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Reply The Second Imperium
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Seriph von Destris

PostPosted: Fri Nov 03, 2006 9:36 pm
Ok, I'll go with some of my squad buddies and get a drink.  
PostPosted: Sat Nov 04, 2006 9:34 am
hey what is Ariana like? so I know my surroundings, Crime rate, that kind of stuff.  

Seriph von Destris


Sol Walker
Crew

PostPosted: Sat Nov 04, 2006 9:36 am
ENS. Edson
hey what is Ariana like? so I know my surroundings, Crime rate, that kind of stuff.

Nice town. Not too much trouble.
Though by Imperial Law, you do have the authority to engage in Police actions.  
PostPosted: Sat Nov 04, 2006 9:41 am
Sweet! yay, I love policing.
so what should I do?  

Seriph von Destris


Sol Walker
Crew

PostPosted: Sat Nov 04, 2006 9:45 am
I dunno.
Beat up on some muggers?  
PostPosted: Sat Nov 04, 2006 10:39 am
lol xd

ok I'll find something.  

Seriph von Destris


ElladanKenet
Crew

PostPosted: Sat Nov 04, 2006 4:42 pm
As far as I'm concerned about this, my plan is crippling you base at Garos IV, or at leats one of it's chief outposts. I've already begun strangling your supply-lines. What else can I do, short of a down-right invasion?  
PostPosted: Sat Nov 04, 2006 4:57 pm
You dont have the forces to invade a Major imperial Garrison world.
They'd have Gun satellites, Defense platforms, and all sorts of Combat ships awaiting repairs and heading back out, plus more predators than you can shake the shiney stick at.  

Sol Walker
Crew


ElladanKenet
Crew

PostPosted: Sat Nov 04, 2006 5:08 pm
Cale Darksun
You dont have the forces to invade a Major imperial Garrison world.
They'd have Gun satellites, Defense platforms, and all sorts of Combat ships awaiting repairs and heading back out, plus more predators than you can shake the shiney stick at.
That's why this is a hit-and-run raid. Soon as our jammers are in range, we'll blast into their supply lines and nail their relay stations, and be gone in less than three minutes. They won't even have time to activate their gravity wells.  
PostPosted: Sat Nov 04, 2006 5:12 pm
what orbital Relay Stations?  

Sol Walker
Crew


ElladanKenet
Crew

PostPosted: Sat Nov 04, 2006 5:15 pm
Cale Darksun
what orbital Relay Stations?
Damage their ability to contact for help. It won't stop the Imperial's communications; they got sub-space radios; but most commercial traffic would be hampered.

The whole point of this is to damage their economy as much as possible.  
PostPosted: Sat Nov 04, 2006 5:17 pm
ElladanKenet
Cale Darksun
what orbital Relay Stations?
Damage their ability to contact for help. It won't stop the Imperial's communications; they got sub-space radios; but most commercial traffic would be hampered.

The whole point of this is to damage their economy as much as possible.

But where are these stations at?
if they're in system, the Imps will be on your a** in record time.  

Sol Walker
Crew


ElladanKenet
Crew

PostPosted: Sat Nov 04, 2006 5:20 pm
Cale Darksun
ElladanKenet
Cale Darksun
what orbital Relay Stations?
Damage their ability to contact for help. It won't stop the Imperial's communications; they got sub-space radios; but most commercial traffic would be hampered.

The whole point of this is to damage their economy as much as possible.

But where are these stations at?
if they're in system, the Imps will be on your a** in record time.
Depends on the planet. Most larger systems, like Kuat, have them closer..

(gotta go...bbl8r)  
PostPosted: Sat Nov 04, 2006 5:22 pm
Listen to the outlaw when he says that the imps will instantly notice you, if not the second you drop in then the second you attack a relay station.  

Sol Walker
Crew


stellarmagic

PostPosted: Sat Nov 04, 2006 7:59 pm
Yeah... we noticed.  
Reply
The Second Imperium

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