|
|
|
|
|
|
Posted: Tue Jul 21, 2015 3:08 am
|
|
|
|
|
|
|
Posted: Tue Jul 21, 2015 5:29 pm
|
|
|
|
Saikii I have heard that witches can be a good source for redstone among other things. They are a bit dangerous to farm (other monsters like spawning while you are building), though and it can be a little difficult getting them to spawn. Wellwisher: Cobblestone, on the other hand is fairly easy to get... Is yours the mountain farm I heard chicken noises from? you can make a witch farm, but it's quite inefficient now that they changed the spawning properties of witches. Best to just make a powerful mob grinder. (powerful meaning very, very, very large.
It's not me, I haven't been on there since..... really the night after the server was opened. Might get back into it if my friend gets her own account. Though there's some modpacks that a different friend of mine is making and we're looking forward to these modpacks. (one is pixelmon and aesthetics, and the other one is, uh, it can be explained with the phrase "a million new ways to die.")
My group would, probably only have the vanilla and the pixelmon server. the other one is, a bit more specific and harder to find people to play. Most people want more adventure, new automation, not more death.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Jul 22, 2015 12:09 am
|
|
|
|
wellwisher Saikii I have heard that witches can be a good source for redstone among other things. They are a bit dangerous to farm (other monsters like spawning while you are building), though and it can be a little difficult getting them to spawn. Wellwisher: Cobblestone, on the other hand is fairly easy to get... Is yours the mountain farm I heard chicken noises from? you can make a witch farm, but it's quite inefficient now that they changed the spawning properties of witches. Best to just make a powerful mob grinder. (powerful meaning very, very, very large. It's not me, I haven't been on there since..... really the night after the server was opened. Might get back into it if my friend gets her own account. Though there's some modpacks that a different friend of mine is making and we're looking forward to these modpacks. (one is pixelmon and aesthetics, and the other one is, uh, it can be explained with the phrase "a million new ways to die.") My group would, probably only have the vanilla and the pixelmon server. the other one is, a bit more specific and harder to find people to play. Most people want more adventure, new automation, not more death.
Oh! I've been curious about Pixelmon. I always see it on Feed The Beast and ATL. Have you tried a dragon riding mod? It's a nice way to get around.
That reminds me, I need to grab Tinkers Constructs and Mainline 3 sometime too...
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Jul 22, 2015 12:15 am
|
|
|
|
|
|
|
|
|
Posted: Sat Aug 08, 2015 2:51 pm
|
|
|
|
|
|
|
Posted: Sat Aug 08, 2015 6:54 pm
|
|
|
|
|
|
|
|
|
Posted: Sat Aug 08, 2015 10:01 pm
|
|
|
|
wellwisher Saikii Do you have a portal? I would make one, but making them without some distance between them messes up the settings. So, if I made one, that might mess up where yours goes to and vise versa... o.o; What, advanced portals? Advanced portals uses coordinate addresses. Normal nether portals is quite easy. you just need to find the coordinates of the overworld portal, then divide everything that isn't the height by eight. Then as long as you get it in the right direction it's locked. Once it's locked, another portal can be made quite close to it. I've made a "home" in the nether with a portal to every room in the overworld. Made for an interesting build because every room was contained and had no entrances or exits besides the portal. A couple of us have made portals. You do have to be careful since the zombie pigmen do seem to get... well, angsty even though we've done nothing. It's possible that my iron golems occasionally make them mad somehow.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Aug 08, 2015 10:54 pm
|
|
|
|
|
|
|
|
|
Posted: Wed Aug 26, 2015 5:55 pm
|
|
|
|
|
|
|
Posted: Wed Aug 26, 2015 7:22 pm
|
|
|
|
|
|
|
|
|
Posted: Thu Aug 27, 2015 6:48 am
|
|
|
|
|
|
|
Posted: Thu Aug 27, 2015 4:58 pm
|
|
|
|
|
|
|
|
|
Posted: Fri Aug 28, 2015 9:11 am
|
|
|
|
|
|
|
|
|
|
|