers (SA1) shoot with 20 bows at Beastigors (B) on a 5+ to hit.

Skeleton Archers hit with 5 arrows (Str 3) and roll to wound on a 5+

Skeleton Archers wound the Beastigor with 3 arrows and the Beastigor's rool to save with a 5+ armor save.

The Beastigor's make 2 armor saves and only 1 Beastigor falls.

Dugan195
Crew


Dugan195
Crew

PostPosted: Tue Nov 13, 2012 7:32 pm


End of Tomb Kings Turn 1
PostPosted: Wed Nov 14, 2012 9:02 am


Beatslord throws one Bolt at the Tomb Guard unit

Joa-Boo
Captain

Joa-Boo rolled 1 6-sided dice: 2 Total: 2 (1-6)

Joa-Boo
Captain

PostPosted: Wed Nov 14, 2012 9:03 am


Joa-Boo
Beatslord throws one Bolt at the Tomb Guard unit

With a BS of 3 and one throw the Beatslord needs a 4 up to hit.
PostPosted: Wed Nov 14, 2012 9:04 am


Joa-Boo
Joa-Boo
Beatslord throws one Bolt at the Tomb Guard unit

With a BS of 3 and one throw the Beatslord needs a 4 up to hit.

Beatslord throws the bolt just in front of the unit, hitting no one. He laughs loudly to mock their strength. "Come and get us you bag of bones"

Joa-Boo
Captain


Dugan195
Crew

PostPosted: Wed Nov 14, 2012 7:01 pm


Tomb Kings 2nd Turn Movement Phase

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Dugan195 rolled 3 6-sided dice: 3, 1, 4 Total: 8 (3-18)
PostPosted: Wed Nov 14, 2012 7:02 pm


Tomb Kings Turn 2 Magic Phase

Lich Priest rolls winds of magic and 1 more dice for channeling. Third dice is the channeling dice

Dugan195
Crew

Dugan195 rolled 4 6-sided dice: 1, 1, 6, 2 Total: 10 (4-24)

Dugan195
Crew

PostPosted: Wed Nov 14, 2012 7:08 pm


Dugan195
Tomb Kings Turn 2 Magic Phase

Lich Priest rolls winds of magic and 1 more dice for channeling. Third dice is the channeling dice

Lich Priest receives 4 power dice and does not channel another one.
Beastmen receive 3 dispel dice.


Lich Priest casts Incantation of the Desert Winds on Skeleton Warriors on a 8+
Dugan195 rolled 3 6-sided dice: 3, 6, 3 Total: 12 (3-18)
PostPosted: Wed Nov 14, 2012 7:11 pm


Dugan195
Dugan195
Tomb Kings Turn 2 Magic Phase

Lich Priest rolls winds of magic and 1 more dice for channeling. Third dice is the channeling dice

Lich Priest receives 4 power dice and does not channel another one.
Beastmen receive 3 dispel dice.


Lich Priest casts Incantation of the Desert Winds on Skeleton Warriors on a 8+

Beastmen roll 3 dice to dispel

Dugan195
Crew


Dugan195
Crew

PostPosted: Wed Nov 14, 2012 7:12 pm


Dugan195
Dugan195
Dugan195
Tomb Kings Turn 2 Magic Phase

Lich Priest rolls winds of magic and 1 more dice for channeling. Third dice is the channeling dice

Lich Priest receives 4 power dice and does not channel another one.
Beastmen receive 3 dispel dice.


Lich Priest casts Incantation of the Desert Winds on Skeleton Warriors on a 8+

Beastmen roll 3 dice to dispel

Incantation is dispelled by the beastmen.
Dugan195 rolled 20 6-sided dice: 5, 5, 4, 4, 3, 3, 5, 4, 5, 1, 6, 3, 2, 2, 2, 3, 4, 5, 3, 3 Total: 72 (20-120)
PostPosted: Wed Nov 14, 2012 7:14 pm


Skeleton Archers (SA2) shoots at the Ungor Horde with 20 arrows on a 5+ to hit.

Dugan195
Crew

Reply
Warhammer Fantasy

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