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Posted: Mon Jan 15, 2007 10:52 am
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Posted: Mon Jan 15, 2007 10:59 am
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Posted: Mon Jan 15, 2007 11:26 am
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Posted: Mon Jan 15, 2007 11:26 am
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Posted: Mon Jan 15, 2007 11:33 am
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Posted: Mon Jan 15, 2007 11:34 am
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Posted: Mon Jan 15, 2007 11:42 am
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Posted: Mon Jan 15, 2007 11:45 am
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Nelowulf Since you don't have the advantage of a mobile base, we're going to have to focus on hit and fades with multiple hyperspace jumps and harassment missions. Fighter craft must be extremely quick and drop a ton of firepower before bolting the area. If they lack a hyperdrive, then a carrier ship needs to be able to get in and out faster than grease. Corvettes work very well, since they can run real fast and pack a whallop, but if you plan on raiding planetside, you'll probably want fighters instead. That in mind, would I be wanting to buy from CEC or KDY then? Either the latest Corvette, or a Gladius frigate will be the primary weapon.
Crusaders and Lancers just don't cut it.
As for fighters, I was thinking either T-Wings, Sparrows, or the Interceptors. Which sounds best for the situation?
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Posted: Mon Jan 15, 2007 11:53 am
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The "Situation" you speak of is quite varied. You're thinking too one dimensional still.
This isn't direct combat. You're going to have to be creative and clever to stay one step ahead of stellar and me. You got to sneak in, do a bunch of damage, take what you need, and get the hell out.
Your goal is not to take planets; its to disrupt system's mechanics, so that the sith look bad and you score local support. The residents will hate you for a little bit, but if you can deliver stability, it'll work in the end.
You'll need a variety of craft. If you can manage to get a couplle of T-wings into a mission, that's great. They're awfullly slow for a hit and run, so not every single mission is going to handle them. You're going to have to fight on multiple mediums. Some missions you'll have to fight without air support at all.
There isn't any "best" fighter because you're going to have to analyze what you need for each mission, and what you have avaiable. Until you grow strong enough to take planets for your own, you won't be able to really get too far.
The GLF will be helping your cause indirectly. The sith can't concentrate solely on one faction wiith the other pulling the same stunts. While the Sith fight a two front war. you can creep back into the systems. Once you push the sith bakc to the inner rim, then you'll have to worry about revolt on planets you hve taken loyal to the GLF, but by that time, you can go back to direct warefare if you haven't already.
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Posted: Mon Jan 15, 2007 11:58 am
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Posted: Mon Jan 15, 2007 12:04 pm
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Posted: Mon Jan 15, 2007 12:12 pm
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Nelowulf Not really. You don't have to be specific dude. You and Paul are taking the ship entries out of hand. Just say a corvette. You don't need to be specific. If I say star destroyer, you assume something badass. Do you know what kind it is? No. But you know what is expected of a star destroyer. Read over the RP Academy. Statistics are good when you're going to point out stats. But If you go too deep into statistics like stellar, you leave yourself open to exploitation. I mean, consider this: If i say the US Navy has submarines, you know what a submarine is. Most people assume Seawolf class. And for the most part, that's what we got. We have others, but it is a relative assumption we're talking that its the staple out there. People don't walk around saying "I work on a *add hundreds of details* sub." They say, "i work on a sub." You can also denote how advanced it is by adding adjectives such as "older" "newer" etcetera. Just don't go overboard and start saying "state-of-the-art" for every one of them. I won't. ^^ I was just pointing out that there isn't a modern ship to fit the tole. Oh well.
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Posted: Mon Jan 15, 2007 12:16 pm
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Posted: Mon Jan 15, 2007 12:16 pm
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