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Reply The Second Imperium
Galactic Travel and Information Help Desk (RP help) Goto Page: [] [<<] [<<] [<] 1 2 3 ... 234 235 236 237 238 239 ... 716 717 718 719 [>] [>>] [>>] [»|]

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ElladanKenet
Crew

PostPosted: Sun Oct 29, 2006 4:59 pm


...ok?
PostPosted: Sun Oct 29, 2006 7:01 pm


I like that pic, its a good battle picture of storm troopers in action.

Seriph von Destris


Sol Walker
Crew

PostPosted: Sun Oct 29, 2006 8:33 pm


AHA!!!

Wookieepedia
Many escape pods were equipped with limited hyperspace capability to facilitate travel to a planet on which to land.
PostPosted: Sun Oct 29, 2006 8:34 pm


If I were to hazard a guess they were meant for in system jumping to get a the pod to a planet where it could land.

stellarmagic


Sol Walker
Crew

PostPosted: Sun Oct 29, 2006 8:39 pm


The point is is that they HAVE 'em.
People told me otherwise.
But I knew the truth!
PostPosted: Mon Oct 30, 2006 8:58 pm


Hey Loki.
I know you're interested in tracking me down, but why not go hunting for the Community? or the Imperial Knights?
Or maybe DA?
Why choose Link? He's only a wandering knight. He's not a growing political faction, or a collection of exhiles. Hell, he's not even the most powerful lightsider. He's roughly the fourth most powerful, behind Vrook, Gunther's Master, and DA's Character.

Sol Walker
Crew


Nelowulf
Vice Captain

Codger

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PostPosted: Mon Oct 30, 2006 9:08 pm


If you're talking about his sith character, its partly your idea. You wanted malady to find some way to get rid of you to annoy me, so my idea was to have none other than a fellow sith take up the hunt.

Consider you the mouse between two bumbling cats.
PostPosted: Mon Oct 30, 2006 9:26 pm


Terriffic.

Just when I had thought up other story lines, that one has to bite me in the a**.

Sol Walker
Crew


FrozenPhoenix32

PostPosted: Mon Oct 30, 2006 9:46 pm


I'm kind of at a plot hole...

Maybe your quest brings you to Hapes?
PostPosted: Mon Oct 30, 2006 9:49 pm


If you hadn't been so insistant of going to hapes, you wouldn't be in this situation.

@ cale: Don't worry, you'll find that you're worth more to some alive than dead.

Nelowulf
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Sol Walker
Crew

PostPosted: Mon Oct 30, 2006 9:50 pm


Thus far, none of Cale's clues point to Hapes.
And the Hapans would be pretty suspicious of any freighters inbound from Huttspace.
In addition, if you remember, our last meeting ended more or less in a Mexican Stand Off with the Rapora.
Not the most amicable of partings.
PostPosted: Mon Oct 30, 2006 9:51 pm


Cale Darksun
Thus far, none of Cale's clues point to Hapes.
And the Hapans would be pretty suspicious of any freighters inbound from Huttspace.
In addition, if you remember, our last meeting ended more or less in a Mexican Stand Off with the Rapora.
Not the most amicable of partings.


Indeed true.

FrozenPhoenix32


Sol Walker
Crew

PostPosted: Mon Oct 30, 2006 9:52 pm


The second time you crossed Link's path, he certainly would remember you. And its not a pleasant memory.
PostPosted: Mon Oct 30, 2006 9:52 pm


Didn't you think this out a little before you committed to heading for Hapes? I mean, you had to have some plan for your character, didn't you? Wasn't this supposed to get you out of a plot hole?

Nelowulf
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FrozenPhoenix32

PostPosted: Mon Oct 30, 2006 9:53 pm


I have a plan, but it requires time to kill in Hapes.

I was just trying to get something more interesting to do than basically police.
Reply
The Second Imperium

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