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Dugan195 rolled 7 6-sided dice:
6, 5, 2, 3, 1, 5, 2
Total: 24 (7-42)
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Posted: Tue Nov 13, 2012 7:25 pm
Ungors take 7 wounds and roll 6+ armor saves
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Posted: Tue Nov 13, 2012 7:26 pm
Dugan195 Ungors take 7 wounds and roll 6+ armor saves The Gor block 1 arrow with their shields and 6 fall to the Arrows of Asp!
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Dugan195 rolled 3 6-sided dice:
5, 5, 3
Total: 13 (3-18)
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Posted: Tue Nov 13, 2012 7:28 pm
Dugan195 Dugan195 Skeleton Archers (SA1) shoot with 20 bows at Beastigors (B) on a 5+ to hit. Skeleton Archers hit with 5 arrows (Str 3) and roll to wound on a 5+ Skeleton Archers wound the Beastigor with 3 arrows and the Beastigor's rool to save with a 5+ armor save.
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Posted: Tue Nov 13, 2012 7:29 pm
Dugan195 Dugan195 Dugan195 Skeleton Archers (SA1) shoot with 20 bows at Beastigors (B) on a 5+ to hit. Skeleton Archers hit with 5 arrows (Str 3) and roll to wound on a 5+ Skeleton Archers wound the Beastigor with 3 arrows and the Beastigor's rool to save with a 5+ armor save. The Beastigor's make 2 armor saves and only 1 Beastigor falls.
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Posted: Tue Nov 13, 2012 7:32 pm
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Posted: Wed Nov 14, 2012 9:02 am
Beatslord throws one Bolt at the Tomb Guard unit
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Joa-Boo rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Wed Nov 14, 2012 9:03 am
Joa-Boo Beatslord throws one Bolt at the Tomb Guard unit With a BS of 3 and one throw the Beatslord needs a 4 up to hit.
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Posted: Wed Nov 14, 2012 9:04 am
Joa-Boo Joa-Boo Beatslord throws one Bolt at the Tomb Guard unit With a BS of 3 and one throw the Beatslord needs a 4 up to hit. Beatslord throws the bolt just in front of the unit, hitting no one. He laughs loudly to mock their strength. "Come and get us you bag of bones"
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Posted: Wed Nov 14, 2012 7:01 pm
Tomb Kings 2nd Turn Movement Phase
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Dugan195 rolled 3 6-sided dice:
3, 1, 4
Total: 8 (3-18)
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Posted: Wed Nov 14, 2012 7:02 pm
Tomb Kings Turn 2 Magic Phase
Lich Priest rolls winds of magic and 1 more dice for channeling. Third dice is the channeling dice
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Dugan195 rolled 4 6-sided dice:
1, 1, 6, 2
Total: 10 (4-24)
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Posted: Wed Nov 14, 2012 7:08 pm
Dugan195 Tomb Kings Turn 2 Magic Phase Lich Priest rolls winds of magic and 1 more dice for channeling. Third dice is the channeling dice Lich Priest receives 4 power dice and does not channel another one. Beastmen receive 3 dispel dice. Lich Priest casts Incantation of the Desert Winds on Skeleton Warriors on a 8+
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Dugan195 rolled 3 6-sided dice:
3, 6, 3
Total: 12 (3-18)
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Posted: Wed Nov 14, 2012 7:11 pm
Dugan195 Dugan195 Tomb Kings Turn 2 Magic Phase Lich Priest rolls winds of magic and 1 more dice for channeling. Third dice is the channeling dice Lich Priest receives 4 power dice and does not channel another one. Beastmen receive 3 dispel dice. Lich Priest casts Incantation of the Desert Winds on Skeleton Warriors on a 8+ Beastmen roll 3 dice to dispel
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Posted: Wed Nov 14, 2012 7:12 pm
Dugan195 Dugan195 Dugan195 Tomb Kings Turn 2 Magic Phase Lich Priest rolls winds of magic and 1 more dice for channeling. Third dice is the channeling dice Lich Priest receives 4 power dice and does not channel another one. Beastmen receive 3 dispel dice. Lich Priest casts Incantation of the Desert Winds on Skeleton Warriors on a 8+ Beastmen roll 3 dice to dispel Incantation is dispelled by the beastmen.
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Dugan195 rolled 20 6-sided dice:
5, 5, 4, 4, 3, 3, 5, 4, 5, 1, 6, 3, 2, 2, 2, 3, 4, 5, 3, 3
Total: 72 (20-120)
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Posted: Wed Nov 14, 2012 7:14 pm
Skeleton Archers (SA2) shoots at the Ungor Horde with 20 arrows on a 5+ to hit.
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