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Posted: Fri Jan 05, 2007 6:20 pm
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Posted: Fri Jan 05, 2007 6:42 pm
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Posted: Sat Jan 06, 2007 12:00 pm
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Posted: Sat Jan 06, 2007 12:05 pm
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Posted: Sat Jan 06, 2007 12:06 pm
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Posted: Sat Jan 06, 2007 12:15 pm
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Posted: Sat Jan 06, 2007 9:01 pm
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Posted: Sat Jan 06, 2007 9:11 pm
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I'm doing a post-combat assesment of the Battle over Wayland, and I'm quickly begining to realize some things that are rather interesting. Before Kenet used his LT Transverter he'd only succeded in destroying eleven combat vessels according to his and his allies posts. Most of which are the thin skinned Gladius-class Frigates.
Six Gladius Frigates, Four Nemesis Destroyers, and a Beldon Battlecruiser.
Though the destruction of a Beldon is a big deal, it's a valuable ship.
Afterwards he claims the destruction of a total of thirty Nemesis Destroyers... Which I believe is somewhat exaggerated. Yes, there will be losses after the LT has been engaged, but its also allot harder to destroy a ship that is completely shut down. The engines are off, the reactor is shut down, and all the power and dangerous systems are offline. All those things that cause secondary explosions or a catastrophic failure no longer work.
But before that occured Kenet had lost about two-thirds of his combat power. 17 Victory IVs were destroyed, 25 Acclamators were destroyed, and EK says that he'd been reduced to 23 Canderous Frigates out of a force that had once been around a hundred. That figure doesn't count vessels that have been rendered incapable of offensive operations or hyperdriving to safety.
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Posted: Sat Jan 06, 2007 9:13 pm
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Posted: Sat Jan 06, 2007 9:14 pm
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Posted: Sat Jan 06, 2007 9:40 pm
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My navy probably was larger, but most of it was spread out. The majority of my Mandalorian forces were with Mandalore and at Contruum, and on the other flank, while I had some of my own. I had a bit more Lancers and stuff, and most of them were the skeleton defences at Taris, Mandalore, etc. I probably had about 40 or 50 combined Lancers and Crusaders, to compensate my lack of fighters. They'd be fairly easy to slave -system and still get the job done.
And I said the Nemesis losses were so high because you had them packed like sardines. Most of those losses weren't from my actual attacks. It was because the Transverter wasted almost all of your systems, including your stabilizers, causing you to careen into each other, and tear each other apart.
Renember when I first used it?
I had about 23 Canderouses left of my fighting force that was still capable of fighting, and I'd guess another dozen that were still alive. The rest had either been at Mandalore or Contruum. Mandalore alone probably had 50.
Overall, Wyalnd probably evacuated during the entire battle. 1/5 of the total number of ships there had been before the battle took place. Mandalore, however, is largely untouched, though I have no clue how I'm still gonna get ships from there and play the defensive without Wayland. At least I took out most of your fleet.
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Posted: Sat Jan 06, 2007 9:46 pm
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Posted: Sat Jan 06, 2007 9:49 pm
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stellarmagic Well apparently you don't understand the way the LT Transverter works. It blows out ALL the systems simultaneously. That means the ships go ballastic and don't maneuver, because they're aren't any systems online to maneuver them. No they just sat there unable to do anything but keep on their current courses which are parallel to one another like a bunch of asteroids sitting in space doing nothing. The only reason that there was collision the first time was that the units had been in the middle of a series of maneuvers, not a straight line drive in formation. If they'd been moving in a straight line they'd all just sit there. Nope, not all. It doesn't even phase life support.
Ok, granted they were in movement before, the bigger ships had more momentum, and thus ran into the smaller one, assuming they were going the same speed. That would cause some pile-up. Along with my fir, of course. If I concentrated enough on one ship, could you not push it into another, while doing heavy damage to its undersides?
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Posted: Sat Jan 06, 2007 9:53 pm
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Posted: Sat Jan 06, 2007 10:00 pm
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Well, that just blows your casualties out the hospital bed. Knowing this, then I only destroyed about twenty vessels, not including the hundreds of fighters and bombers.
So...
Can we just say the armor wasn't think enough of the bridges, and under the brief concentrated fire caused them to collapse and falter off-course, compensating for the gradual return of systems? The device only has a guaranteed time of effect at fifteen minutes for capital ships. Anything the size of a fighter or bomber would be out much longer, and most pieces of small hardware, especially unprotected, would be destroyed.
Ooh, here's an idea. Could the sudden stop in mid-battle severely damage the systems enough to cause serious enough damage to move the ship? It's not like the deterioation is gradual; in about 3 seconds, the blast covers a nearly 15 miles radius, I think.
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