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Sol Walker
Crew

PostPosted: Wed Jun 08, 2005 6:38 am
Besides, no one knows the name of luke's X-wing.
But everyone's heard of the Millenium Falcon. cool  
PostPosted: Wed Jun 08, 2005 11:39 am
does lukes x-wing even have a name  

NickCpointless


Nospai Deathous

PostPosted: Wed Jun 08, 2005 11:53 am
Cale Darksun
Of course an anti capital ship fighter is a good Idea! especially when the other guy has far more capital ships than you do. besides, even the imps had an anti cap ship. it was called the skipray blastboat. this little pecker could ruin your day in a hurry.
If I were in the GFFA, I'd fly a good corellian freighter. screw all y'all and your p***y fighters.
Fighters are high preformance military craft and need an assload of maintenance everytime you bring her back to the hangar. they suck starship fuel like a thirsty wookie sucks down whiskey and typically they don't have very long ranges. most don't even have their own nav computers.
Freighters on the other hand are designed to take more punishment by far. they can flit across the galaxy and only need maintenance every three weeks.((depending on the action she sees.)) Freighters can be upgraded and modified well beyond what the stock model was. bigger engines, better shields, and the bane of all fighters:Turreted weapons. a turreted quad laser is more than enough to scare away most fighters as the quad has the stopping power to gun them down and the turret gives it a fireing range that the fixed weapons of most fighters cant match.


keep in mind:

A) frieghters are more expensive, and making them battle-ready costs even more money

B) freighters take up more room than a fighter.

as for the skipray: yeah, i love that ship. /that/ is an anti-cap ship. but it has a small crew.

B wing? not really. it needs way more weapons, or at least more powerful ones. it doesn't have nearly enough of a payload to be effective. it's a beautiful ship, don't get me wrong. but i can't see it as practical in the capacity of an anti-capital ship fighter.  
PostPosted: Wed Jun 08, 2005 12:45 pm
Ive seen the stats. heavy lasers, Ion guns, proton torps, get half a squad of these and they can cause hell for anything short of an ISD.  

Sol Walker
Crew


Nospai Deathous

PostPosted: Wed Jun 08, 2005 12:48 pm
exactly. /short/ of an ISD. what's the cap. ship that the rebellion fights?  
PostPosted: Wed Jun 08, 2005 12:49 pm
I said half a squad. a full squad can handle an ISD.  

Sol Walker
Crew


Nospai Deathous

PostPosted: Wed Jun 08, 2005 1:02 pm
i doubt that.

http://www.stardestroyer.net/

=/ lemme find where it talks about starship battles...

edit: here. i quote:

Quote:
Torpedoes are not used in capital ship combat. Despite apocryphal descriptions to the contrary, there are no canon sightings or descriptions of any capship missiles. Capital ship combat seems to be conducted exclusively with turbolasers, which isn't surprising given the lack of damage caused by proton torpedoes in ANH (Red Leader's torpedoes barely scratched the DS exhaust port surface structure) and TPM (Naboo torpedoes were ineffective against the TradeFed battleship).
* Fighters exist but they are incapable of carrying the fight to the enemy unaided, so a fighter attack can only complement the big guns, rather than replacing them. This was seen most strikingly in the beginning stages of the Battle of Endor, when hordes of Imperial fighters and bombers attacked without support and swarmed over the Rebel fleet, but were unable to destroy or seriously damage a single warship. It was seen again in TPM, when the Naboo fighter squadron fought a hopeless battle to destroy a TradeFed battleship (a battle that Qui-Gon obviously expected them to lose) despite having the element of surprise (the battleship didn't launch its own fighters until the attackers were already within naked-eye visual range).


1) proton torpedoes ineffective (and they're the strongest weapon in its arsenal)
2) fighters never good enough to fight capital ships

to support 2-

Quote:
Starfighters, by virtue of their weak armament, cannot successfully attack capital ships without capship support. There is some apocryphal literature to support the opposite notion, but it originates entirely from the notoriously propagandistic New Republic descriptions of the exaggerated exploits of Wedge Antilles and his X-wing squadron. Canon support for this notion is nonexistent, and in the Battle of ROTJ, the fighters were used merely to "finish off" ships which have already been disabled by turbolaser cannonade, such as the Imperial communications ship and the Executor (also see the novelization, in which we heard Ackbar informing his bridge crew that "if we can knock out their shields, our fighters might stand a chance against them"- a far cry from the apocryphal nonsense of fighter squadrons pummeling the shields of warships).
 
PostPosted: Wed Jun 08, 2005 2:15 pm
While not effective against the infrastructure of capital ships themselves, ttorpedoes did take out the shield generators on the ISDs in the Rouge Squadron games  

FrozenPhoenix32


Nospai Deathous

PostPosted: Wed Jun 08, 2005 2:40 pm
games are not cannon, as far as the author of that ^ was concerned...  
PostPosted: Wed Jun 08, 2005 2:42 pm
Nospai Deathous
games are not cannon, as far as the author of that ^ was concerned...


well theyre canon as far as everyone else is concerned.  

FrozenPhoenix32


Nospai Deathous

PostPosted: Wed Jun 08, 2005 2:44 pm
FrozenPhoenix32
Nospai Deathous
games are not cannon, as far as the author of that ^ was concerned...


well theyre canon as far as everyone else is concerned.


how can that be, when they involve the EU stories? (rogue squadron especially)  
PostPosted: Wed Jun 08, 2005 3:33 pm
Nospai Deathous
FrozenPhoenix32
Nospai Deathous
games are not cannon, as far as the author of that ^ was concerned...


well theyre canon as far as everyone else is concerned.


how can that be, when they involve the EU stories? (rogue squadron especially)


they dont really. Most of them are during the OT. the only major contradiction was the Battle of Mon Calamri in the game, which contradicted Dark Empire  

FrozenPhoenix32


Nospai Deathous

PostPosted: Wed Jun 08, 2005 3:42 pm
FrozenPhoenix32
Nospai Deathous
FrozenPhoenix32
Nospai Deathous
games are not cannon, as far as the author of that ^ was concerned...


well theyre canon as far as everyone else is concerned.


how can that be, when they involve the EU stories? (rogue squadron especially)


they dont really. Most of them are during the OT. the only major contradiction was the Battle of Mon Calamri in the game, which contradicted Dark Empire


"they don't really."?  
PostPosted: Fri Jun 10, 2005 9:32 am
Nospai Deathous
FrozenPhoenix32
Nospai Deathous
FrozenPhoenix32
Nospai Deathous
games are not cannon, as far as the author of that ^ was concerned...


well theyre canon as far as everyone else is concerned.


how can that be, when they involve the EU stories? (rogue squadron especially)


they dont really. Most of them are during the OT. the only major contradiction was the Battle of Mon Calamri in the game, which contradicted Dark Empire


"they don't really."?


Like I said.

The X-Wing novels were all post ROTJ.

Rogue Squadron games on the other hand were all during the OT.  

FrozenPhoenix32


Nospai Deathous

PostPosted: Fri Jun 10, 2005 9:42 am
but not /all/. you said it yourself.

plus, look at games like X-wing, tie fighter, battlegrounds, rebellion... how could those /all/ be canon?  
Reply
The Second Imperium

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